The Angband Ladder: Darin1, Dwarf Priest by ShadowTechnology

  [Angband 3.1.2 (r1973) Character Dump]

 Name   Darin1                                   Self  RB  CB  EB   Best
 Sex    Male         Age             36   STR:     18  +2  -1  +5  18/60
 Race   Dwarf        Height          49   Int:     11  -3  -3  +0      5      3
 Class  Priest       Weight         158   Wis:  18/73  +2  +3  +6 18/183 18/160
 Title  Canon        Social  Well-liked   DEX:     13  -2  -1  +2     12
 HP     242/242      Maximize         Y   CON:     11  +2  +0  +0     13
 SP     231/231                           CHR:     10  -3  +2  +0      9

 Level               33   Armor    [42,+65]     Saving Throw         93%
 Cur Exp         312551   Fight     (+6,+8)     Stealth        Very Good
 Max Exp         312551   Melee   (+15,+17)     Fighting          Superb
 Adv Exp         385000   Shoot   (+15,+15)     Shooting       Excellent
 MaxDepth   3850' (L77)   Blows      2/turn     Disarming            45%
 Game Turns      374458   Shots      1/turn     Magic Device          72
 Player Turns     36645   Infra       50 ft     Perception       1 in 27
 Active Turns     33324   Speed      Normal     Searching            28%
 Gold             63044   Burden  178.0 lbs

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.


rAcid:......+.+.... rConf:......+......
rElec:......+...... Sound:......+......
rFire:......+...... Shard:.............
rCold:......+...... Nexus:.............
rPois:...+......... Nethr:.............
rFear:......+...... Chaos:.............
rLite:..........+.. Disen:.............
rDark:............. S.Dig:.............
rBlnd:.........+..+ Feath:.............

Light:..........+.. Aggrv:.............
Regen:............. Stea.:.......+...+.
  ESP:+............ Sear.:.........+...
Invis:.........+... Infra:............+
FrAct:..........+.. Tunn.:............+
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Whip of *Slay Evil* (1d3) (+9,+9) (+2)
     +2 wisdom.
     Slays evil creatures.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     2 blows/round.
     With an additional 1 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 7 dex you would get 3 blows
     Average damage/hit: 21.5 vs. evil creatures, and 19.5 vs. others.
     
b) a Light Crossbow of Power (x3) (+9,+15)
c) a Moonstone Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
d) a Ruby Ring of Resist Poison
     Provides resistance to poison.
     
e) a Bronze Amulet of Wisdom (+4)
     +4 wisdom.
     Sustains wisdom.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 95.4%
     
     Radius 3 light.
g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak [6,+6] (+2 stealth)
     +2 stealth.
     
i) a Mithril Shield of Resist Acid [10,+22]
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) a Hard Leather Cap of Seeing [2,+6] (+1 searching)
     +5% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
k) The Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 2 turns to recharge.
     Your chance of success is 94.9%
     
     Radius 1 light.
l) a Pair of Iron Shod Boots of Stealth [3,+6] (+2)
     +2 stealth.
     


  [Character Quiver]

n) 82 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 54.5.
     25% chance of breaking upon contact.
     
o) 34 Bolts of Slay Demon (1d5) (+8,+12)
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 275.4 vs. demons, and 91.8 vs. others.
     25% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 12 Dark Green Potions of Cure Critical Wounds
     
g) 3 Vermilion Potions of Restore Life Levels
h) 12 Scrolls titled "atio ducultum" of Phase Door
i) a Scroll titled "dicid truus" of Mass Banishment
j) 5 Scrolls titled "acaus pra" of Word of Recall
k) 3 Scrolls titled "gentus" of Recharging
l) 2 Zinc-Plated Rods of Treasure Location
m) 4 Iron Rods of Light
n) a Bronze Rod of Identify
     Cannot be harmed by electricity.
     
o) a Lead-Plated Wand of Stone to Mud (5 charges)
     
p) a Runed Wand of Teleport Other (10 charges)
     
q) a Hawthorn Staff of Teleportation (7 charges)
     
r) 2 Walnut Staves of Identify (22 charges)
     
s) The Heavy Crossbow of Umbar (x7) (+18,+18) (+3) (charging)
     +3 strength, constitution, shooting power.
     Provides resistance to lightning, light, dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 21 to 40 turns to recharge.
     Your chance of success is 87.5%
     


  [Home Inventory]

a) 61 Dark Green Potions of Cure Critical Wounds
     
b) 5 Metallic Red Potions of Healing
     
c) 3 Metallic Green Potions of Restore Mana
d) 2 Vermilion Potions of Restore Life Levels
e) 7 Scrolls titled "acaus pra" of Word of Recall
f) 2 Scrolls titled "gentus" of Recharging
g) 2 Walnut Staves of Identify (28 charges)
     
h) a Tiger Eye Ring of Acid [+14]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
i) a Bloodstone Ring of Lightning [+11]
     It brands your melee attacks with lightning.
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
j) an Adamantite Ring of Damage (+0,+11)
k) an Adamantite Ring of Damage (+0,+9)
l) a Granite Ring of Delving (+5)
     +5 tunneling.
     
m) Balance Dragon Scale Mail (-2) [30,+18]
     Provides resistance to sound, shards, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 10 turns to recharge.
     Your chance of success is 93.3%
     
o) a Robe of Permanence [2,+15]
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Sustains your life force.  
     
