The Angband Ladder: Nina, Dwarf Priest by Nick

  [Angband 4.1.2 Character Dump]

 Name   Nina         Age             43          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'8"   STR:  18/71  +2  -1  +8 18/161
 Class  Priest       Weight    10st 0lb   INT:     12  -3  -3  +2      8
 Title  Elder        Turns used:          WIS:  18/85  +2  +3  +4 18/175
 HP     -33/367      Game        335431   DEX:     13  -2  -1  +4     14
 SP     37/248       Standard     37228   CON:     18  +2  +1  +4  18/70
                     Resting      13627

 Level                 33    Armor      [20,+81]    Saving Throw     94%
 Cur Exp           261160                           Stealth         Fair
 Max Exp           261160    Melee       2d5,+23    Disarm - phys.   57%
 Adv Exp           330000    To-hit       43,+21    Disarm - magic   57%
                             Blows      1.6/turn    Magic Devices     73
 Gold               58109                           Searching        73%
 Burden          151.4 lb    Shoot to-dam    +16    Infravision   140 ft
 Overweight      -28.5 lb    To-hit       33,+24    Speed       6 (1.6x)
 Max Depth    2600' (L52)    Shots      1.0/turn

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.


rAcid:......+.*.... Nexus:....+........
rElec:......+...... Nethr:.............
rFire:......+...... Chaos:........+....
rCold:*.....+...... Disen:.............
rPois:....+........ pFear:........+....
rLite:+............ pBlnd:............+
rDark:............. pConf:.............
Sound:........+.... pStun:.............
Shard:......+...... HLife:......+......

Regen:+............ Stea.:....+..++....
  ESP:.........+... Sear.:....+........
Invis:...+......... Infra:+...+.......+
FrAct:........+.+.. Tunn.:............+
Feath:............. Speed:....+......+!
S.Dig:.......+..... Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:+....+.......


  [Last Messages]

> You have 24 Mithril Arrows of Slay Undead (3d4) (+15,+5) (4).
> The Mithril Arrow of Slay Undead breaks.
> The master lich grunts with pain.
> The master lich sets off a blinding flash.
> You repel a sudden bleariness.
> You resist the effect!
> Your Arrow of Slay Evil (1d4) (+10,+10) pierces the lesser Balrog.
> You have 21 Arrows of Slay Evil (1d4) (+10,+10) (2).
> The Arrow of Slay Evil breaks.
> The lesser Balrog grunts with pain.
> Your Arrow of Slay Evil (1d4) (+10,+10) pierces the lesser Balrog.
> You have 20 Arrows of Slay Evil (1d4) (+10,+10) (2).
> The lesser Balrog grunts with pain.
> The lesser Balrog breathes fire.
> You die.

Killed by a lesser Balrog.

  [Character Equipment]

a) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
     Dropped by Ulwarth, Son of Ulfang at 1700 feet (level 34)
     
     +4 wisdom.
     +4 infravision.
     +1 light.
     Slays orcs.
     Branded with cold.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Blessed by the gods.  
     
     When activated, it drains up to 90 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 104 turns to recharge at your current speed.
     Your chance of success is 94.0%
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +3 DEX you would get 2.0 blows
     Average damage/round: 71.5 vs. creatures not resistant to cold,
     71.5 vs. orcs, and 50.2 vs. others.
     
b) a Long Bow of Power (x3) (+13,+16)
     Dropped by an Easterling champion at 1700 feet (level 34)
     
c) a Ring of Strength <+5>
     Found lying on the floor in a vault at 2300 feet (level 46)
     
     +5 strength.
     Sustains strength.
     
d) a Ring of See Invisible
     Found lying on the floor in a vault at 1150 feet (level 23)
     
     Grants the ability to see invisible things.  
     
e) an Amulet of Trickery <+4, +2, +3, +5>
     Dropped by Rogrog the Black Troll at 2300 feet (level 46)
     
