The Angband Ladder: Trieron, RohanKnight Mutant Phase-Warrior by <misiu.pysiu@poczta.fm>

  [FuryBand 5.1.0 Character Sheet]

 Name  : Trieron                Age                 22       STR! 18/***       
 Sex   : Male                   Height              56       INT! 18/***       
 Race  : RohanKnight Mutant     Weight              80       WIS! 18/***       
 Class : Phase-Warrior          Social Class         3       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Melkor Bauglir                                      CHR! 18/***       
                                                                               
 + To Melee Hit         133 Level             75    Hit Points     3801/  3801 
 + To Melee Damage       81 Experience 999999999    Spell Points    708/   708 
 + To Ranged Hit         93 Max Exp    999999999    Sanity         1392/  1392 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               300000 
   AC                46+143 Gold         3866240    Speed           Fast (+67) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Superb       Blows/Round:  62        
 Bows/Throw  : Legendary[27]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Heroic       Damg./Round:  124d5+2511
 Stealth     : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 1350 feet 
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children  of a Devoted Mercenary.             
          You have hazel eyes,  straight  black hair,  and a fair              
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Only One Town:        OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 98 (4900')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Den of Dogs: Level 50 (2500')
        Fort Blade: Level 80 (4000')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 75 (3750')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Utumno: Level 127 (6350')
        Marshes: Level 1 (50')
        Underground Caverns: Level 1 (50')

 Your body is a Player.
 You are currently on level 116 of Utumno.
 You have defeated 53906 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 6 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Quelle of the 2890th year of the third age.
 You have been adventuring for 18 days.

                    abdefghklmnopqstuvxz{|@     
        SlayEvil  : +......................     
        SlayOrc   : ....................++.     
        SlayTroll : .....................+.     
        SlayGiant : .....................+.     
        SlayDragon: .....................+.     
        KillDragon: +......................     
        KillUndead: +......................     
        Vampiric  : +......................     
        Acid Brand: .....................+.     
        Elec Brand: +......................     
        MagicBrand: .+.....................     
        ResMorgul : +......................     
        Sust Str  : .....+.+..+............     
        Sust Int  : .....+.................     
        Sust Wis  : .....+.................     
        Sust Dex  : .....+.+...+...........     
        Sust Con  : .....+.+...............     
        Sust Chr  : .......................     
        Free Act  : +......+..+......+.....     
        Hold Life : +..+...+.........+.....     
        Blessed   : .......................     
        Reflect   : ........+..............     
        No Stun   : .........+.............     
        Protection: ..........+............     
        Imm Acid  : .....+.......*+.++...+.     
        Imm Elec  : .....+....*...+++......     
        Imm Fire  : ..+.......*..*+++.....+     
        Imm Cold  : ..........*..*+++......     
        Res Pois  : ..............+++......     
        Res Fear  : ........+.+...........+     
        Res Light : ..........+..+++.......     
        Res Dark  : ..............+......+.     
        Res Blind : +....+.........+.......     
        Res Conf  : .....++...+...++.......     
        Res Sound : .............+.+.......     
        Res Shard : .....++......+.........     
        Imm Neth  : ...*.+.+.....++........     
        Res Nexus : +....+........+........     
        Res Chaos : ......+........+.......     
        Res Disen : ..+..................+.     
        Acid Aura : ..........+............     
        Cold Aura : ......+................     
        Levitate  : ...............+.......     
        Fly       : ................+......     
        Climb     : ..................+..+.     
        Light     : ....+..+.+....++.......     
        Digestion : +......+...............     
        Regen     : +..+...+..+....+.......     
        See Invis : ...+..........++.......     
        Invisible : ...........+..........+     
        WraithForm: ...+..................+     
        Knowledge : ......+................     
        Precogntn.: ......+................     
        Magic Brth: ...+...................     
        Water Brth: .......+...............     
        Spell-Hold: .......+...............     
        Teleport  : +......................     
        Add Str   : ..............*31....6?     
        Add Int   : ..............*.......?     
        Add Wis   : ..............*3......?     
        Add Dex   : .....*.....5..*.14..3..     
        Add Con   : .....*........*31.....?     
        Add Chr   : ......1.......*.1.....?     
        Mul Mana  : ..........+............     
        Add Stlth.: .....*1...15...........     
        Add Search: 1........4........4..6.     
        Add Infra : ..............*...4..6.     
        Add Speed : ..**.*..3..5...3....3.?     
        Add Blows : .....*..............3..     
        Mul life  : +......+..............+     
        Add Crits : .....*.................     
        Add Luck  : ...*...2.4......14.....     
        Tunneling : ..................4..6.     
        Acidproof : ..++++++++++.++++++.++.     
        Elecproof : ..++++++++++.++++++.++.     
        Fireproof : ..++++++++++.++++++.++.     
        Coldproof : ..++++++++++.++++++.++.     
        Shld.2Hand: .+.....................     
        Req. 2Hand: +......................     
        Activate  : +.+.+....+.....+.+...+.     
        Drain XP  : ...+...................     
        Cursed    : ...+..........+........     
        Hvy Curse : ...+..........+........     
        Prm Curse : ..............+........     
        Orc    ESP: .....................+.     
        Dragon ESP: +......................     
        Full   ESP: ..............+........     