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) a Scimitar (Holy Avenger) (4d2) (+16,+16) [+1] (+2)
     +2 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains strength.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     1 blow/round.
     With an additional 7 strength and 0 dex you would get 2 blows
     With an additional 2 strength and 7 dex you would get 2 blows
     With an additional 0 strength and 13 dex you would get 2 blows
     Average damage/hit: 38.4 vs. evil creatures, 44.8 vs. undead, 44.8
     vs. demons, and 31.9 vs. others.
     
r) a Mace of Disruption of Westernesse (5d8) (+14,+14) (+2)
     +2 strength, dexterity, constitution.
     Slays undead, orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     With an additional 4 strength and 11 dex you would get 2 blows
     With an additional 0 strength and 14 dex you would get 2 blows
     Average damage/hit: 106.6 vs. undead, 106.6 vs. orcs, 106.6 vs.
     trolls, 106.6 vs. giants, and 53.5 vs. others.
     
s) a Sling of Extra Might (x3) (+11,+10) (+1)
     +1 shooting power.
     
t) a Short Bow of Extra Might (x3) (+10,+14) (+1)
     +1 shooting power.
     
u) 16 Arrows (1d4) (+4,+4)
v) 9 Iron Shots of Flame (1d4) (+5,+6)
     Branded with flames.
     Cannot be harmed by fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2547     50'    2   Reached level 2
      6698    100'    3   Reached level 3
      7740    100'    3   Killed Fang, Farmer Maggot's dog
      7740    100'    4   Reached level 4
     12628    150'    5   Reached level 5
     20852    150'    5   Killed Grip, Farmer Maggot's dog
     21153    150'    6   Reached level 6
     29010    250'    7   Reached level 7
     37058    350'    8   Reached level 8
     43469    450'    9   Reached level 9
     47416    500'   10   Reached level 10
     50895    500'   11   Reached level 11
     57435    500'   12   Reached level 12
     62571    500'   12   Killed Mughash the Kobold Lord
     64509    500'   13   Reached level 13
     69909    500'   13   Found The Set of Leather Gloves 'Cammithrim'
     76234    600'   14   Reached level 14
     80232    650'   15   Reached level 15
     83404    650'   16   Reached level 16
     83755    650'   16   Killed Orfax, Son of Boldor
     85379    650'   16   Found The Soft Leather Armour 'Hithlomir'
     89901    750'   17   Reached level 17
     94974      0'   17   Killed Farmer Maggot
    108293    850'   18   Reached level 18
    114935   1000'   19   Reached level 19
    115758   1000'   20   Reached level 20
    123077   1100'   21   Reached level 21
    123810   1100'   21   Killed Grishnakh, the Hill Orc
    129949   1150'   21   Killed Lugdush, the Uruk
    129949   1150'   22   Reached level 22
    130659   1150'   22   Found The Phial of Galadriel
    148726   1300'   23   Reached level 23
    156560   1350'   23   Killed Sangahyando of Umbar
    161304   1350'   24   Reached level 24
    179295   1400'   25   Reached level 25
    185976   1450'   25   Killed Khim, Son of Mim
    186727   1450'   25   Killed Ibun, Son of Mim
    187566   1450'   25   Found The Set of Gauntlets 'Pauraegen' (LOST)
    200092   1500'   26   Reached level 26
    214956   1550'   26   Killed Bullroarer the Hobbit
    215825   1550'   27   Reached level 27
    230820   1550'   28   Reached level 28
    247499   1600'   28   Killed Ulfast, Son of Ulfang
    259256   1650'   28   Killed Bolg, Son of Azog
    266795   1650'   29   Reached level 29
    287530   1850'   29   Killed Ulwarth, Son of Ulfang
    294920   2050'   29   Found The Metal Brigandine Armour of the Rohirrim
    298711   2050'   30   Reached level 30
    315121   3600'   30   Found The Heavy Crossbow of Umbar
    318927   3600'   31   Reached level 31
    318927   3600'   32   Reached level 32
    350098   3700'   33   Reached level 33
    358505   3850'   33   Killed Mim, Betrayer of Turin
    370164   3800'   33   Found The Augmented Chain Mail of Caspanion


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : yes (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.7.2010 07:42
Last updated on 22.7.2010 07:21

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9. on the Competition No.89 Ladder (of 11)

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On 14.7.2010 07:42 ShadowTechnology wrote:
CL17, DL15. Not a bad start. The RNG is being generous. I found Hithlomir and Cammithrim already, and a Holy Avenger spear and *Slay Evil* whip (both with +2 WIS). The whip also grants telepathy.

On 21.7.2010 08:23 ShadowTechnology wrote:
CL30, DL71. I hate time Time Vortexes. Bought and read 15 scrolls of Deep Descent. Figured I'd go out in a Blaze of Glory before time runs out :)

On 22.7.2010 07:21 ShadowTechnology wrote:
Out of time. Never did see a speed item other than the ubiquitous =teleport and =escaping. Darin seems somewhat more capable than Grunt, but by using active turns (no penalty for resting) Grunt's regeneration advantage is negated.

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