     +4 dexterity.
     +2 stealth.
     +3 searching skill.
     +5 infravision.
     +2 speed.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) the Phial of Galadriel <+3>
     Dropped by Orfax, Son of Boldor at 700 feet (level 14)
     
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 28 to 52 turns to recharge at your current speed.
     Your chance of success is 95.5%
     
g) a Robe of Permanence [2,+13]
     Found lying on the floor in a vault at 1500 feet (level 30)
     
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, fire.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Sustains your life force.  
     
h) a Cloak of the Magi [1,+11] <+2, +1>
     Found lying on the floor of a special room at 1000 feet (level 20)
     
     +2 intelligence.
     +1 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Slows your metabolism.  
     
i) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1>
     Dropped by Lugdush, the Uruk at 2550 feet (level 51)
     
     +3 strength.
     +4 constitution.
     -1 stealth.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
j) a Hard Leather Cap of Telepathy [2,+8]
     Found lying on the floor in a vault at 1700 feet (level 34)
     
     Grants telepathy.  
     
k) a Set of Gauntlets of Free Action [3,+7]
     Bought from a store
     
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Speed [7,+9] <+4>
     Found lying on the floor in a vault at 1400 feet (level 28)
     
     +4 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 2 Holy Books of Prayers [Spiritual World] {@m0@b0}
     
     You can read this book.
     
b) 3 Holy Books of Prayers [Cleansing Power] {@m1@b1}
     
     You can read this book.
     
c) 2 Holy Books of Prayers [Healing and Sanctuary] {@m2@b2}
     Cannot be harmed by fire.
     
     You can read this book.
     
d) a Holy Book of Prayers [Battle Blessings] {@m3@b3}
     Cannot be harmed by fire.
     
     You can read this book.
     
e) 7 Potions of Cure Critical Wounds
f) a Potion of Healing
g) 2 Potions of Speed
h) 12 Scrolls of Phase Door
i) a Scroll of Teleport Level
j) 6 Scrolls of Word of Recall
k) a Scroll of *Destruction*
l) 7 Rods of Treasure Location
m) 2 Wands of Stone to Mud (8 charges)
n) 2 Wands of Teleport Other (7 charges)
o) a Staff of Mapping (4 charges)
p) 2 Staves of Speed (5 charges)
q) a Ring of Light <+3, +1>
     Found lying on the floor of a cavern at 2500 feet (level 50)
     
     +3 searching skill.
     +1 light.
     Provides resistance to light.
     
r) a Small Metal Shield of Elvenkind [5,+15] <+2>
     Dropped by Azog, King of the Uruk-Hai at 1500 feet (level 30)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, sound.
     Cannot be harmed by acid.
     
s) a Ball-and-Chain (2d4) (+7,+9) {cursed, ignore}
     Found lying on the floor of a cavern at 2400 feet (level 48)
     
     It paralyses you every now and then.
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +3 DEX you would get 1.6 blows
     Average damage/round: 36.
     




  [Character Quiver]

0) an Arrow of Slay Demon (1d4) (+6,+14)
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 198.9 vs. demons, and 99.4 vs. others.
     35% chance of breaking upon contact.
     
1) 21 Arrows of Frost (1d4) (+11,+7)
     Branded with cold.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 157.6 vs. creatures not resistant to cold,
     and 78.8 vs. others.
     35% chance of breaking upon contact.
     
2) 20 Arrows of Slay Evil (1d4) (+10,+10)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 146.7 vs. evil creatures, and 88 vs. others.
     35% chance of breaking upon contact.
     
3) 26 Arrows of Wounding (1d4) (+20,+17)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 109.7.
     35% chance of breaking upon contact.
     
4) 24 Mithril Arrows of Slay Undead (3d4) (+15,+5)
     Slays undead.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 176.1 vs. undead, and 88 vs. others.
     35% chance of breaking upon contact.
     