Skills (points left: 0)
 - Combat                                        40.432 [0.800]
          - Weaponmastery                        50.000 [1.100]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.700]
                   . Hafted-mastery              00.000 [0.700]
                   . Polearm-mastery             00.000 [0.700]
          . Archery                              01.500 [0.600]
 - Sneakiness                                    07.445 [0.900]
          . Stealth                              24.000 [1.000]
          . Disarming                            50.000 [0.900]
 - Powers                                        50.000 [0.900]
          . Devices                              50.000 [1.150]
          . Movement                             01.000 [0.900]
          . Udun                                 00.000 [0.400]
          . Phasing                              50.000 [0.900]
 - Spirituality                                  50.000 [0.500]
          . Prayer                               50.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Vampiric Great Scimitar of Tulkas (4d5) (+15,+15)(20%) (+1 to searching)
    It can be activated for teleport (range 100)
    every 45 turns if it is being worn.  It increases your searching by 1.
    It increases your hit points by 20%.  It hits with electricity.  It
    drains life from your foes.  It is a great bane of dragons.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    provides resistance to paralysis, life draining, blindness and nexus.  
    It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It induces random
    teleportation.  It can resist being shattered by morgul beings.  It
    must be wielded two-handed.  
b) a Mage Staff of Sorcery (1d4) (+31,+15)(80%)(80%) (+4)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of
    bolts every 999 turns if it is being worn.  It increases your speed by 
    10.  It provides resistance to fire and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster Elder on level 124 of
    Utumno.
e) The Ring 'Fuin' (+15 to speed)
    It increases your speed and luck by 15.  It provides immunity 
    to nether.  It provides resistance to life draining.  It renders you
    incorporeal.  It allows you to breathe without air.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) a Glowing Ring of Accuracy (+20)
    
