The Angband Ladder: Grunt, Half-Troll Priest by joshhimself

  [Angband 3.1.2v2 Character Dump]

 Name   Grunt                                    Self  RB  CB  EB   Best
 Sex    Male         Age             23   STR! 18/100  +4  -1  +9 18/***
 Race   Half-Troll   Height          85   INT:  18/55  -4  -3  +8  18/65
 Class  Priest       Weight         246   WIS! 18/100  -2  +3 +12 18/***
 Title  ***WINNER*** Social  Well-liked   DEX:  18/67  -4  -1  +8  18/97
 HP     1001/1023    Maximize         Y   CON! 18/100  +3  +0 +10 18/***
 SP     339/384                           CHR:  18/32  -6  +2  +9  18/82

 Level               49   Armor    [36,+67]     Saving Throw        100%
 Cur Exp        6082854   Fight   (+68,+47)     Stealth        Excellent
 Max Exp        6082854   Melee   (+86,+75)     Fighting          Superb
 Adv Exp        6300000   Shoot   (+78,+14)     Shooting          Superb
 MaxDepth  5000' (L100)   Blows      4/turn     Disarming            62%
 Game Turns     1131214   Shots      1/turn     Magic Device          77
 Player Turns    171137   Infra       30 ft     Perception       1 in 37
 Active Turns    104021   Speed          26     Searching            15%
 Gold          11115466   Burden  312.8 lbs

 Your mother was a Stone-Troll Warrior.  You have blue-bloodshot eyes,
 oily sea-weed green hair, and blue leprous skin.



rAcid:+.....+.++... rConf:......+......
rElec:+.......+.... Sound:.............
rFire:++..+........ Shard:.............
rCold:+..*.....+... Nexus:.......+.+...
rPois:....+.+...... Nethr:.............
rFear:....+........ Chaos:+............
rLite:............. Disen:........+....
rDark:........++... S.Dig:.............
rBlnd:...+......... Feath:...+.......+.

Light:........+.... Aggrv:+........+...
Regen:...+........+ Stea.:.......+...+.
  ESP:+..+......... Sear.:.............
Invis:+..+.+....... Infra:............+
FrAct:+..+......+.. Tunn.:.............
HLife:...+......... Speed:.++++..+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> You see a Mighty Hammer (3d9).
> You have The Mighty Hammer 'Grond' (3d9) {special} (u).
> You have no room for a Broad Sword (2d5).
> You destroy a Broad Sword (2d5).
> You see no more Broad Swords (2d5).
> You have no room for a Massive Iron Crown [0].
> You drop 4 Wands of Teleport Other (0 charges) {@a1 !k!d} (s).
> You have no more Wands of Teleport Other (0 charges) {@a1 !k!d} (s).
> You have The Massive Iron Crown of Morgoth [0] {special, cursed} (t).
> In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (t).
> In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (u).

Killed by Ripe Old Age.

  [Character Equipment]

a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {!k!d}
     Slays animals, evil creatures, demons, trolls.
     *Slays* dragons.
     Branded with frost.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants telepathy.  Grants the ability to see
     invisible things.  Aggravates creatures nearby.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 122.8 vs. animals, 122.8 vs. evil creatures, 
     144.1 vs. demons, 144.1 vs. trolls, 144.1 vs. creatures not
     resistant to cold, 186.6 vs. dragons, and 101.6 vs. others.
     
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!k!d}
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Ring of Speed (+11) {!k!d}
     +11 speed.
     
d) The Ring of Power 'Nenya' (+8,+8) (+2) {!k!d}
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 808 to 1200 turns to recharge at your current speed.
     Your chance of success is 83.6%
     
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {+spd,s,w POISON FEAR <heal500>
@w3!k
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 800 turns to recharge at your current speed.
     Your chance of success is 88.6%
     
f) The Star of Elendil {seeINV <map> !k!d}
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it maps the area around you.
     Takes 204 to 400 turns to recharge at your current speed.
     Your chance of success is 93.3%
     
     Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {+w,c POISON CONF
@w4!
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 40 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
h) The Cloak 'Colannon' [1,+15] (+3) {+spd,stl NEXUS <teleport> @w5!k!d}
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 180 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
i) The Mithril Shield of Gil-galad [10,+20] (+5) {!k!d}
     +5 wisdom, charisma.
     Provides resistance to acid, lightning, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, dexterity, charisma.
     
