The Angband Ladder: Thoth, Half-Troll Priest by Cave Man

  [Angband 3.1.1 dev (r1599) Character Dump]

 Name   Thoth                                    Self  RB  CB  EB   Best
 Sex    Male         Age             24   STR! 18/100  +4  -1 +10 18/***
 Race   Half-Troll   Height         101   INT! 18/100  -4  -3  +3  18/60
 Class  Priest       Weight         308   WIS! 18/100  -2  +3 +12 18/***
 Title  ***WINNER*** Social       Liked   DEX! 18/100  -4  -1  +6 18/110
 HP     828/975      Maximize         Y   CON! 18/100  +3  +0  +8 18/210
 SP     393/393                           Chr:  18/90  -6  +2  +5 18/100  18/60


 Level               49   Armor   [22,+143]     Saving Throw        100%
 Cur Exp        6127959   Fight   (+60,+49)     Stealth             Fair
 Max Exp        6127959   Melee   (+79,+63)     Fighting          Superb
 Adv Exp        6300000   Shoot   (+76,+14)     Shooting          Superb
 MaxDepth  5000' (L100)   Blows      4/turn     Disarming            63%
 Turns           782068   Shots      2/turn     Magic Device      Superb
 Gold          11165348   Infra       30 ft     Perception       1 in 37
 Burden       180.4 lbs   Speed          25     Searching            15%

 Your father was a Cave-Troll Warrior.  You have slime-green eyes, oily
 bright red hair, and white leprous skin.



rAcid:......+...... rConf:.........+...
rElec:............. Sound:.........+...
rFire:..*.+....+... Shard:......+......
rCold:...*.....+... Nexus:...........+.
rPois:....+...+.... Nethr:.......+.....
rFear:+.+.+........ Chaos:.........+...
rLite:.........+... Disen:........+....
rDark:............. S.Dig:..+..........
rBlnd:...+.....+... Feath:...+.........

PLite:.........+... Aggrv:.............
Regen:..++.....+..+ Stea.:.......+.....
  ESP:..++......... Sear.:.............
Invis:+.++.+...+... Infra:............+
FrAct:..++......+.. Tunn.:.............
HLife:...+....+.... Speed:..+++.+..+.+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> You feel very weak for a moment, but the feeling passes.
> You feel very clumsy for a moment, but the feeling passes.
> You feel very sickly for a moment, but the feeling passes.
> You feel very stupid for a moment, but the feeling passes.
> You feel very naive for a moment, but the feeling passes.
> You feel very ugly.
> Morgoth, Lord of Darkness touches you.
> The Seeker Bolt of Holy Might (4d5) (+19,+20) pierces Morgoth, Lord of
Darkness.
> Morgoth, Lord of Darkness dies.
> You feel something roll beneath your feet.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> You have 4 Seeker Bolts of Holy Might (4d5) (+19,+20) (t).

Killed by Ripe Old Age.

  [Character Equipment]

a) a Katana (Holy Avenger) (3d5) (+19,+14) [+3] (+4)
     +4 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains constitution.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     4 blows/round.
     Average damage/hit: 85.7 vs. evil creatures, 96 vs. undead, 96 vs.
     demons, and 75.5 vs. others.
     
b) a Heavy Crossbow of Extra Shots (x4) (+16,+14) (+1)
     +1 shooting speed.
     
c) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
     Grants telepathy.  Grants the ability to see invisible things.  
     
d) The Ring of Power 'Nenya' (+8,+8) (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  Stops
     experience drain.  Grants telepathy.  Grants the ability to see
     invisible things.  
     
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Radius 3 light.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Aman [1,+20] (+2 stealth)
     +2 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Large Metal Shield of Preservation [8,+23]
     Provides resistance to poison, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.  
     
j) The Golden Crown of Gondor [0,+15] (+3)
     +3 strength, wisdom, constitution, speed.
     Provides resistance to fire, cold, light, blindness, confusion, 
     sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things.  
     
     
     Radius 1 light.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) The Pair of Leather Boots of Feanor [2,+20] (+15)
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Holy Book of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Holy Book of Prayers [Purifications and Healing]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Holy Book of Prayers [Holy Infusions]
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Holy Book of Prayers [Wrath of God]
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 45 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
k) 6 Potions of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
l) 4 Potions of *Healing*
     When drunk, it restores 1200 hit points, heals cut damage, and cur
     es stunning, poisoning, blindness, and confusion.
     
     It can be thrown at creatures with damaging effect.
     
m) 5 Potions of Life
     When drunk, it restores 5000 hit points, restores experience and s
     tats, heals cut damage, and cures stunning, poison, blindness, and 
     confusion.
     
