The Angband Ladder: Frumple, Hydra-Hybrids Dragon Phase-Warrior by <sakkaku.kami@gmail.com>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Frumple                Age                 70       STR!     40       
 Sex   : Male                   Height             137       INT!     40       
 Race  : Hydra-Hybrids Dragon   Weight               1       WIS!     40       
 Class : Phase-Warrior          Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         118 Level             75    Hit Points     1812/  1812 
 + To Melee Damage       77 Experience  93061004    Spell Points    679/   679 
 + To Ranged Hit        118 Max Exp     94791177    Sanity         1392/  1392 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               214262 
   AC                14+291 Gold        68590178    Speed           Fast (+44) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Legendary[50]Blows/Round:  36        
 Bows/Throw  : Legendary[37]Searching   : Legendary[50]Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  2988-20772
 Stealth     : Legendary[32]Magic Device: Very Good    Infra-Vision: 190 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in the Blue Mountains, awakened by hunger.             
          Since then you have destroyed dozens of enemies of the               
          Dark.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 30 (1500')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 26 (1300')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 37 (1850')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 34 (1700')
        Near Harad: Level 25 (1250')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 26930 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 92 princesses.
 You saved Arda and became a famed King.
 You found 6 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    efghijklmnostxz{@           
        Add Str   : ....3.9.........+           
        Add Int   : ....3.9..*......+           
        Add Wis   : ....3.9..*.7....+           
        Add Dex   : ...*3.9..*.......           
        Add Con   : ...*3.9.....4...+           
        Add Chr   : ....3.9..*.......           
        Mul SPower: ............+....           
        Add Stea. : ...*........43...           
        Add Sear. : .......*4*.74...+           
        Add Infra : ...........74....           
        Add Speed : *..*3....*.......           
        Add Blows : ...*......*......           
        Poison Brd: ..........+......           
        Acid Brand: ..........+......           
        Elec Brand: ..........+......           
        Fire Brand: ..........+......           
        Cold Brand: ..........+......           
        Sust Str  : ...++............           
        Sust Int  : ...+............+           
        Sust Wis  : ...+.....+.+....+           
        Sust Dex  : ...++............           
        Sust Con  : ...++............           
        Sust Chr  : .................           
        Invisible : .................           
        Mul life  : ................+           
        Sens Fire : .................           
        Reflect   : .................           
        Free Act  : ....+....+.......           
        Hold Life : ....+............           
        Imm Acid  : ...+......*......           
        Imm Elec  : ...+*.....*......           
        Imm Fire  : ..........*.+...*           
        Imm Cold  : ..........*......           
        Res Pois  : ....+.....+.....+           
        Res Fear  : ..........+.....+           
        Res Light : ..........+......           
        Res Dark  : ..........+......           
        Res Blind : ...+......+......           
        Res Conf  : ...+......+......           
        Res Sound : ..........+......           
        Res Shard : ...+......+......           
        Imm Neth  : ...+......*......           
        Res Nexus : ...+......+......           
        Res Chaos : ..........+......           
        Res Disen : ....+....++......           
        Aura Fire : ..........+......           
        Aura Elec : ..........+......           
        Auto Curse: ......+..........           
        WraithForm: ................+           
        Levitate  : ....+............           
        See Invis : ....+............           
        Digestion : ....+............           
        Regen     : ....+............           
        Activate  : .+..+...++.......           
        Blessed   : .......+.........           
        Cursed    : ......+..........           
        Fly       : .........+......+           
        Troll.ESP : ................+           
        Dragon.ESP: ............+....           
        Giant.ESP : ..+.........+...+           
        Maia.ESP  : ................+           
        Animal.ESP: .........+..+...+           
        TLord.ESP : ................+           
        Nlive.ESP : ............+...+           
        No Stun   : ........++.......           