5) 33 Mithril Arrows of Acid (3d4) (+5,+12)
     Branded with acid.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 217.2 vs. creatures not resistant to acid,
     and 108.6 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 23 Potions of Cure Serious Wounds
b) 4 Potions of Restore Mana
c) a Potion of Restore Life Levels
d) a Scroll of Banishment
e) 2 Wands of Teleport Other (11 charges)
f) 7 Staves of Teleportation (51 charges)
g) a Ring of Constitution <+3>
     Found lying on the floor in a vault at 1700 feet (level 34)
     
     +3 constitution.
     Sustains constitution.
     
h) 2 Rings of Resist Poison
     Provides resistance to poison.
     
i) a Ring of Free Action
     Found lying on the floor of a special room at 1000 feet (level 20)
     
     Prevents paralysis.  
     
j) an Amulet of Wisdom <+3>
     Found lying on the floor in a vault at 2300 feet (level 46)
     
     +3 wisdom.
     Sustains wisdom.
     
k) an Amulet of ESP
     Dropped by an Easterling champion at 1750 feet (level 35)
     
     Grants telepathy.  
     
l) an Amulet of Regeneration
     Bought from a store
     
     Speeds regeneration.  
     
m) White Dragon Scale Mail of Craftsmanship [14,+25]
     Found lying on the floor in a vault at 1400 feet (level 28)
     
     Provides resistance to cold.
     
n) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Found lying on the floor in a vault at 1700 feet (level 34)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
o) the Broad Sword 'Orcrist' (2d5) (+10,+15) <+1>
     Dropped by Boldor, King of the Yeeks at 2300 feet (level 46)
     
     +1 searching skill.
     +1 light.
     Slays dragons, orcs, evil creatures.
     Branded with cold.
     Provides resistance to cold, dark.
     Cannot be harmed by acid.
     Slows your metabolism.  Blessed by the gods.  
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +3 DEX you would get 1.6 blows
     Average damage/round: 63.5 vs. creatures not resistant to cold,
     63.5 vs. dragons, 63.5 vs. orcs, 54.9 vs. evil creatures, and 46.2
     vs. others.
     
p) a Scythe (Holy Avenger) (5d3) (+10,+16) [+3] <+3>
     Found lying on the floor in a vault at 1700 feet (level 34)
     
     +3 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains dexterity.
     Grants the ability to see invisible things.  Blessed by the gods. 
     
     
     Combat info:
     1.1 blows/round.
     With +0 STR and +3 DEX you would get 1.3 blows
     Average damage/round: 74 vs. undead, 74 vs. demons, 61 vs. evil
     creatures, and 48 vs. others.
     
q) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
     Taken from a chest found at 1800 feet (level 36)
     
     +4 intelligence.
     +4 wisdom.
     +1 light.
     Slays evil creatures.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     When activated, it detects all objects in the immediate area.
     Takes 132 to 260 turns to recharge at your current speed.
     Your chance of success is 94.0%
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +3 DEX you would get 1.6 blows
     Average damage/round: 52 vs. evil creatures, and 44.8 vs. others.
     
r) a Sling of Extra Shots (x2) (+19,+8) <+5>
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     +5 shooting speed.
     
s) 18 Mithril Bolts of Slay Undead (3d5) (+8,+6)
     Slays undead.
     Cannot be harmed by acid.
     
t) 27 Rounded Pebbles of Slay Giant (1d2) (+4,+6)
     Slays giants.
     