     It can be thrown at creatures with damaging effect.
     
n) 21 Potions of Restore Mana
     When drunk, it restores your mana points to maximum.
     
o) 11 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
p) 5 Rods of Identify
     Cannot be harmed by electricity.
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     Takes 40 turns to recharge at your current speed.
     
q) 2 Rods of Speed (2 charging)
     Cannot be harmed by electricity.
     
     When activated, it hastens you for 2d10+20 turns.
     Takes 400 turns to recharge at your current speed.
     
r) 4 Staves of the Magi (0 charges)
     When activated, it restores both intelligence and manapoints to ma
     ximum.
     
s) The Short Bow of Amrod (x2) (+12,+15) (+2)
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
t) 4 Seeker Bolts of Holy Might (4d5) (+19,+20)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 397.4 vs. evil creatures, 596.2 vs. undead, 
     596.2 vs. demons, and 198.7 vs. others.
     25% chance of breaking upon contact.
     
u) 21 Seeker Arrows of Holy Might (4d4) (+20,+13)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     


  [Home Inventory]

a) The Ring of Barahir (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
b) an Amulet of Wisdom (+5)
     +5 wisdom.
     Sustains wisdom.
     
c) an Amulet of Weaponmastery (+4,+5) (+2)
     +2 strength.
     Provides resistance to fear, disenchantment.
     Sustains strength, constitution.
     Prevents paralysis.  
     
d) an Amulet of Trickery (+3)
     +3 dexterity, stealth, infravision, speed.
     +15% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
e) The Amulet of Ingwe (+3)
     +3 intelligence, wisdom, charisma, infravision.
     Provides resistance to acid, lightning, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
f) The Necklace of the Dwarves (+3)
     +3 strength, constitution, infravision.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     Radius 1 light.
g) The Palantir of Westernesse (+2)
     +2 intelligence, wisdom, infravision.
     +10% to searching.
     Provides resistance to blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  Drains experience.  
     
     Radius 3 light.
h) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) The Cloak 'Colluin' [1,+15]
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Cloak of Thingol [1,+18] (+3)
     +3 dexterity, charisma.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
o) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
p) The Iron Helm of Dor-Lomin [5,+20] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
q) a Set of Mithril Gauntlets of Agility [5,+9] (+5)
     +5 dexterity.
     Cannot be harmed by acid.
     
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
     +4 strength, dexterity.
     Slays evil creatures, undead, orcs, trolls.
     Branded with flames.
     Provides resistance to fire, fear, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 86.9 vs. evil creatures, 97.1 vs. undead, 97.1
     vs. orcs, 97.1 vs. trolls, 97.1 vs. creatures not resistant to
     fire, and 76.6 vs. others.
     
s) The Flail 'Totila' (3d6) (+6,+8) (+2 stealth)
     +2 stealth.
     Slays evil creatures.
     Branded with flames.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 82.3 vs. evil creatures, 94.3 vs. creatures
     not resistant to fire, and 70.3 vs. others.
     
