The Angband Ladder: Julius, Elf Spellsword by <eytanzw@yahoo.com>

  [EyAngband 0.4.0 Character Dump]

 Name   Julius                                 CB  Base  RB  Stat
 Sex    Male         Age            122  STR: (+2)  13   -1   12
 Race   Elf          Height          65  INT: (+1)  12   +2   14
 Class  Spellsword   Weight         187  WIS: (-1)   5   -1    4
 Title  Spellslinger Status          44  DEX: (+0)  15   +2   17
 HP     -4/119                           CON: (+0)  11   +1   12
 SP     0/14         Max Depth   300 Ft  CHR: (+0)   6   +3    9


 Level           14  Armor      [12,+6]  Infra    40 ft  Saving Throw    Superb
 Cur Exp       2242  Fight      (+2,+0)                  Stealth      Very Good
 Max Exp       2242  Melee      (+4,+0)  Racial Ability  Fighting        Superb
 Adv Exp       2450  Shoot      (+2,+0)  None            Shooting     Excellent
                                                         Throwing     Excellent
 Gold           750  Blows       2/turn                  Disarming         Good
 Burden    91.6 lbs  Shots       0/turn                  Bypass Trap       Poor
                                                         Magic Device    Superb
 You are one of several children of a city-born Elf      Searching         Poor
 Archer.  You have light grey eyes, straight black       Search Freq.      Fair
 hair, and a fair complexion.                            Digging            Bad
                                                         Alchemy           Good

  [Resists & Abilities]

  No  Blind:..............      Light:.....*........      Blows:..............
  Free Actn:..............      Regen:..............      Shots:..............
  Hold Life:..............  Telepathy:..............       Mana:..............
    Bravery:..............  See Invis:..............     Health:..............
  No Dsease:..............  Invisible:..............      Might:..............
  No   Stun:..............       Luck:..............    Disrupt:..............
  No Poison:..............    Stealth:...........+..  Drn Items:..............
  No    Cut:..............     Search:..............  Drn   Exp:..............
  No   Conf:..............  Infra-vsn:..............   Teleport:..............
  S. Digest:..............  Tunneling:..............  Aggravate:..............
  Fthr Fall:..............      Speed:..............

  Resistances:
  Acid :5%  ............+.  Dises:11% ............+.  Nexus:4%  ............+.
  Elec :8%  ............+.  Light:16% ............+.  Nethr:2%  ............+.
  Fire :5%  ............+.  Dark :2%  ............+.  Chaos:5%  ............+.
  Cold :8%  ............+.  Confu:9%  ............+.  Time :1%  ............+.
  Water:4%  ............+.  Sound:5%  ............+.
  Poisn:11% ............+.  Shard:5%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |    ~(()]]]              |    ~(()]]]              |    ~(()]]]



  [Last Messages]

> The Novice rattikin warrior misses you.
> The Novice rattikin warrior misses you.
> The Novice human warrior hits you.
> *** LOW HITPOINT WARNING! ***
> The Novice human warrior hits you.
> *** LOW HITPOINT WARNING! ***
> The Novice dwarven warrior misses you.
> The Novice dwarven warrior hits you.
> *** LOW HITPOINT WARNING! ***
> The Kobold archer misses you.
> You sense the presence of objects!
> You have no more Scrolls titled "fumung klisfu" of Object Detection (i).
> The Novice rattikin warrior misses you.
> The Novice rattikin warrior hits you.
> You die.


  [Character Equipment]

a) an Elven Broad Sword (2d5) (+2,+0)
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Brass Lantern <1851>
g) Hard Leather Armour (-1) [4,+0]
h) a Cloak [1,+0]
i) a Wooden Shield [1,+0]
j) a Hard Leather Cap [1,+0]
k) a Set of Gauntlets [2,+0]
l) a Pair of Spiked Leather Boots of Stealth [3,+4] (+1)
   It was a reward for your exploits at a depth of 150 ft


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {!k!d@m1@b1@G1}
b) a Book of Magic Spells [Conjurings and Tricks] {!k!d@m2@b2@G2, 10% off}
c) a Book of Magic Spells [Incantations and Illusions] {!k!d@m3@b3@G3}
d) 6 Lantern Oils
e) 4 Golden Powder vials of Blinding flash
f) 5 White Powder vials of Confusing
g) 4 Violet Powder vials of Darkness
h) 2 Scrolls titled "nihan ulksat" of Word of Recall {10% off}
i) a Scroll titled "faviv nerish" of Magic Mapping
j) a Scroll titled "ionaus rosol" of Door/Stair Location
k) a Runed Wand of Slow Monster (6 charges)
l) a Zinc Wand of Confuse Monster (5 charges)
m) a Marble Ring of Aggravate Monster {cursed}
n) a Gold Lantern of Infravision <5352> (+1)
o) a Pair of Hard Leather Boots [2,-4] {cursed}
p) a Dagger (1d4) (-5,-1) {cursed}
q) a Cleaver (2d4) (+0,+0)
r) a Wooden Club (1d7) (+3,+4)


  [Current Quest]

To fulfill your task, you must retrieve the fabled treasure at a depth of 300
feet.


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Lost Artifacts]

No artifacts have been lost


  [Uniques]

Farmer Maggot                        has been killed in the town
Snarl, the small kobold              has been killed at a depth of 50 ft
Squish                               has been killed at a depth of 100 ft
Smeagol                              has been killed at a depth of 300 ft
Total: 4 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : yes (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : no  (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : yes (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : yes (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : no  (birth_random_hp)
All levels will be generated as small        : no  (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : yes (birth_retain_squelch)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 20.1.2002 20:40

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17495. on the Ladder (of 19090)
270. on the EyAngband Ladder (of 302)
18. for this player (

Comments

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On 20.1.2002 20:40 eytanzw@yahoo.com wrote:
This character died trying to clean the quest vault. I was too weak to dig in, so I had to wander around the level until I levelled up and got Stone to Mud - but by then, enough monsters spawned to make the level very dangerous, and when I tried teleporting away from one bad situation I ended up in another with no means of escape. Lot of fun, though.

Note: there's a bug which prevents special quest descriptions from appearing in death dumps, so I added it in manually (well, copied and pasted from an earlier dump).

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