    It can be activated for whirlwind attack every 250 turns if it is
    being worn.  It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 124 of
    Utumno.
g) The Speed Ring of Lornen (+17 to speed)
    It increases your dexterity, constitution, stealth, speed, 
    attack speed and critical hit chance by 17.  It sustains your strength
    , intelligence, wisdom, dexterity and constitution.  It provides
    resistance to acid, electricity, blindness, confusion, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 122 of Utumno.
h) The Ring of Echorion (+1 to stealth)
    It grants you
    the power of restore life if it is being worn.  It grants
    precognition.  It identifies all items for you.  It increases your 
    charisma and stealth by 1.  It provides resistance to shards and chaos
    .  It produces an cold sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 96 of Orodruin.
k) The Blue Stone 'Coimir'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It
    increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    resistance to paralysis, life draining and nether.  It allows you to
    breathe underwater.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) a Rohirric Amulet of Reflection (+3 to speed)
    It increases your speed by 3.  It provides resistance 
    to fear.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 121 of
    Utumno.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn.  It provides light (radius 3) forever.  It
    prevents stuns.  It increases your searching and luck by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hypnos, Lord of Sleep on level 67 of The
    Sacred Land Of Mountains.
n) The Psychoactive Skin of Ranfal (+5,+5) [10,+24](20%) (+1 to stealth)
    It reduces damages you take by 50%, physical
    and magical.  It increases your stealth by 1.  It increases your mana
    capacity by 20%.  It sustains your strength.  It provides immunity to 
    electricity, fire and cold.  It provides resistance to paralysis, fear
    , light and confusion.  It speeds your regenerative powers.  It
    produces an acid sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 117 of Utumno.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the
    power of berserk if it is being worn.  It increases your dexterity, 
    stealth and speed by 5.  It makes you invisible.  It sustains your 
    dexterity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
q) The Large Mithril Shield of Bellemnor [8,+27]
    It provides immunity to acid, fire and 
    cold.  It provides resistance to light, sound, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Wyrm on level 124 of Utumno.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
t) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn.  It provides light (radius 1) forever.  It increases
     your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, poison, light, blindness, 
    confusion, sound and chaos.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Malekith the Accursed on level 43 of
    Barad-Dur.
u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your strength, dexterity, constitution, 
    charisma and luck by 1.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 120 of Utumno.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn.  It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides resistance to 
    paralysis, life draining and acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kaschei the Immortal on level 105 of Utumno.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It increases
     your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Philosophy Teacher on level 56 of
    Barad-Dur.
z) (nothing)
{) The Bolt of Uininel (1d5) (+16,+12) (+3 to speed)
    It increases your dexterity, speed and attack speed by 3.  
    It is especially deadly against orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 125 of Utumno.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn.  It increases your strength, searching, infravision and ability
    to tunnel by 6.  It hits with acid.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides resistance to acid, dark and disenchantment.  It allows you
    to climb mountains.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jehrak on level 126 of Utumno.


  [Character Inventory]

a) The Skeleton of Nob {mass geni}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Mimic on level 111 of Utumno.
b) a Parchment ``Concerning Hobbits'' {genicore}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Dark young of Shub-Niggurath on level 127
    of Utumno.
c) 9 Sprigs of Athelas
d) a Potion of *Healing* {100% off}
e) 55 Scrolls of Teleportation
f) 29 Scrolls of Satisfy Hunger {@1}
g) a Silver Rod of the Istari of Recall (200/200)
h) a Silver Rod of the Istari of Restoration (130/200)
i) a Golden Rod of the Istari of Enlightenment (238/250) {@4}
j) a Golden Rod of Trap Location (121/125) {@3}
k) a Tilkal Rod of Home Summoning (200/200)
l) The Scimitar 'Ilinen' (2d5) (+15,+15)
    It grants you the power of berserk if it is being worn.  It
    provides light (radius 1) forever.  It hits with light.  It is
    especially deadly against natural creatures.  It can clone monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 127 of Utumno.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of *Healing* {100% off}
b) a Silver Rod of the Istari of Disarming (200/200)
c) The Ring of Power of Ji Indur Dawndeath
    It
    reduces damages you take by 50%, physical and magical.  It prevents
    stuns.  It makes you invisible.  It sustains your strength, 
    constitution and charisma.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 125 of Utumno.
d) a Ring of Accuracy (+19)
    
    It can be activated for whirlwind attack every 250 turns if it is
    being worn.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 53 of The Sacred Land Of
    Mountains.
e) an Elemental Ring of Speed (+13)
    It increases your speed by 13.  It provides resistance to 
    acid, electricity, fire, cold and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
f) a Ring of Speed (+11)
g) 2 Rings of Speed (+10)
h) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn.  It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides resistance to paralysis, 
    confusion, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog Elder on level 124 of
    Utumno.
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn.  It provides light (radius 1) forever.  It increases
     your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 76 of Angband.
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn.  It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides resistance to paralysis, cold, light, dark, blindness, sound
     and shards.  It allows you to see invisible monsters.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 124 of Utumno.
l) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 76 of Angband.
m) The Executioner's Sword 'Adhol' (4d5) (+23,+19)
    It
    hits with fire.  It produces chaotic effects.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It can
    clone monsters.  It must be wielded two-handed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.


