The Angband Ladder: Ethoatram, Golem Outcast Phase-Warrior by <misiu.pysiu@poczta.fm>

  [FuryBand 2.5.0 Character Sheet]

 Name  : Ethoatram              Age                306       STR: 18/***       
 Sex   : Male                   Height              69       INT:     18       
 Race  : Golem Outcast          Weight             111       WIS! 18/110       
 Class : Phase-Warrior          Social Class        34       DEX: 18/200       
 Body  : Player                                              CON: 18/***       
 God   : Melkor Bauglir                                      CHR:      3       
                                                                               
 + To Melee Hit         146 Level             50    Hit Points     1358/  1358 
 + To Melee Damage       95 Experience  99999999    Spell Points    815/   828 
 + To Ranged Hit         61 Max Exp     99999999    Sanity          530/   530 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                76352 
   AC                43+175 Gold         1058243    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Very Bad     Blows/Round:  16        
 Bows/Throw  : Legendary[2] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  144d9+1520
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and unflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 22 (1100')
        Isengard: Level 38 (1900')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 11595 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved 96 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...43...6.+            
        Add Int   : .....2.........+            
        Add Wis   : 5...42.........+            
        Add Dex   : 5......3.34....+            
        Add Con   : 5.......43.....+            
        Add Chr   : 5...42.3.....64+            
        Mul Mana  : +.....+.........            
        Mul SPower: +.....+.........            
        Add Stea. : 5.....2.........            
        Add Sear. : ...3............            
        Add Speed : .**.4......2...+            
        Add Blows : ...3............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +............+..            
        Kill Drag.: .............+..            
        Sharpness : +............+..            
        Poison Brd: +...............            
        Elec Brand: +...............            
        Sust Str  : .........+.....+            
        Sust Int  : +.....+.........            
        Sust Wis  : +...............            
        Sust Dex  : .........+......            
        Sust Con  : +..+.....+.....+            
        Sust Chr  : +...............            
        Invisible : ...+.+.........+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : +.....+++.+...+.            
        Hold Life : +..............+            
        Imm Acid  : +......+*++.....            
        Res Elec  : +.....+.........            
        Imm Fire  : ++.++..+.......*            
        Res Cold  : +......+.+.....+            
        Res Pois  : +...+...........            
        Res Fear  : +.+++...++.....+            
        Res Light : ................            
        Res Dark  : .........+......            
        Res Blind : .....++.........            
        Res Conf  : ...+..+.+.....+.            
        Res Sound : +.......+.......            
        Res Shard : ................            
        Res Neth  : ...+............            
        Res Nexus : +........+......            
        Res Chaos : ...+....+.......            
        Res Disen : .+..+.+.........            
        Aura Elec : +...............            
        AntiMagic : ...............+            
        EvilCurse : .....+..........            
        Levitate  : +...............            
        See Invis : +..............+            
        Digestion : .........+.....+            
        Regen     : +.....+.........            
        Activate  : .+..+..+..+...+.            
        Drain Exp : +..+............            
        Teleport  : +...............            
        Blessed   : +.............+.            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Sentient  : +...............            
        Troll.ESP : ........+.......            
        Dragon.ESP: +...............            
        Maia.ESP  : +...............            

Skills (points left: 0)
 - Combat                                        21.632 [0.800]
          - Weaponmastery                        43.000 [1.000]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.700]
                   . Hafted-mastery              00.000 [0.700]
                   . Polearm-mastery             00.000 [0.700]
          . Archery                              01.000 [0.600]
          . Boulder-throwing                     01.000 [0.600]
 - Sneakiness                                    05.185 [0.900]
          . Stealth                              37.000 [1.000]
          . Disarming                            09.100 [0.900]
 - Powers                                        43.363 [0.900]
          . Devices                              21.700 [1.150]
          . Movement                             01.000 [1.000]
          . Udun                                 00.000 [0.400]
          . Phasing                              50.000 [1.000]
 - Spirituality                                  05.490 [0.500]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Deer on level 1.
You may find a Parchment - Deep Thoughts on level 1.
You are fated to die on level 1.