 Corruption list:
Dark Maia Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 22)
 - Combat                                        24.000 [0.800]
          - Weaponmastery                        01.000 [1.000]
                   . Sword-mastery               00.000 [0.700]
                   . Axe-mastery                 00.000 [0.700]
                   . Hafted-mastery              00.000 [0.700]
                   . Polearm-mastery             00.000 [0.700]
          . Archery                              01.000 [0.600]
          . Dragon-combat                        50.000 [1.000]
 - Sneakiness                                    14.095 [0.900]
          . Stealth                              50.000 [1.000]
          . Disarming                            02.000 [0.900]
          . Backstab                             01.300 [0.400]
 - Powers                                        50.000 [1.100]
          . Devices                              10.700 [1.150]
          . Movement                             50.000 [1.000]
          . Knowledge                            50.000 [1.000]
          . Runecraft                            03.200 [0.500]
          . Phasing                              50.000 [1.000]
 - Spirituality                                  07.480 [0.500]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            50.000 [1.000]
 - Monster-lore                                  12.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows

 3 of your companions have been killed.

  [Fates]

You may meet a Skaven on level 1.


  [Character Equipment]

e) a Ring of Speed (+20) {100% off}
        It increases your speed by 20.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
f) a Ring of Accuracy (+20)
    It can be activated for 
    whirlwind attack every 250 turns if it is being worn. It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 68 of The
    Sacred Land Of Mountains.
g) a Draconic Ring of Slaying (+19,+8) [+9] {100% off}
    It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) The Speed Ring of Lornen (+17 to speed)
    It increases your dexterity, 
    constitution, stealth, speed, attack speed and ability to score
    critical hits by 17.  It sustains your strength, intelligence, wisdom, 
    dexterity and constitution.  It provides resistance to acid, 
    electricity, blindness, confusion, shards, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
i) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Tiamat, Celestial Dragon of Evil on level
    100 of Angband.
j) a Ring of Slaying (+14,+12) {100% off}
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of Doom [+6] (+9) {cursed}
l) a Lucky Amulet of Searching (+11)
    It increases your searching
     and luck by 11.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of Barad-Dur.
m) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It prevents stuns. It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 24 of
    Mirkwood.
n) The Jedi Master Robe of Yoda [1,+25] (+10)
    It can be activated for invulnerability (4+d8) every 800 turns
     if it is being worn. It prevents stuns. It increases your 
    intelligence, wisdom, dexterity, charisma, searching, speed and luck
     by 10.  It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to disenchantment.  It allows you to fly.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 79 of Angband.
o) a Chargeable Spider Web [1,+15] (+10 attacks)
    
    It provides light (radius 2) forever.  It can be upgraded with gold  
    It does extra damage from pure magic.  It increases your attack speed
     by 10.  It does extra damage from acid, electricity, fire, frost, 
    light and dark.  It poisons your foes.  It provides immunity to acid, 
    electricity, fire, cold and nether.  It makes you completely fearless.
    It provides resistance to poison, light, dark, blindness, confusion, 
    sound, shards, nexus, chaos and disenchantment.  It produces a fiery
    sheath.  It produces an electric sheath.  It produces an acid sheath.  
    It produces an cold sheath.  It identifies all items for you.  It can
    resist being shattered by morgul beings.  
    You found it in the remains of a Dark dwarven warrior on level 33 of Moria.
s) a Gnomish Helm of Wisdom [5,+15] (+7)
    
    It increases your wisdom, searching and infravision by 7.  It sustains 
    your wisdom.  
    It was given to you as a reward.
t) a Dwarven Third Eye [1,+15] (+4 to stealth) {100% off}
    It increases your constitution, 
    stealth, searching, infravision and spell power by 4.  It provides
    resistance to fire.  It allows you to sense the presence of trolls, 
    dragons, evil beings and good beings.  
    You stole it from the Armoury.
x) a Pair of Metal Shod Boots of Stealth [6,+15] (+3 to stealth)
    It increases your stealth by 3.  
    You bought it from the Footwear Shop.
z) a Death mold (1314 hp)
{) (nothing)


  [Character Inventory]

a) 2 War Tomes of Tulkas {!*!*!*!*@m5}
b) a Rune [Cloud]
c) a Runestone {CloudRoP !*!*@m3}
d) a Rune [Undeath]
e) Curunir's Alteration Manual - Healing (700) at 100 turns. (charging) { }
    It can be activated for heal 700
    hit points every 100 turns.  
    You found it lying on the ground on level 55 of Barad-Dur.
f) The Bag of Magic Toys (charging) {Heal700@100}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 62 of Erebor.
g) The Shopping List of Barliman {Heal700@100}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Emperor wight on level 58 of Barad-Dur.
h) a Master quylthulg (3000 hp)
i) The Silent watcher 'P. Taro' (1006 hp)
    
j) 74 Rations of Cram
k) a Potion of *Healing*
l) The Great Rod Tip of Home Summoning (75 Mana to cast)
m) The Ring of Power of Ren the Unclean (+2) {cursed, I}
    