     When activated, it fires a line of light in all directions, each o
     ne causing 10d8 damage.
     Takes 400 turns to recharge at your current speed.
     Your chance of success is 86.3%
     
     Radius 1 light.
j) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3) {!k!d}
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
k) The Set of Leather Gloves 'Cambeleg' (+7,+6) [1,+14] (+2) {+s,c FrACT
@w8!k!d}
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) The Pair of Leather Boots of Wormtongue (-1,-1) [2,+8] (+3) {+spd,stl,d
<blink>
     +3 intelligence, dexterity, stealth, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 80 turns to recharge at your current speed.
     Your chance of success is 95.4%
     


  [Character Quiver]

n) 15 Bolts of Slay Evil (1d5) (+12,+17)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 220.3 vs. evil creatures, 330.5 vs. creatures
     not resistant to fire, and 110.2 vs. others.
     25% chance of breaking upon contact.
     
o) 9 Seeker Bolts of Lightning (4d5) (+13,+14)
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 388.8 vs. creatures not resistant to
     electricity, 388.8 vs. creatures not resistant to fire, and 129.6
     vs. others.
     25% chance of breaking upon contact.
     
p) 20 Bolts of Acid (1d5) (+16,+10)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 262.4 vs. creatures not resistant to acid, 
     262.4 vs. creatures not resistant to fire, and 87.5 vs. others.
     25% chance of breaking upon contact.
     
q) 20 Arrows of Slay Evil (1d4) (+16,+18)
     Slays evil creatures.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3}
b) 3 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4}
c) a Holy Book of Prayers [Ethereal Openings] {@p5@b5@G5 !k!d}
     Cannot be harmed by acid, electricity, fire, cold.
     
d) a Holy Book of Prayers [Godly Insights] {@p6@b6@G6 !k!d}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Holy Book of Prayers [Purifications and Healing] {@p7@b7@G7 !k!d}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Holy Book of Prayers [Holy Infusions] {@p8@b8@G8 !k!d}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Holy Book of Prayers [Wrath of God] {@p9@b9@G9 !k!d}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 20 Potions of Cure Critical Wounds {@q1}
     
i) 7 Potions of Healing {@q2}
     
j) 7 Potions of *Healing* {@q3}
     It can be thrown at creatures with damaging effect.
     
k) 3 Potions of Life {@q4}
     It can be thrown at creatures with damaging effect.
     
l) 7 Potions of Restore Mana {@q6}
m) 7 Potions of Speed {@q5}
n) 25 Scrolls of Phase Door {@r5}
o) a Scroll of Banishment {!r}
p) 3 Scrolls of Mass Banishment {!*}
q) 7 Scrolls of Satisfy Hunger
r) a Rod of Speed (charging) {@z5}
     Cannot be harmed by electricity.
     
s) a Staff of Speed (0 charges) {@u5}
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     1 blow/round.
     With an additional 0 strength and 1 dex you would get 2 blows
     Average damage/hit: 245.1 vs. animals, 245.1 vs. evil creatures, 
     321.1 vs. orcs, 321.1 vs. trolls, 473.2 vs. dragons, 473.2 vs.
     demons, 473.2 vs. undead, and 169 vs. others.
     Sometimes creates earthquakes on impact.
     
v) The Short Bow of Amras (x3) (+12,+15) (+1 speed) {+w,d,spd xtrashot !k!d}
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     


  [Home Inventory]

a) The Ring of Barahir (+1) {+all POISON DARK !k!d}
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
b) The Ring of Tulkas (+4) {+s,d,c FEAR <haste> !k!d}
     +4 strength, dexterity, constitution.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d75+75 turns.
     Takes 604 to 1200 turns to recharge at your current speed.
     Your chance of success is 86.3%
     
c) an Amulet of Devotion (+4) {+w LITE DARK hLIFE}
     +4 wisdom, charisma.
     Provides resistance to fire, light, dark.
     Sustains wisdom, charisma.
     Sustains your life force.  
     