t) 25 Seeker Arrows of Slay Giant (4d4) (+16,+15)
     Slays giants.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3924     50'    2   Reached level 2
      6656     50'    3   Reached level 3
      9358    150'    4   Reached level 4
     12230    150'    5   Reached level 5
     15427    150'    6   Reached level 6
     20975    100'    6   Killed Grip, Farmer Maggot's dog
     27019    200'    7   Reached level 7
     30900    250'    8   Reached level 8
     42300    300'    9   Reached level 9
     54241    450'   10   Reached level 10
     56564    450'   11   Reached level 11
     66485    450'   12   Reached level 12
     78296    100'   12   Killed Fang, Farmer Maggot's dog
     96795    350'   13   Reached level 13
    110500    150'   13   Killed Smeagol
    124527      0'   13   Killed Farmer Maggot
    133096    500'   14   Reached level 14
    138067    500'   14   Killed Lagduf, the Snaga
    138367    500'   15   Reached level 15
    143691    500'   15   Killed Wormtongue, Agent of Saruman
    146436    500'   15   Killed Bullroarer the Hobbit
    163873    800'   16   Reached level 16
    166149    850'   17   Reached level 17
    167417    900'   18   Reached level 18
    172751    900'   18   Killed Ulfast, Son of Ulfang
    183015    900'   19   Reached level 19
    184949    900'   19   Killed Ufthak of Cirith Ungol
    190201    900'   20   Reached level 20
    201543    950'   20   Killed Brodda, the Easterling
    205747    950'   21   Reached level 21
    208309    950'   21   Killed Nar, the Dwarf
    222229   1100'   21   Found The Broad Sword 'Glamdring' (LOST)
    223570   1100'   22   Reached level 22
    226712   1100'   22   Killed Golfimbul, the Hill Orc Chief
    235317   1200'   23   Reached level 23
    236865   1200'   23   Killed Mughash the Kobold Lord
    252420   1450'   24   Reached level 24
    260394   1500'   24   Killed Ugluk, the Uruk
    268680   1550'   25   Reached level 25
    280974   1550'   25   Found The Metal Cap of Thengel (LOST)
    285422   1500'   26   Reached level 26
    296653   1500'   26   Found The Leather Shield of Celegorm (LOST)
    324602   1800'   27   Reached level 27
    349027   1850'   27   Killed Grishnakh, the Hill Orc
    365212   2050'   28   Reached level 28
    380985   1950'   28   Killed Lugdush, the Uruk
    393175   2000'   28   Killed Shagrat, the Orc Captain
    407949   2100'   29   Reached level 29
    409049   2100'   29   Found The Set of Leather Gloves 'Cambeleg'
    418100   1950'   29   Killed Orfax, Son of Boldor
    463502   2100'   30   Reached level 30
    464947   2050'   30   Found The Dagger 'Nimthanc' (LOST)
    483330   2100'   30   Killed Boldor, King of the Yeeks
    483791   2100'   30   Found The Soft Leather Armour 'Hithlomir' (LOST)
    491291   2150'   31   Reached level 31
    491461   2150'   31   Found The Hard Leather Cap of Thranduil (LOST)
    491494   2150'   31   Found The Rapier 'Forasgil' (LOST)
    493216   2150'   31   Killed Bert the Stone Troll
    493266   2150'   31   Found The Set of Leather Gloves 'Cammithrim' (LOST)
    515101   2450'   31   Found The Dagger 'Dethanc' (LOST)
    530376   2900'   31   Found The Iron Helm of Dor-Lomin
    533149   2950'   32   Reached level 32
    540708   3050'   32   Killed Lokkak, the Ogre Chieftain
    540819   3050'   32   Found The Morning Star 'Firestar' (LOST)
    556946   3450'   32   Found The Lucerne Hammer 'Turmil' (LOST)
    562346   3600'   32   Found The Phial of Galadriel (LOST)
    577145   3900'   33   Reached level 33
    579496   3950'   33   Found The Mithril Chain Mail 'Belegennon'
    579683   4000'   33   Killed Uldor the Accursed
    590056   4300'   33   Killed Ulwarth, Son of Ulfang
    591213   4250'   33   Found The Palantir of Westernesse
    598766   4550'   33   Found The Short Bow of Amrod
    602668   4600'   33   Found The Leather Scale Mail 'Thalkettoth'
    614919   4600'   33   Found The Mithril Plate Mail of Celeborn
    616401   4650'   33   Found The Morning Star 'Bloodspike' (LOST)
    620875   4700'   33   Found The Star of Elendil
    621428   4650'   33   Found The Set of Gauntlets 'Paurhach' (LOST)
    626796   4700'   33   Found The Ring of Power 'Narya'
    627555   4700'   33   Found The Amulet of Carlammas (LOST)
    627939   4700'   33   Found The Halberd 'Osondir' (LOST)
    627960   4700'   33   Found The Ring of Barahir
    629820   4700'   33   Found The Cloak of Thingol
    630161   4700'   34   Reached level 34
    630301   4700'   34   Found The Long Sword 'Anduril'
    648397   4650'   34   Killed Gorbag, the Orc Captain
    648411   4650'   34   Found The Long Sword 'Elvagil' (LOST)
    650519   4700'   34   Found The Jewel 'Evenstar' (LOST)
    651465   4650'   35   Reached level 35
    657379   4650'   35   Killed Smaug the Golden
    660008   4600'   35   Found The Cutlass 'Gondricam' (LOST)