    It increases your wisdom and charisma by 2.  It makes you invisible.  
    It makes you completely fearless.  It provides resistance to confusion
    , sound and nether.  It allows you to levitate.  It slows your
    metabolism.  It drains experience.  It is heavily cursed.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 98 of Angband.
n) The Ring of Power of Khamul, the Black Easterling (+2% of critical hits)
{cur}
o) The Anchor of Space-Time
    
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bjorn the Warper on level 45 of Moria.
p) a Chargeable Magical Battle Robe [2,+29]
q) The Robe of Great Luck [2,+5] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Amlach, son of Imlach on level 71 of
    Angband.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
s) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3)
t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
u) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rune [Arrow]
b) a Rune [Gravity]
c) a Rune [Knowledge]
d) 6 Sprigs of Athelas
e) 10 Potions of Corruption
f) a Potion of Speed
g) 2 Scrolls of Teleport Level
h) a Wand of Dig[1|1] (20 charges) (+20)
i) a Ring of Protection [+18]
j) a Ring of Slaying (+5,+9)
k) an Amulet of Searching (+6)
l) The Leather Scale Mail 'Lacir' (-67,-55) [11,+0](20%)
    It increases your hit points by 20%.  It sustains your 
    intelligence and constitution.  It provides immunity to nether.  It
    provides resistance to light and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 37 of Barad-Dur.
o) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) a Coral Stone of Ulmo [10,+3] (+3)
b) The Gem of Hate {Mass Geno@1k}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Black orc on level 48 of Moria.
c) The Crystal Ball of Godly Sights {Geno@500}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Doom drake on level 50 of Barad-Dur.
d) The Seventeenth Eye of Sauron {Good Times @ 10}
    
    It can be activated for hallucination every 10 turns.  
    You found it in the remains of a Vampire orc on level 43 of Barad-Dur.
e) a Greater rotting quylthulg (1500 hp)
f) a Sprig of Athelas
g) 22 Potions of Healing
h) 6 Potions of *Healing*
i) 3 Potions of Life
j) 6 Potions of Restore Mana
k) a Tilkal Rod of Capacity of Nothing (400/400)
    
    It can hold more mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Atlach-Nacha, the Spider on level 80 of
    Angband.
l) a Radiant Ring of Speed (+15) {100% off}
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It increases your speed by 15.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
m) a Dazzling Ring of Speed (+13) {100% off}
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 5) forever.
    It increases your speed by 13.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
n) a Dazzling Ring of Speed (+12) {100% off}
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 5) forever.
    It increases your speed by 12.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
o) The Ring of Ellos (+5) {100% off}
    It increases your intelligence
    , constitution, infravision, speed and attack speed by 5.  It provides
    resistance to poison, dark, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
p) an Amulet of of Life(20%)
    It increases your hit points
     by 20%.  It sustains your constitution.  It provides resistance to 
    life draining.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 78 of
    Angband.
q) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 53 of Barad-Dur.
r) The Arkenstone of Thrain (+3)
s) 2 Psychoactive Skins (+5,+5) [10,+11](20%) (+1 to stealth)
t) a Cloak of Air [1,+10] {Whoo!}
    It
    allows you to breathe without air.  
    You found it in the remains of Slappy, Abbess of Pain on level 56 of
    Barad-Dur.
u) a Dragon Helm of Water Breathing [8,+21]
v) a Chargeable Pair of Metal Shod Boots of Levitation [6,+9]
w) The Mithril bolt of Agnor (E:100, L:5) (3d5) (+14,+9) (+1 attack)
    It increases your constitution and attack speed by 1.  It
    does extra damage from electricity.  It is a great bane of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 76 of Angband.
x) The Player corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 69 of Angband.