     Radius 1 light.
d) The Amulet of Ingwe (+3) {+w CONF seeINV FrACT rBASE}
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 204 to 400 turns to recharge at your current speed.
     Your chance of success is 87.5%
     
e) The Palantir of Westernesse (+2)
     +2 intelligence, wisdom, infravision.
     +10% to searching.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  Drains experience.  
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     Takes 204 to 400 turns to recharge at your current speed.
     Your chance of success is 85.0%
     
     Radius 3 light.
f) The Full Plate Armour of Isildur [26,+25] (+1) {+c rBASE CONF SOUND NEXUS
!k!d}
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {+s rBASE DISEN DARK
<ban
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     Takes 2000 turns to recharge at your current speed.
     Your chance of success is 91.9%
     
h) a Robe of Permanence [2,+21] {rBASE DISEN hLIFE sALL @w4!k!d}
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Sustains your life force.  
     
i) The Hard Leather Armour of Himring [8,+15] {POISON NETHER CHAOS <prot evil>
@w4
     Provides resistance to poison, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 404 to 800 turns to recharge at your current speed.
     Your chance of success is 90.4%
     
j) The Small Metal Shield of Thorin [4,+25] (+4) {immACID CHAOS FEAR SOUND +s,c
@w
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
k) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Hard Leather Cap of Thranduil [2,+8] (+2) {+w ESP BLIND @w7!k!d}
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
m) The Metal Cap of Celebrimbor [3,+18] (+3 searching) {+d DISEN SHARD @w7!k!d}
     +3 intelligence, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, fire, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Short Sword 'Dagmor' (1d7) (+13,+11) (+2) {*poison xtrablows @w0!k!d}
     +2 attack speed.
     Slays animals.
     Branded with venom.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 68.7 vs. animals, 73.2 vs. creatures not
     resistant to poison, and 64.2 vs. others.
     
o) The Bastard Sword 'Calris' (5d4) (-19,+20) (+5) {*AGGRAV* +c DISEN !k!d}
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 97.6 vs. evil creatures, 111.6 vs. demons, 
     111.6 vs. trolls, 139.6 vs. dragons, and 83.6 vs. others.
     
p) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
     +3 strength, constitution, tunneling.
     Slays demons, orcs, trolls.
     *Slays* dragons.
     Branded with acid, flames.
     Provides resistance to acid, fire, fear, light, dark, confusion, 
     chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 106.9 vs. demons, 106.9 vs. orcs, 106.9 vs.
     trolls, 106.9 vs. creatures not resistant to acid, 106.9 vs.
     creatures not resistant to fire, 130.7 vs. dragons, and 83.1 vs.
     others.
     
q) The Glaive of Pain (9d6) (+1,+30)
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     With an additional 0 strength and 1 dex you would get 4 blows
     Average damage/hit: 121.8.
     
r) The Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] (+4) {immCOLD +w LITE !k!d}
     +4 wisdom, infravision.
     Slays orcs.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Speeds regeneration.  
     
     When aimed, it drains up to 90 hit points of life from a target cr
     eature.
     Takes 160 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 82.3 vs. orcs, 82.3 vs. creatures not
     resistant to cold, and 68.6 vs. others.
     
     Radius 1 light.
s) The Morning Star 'Firestar' (2d6) (+15,+17) [+2] {immFIRE !k!d}
     Branded with flames.
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire ball with damage 72.
     Takes 80 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 93.4 vs. creatures not resistant to fire, and 
     77.1 vs. others.
     
t) The Flail 'Totila' (3d6) (+16,+12) (+2 stealth)
     +2 stealth, speed.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it confuses a target monster.
     Takes 60 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 87.6 vs. evil creatures, 99.7 vs. creatures
     not resistant to fire, and 75.4 vs. others.
     
u) The Two-Handed Great Flail 'Thunderfist' (4d6) (+5,+18) (+4)
     +4 strength, constitution.
     Slays animals, orcs, trolls.
     Branded with lightning, flames.
     Provides resistance to lightning, fire, fear, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     With an additional 0 strength and 1 dex you would get 4 blows
     Average damage/hit: 105.6 vs. animals, 122.6 vs. orcs, 122.6 vs.
     trolls, 122.6 vs. creatures not resistant to electricity, 122.6
     vs. creatures not resistant to fire, and 88.5 vs. others.
     
v) The Mace 'Taratol' (3d4) (+12,+12) {immELEC <haste> !k!d}
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 404 to 800 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 90 vs. creatures not resistant to electricity, 
     107.7 vs. dragons, and 72.3 vs. others.
     
w) a War Hammer of Gondolin (4d3) (+12,+17) {ESP seeINV FrAct DARK @w0!k!d}
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants telepathy.  Grants the ability to see
     invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 96 vs. demons, 96 vs. orcs, 96 vs. trolls, 96
     vs. dragons, and 77.7 vs. others.
     