  [Home Inventory - Gondolin ]

a) a Radiant Ring of Slaying (+10,+10)
b) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    wisdom.  It provides resistance to cold and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
c) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.


  [Home Inventory - Minas Anor ]

a) 22 Potions of Cure Insanity {50% off}
b) 5 Potions of Healing {100% off}
c) a Mithril Rod of Quickness of Enlightenment (160/160) {@4}
d) a Rod Tip of Recall (80 Mana to cast)
e) The Ring of Londoron (+4)
    It increases your strength and intelligence by 4.  It
    sustains your strength.  It provides resistance to confusion.  It
    produces an acid sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 19 of Mirkwood.
f) The Ring 'Tumlor' (+3)
    It grants you the power
    of turn pet into companion if it is being worn.  It identifies all
    items for you.  It increases your intelligence and dexterity by 3.  It
    sustains your dexterity.  It allows you to see invisible monsters.  It
    produces an cold sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great unclean one on level 87 of Angband.
g) a Ring of Accuracy (+15)
    
    It can be activated for whirlwind attack every 250 turns if it is
    being worn.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon in the town of Gondolin
    .
h) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to tunnel by 3.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Julian, Master of Arden Forest on level 70
    of Erebor.
i) a Lucky Amulet of Trickery (+7)
    It increases your dexterity, stealth, infravision, speed and 
    luck by 7.  It sustains your dexterity.  It provides resistance to 
    poison and nexus.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Orodruin.
j) an Amulet of Weaponmastery (+6,+5) [+4] (+2)
    It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It provides resistance to 
    paralysis, fear and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 127 of Utumno.
k) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+35]
    
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn.  It sustains your constitution.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Balance on level 127 of
    Utumno.
l) The Golden Crown of Estanar [0,+12]
    It identifies all items for you.  It provides resistance to 
    sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one Elder on level 123 of
    Utumno.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It provides resistance to 
    fear, acid, cold, dark and nexus.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    90 of Angband.
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.
    It provides resistance to fear and nexus.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Utumno.
p) The Dagger of Tell (E:950509, L:35) (3d1) (+35,+16)
    It always hits.  
    It hits with electricity.  It is especially deadly against natural
    creatures.  It provides resistance to acid, electricity, fire and 
    poison.  It slows your metabolism.  It drains experience.  It is easy
    to throw.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 127 of
    Utumno.
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It hits with frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides resistance to paralysis, fear, 
    life draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Shooting Star the Red Dragon on level 67 of
    The Sacred Land Of Mountains.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn.  It provides light (radius
    1) forever.  It increases your speed by 10.  It hits with frost.  It
    is especially deadly against trolls.  It is a great bane of Maiar.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to paralysis, fear, cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 121 of
    Utumno.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it
    is being worn.  It provides light (radius 1) forever.  It increases
     your strength, dexterity and luck by 4.  It hits with fire.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides resistance to paralysis, fear, fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It is easy to throw.  It cannot be harmed by
    acid, cold, lightning or fire.  
t) a Two-Handed Sword of the Noldor (3d6) (+16,+12) [+5] (+4 to stealth)
    It increases your wisdom, dexterity, 
    constitution and stealth by 4.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It sustains your 
    wisdom.  It provides resistance to paralysis, life draining, acid, 
    electricity, fire, cold, poison, confusion and nether.  It allows you
    to levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It must be
    wielded two-handed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hrothgar, the Ettin King on level 51 of
    Barad-Dur.
u) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and infravision by 3.  
    It provides resistance to paralysis.  It allows you to sense the
    presence of orcs.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
v) The Harp of Thorin (+2 to stealth)
    It can be activated
    for mass charm every 750 turns if it is being worn.  It grants you the
    power of remove fear if it is being worn.  It increases your charisma, 
    stealth, infravision, ability to tunnel and luck by 2.  It sustains 
    your charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Rich, the Thief on level 53 of The Sacred
    Land Of Mountains.