  [Home Inventory - Minas Anor ]

a) a Rune [Power Surge] {!*!*!*!*}
b) a Runestone {!*!*!*!*!*}
c) 3 Sprigs of Athelas
d) 10 Potions of Healing
e) 2 Potions of Restore Mana
f) 3 Scrolls of Teleport Level
g) The Crumpled Scroll of Mass Resurrection
h) a Draconic Ring of Shard Resistance of the Elements (+3,+5) [+6] (+3)
{LONG!}
i) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
j) a Blessed Amulet of the Serpents [+9] (+5)
k) a Lucky Amulet of the Serpents [+3] (+9)
    It can be activated for venom breathing every 40+d60 turns if it
    is being worn. It increases your dexterity and luck by 9.  It provides
    resistance to poison.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake on level 42 of Moria.
l) a Psychoactive Skin (+5,+5) [10,+11](20%) (+1 to stealth)
m) a Psychoactive Skin (+5,+5) [10,+14](20%) (+1 to stealth)
n) The Cloak of Thingol [1,+18] (+3)
    It
    can be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Coatl on level 45 of The Sacred Land Of
    Mountains.
o) an Elven Cloak of Air [4,+18] (+4 to stealth) {Whoox2!}
    It increases your stealth, searching and luck by 4.  It
    allows you to breathe without air.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadmaster on level 70 of The Sacred
    Land Of Mountains.
p) a Chargeable Cloak of Mist [1,+7]
    It can be upgraded with gold  
    You found it in the remains of Mycen the Gold Dragon on level 62 of The
    Sacred Land Of Mountains.
q) a Dwarven Gnomish Helm of the Noldor [5,+4] (+8)
    It can be activated for detect treasure every
    10+d20 turns if it is being worn. It increases your dexterity, 
    constitution, searching and infravision by 8.  It sustains your 
    dexterity.  It provides resistance to fire.  It allows you to sense
    the presence of orcs, trolls and dragons.  
    You found it in the remains of a Young multi-hued dragon on level 67 of
    The Sacred Land Of Mountains.
r) The Guisarme 'Thoth' (2d5) (+26,+13) [8,+0] (+4) {Nice name...}
    It can be wielded two-handed.  It 
    increases your charisma by 4.  It does extra damage from acid, fire, 
    light and dark.  It drains life from your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Minas
    Anor .


  [Home Inventory - Caras Galadhon ]

a) 2 Books of Divine Aim
b) Radagast's Summoning Manual {Restore@200}
    It can be activated for restore stats and life levels every 200
    turns.  
    You found it in the remains of a Dunlending on level 33 of Moria.
c) The Torch of Isengard
    It
    can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 100 of Angband.
d) 6 Sprigs of Athelas
e) a Potion of Corruption
f) 23 Potions of Healing
g) 4 Potions of *Healing*
h) 3 Potions of Life
i) 34 Potions of Restore Mana
j) 9 Potions of Enlightenment
k) 5 Scrolls of Teleport Level
l) 3 Scrolls of Reset Recall
m) The Ring of Queth (+2)
    It increases 
    your strength, intelligence, speed and attack speed by 2.  It sustains 
    your strength and intelligence.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to blindness
    .  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 100 of
    Angband.
n) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
o) a Ring of Critical Hits (+10% of critical hits)
    It increases your 
    ability to score critical hits by 10.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 69 of
    Erebor.
p) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if it
    is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ghatanothoa on level 35 of Moria.
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {Heal&-BlackBrth@200}
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 61 of Erebor.
r) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) a Psychoactive Skin (+5,+5) [10,+14](20%) (+1 to stealth)
u) The Seeker Bolt of Gildaed (4d5) (+33,+14) (+2 attacks)
    It provides light
    (radius 1) forever.  It increases your charisma and attack speed by 2.
    It does extra damage from frost, light and dark.  It produces chaotic
    effects.  It is a great bane of Maiar.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 92 of Angband.
v) The Cup of Thror
    
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Red Arrow of Gondor (charging) {MassPSummon@1k}
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+3 to searching)
    It increases your 
    dexterity, constitution and searching by 3.  It makes you invisible.  
    It sustains your wisdom and constitution.  It provides resistance to 
    shards and nexus.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of A lost temple.
c) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  