    660933   4550'   35   Found The Pair of Leather Boots of Feanor
    662229   4600'   35   Killed Scatha the Worm
    664123   4550'   36   Reached level 36
    676019   4700'   37   Reached level 37
    678404   4750'   37   Killed Akhorahil the Blind
    678608   4700'   37   Killed The Queen Ant
    678909   4700'   37   Found The Flail 'Totila'
    685387   4850'   38   Reached level 38
    690130   4900'   38   Killed Draebor, the Imp
    690164   4900'   38   Found The Necklace of the Dwarves
    695022   4800'   38   Found The Ring of Power 'Nenya'
    696536   4850'   38   Found The Small Metal Shield of Thorin
    701690   4750'   38   Killed Harowen the Black Hand
    701721   4750'   38   Found The Set of Gauntlets 'Paurnimmen' (LOST)
    702087   4800'   38   Killed Ibun, Son of Mim
    702402   4800'   39   Reached level 39
    702460   4800'   39   Killed Rogrog the Black Troll
    707094   4900'   39   Killed Angamaite of Umbar
    708894   4900'   39   Killed Mim, Betrayer of Turin
    709106   4900'   40   Reached level 40
    710406   4850'   40   Killed Adunaphel the Quiet
    713320   4900'   40   Found The Battle Axe 'Lotharang' (LOST)
    713439   4900'   40   Found The Steel Helm of Hammerhand (LOST)
    717073   4850'   40   Found The Full Plate Armour of Isildur
    717258   4850'   41   Reached level 41
    718813   4850'   41   Killed Ar-Pharazon the Golden
    718824   4850'   41   Found The Metal Brigandine Armour of the Rohirrim
    720194   4900'   41   Killed Vargo, Tyrant of Fire
    721628   4900'   41   Found The Two-Handed Great Flail 'Thunderfist' (LOST)
    721960   4900'   41   Killed Eol, the Dark Elf
    722324   4850'   42   Reached level 42
    723315   4850'   42   Found The Cloak of Thorongil (LOST)
    724153   4800'   42   Killed Saruman of Many Colours
    724164   4800'   42   Found The Rapier 'Careth Asdriag' (LOST)
    725002   4850'   42   Found The Cloak 'Colannon'
    725495   4850'   42   Found The Set of Gauntlets 'Pauraegen' (LOST)
    728138   4750'   42   Killed Kavlax the Many-Headed
    728547   4850'   43   Reached level 43
    729639   4850'   43   Found The Cloak 'Colluin'
    730496   4800'   43   Killed Gorlim, Betrayer of Barahir
    730688   4800'   43   Killed Uvatha the Horseman
    730925   4800'   43   Found The Dagger of Rilia (LOST)
    731363   4800'   43   Killed Itangast the Fire Drake
    733354   4900'   43   Found The Amulet of Ingwe
    737859   4850'   43   Killed The Phoenix
    738623   4800'   44   Reached level 44
    738735   4800'   44   Found The Set of Gauntlets 'Paurnen' (LOST)
    740991   4850'   44   Found The Lance of Eorlingas (LOST)
    741814   4800'   44   Killed Beorn, the Shape-Changer
    741821   4800'   44   Found The Elfstone 'Elessar'
    742446   4800'   45   Reached level 45
    743625   4850'   45   Killed Glaurung, Father of the Dragons
    743635   4850'   45   Found The Dagger 'Narthanc' (LOST)
    746549   4850'   45   Killed Dwar, Dog Lord of Waw
    747578   4900'   45   Killed Khamul, the Black Easterling
    747843   4850'   45   Killed Shelob, Spider of Darkness
    749049   4900'   46   Reached level 46
    751389   4850'   46   Killed Gothmog, the High Captain of Balrogs
    754940   4900'   46   Found The Spear of Orome (LOST)
    755105   4900'   46   Found The Iron Helm 'Holhenneth' (LOST)
    755591   4950'   46   Killed Lorgan, Chief of the Easterlings
    758791   4850'   46   Found The Heavy Crossbow of Umbar (LOST)
    760571   4800'   46   Killed Cantoras, the Skeletal Lord
    760571   4800'   47   Reached level 47
    760629   4800'   47   Killed Thuringwethil, the Vampire Messenger
    760665   4800'   47   Found The Golden Crown of Gondor
    765911   4950'   47   Killed Sauron, the Sorcerer
    766499   4950'   47   Killed Ren the Unclean
    767170   4950'   47   Killed The Witch-King of Angmar
    768433   4950'   47   Killed Lungorthin, the Balrog of White Fire
    768567   4950'   47   Killed Pazuzu, Lord of Air
    768693   4950'   48   Reached level 48
    770124   4850'   48   Killed Hoarmurath of Dir
    771934   4950'   48   Found The Ring of Tulkas (LOST)
    772478   4950'   48   Killed Ancalagon the Black
    773328   4950'   48   Killed Draugluin, Sire of All Werewolves
    773328   4950'   49   Reached level 49
    773481   4950'   49   Found The Iron Crown of Beruthiel (LOST)
    777404   4950'   49   Killed Vecna, the Emperor Lich
    777412   4950'   49   Found The Glaive of Pain (LOST)
    777422   4950'   49   Found The Zweihander 'Mormegil' (LOST)
    777616   4950'   49   Found The Scythe 'Avavir' (LOST)
    777652   4950'   49   Found The Main Gauche of Azaghal (LOST)
    778593   4950'   49   Killed Huan, Wolfhound of the Valar
    780096   4950'   49   Killed The Cat Lord
    782067   5000'   49   Killed Morgoth, Lord of Darkness