     Radius 1 light.
x) a War Hammer (Holy Avenger) (3d3) (+9,+10) (+4) {@w0!k!d}
     +4 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains charisma.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     4 blows/round.
     Average damage/hit: 74.3 vs. evil creatures, 81.2 vs. undead, 81.2
     vs. demons, and 67.5 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1936     50'    2   Reached level 2
     13360     50'    3   Reached level 3
     28228    100'    4   Reached level 4
     30860    150'    5   Reached level 5
     33221    200'    6   Reached level 6
     44224    400'    7   Reached level 7
     48950    400'    8   Reached level 8
     95063    450'    9   Reached level 9
    102861    500'   10   Reached level 10
    107177    500'   11   Reached level 11
    112278    500'   12   Reached level 12
    115956    500'   13   Reached level 13
    123751    500'   14   Reached level 14
    126735    500'   14   Found The Dagger 'Nimthanc' (LOST)
    154829    500'   15   Reached level 15
    168482    500'   16   Reached level 16
    177356    500'   17   Reached level 17
    190732    500'   17   Killed Grip, Farmer Maggot's dog
    192604    500'   18   Reached level 18
    218710    800'   18   Killed Grishnakh, the Hill Orc
    218710    800'   19   Reached level 19
    237575    850'   20   Reached level 20
    259971    900'   21   Reached level 21
    279369      0'   21   Killed Farmer Maggot
    281370    900'   21   Killed Wormtongue, Agent of Saruman
    281400    900'   21   Found The Set of Gauntlets 'Paurnen' (LOST)
    290356    900'   22   Reached level 22
    291867    900'   22   Killed Lagduf, the Snaga
    302171    950'   22   Killed Brodda, the Easterling
    308481   1000'   22   Killed Mughash the Kobold Lord
    324202   1000'   22   Found The Long Sword 'Elvagil' (LOST)
    328068   1000'   23   Reached level 23
    331001   1000'   23   Killed Shagrat, the Orc Captain
    336928   1000'   24   Reached level 24
    352716   1000'   24   Found The Dagger 'Narthanc' (LOST)
    364250   1000'   25   Reached level 25
    418204   1050'   26   Reached level 26
    421229   1050'   26   Killed Bullroarer the Hobbit
    423269   1050'   26   Killed Golfimbul, the Hill Orc Chief
    445675   1150'   26   Killed Ugluk, the Uruk
    458096   1350'   26   Found The Metal Cap of Thengel (LOST)
    474131   1450'   27   Reached level 27
    493546   1500'   27   Found The Phial of Galadriel (LOST)
    494361   1500'   27   Found The Cloak 'Colannon'
    499849   1650'   28   Reached level 28
    503962   1650'   28   Killed Draebor, the Imp
    506318   1650'   28   Found The Metal Brigandine Armour of the Rohirrim
(LOST)
    520705   1650'   28   Found The Chain Mail of Arvedui (LOST)
    528266   1650'   28   Killed Nar, the Dwarf
    530825   1650'   29   Reached level 29
    547301   1800'   29   Found The Set of Leather Gloves 'Cambeleg'
    547525   1800'   29   Killed Gorbag, the Orc Captain
    553436   1800'   29   Killed Angamaite of Umbar
    555648   1800'   30   Reached level 30
    560404   1800'   30   Killed Ibun, Son of Mim
    562655   1850'   30   Found The Dagger 'Dethanc' (LOST)
    563271   1850'   30   Found The Iron Helm 'Holhenneth' (LOST)
    572202   1850'   31   Reached level 31
    575034   1850'   31   Found The Pike 'Til-i-arc' (LOST)
    577377   1850'   31   Killed Lugdush, the Uruk
    584387   1900'   31   Found The Short Bow of Amras
    587193   1900'   31   Found The Soft Leather Armour 'Hithlomir' (LOST)
    591610   1900'   31   Killed Lokkak, the Ogre Chieftain
    596025   1950'   31   Found The Iron Helm of Gorlim (LOST)
    597803   1950'   31   Killed Beorn, the Shape-Changer
    598997   1950'   31   Killed Uldor the Accursed
    604495   2000'   31   Found The Short Sword 'Dagmor'
    609002   2050'   32   Reached level 32
    617233   2150'   32   Found The Hard Leather Cap of Thranduil
    618875   2150'   32   Killed Ulfast, Son of Ulfang
    630198   2250'   33   Reached level 33
    636656   2250'   33   Found The Set of Leather Gloves 'Cammithrim' (LOST)
    640859   2350'   33   Found The Lochaber Axe 'Mundwine' (LOST)
    657390   2450'   33   Killed Fang, Farmer Maggot's dog
    664892   2500'   33   Killed Mim, Betrayer of Turin
    667076   2500'   33   Killed Bolg, Son of Azog
    671015   2500'   33   Killed Ji Indur Dawndeath
    671015   2500'   34   Reached level 34
    695077   2750'   34   Killed Bert the Stone Troll
    708089   2900'   35   Reached level 35
    721086   3000'   35   Killed Orfax, Son of Boldor
    725767   3000'   35   Found The Amulet of Carlammas (LOST)
    726819   3000'   35   Killed Sangahyando of Umbar
    743804   3000'   35   Found The Flail 'Totila'
    748005   3000'   36   Reached level 36