  [The Museum Inventory - Gondolin ]

a) The Maiashield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 60 of Barad-Dur.
b) Gandalf's Tome of Unconventional Warfare {Awesome name!}
    It can
    be activated for cure fear every 100 turns.  
    You found it lying on the ground on level 49 of Barad-Dur.
c) Saruman's Big Book of Brutality {Aptly named...}
    It can be
    activated for death.  
    You found it in the remains of a High priest on level 77 of Angband.
d) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It
    is well-hidden. It rearms itself.  It can teleport monsters to you.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 57 of
    Barad-Dur.
e) The Ring of Power of Akhorahil the Blind (+1 to speed)
    It increases your wisdom and speed by 1.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion and sound.  It allows
    you to fly.  It allows you to see invisible monsters.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 82 of Angband.
f) The Ring of Power of Khamul, the Black Easterling (+4 to stealth)
    
    It increases your wisdom and stealth by 4.  It makes you invisible.  
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to dark and shards.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 85 of
    Angband.
g) The Ring of Power of Ji Indur Dawndeath
    It makes you invisible.  It sustains your dexterity.  It makes
    you completely fearless.  It provides resistance to acid, fire and 
    chaos.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 54 of Barad-Dur.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Amulet of Carlammas (+2)
    It can be activated
    for protection from evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
j) a Sorcerous Amulet of Anti-Magic (-57,-38)(20%) (+1) {Contradiction much?}
    
    It generates an antimagic field.  It increases your spell power by 1.  
    It increases your mana capacity by 20%.  It produces an anti-magic
    shell.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 78 of
    Angband.
k) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 79 of Angband.
l) The Black Banner of Gondor (-3)
    It
    can be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
m) The Silmaril of Flames (+2)
    
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 84 of Angband.
n) The Silmaril of the Seas (+2)
    It
    can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 84 of Angband.
o) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 70 of Angband.
q) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can
    be activated for heal (777), curing and heroism every 300 turns if it
    is being worn. It increases your intelligence, wisdom and stealth by 4
    .  It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Oathbreaker on level 71 of Angband.
r) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 57 of
    Barad-Dur.
s) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. It increases your intelligence, dexterity
    , constitution and speed by 3.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 14 of A
    lost temple.
t) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
v) The Buckler of Oionde [1,+10]
    It sustains your 
    wisdom and dexterity.  It provides immunity to fire and cold.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, light, dark, confusion, sound, shards, nexus, chaos and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 57 of Barad-Dur.
w) The Small Mithril Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nexus and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    Angband.
x) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 76 of
    Angband.
a) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 76 of Angband.
b) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bast the Cat on level 80 of Angband.
c) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll on level 54 of Barad-Dur.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 71 of Angband.
e) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It
    can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence and 
    luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Curufin the Crafty on level 74 of Angband.
f) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 53 of Barad-Dur.
g) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Doom drake on level 50 of Barad-Dur.
h) The Set of Gauntlets 'Pauraegen' [2,+15]
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.

i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
        It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 76 of Angband.
j) The Light War Axe of Athir (2d5) (+8,+1) (+2)
    
    It increases your intelligence and charisma by 2.  It does extra
    damage from acid and frost.  It produces chaotic effects.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 64 of Barad-Dur.
k) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 54 of
    Barad-Dur.
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded
    two-handed.  It can be activated for detect orcs every 10 turns if it
    is being worn. It increases your dexterity and searching by 4.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
n) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Blue Balrog on level 81 of Angband.
o) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3,
    every 4+d4 turns if it is being worn. It is easy to throw. It poisons
    your foes.  It is especially deadly against orcs.  It provides
    resistance to poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It is easy
    to throw. It does extra damage from frost.  It provides resistance to 
    cold and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It allows you to sense the presence 
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 76 of
    Angband.
s) The Rapier 'Forasgil' (2d4) (+12,+19)
    It does extra damage from frost.  It is especially deadly
    against natural creatures.  It provides resistance to cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 71 of Angband.
t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Doom drake on level 59 of Barad-Dur.
v) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to life draining, cold
     and dark.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gachapin on level 44 of Barad-Dur.
w) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It
    can be activated for cure insanity every 200 turns if it is being
    worn. It increases your intelligence by 2.  It is very sharp and can
    cut your foes.  It provides immunity to paralysis.  It provides
    resistance to dark and confusion.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Sky Drake on level 84 of Angband.
x) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It
    must be wielded two-handed.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 54 of Barad-Dur.
a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 46 of Barad-Dur.
b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire and dark.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 2)
    forever.  It increases your strength, dexterity, constitution, speed
     and spell power by 4.  It is very sharp and can cut your foes.  It
    makes you completely fearless.  It provides resistance to cold, 
    blindness and shards.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 79 of Angband.
d) The Lightsaber of Darth Maul (E:650, L:11) (9d9) (+10,+12) [10,+0] (+4)
    It
    can be activated for teleport away every 200 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, dexterity, speed and spell power by 4.  It is very sharp and
    can cut your foes.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, cold and 
    poison.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 79 of Angband.
e) The Lightsaber of Count Dooku (E:650, L:11) (6d6) (+12,+12) [10,+0] (+6)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, dexterity, charisma, stealth and spell power by 6.  It
    is very sharp and can cut your foes.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire, poison, shards and chaos.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 84 of Angband.
f) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It
    can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 72 of Angband.
g) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4)
    