  [Home Inventory - Caras Galadhon ]

a) a Potion of Life
b) a Rod Tip of Detection (80 Mana to cast)
c) an Elemental Ring of Speed (+12)
    It increases your speed by 12.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 76 of Angband.
d) The Ring of Tulkas (+4)
    It
    can be activated for haste self (75+d75 turns) every 150+d150 turns if
    it is being worn.  It increases your strength, dexterity, constitution
     and speed by 4.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Great Cthulhu on level 99 of Orodruin.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides resistance to paralysis, life draining and 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
f) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn.  It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mycen the Gold Dragon in the town of
    Gondolin .
g) a Ring of Vitality(40%)
    It can be activated for satisfy hunger every 100 turns if it
    is being worn.  It increases your hit points by 40%.  It sustains your 
    strength, dexterity and constitution.  It provides resistance to life
    draining.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Great Worm of Chaos on level 127
    of Utumno.
h) a Blessed Amulet of Brilliance [+2] (+7) {100% off}
    It provides light (radius 1) forever.  It increases your 
    intelligence and wisdom by 7.  It provides resistance to life draining
    .  It allows you to see invisible monsters.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
i) The Amulet of Tellas (+3)
    It grants precognition.  It
    increases your strength and wisdom by 3.  It provides resistance to 
    fear and dark.  It allows you to see invisible monsters.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Many Colours on level 127
    of Utumno.
j) a Sorcerous Amulet of Reflection (-8,-75)(60%) (+3)
    It increases your spell power by 3.  It increases your mana
    capacity by 60%.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 79 of
    Angband.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn.  It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides resistance to 
    paralysis, acid, electricity and cold.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 79 of Angband.
l) The Amulet of Faramir (+18,+0) [+8] (+5)
    It
    can be activated for word of recall every 200 turns if it is being
    worn.  It increases your stealth by 5.  It sustains your dexterity.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn.  It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Psychoactive Skin of Nimrade (+5,+5) [10,+21](20%) (+1 to stealth)
    It reduces damages
    you take by 50%, physical and magical.  It prevents stuns.  It
    increases your stealth by 1.  It increases your mana capacity by 20%.  
    It provides immunity to fire.  It provides resistance to paralysis, 
    fear, acid and electricity.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 127
    of Utumno.
o) The Psychoactive Skin of Marandir (+5,+5) [10,+23](20%) (+1 to stealth)
    It reduces damages you take by 50%, physical and magical.  
    It increases your stealth by 1.  It increases your mana capacity by 
    20%.  It provides resistance to fear, electricity, cold and sound.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 123 of Utumno.
p) The Tower Shield of Uinwen [10,+15]
    It
    reduces damages you take by 50%, physical and magical.  It provides
    resistance to sound.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 124 of Utumno.
q) The Golden Crown of Raurth [0,+14]
    
    It grants precognition.  It identifies all items for you.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 118 of
    Utumno.
r) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn.  It provides light (radius 1)
    forever.  It identifies all items for you.  It decreases your luck by 
    6.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn.  It provides light (radius 1) forever.  It increases
     your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Richard Wong, Master of Time on level 100
    of Angband.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides resistance to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt
    (9d8) 7+d7 turns if it is being worn.  It can be used to store a
    spell.  It increases your intelligence and luck by 3.  It increases
     your mana capacity by 60%.  It provides resistance to paralysis, 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Naurungol Elder on level 125 of Utumno.
v) a Magic Spiked Dagger of the Noldor (2d4) (+14,+15) [+8](60%) (+3 to
stealth)
    