    748070   3000'   36   Found The Bastard Sword 'Calris'
    756717   3000'   36   Killed Rogrog the Black Troll
    757574   3000'   36   Found The Ring of Barahir
    766724   3100'   36   Killed Adunaphel the Quiet
    767446   3100'   36   Found The Pair of Leather Boots of Wormtongue
    794001   3100'   36   Found The Dagger of Rilia (LOST)
    803768   3150'   36   Killed Boldor, King of the Yeeks
    804285   3150'   36   Found The Morning Star 'Firestar'
    817511   3250'   37   Reached level 37
    822011   3250'   37   Found The Metal Cap of Celebrimbor
    822988   3300'   37   Found The Hard Leather Armour of Himring
    824952   3300'   37   Killed Itangast the Fire Drake
    829396   3300'   37   Killed Ren the Unclean
    836764   3300'   37   Found The Cloak of Thorongil (LOST)
    840163   3400'   38   Reached level 38
    846965   3450'   38   Killed The Balrog of Moria
    849152   3450'   38   Killed Uvatha the Horseman
    861663   3500'   38   Killed Ulwarth, Son of Ulfang
    867116   3500'   38   Killed Ar-Pharazon the Golden
    867116   3500'   39   Reached level 39
    867124   3500'   39   Found The Mithril Plate Mail of Celeborn
    883896   3500'   39   Killed Quaker, Master of Earth
    912743   4100'   39   Found The Ring of Tulkas
    925356   4300'   39   Killed Gorlim, Betrayer of Barahir
    927324   4350'   39   Killed Harowen the Black Hand
    927324   4350'   40   Reached level 40
    927400   4350'   40   Found The Lucerne Hammer 'Turmil'
    948628   4550'   40   Killed Smaug the Golden
    948648   4550'   40   Found The Elfstone 'Elessar'
    950799   4550'   40   Found The Small Metal Shield of Thorin
    952621   4550'   40   Found The Mace 'Taratol'
    955291   4600'   40   Killed Castamir the Usurper
    955693   4600'   40   Killed Scatha the Worm
    955718   4600'   40   Found The Full Plate Armour of Isildur
    957211   4650'   41   Reached level 41
    959140   4650'   41   Found The Beaked Axe of Hurin (LOST)
    960538   4650'   42   Reached level 42
    960746   4650'   42   Found The Amulet of Ingwe
    964999   4650'   43   Reached level 43
    965833   4650'   43   Found The Glaive of Pain
    965955   4650'   43   Found The Augmented Chain Mail of Caspanion
    985691   4700'   43   Killed Maeglin, the Traitor of Gondolin
    989972   4750'   43   Killed Polyphemus, the Blind Cyclops
    993096   4750'   44   Reached level 44
    993745   4800'   44   Killed Smeagol
    995175   4800'   44   Found The Steel Helm of Hammerhand
   1009243   4950'   44   Killed Dwar, Dog Lord of Waw
   1010134   4950'   44   Found The Light Crossbow 'Cubragol'
   1018379   4950'   44   Found The Zweihander 'Gurthang' (LOST)
   1021727   4950'   44   Killed Gothmog, the High Captain of Balrogs
   1030546   4950'   44   Killed Pazuzu, Lord of Air
   1030546   4950'   45   Reached level 45
   1033670   4950'   45   Killed Eol, the Dark Elf
   1035798   4950'   45   Found The Star of Elendil
   1037876   4950'   45   Killed Hoarmurath of Dir
   1038052   4950'   45   Found The Ring of Power 'Nenya'
   1039453   4950'   45   Found The Jewel 'Evenstar' (LOST)
   1042021   4950'   45   Killed Ariel, Queen of Air
   1053868   4950'   46   Reached level 46
   1060301   4950'   46   Killed Khim, Son of Mim
   1062058   4950'   46   Killed Ungoliant, the Unlight
   1062058   4950'   47   Reached level 47
   1062344   4950'   47   Found The Lance of Eorlingas (LOST)
   1092192   4950'   48   Reached level 48
   1094222   4950'   48   Killed Akhorahil the Blind
   1098988   4950'   48   Found The Ring of Power 'Narya' (LOST)
   1100112   4950'   48   Killed Medusa, the Gorgon
   1100626   4950'   48   Killed The Witch-King of Angmar
   1100812   4950'   48   Killed Carcharoth, the Jaws of Thirst
   1101752   4950'   48   Found The Great Axe of Durin
   1101755   4950'   48   Found The Two-Handed Great Flail 'Thunderfist'
   1104336   4950'   48   Found The Executioner's Sword 'Crisdurian' (LOST)
   1104467   4950'   48   Found The Cloak of Thingol (LOST)
   1110143   4950'   48   Found The Leather Shield of Celegorm
   1110229   4950'   48   Found The Palantir of Westernesse
   1111772   4950'   48   Killed Vargo, Tyrant of Fire
   1115173   4950'   49   Reached level 49
   1119584   4950'   49   Killed Draugluin, Sire of All Werewolves
   1126183   4950'   49   Killed Sauron, the Sorcerer
   1126257   4950'   49   Found The Blade of Chaos 'Doomcaller'
   1126265   4950'   49   Found The Mithril Shield of Gil-galad
   1126999   4950'   49   Sauron drops Gil-Galad and Doomcaller! Woot!
   1131198   5000'   49   Killed Morgoth, Lord of Darkness
   1131203   5000'   49   Found The Mighty Hammer 'Grond'
   1131209   5000'   49   Found The Massive Iron Crown of Morgoth