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nether
    .  It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Giganto, the Gargantuan on level 54 of
    Barad-Dur.
h) The Morning Star 'Maegnas-in-sereg' (5d3) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 70 of Angband.
i) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
j) The Two-Handed Flail 'Thunderfist' (5d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength
     and constitution by 4.  It does extra damage from electricity and 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to 
    electricity, fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 85 of
    Angband.
k) The Short Magic Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) The Long Yew bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 64 of Barad-Dur.
n) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 79 of Angband.
o) The Drum of the Sky (+2 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 55 of Barad-Dur.
p) The Harp of Daeron (+1 to speed)
    It increases 
    your wisdom, charisma, stealth, speed and luck by 1.  It provides
    resistance to acid, electricity, fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 56 of Barad-Dur.
q) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be
    activated for dispel good (level*5) every 300+d300 turns if it is
    being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eihort, the Thing in the Labyrinth on level
    50 of Barad-Dur.
r) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400
    turns if it is being worn. It grants you the power of weigh magic if
    it is being worn.  It can be used to store a spell.  It does extra
    damage from pure magic.  It increases your intelligence, speed and 
    spell power by 4.  It increases your mana capacity by 80%.  It does
    extra damage from dark.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Nightwalker on level 71 of Angband.


  [The Museum Inventory - Minas Anor ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Doom drake on level 37 of Barad-Dur.
b) The Maiahorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of Maiar.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of The Sacred Land Of
    Mountains.
c) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 70 of The Sacred
    Land Of Mountains.
d) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Shield of Deflection of Earendil [20,+80]
    It can be activated for invulnerability
    (4+d8) every 800 turns if it is being worn. It provides resistance to 
    electricity, fire, dark, blindness and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 67 of The
    Sacred Land Of Mountains.
f) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be
    activated for destruction every 200+d200 turns if it is being worn. It 
    increases your strength, infravision and ability to tunnel by 5.  It
    does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, sound and nexus.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 72 of Erebor.
g) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.


  [The Museum Inventory - Caras Galadhon ]