  [Character Equipment]

a) a Doublended Lightsaber (*Defender*) (E:48093776, L:50) (9d9) (+45,+25)
[15,+2]
        It increases your wisdom, dexterity, constitution, charisma, stealth
     and spell power by 5.  It increases your mana capacity by 100%.  It
    does extra damage from electricity.  It poisons your foes.  It drains
    life from your foes.  It is very sharp and can cut your foes.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It sustains your intelligence, wisdom, 
    constitution and charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity, fire, cold, poison, sound and nexus.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of trolls and giants.  It speeds your
    regenerative powers.  It reflects bolts and arrows.  It produces an
    electric sheath.  It drains experience.  It has been blessed by the
    gods.  It induces random teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 69 of The Sacred Land
    Of Mountains.
d) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999
    turns if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 61 of Barad-Dur.
e) a Rohirric Ring of Critical Hits (+12 to speed)
    It increases 
    your speed and ability to score critical hits by 12.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
f) The Ring of Power of Ji Indur Dawndeath (+3 attacks)
    It increases your searching and attack speed by 3.  It makes
    you invisible.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to fire, confusion, 
    nether and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 73 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Worm on level 69 of The Sacred
    Land Of Mountains.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 2.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) a Psychoactive Skin of the Ithryn (+3,+4) [10,+27](40%) (+2 to stealth)
    It can be used to store a spell.  It
    reduces damages you take by 50%, physical and magical.It increases 
    your stealth and spell power by 2.  It increases your mana capacity by 
    40%.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to electricity, blindness, 
    confusion and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Barad-Dur.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 65 of The Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3) {@2}
    It grants you the power of 
    berserk if it is being worn.  It increases your strength, dexterity
     and constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Barad-Dur.
x) a Maia Hooves [3,+8] (+2 to speed)
z) (nothing)
{) The Vorpal Bolt of Belcaldor (3d4) (+18,+21) (+6)
    It increases 
    your strength and charisma by 6.  It does extra damage from dark.  It
    is very sharp and can cut your foes.  It is a great bane of dragons.  
    It is a great bane of Maiar.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
|) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 71 of
    Angband.


  [Character Inventory]

a) 5 Potions of Cure Insanity
b) 20 Potions of Healing
c) 2 Potions of *Healing* {100% off}
d) 8 Potions of Restore Mana
e) 12 Potions of New Life
f) 3 Scrolls of Teleportation
g) 30 Scrolls of Satisfy Hunger {@1}
h) a Moonstone Rod of Trap Location (75/75) {@3}
i) a Golden Rod of the Istari of Recall (250/250) {@6}
j) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 62 of The Sacred Land
    Of Mountains.
k) The Iron Helm of Knowledge [6,+20] (-6) {@2}
    It can be activated for whispers from beyond(sanity
    drain) 100+d200 turns if it is being worn. It provides light (radius
    1) forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
l) The Main Gauche of Maedhros (2d5) (+0,+0) (+3) {@7}
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Great Rod Tip of Home Summoning (75 Mana to cast)
b) The Small Metal Shield 'Loros' [3,+17]
    It sustains your 
    intelligence and wisdom.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to poison, dark
    , confusion and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Oberon, King of Amber on level 99 of
    Angband.
c) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Great Cthulhu on level 99 of Orodruin.


  [Home Inventory - Gondolin ]

a) a Shining Star of Varda [10,+6] (+3)
b) a Coral Stone of Ulmo [10,+4] (+3)
c) a Grim Reaper Figure of Mandos [10,+6] (+3) {100% off}
d) The Crumpled Scroll of Mass Resurrection
e) a Silver Rod of the Istari of Nothing (200/200)
f) a Draconic Ring of Dexterity (+4,+4) [+7] (+3)
    
    It increases your dexterity by 3.  It sustains your dexterity.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Multi-hued drake in the town of Gondolin .
g) a Blessed Ring of Speed [+6] (+6)
    