u) 16 Mithril Shots (2d4) (+11,+10)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       147     50'  Reached level 2
       575    100'  Reached level 3
       717    100'  Killed Grip, Farmer Maggot's Dog
       771    150'  Reached level 4
      1139    150'  Reached level 5
      1143    150'  Reached level 6
      2123    200'  Reached level 7
      2752    300'  Reached level 8
      3136    300'  Killed Fang, Farmer Maggot's Dog
      3998    300'  Reached level 9
      4525    450'  Reached level 10
      4759    450'  Reached level 11
      5653    500'  Reached level 12
      6055    500'  Reached level 13
      6918    550'  Reached level 14
      7636    550'  Reached level 15
      8000    550'  Reached level 16
      9883    600'  Reached level 17
      9977    600'  Reached level 16
     11065    700'  Killed Orfax, Son of Boldor
     11066    700'  Found the Phial of Galadriel
     11609    700'  Reached level 17
     12198    750'  Killed Ufthak of Cirith Ungol
     12210    750'  Killed Wormtongue, Agent of Saruman
     12214    750'  Killed Grishnákh, the Hill Orc
     12214    750'  Reached level 18
     13063    850'  Reached level 19
     13745    900'  Killed Lagduf, the Snaga
     13795    900'  Reached level 20
     14457    950'  Reached level 21
     15126   1000'  Reached level 22
     15643   1000'  Reached level 23
     16858   1050'  Reached level 24
     17723   1050'  Reached level 25
     21395   1250'  Reached level 26
     24542      0'  Reached level 27
     24992   1500'  Killed Bolg, Son of Azog
     25096   1500'  Killed Azog, King of the Uruk-Hai
     26342   1500'  Reached level 28
     27642   1600'  Killed Nár, the Dwarf
     28450   1650'  Killed Uldor the Accursed
     29262   1650'  Reached level 29
     30152   1650'  Found the Dagger 'Narthanc' (LOST)
     30238   1650'  Found the Long Sword 'Elvagil' (LOST)
     31335   1700'  Killed Ulwarth, Son of Ulfang
     31396   1700'  Killed Ulfast, Son of Ulfang
     31418   1700'  Found the Lucerne Hammer 'Turmil'
     31777   1700'  Killed Golfimbul, the Hill Orc Chief
     31935   1700'  Killed Shagrat, the Orc Captain
     31959   1700'  Found the Chain Mail of Arvedui
     32291   1700'  Killed Bullroarer the Hobbit
     32850   1750'  Reached level 30
     32905   1750'  Killed Lorgan, Chief of the Easterlings
     32914   1750'  Found the Battle Axe of Balli Stonehand (LOST)
     33313   1800'  Found the Quarterstaff 'Eriril'
     33902   2300'  Killed Rogrog the Black Troll
     33902   2300'  Reached level 31
     33902   2300'  Found the Iron Helm of Gorlim (LOST)
     34529   2300'  Killed The Queen Ant
     34969   2300'  Killed Lokkak, the Ogre Chieftain
     35244   2300'  Killed Ibun, Son of Mîm
     35432   2300'  Killed Boldor, King of the Yeeks
     35450   2300'  Found the Broad Sword 'Orcrist'
     35848   2350'  Reached level 32
     35952   2350'  Killed Draebor, the Imp
     35955   2350'  Found the Lochaber Axe 'Mundwine' (LOST)
     36931   2550'  Killed Lugdush, the Uruk
     36946   2550'  Found the Small Metal Shield of Thorin
     37223   2600'  Killed The Balrog of Moria
     37223   2600'  Reached level 33


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 9.6.2018 00:29
Last updated on 11.6.2018 05:35

Download this dump

34. on the Competition No.216 Ladder (of 52)

Comments

Jump to latest

On 9.6.2018 00:29 Nick wrote:
First dive as a priest - had to cut it short after an early !SaltWater with no spare food.

On 9.6.2018 03:41 Nick wrote:
My luck with dungeon books continues; book 3 at about DL16.

On 9.6.2018 15:08 Nick wrote:
Progress.

On 10.6.2018 01:21 Nick wrote:
Looking solid for now, heading down.

On 10.6.2018 05:21 Nick wrote:
Robe of Permanence and Elvenkind shield are the big upgrades, plus =RPois is good. Could do with pConf and a weapon upgrade, but going pretty smoothly.

On 10.6.2018 15:05 Nick wrote:
Real progress now; still want pConf and some DEX. Big upgrades from a vault at DL34, and then took a couple of ?DeepDescents to DL46.

On 11.6.2018 02:05 Nick wrote:
"Trickery from Rogrog.

On 11.6.2018 05:35 Nick wrote:
Well, that was careless. I was cleaning up the Balrog of Moria's summons from a (I thought sufficient) distance, and not watching my HP.

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