a) The Magical Honey Jar of Pooh
    It can be activated for teleport (range 100) every 100
    turns.  
    You found it lying on the ground on level 92 of Angband.
b) 99 Potions of Water Curing {quest}
c) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed)
    It increases 
    your speed and ability to score critical hits by 1.  It makes you
    invisible.  It provides resistance to light, shards and nether.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol
    Guldur.
d) The Ring of Power of Hoarmurath of Dir (+5)
    It increases your intelligence and charisma by 5.  It makes you
    invisible.  It sustains your intelligence and charisma.  It provides
    immunity to paralysis.  It provides resistance to electricity and cold
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
e) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior Rogue on level 45 of
    Moria.
g) The Key of Orthanc
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 32 of Moria.
i) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, poison, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Bjorn the Warper on level 45 of Moria.
k) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    89 of Angband.
l) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of lightning (100) every
    500 turns if it is being worn. It can be used to store a spell.  It 
    increases your speed by 10.  It sustains your strength, intelligence, 
    dexterity, constitution and charisma.  It provides immunity to 
    electricity and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Great Cthulhu on level 97 of Orodruin.
m) The Magical Battle Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 92 of
    Angband.
n) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maedhros the Tall on level 48 of Moria.
p) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Storm giant on level 94 of Angband.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Uruk on level 33 of Moria.
r) The Dragon Helm of Thrain [8,+10]
    It
    sustains your strength.  It provides resistance to life draining, fire
    , dark and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 89 of Angband.
t) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless on level 90 of Angband.
v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It
    must be wielded two-handed.  It can be activated for berserker and +10
    to speed (50) every 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength and constitution
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of Maiar.  It provides resistance to acid.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
w) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 95 of Angband.
x) The Slaughter Axe 'Garachoth' (E:280, L:8) (7d5) (+18,+18) [-20] (+2)
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from fire.  It is very sharp and can cut your foes.  It
    is a great bane of Maiar.  It is especially deadly against natural
    creatures.  It makes you completely fearless.  It provides resistance 
    to fire, nether and chaos.  It fills you with the Black Breath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kaschei the Immortal on level 93 of
    Orodruin.
a) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if
    it is being worn. It is easy to throw. It increases your dexterity, 
    speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire orc on level 40 of Moria.
b) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It is easy to throw. It
    does extra damage from fire.  It provides resistance to fire and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 100 of Angband.
c) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.
d) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze drake on level 97 of Angband.
e) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {Vecna}
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of Maiar.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 97 of
    Angband.
f) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Warp drake on level 70 of Dol Guldur.
g) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Moria.
h) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    It increases 
    your intelligence, wisdom and attack speed by 2.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Telchar the Smith on level 99 of Orodruin.
i) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, dexterity, constitution, 
    charisma, speed and spell power by 5.  It is very sharp and can cut
    your foes.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, poison and dark.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Lightsaber of Luke Skywalker (E:650, L:11) (5d5) (+12,+12) [10,+0] (+5)
    It can be activated
    for heal 700 hit points every 250 turns if it is being worn. It
    provides light (radius 2) forever.  It increases your intelligence, 
    dexterity, constitution, speed and spell power by 5.  It is very sharp
    and can cut your foes.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid, poison, 
    nether and nexus.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
k) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It is
    easy to throw. It increases your intelligence, wisdom, searching, 
    infravision, ability to tunnel and speed by 4.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and light.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Kaschei the Immortal on level 93 of
    Orodruin.
l) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500
    turns if it is being worn. It provides light (radius 1) forever.  It
    is easy to throw. It increases your wisdom and dexterity by 4.  It
    does extra damage from electricity and frost.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and light.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 89 of Angband.
m) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed)
    
    It is easy to throw. It increases your stealth, infravision and speed
     by 3.  It does extra damage from frost.  It strikes at undead with
    holy wrath.  It provides resistance to cold and dark.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Oberon, King of Amber on level 100 of
    Angband.
n) The Trident of Osse (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is
    being worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 90 of Angband.
o) The Halberd 'Osondir' (3d7) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Adventurer wraith on level 38 of Moria.
p) The Dwarven Pick of Erebor (+5,+20) (+5)
    
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Metal Babble on level 90 of Orodruin.
q) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 45 of Moria.
s) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Karrazix the Brave on level 46 of Moria.
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 41 of Moria.
u) The Long Bow of Legolas (x6) (+17,+19) (+3) {Legolas}
    
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your 
    dexterity and speed by 3.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It speeds your regenerative powers.  It
    prevents teleportation.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
w) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior Rogue on level 33 of
    Moria.
x) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Brand, Mad Visionary of Amber on level 46
    of Moria.


  [The Museum Inventory - Khazad-dum ]

a) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and Maiar.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It
    can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It does extra damage from pure
    magic.  It increases your intelligence and wisdom by 4.  It does extra
    damage from light.  It fights against evil with holy fury.  It
    provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
c) The Light Mithril Crossbow of Brand (x3) (+5,+7) (+10)
    It can
    be activated for explosive rune every 200 turns if it is being worn. 
    It increases your stealth by 10.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.


  [The Museum Inventory - Thranduil's Halls ]

a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Erebor.
b) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
c) The Battle Axe 'Belkorond' (2d8) (+7,+5) (+3 attacks)
    It can be wielded two-handed.  It increases your constitution, 
    charisma and attack speed by 3.  It is a great bane of dragons.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Skaven on level 66 of Erebor.
d) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
    It can
    be wielded two-handed.  It increases your intelligence by 2.  It does
    extra damage from fire and frost.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire orc on level 64 of Erebor.
e) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and chaos.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
f) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 6.6.2007 18:30
Last updated on 23.6.2007 18:43

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17. on the Ladder (of 19090)
17. on the FuryBand Ladder (of 163)
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On 6.6.2007 18:30 sakkaku.kami@gmail.com wrote:
Latest (second, hehe) Hydra-hyrbid phase-warrior, this time without small levels set to (suicide) always.