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.8.2009 11:33
Last updated on 17.8.2009 08:56

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2. on the Competition No.73 Ladder (of 12)

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On 12.8.2009 11:33 Cave Man wrote:
(Clvl24, Dlvl30, 255757) Seems like as good a time as any to get the ball rolling on the new comp. First character out the box has survived, and prospered to a degree, but progress has felt almost embarrassingly slow to this point. The lack of either FA or SI is starting to become an issue. The longbow donated by Smeagol has been a huge help in getting this far, and now Glamdring has turned orcs into melee fodder, allowing me to save mana for detect Evil (often), traps and mapping. As might be expected for a priest, hounds have been the biggest PITA up to now. The thought of meeting nexus hounds soon is particularly scary.

On 12.8.2009 15:45 Cave Man wrote:
Clvl28, Dlvl41, 396705. Slow progress. Boots of stability or +3 speed? Decided that without detection, RNexus is more important atm. Still need the spell for SI ... to dive or not to dive?

On 13.8.2009 09:04 Cave Man wrote:
(Clvl33, Dlvl92, 600582) The *slay evil* whip with telepathy triggered the dive. Surviving quite fine at this depth so far, but instadeath by portal into a hound pack (pick your flavour) is an ever present danger. Would prefer to use Dor-lomin (dropped by a novice warrior on Dlvl58!) and Turmil, but dont feel comfortable only having RConf as a swop. A nice big speed ring would give my confidence a boost. Caspanion would be a nice find also

On 13.8.2009 18:10 Cave Man wrote:
(Clvl35, Dlvl95, 661006) "You feel uncertain about this level" ... Boots of stability to Feanor (dungeon floor) probably qualifies as a reasonable upgrade!

On 13.8.2009 21:43 PowerDiver wrote:
Isn't Feanor + =speed overkill? Have you not found a decent =con all game?

On 14.8.2009 09:04 Cave Man wrote:
The dump was take at the moment I put the famous boots on, one move after finding them, but I did retain the speed ring for a while, as I had nothing better. Best con ring up to that point was only +2. The speed ring was upgraded a short while later by a +1 con ring ... called Narya.

On 14.8.2009 09:24 Cave Man wrote:
(Clvl41, Dlvl97, 718119) Thoth is starting to feel like he can handle just about anything. Not quite ready for S&M just yet, but should be in the near future. I must say I'm finding playing a priest for low turncount quite a challenge - mana regen is slow, and everything the priest does seems to use so much of it - and thats with very little offensive use. The magi staff helps, but I keep blowing them up. I'm interested to see what sort of turncount (an tactics) PowerDiver can come up with.

On 14.8.2009 09:43 Cave Man wrote:
Correction. The speed ring upgrade was to Nenya, not Narya.

On 14.8.2009 16:55 Cave Man wrote:
(Clvl47, Dlvl99, 760727) Just offed Cantoras and got Gondor, which I think signals that it's time to return home to kit up for S&M. Intention is to use mostly melee for Sauron, and OoD for Morgie, but we'll see how things go.

On 17.8.2009 08:56 Cave Man wrote:
(Clvl49, Dlvl100, 782068) Morgoth is dead, although the turn count is barely respectable. The fight was trivially easy. Resources consumed ... 1 pot of speed, and 24 seeker bolts of HM. That’s it (admittedly, the seeker bolts were pretty sweet). The only time he put a hand on me was the move before the final bolt. Simply positioned myself in the corner of a room, shot bolts 'til he reached me, then banish evil, collect bolts, etc. If he summoned evil - banish. If he summoned non-evil, banish him, collect bolts, tele-self, destruct if necessary, and start again.

When I rearranged my outfit for the final fight, I was wielding Amrod. I only noticed when I checked the final dump that wielding the Xbow left me without rElec. So the fight could have had a more shocking conclusion …

It’s been a while since I played V. Congrats to Takkaria for some great improvements. I don’t think anyone can complain about TMJ now, although item generation doesn’t feel quite right yet (I know this is a work-in-progress). Also, I’d like to add my voice to the call for a substantial rework of archery. There are quite a few variants that have taken care of this, so there’s no lack of play-tested alternatives. Nicks approach in FA would seem to be a good candidate, given its current, active development.


On 17.8.2009 11:39 Nick wrote:
Credit where credit is due - it was Psi who did the archery rework for FA.

Oh, and nice win :)

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