    It increases your wisdom and speed by 6.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ungoliant, the Unlight on level 69 of
    Angband.
h) The Ring of Gaired (+2)
    It increases your wisdom by 2.  It makes you invisible.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to life draining, blindness, confusion and nether.
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 62 of The
    Sacred Land Of Mountains.
i) an Amulet of the Serpents [+3] (+3)
j) a Psychoactive Skin of Permanence (+5,+5) [10,+25](20%) (+1 to stealth)
    It reduces damages you take by 50%, physical
    and magical.It increases your stealth by 1.  It increases your mana
    capacity by 20%.  It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to life
    draining, acid, electricity, fire, cold and poison.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 62 of The Sacred Land
    Of Mountains.
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45
    turns if it is being worn. It increases your stealth and speed by 3.  
    It provides resistance to acid and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Barad-Dur.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and confusion
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Barad-Dur.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be
    activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Angband.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 61 of Barad-Dur.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your 
    strength, dexterity, constitution, charisma and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Munchkin on level 83 of Angband.
r) a Shocking Doublended Lightsaber of the Noldor (E:500, L:10) (9d9) (+15,+14)
[1
    It 
    increases your wisdom, dexterity, constitution, stealth and spell power
     by 4.  It increases your mana capacity by 80%.  It does extra damage 
    from electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It sustains your intelligence.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, acid, electricity, fire, cold and poison.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It reflects bolts and arrows.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 61 of Barad-Dur.
s) a Doublended Lightsaber of Westernesse (E:500, L:10) (9d9) (+16,+17)
[15,+0](40
    It increases 
    your strength, dexterity, constitution and spell power by 2.  It
    increases your mana capacity by 40%.  It is very sharp and can cut
    your foes.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It reflects bolts and arrows.  
    It has been blessed by the gods.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) a Black Doublended Lightsaber of Spinning (E:500, L:10) (9d9) (+11,+16)
[15,+0]
    It can be activated for spinning around every 50+d25
    turns if it is being worn. It increases your strength, dexterity and 
    spell power by 3.  It increases your mana capacity by 60%.  It does
    extra damage from dark.  It is very sharp and can cut your foes.  It
    makes you completely fearless.  It provides resistance to dark.  It
    reflects bolts and arrows.  It has been blessed by the gods.  
    You found it lying in a vault on level 61 of Barad-Dur.
u) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be
    wielded two-handed.  It can be activated for alter reality every 100
    turns if it is being worn. It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of Maiar.  It is
    a great bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
v) The Short Magic Bow of Estar (x2) (+12,+7)(60%) (+3)
    It increases your strength, intelligence, 
    constitution and charisma by 3.  It increases your mana capacity by 
    60%.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Scroll of Enchant Weapon To-Hit
b) 5 Scrolls of Enchant Weapon To-Dam


  [Home Inventory - Caras Galadhon ]

a) a Note of Eru [10,+0] (+3)
b) a Rock of Tulkas [10,+13] (+3) {100% off}
c) a Shining Star of Varda [10,+5] (+3)
d) a Coral Stone of Ulmo [10,+3] (+3)
e) The Phial of Galadriel (+4)
f) an Arkenstone
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Leather Scale Mail 'Hathir' (-2,-25) [11,+1](20%)
    It increases your 
    hit points by 20%.  It sustains your dexterity, constitution and 
    charisma.  It provides immunity to fire.  It provides resistance to 
    acid, confusion, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It
    can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your dexterity, charisma, stealth, searching and 
    luck by 3.  It makes you invisible.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) a Small Metal Shield of Resistance [3,+11]
k) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) a Shield of Deflection [10,+13]
m) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 48 of Moria.
n) a Piece of the Relic of Melkor {quest}
o) a Key
p) a Parchment - Map


  [The Museum Inventory - Bree ]

a) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and Maiar.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It 
    increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 43 of Moria.



Posted on 29.12.2005 20:37

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115. on the Ladder (of 18973)
59. on the FuryBand Ladder (of 163)
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On 29.12.2005 20:37 misiu.pysiu@poczta.fm wrote:
My first FuryBand winner. I have to say, it was one of the easiest to win. Phase-warriors are very very powerfull. The only problem are hit points. And here comes the Golem into play. Of course a good lightsaber is also very handy. Specialy when it has the Vampirous flag:D

On 29.12.2005 23:22 illuvatar@fastmail.fm wrote:
Awesome weapon!

On 11.4.2006 15:46 thefury@furytech.net wrote:
HA HA HA HA HA HA
no more lightsabers for non-jedi. :)

On 12.4.2006 09:31 misiu.pysiu@poczta.fm wrote:
Hi Fury,

I have to say thats a very good idea. Lightsabres were way to powerfull to be used by every class.

Nevertheless, a winner is a winner :D

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