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : yes (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.7.2010 20:58

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2. on the Competition No.90 Ladder (of 10)

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On 7.7.2010 20:58 joshhimself wrote:
Decided to try the half-troll after winning with the dwarf. I usually play dwarf for priests and had never tried a half-troll. I felt like the dwarf is a much better starter with the high wisdom and good infravision. I played very slowly and cautiously compared to the dwarf. I did finish with fewer active turns on the half-troll, but that's because I didn't realize with the dwarf that I was supposed to be going for active turns and not total turns.

Interestingly, I never found a single pair of boots of speed with this character, despite going out of my way to look. Dexterity was also a problem, and I spent quite some time trying to get up to 4 blows with an endgame weapon.

Most of the game, I used either a Holy Avenger War Hammer or a War Hammer of Gondolin, swapping to the Short Sword 'Dagmor' when I wanted better melee damage at the expense of 0% spell failure (and See Invisible before I found the Star of Elendil).

Sauron dropped the Gil-Galad shield and the Doomcaller blade. These made my final kit much easier to manage. Doomcaller has massive damage vs Morgoth, and was light enough for me to get 4 blows even with subpar dex, unlike Calris, Glaive of Pain, and Durin. Gil-Galad gave me a more convenient source of Disenchant resistance, and enough wisdom to get 0% failure for all my key spells with a non-priestly weapon (and Elessar instead of an amulet of devotion).

On 7.7.2010 21:01 joshhimself wrote:
Forgot to note that this was my second try at Grunt. The first one died pretty quickly. I don't recall the details, and forgot to save his character dump.

On 8.7.2010 11:54 Arjen5@hotmail.com wrote:
Great... There goes my chance to win this one. ;) But you already won with your second char? I already died like 30 times before i get to clvl 30. :)

Ill go try to kill Morgoth faster than you! (like that's going to happen)

On 9.7.2010 06:07 joshhimself wrote:
Make no mistake, somebody's going to come along with a way lower turn count than this. Maybe it will be you?

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