    It increases your wisdom, dexterity, constitution and stealth by 3.  
    It increases your mana capacity by 60%.  It hits with pure magic.  It
    can cause damaging strikes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It sustains your 
    charisma.  It provides resistance to paralysis, life draining, acid, 
    electricity, fire, cold, poison and light.  It allows you to levitate.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It is easy to throw.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 93 of Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    
    It can be activated for alter reality every 100 turns if it is being
    worn.  It can cause earthquakes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of Maiar.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It must be wielded two-handed.  It
    cannot be harmed by acid, cold, lightning or fire.  
x) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision)
    It is the ultimate
    weapon.  It can be activated for restore mana every 666 turns if it is
    being worn.  It grants precognition.  It can be used to store a spell.
    It increases your intelligence, wisdom, charisma, infravision, luck
     and spell power by 12.  It increases your mana capacity by 240%.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    allows you to sense the presence of maiar and evil beings.  It can't
    attack.  It should be wielded two-handed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Beorn's Halls]

a) 3 Potions of Cure Critical Wounds
b) 7 Potions of Healing
c) 4 Potions of Life
d) a Potion of New Life
e) 11 Scrolls of Word of Recall {25% off}
f) The Anchor of Space-Time
    It provides light (radius 2) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 70 of Erebor.
g) a Mouse Fur of Air [1,+10]
    
    It allows you to breathe without air.  
    You found it in the remains of a Dark elven shade on level 72 of Angband.
h) The Hand and a Half Sword of Isser (3d4) (+16,+18) (+6)
    
    It always hits.  It increases your constitution by 6.  It should be
    wielded two-handed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 121 of Utumno.
i) a Mage Staff of Sorcery (1d4) (+65,+13)(80%)(80%) (+4)
    It can be used to
    store a spell.  It increases your spell power by 4.  It increases your 
    mana capacity and hit points by 80%.  It hits with pure magic.  It
    can't attack.  It should be wielded two-handed.  
    You found it in the remains of Hypnos, Lord of Sleep on level 67 of The
    Sacred Land Of Mountains.



Posted on 28.5.2010 10:15
Last updated on 9.6.2010 17:07

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1. on the Ladder (of 19090)
1. on the FuryBand Ladder (of 163)
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On 28.5.2010 10:18 misiu.pysiu@poczta.fm wrote:
This is my most powerful char ever. I hope ill make him a successful Void diver :)

On 31.5.2010 18:03 misiu.pysiu@poczta.fm wrote:
Finally, Melkor is dead. One of few successful Void-divers of my own.

On 31.5.2010 20:33 JohnCW9 wrote:
Your piety is stange to me, here you destored your God yet you have a huge positive one.

On 1.6.2010 15:32 misiu.pysiu@poczta.fm wrote:
After destroying the One Ring you can start worshiping Melkor again :D
Just "O" at an altar of Melkor somwhere in the dungeons and you start from scratch with pity = - 100.
Killing "a few" monsters and your pity goes up :)



On 9.6.2010 17:07 misiu.pysiu@poczta.fm wrote:
Finally :D
Max XP in Furyband. Its 10x more then in any other *Band game...

On 19.12.2010 23:52 OmniNegro@hotmail.com wrote:
A Phase Warrior with 62 blows per round... Not to mention +67 speed. That is an extreme of overkill that I can not even fathom.

You could kill Morgy in a turn or two with that character.

Well done. :)

On 22.12.2010 04:28 Phoenix21692 wrote:
That puts my Ethereal Hound Possessor character, named Dwar, to shame. ;)

On 8.2.2013 14:59 robbiodobbio wrote:
which version of the game is this?

On 4.3.2013 13:22 OOD Town drunk wrote:
Your body is a Player. . . ?

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