Just finished the Maeglin quest, and... wow. Just wow. I was, at the most, slaughtering off the ancient dragons and balrogs in two rounds of attacks (from half-way across the screen, at that!)... most in one. Maeg himself dropped in three, never even managing to get past the runes of protection I dropped on top of the stairway. I'm not entirely sure if I got hit, by anything, at all. One balrog managed to summon a single Lygrog on me -- it died wth its summoner under the same phase ball.

That being said, things are going quite well... my first (semi-)serious attempt without small levels set to always is crusing along nicely. Moria's been cleared -- Durin's Bane dropped in two rounds. A greater vault someone in the mines catapulted me eight Clevels... mostly off of Brand, Mad Visionary of Amber, who granted me 7(!) levels upon death... not that I didn't earn it -- Thiazi the Storm-giant and Atlas, the Titan, both of whom, along with Brand, were double my clvl, were also in that vault. Thizia was a tank, I might add. Phasers can dish out some incredible amounts of damage, though -- drop a phase cloud on the target then start tossing balls at it, and it'll drop in an impressively short amount of time.

A lot could be said (and might just, as I progress further), but for now a few minor observations: Try out Runecraft, folks. It's a one point wonder, heh -- Knowledge + Sphere at spell level one matches a 27+ level identify spell and is 5% fail (without perfect casting), from the get-go. Sphere+Protection is a functional scroll of rune of protection (which are broken?), and pretty nice for situational stuff. Chargeables! It's been said before, but chargeable junk is just plain useful -- easily the most effective streamliner of late-game eq setups I've seen around the *bands (not that that's saying much -- only other *band-type I've seen with it is Portralis). Mindcraft! Mindcraft is equally a source of joy. Character armor + Adren'channeling meets most of one's buffing needs by their lonesome, and precognition is most of the Knowledge school in one spell! Don't have much to say for its offensive abilties, though... phase attacks are completely overshadowing them in pretty much every way...

Going to finish up Barad-dor, hopefully with better success than my last attempt and then... probably the Lonely Mountains for the midas cup, whatever it's called. After that, I'm not too sure, beyond chomping up the Necromancer...

On 6.6.2007 18:36 sakkaku.kami@gmail.com wrote:
and... my, that ramble looked considerably smaller before I spat it out. I blame lack of sleep, hehe.

On 7.6.2007 03:15 OmniNegro@hotmail.com wrote:
I like the ramble. It tells us enough to understand most of your tactic. You have already done 4 of the five relic quests. Tulkas will be very pleased with you. I like a lot of runecraft, but I can not keep enough room clear in my backpack for runes or books.

Keep up the good work.

On 7.6.2007 19:42 sakkaku.kami@gmail.com wrote:
Weelp, I'm still going strong. Clvl 51 now, and chomping handily through Erebor. About the only thing that lasts more than 2 rounds of phase ball are the Great Worms... who last three, sometimes. It's almost silly when one includes the whole 6 radius sphere thing the balls have going on...

Much luck in the corruption arena, too: I've now got midas touch, earthquake, and eat rock, all insanely useful. Eight mil' cash and rising, fufufu.

Will probably update the dump either before I sleep for the night or after I clear the first dozen or so levels of Angband, whichever comes first.

On 7.6.2007 20:39 sakkaku.kami@gmail.com wrote:
A thousand curses on moral delimmas! So it turns out that stolen speed rings can be midas-ized with great effect. It also turns out that you can steal said rings without flaw at about 20-ish dexterity (currently have 39). The possible results, of course, is that I have magic breath in under an hour. The question, of course, is SHOULD I? Leaving the hideous stacks of oh-so-cashable rings for a while...

On 8.6.2007 01:03 sakkaku.kami@gmail.com wrote:
Latest update. Not much to really say, other than I hope it doesn't pass over the fellows in other varients quite yet, and that I 'only' abused the speed-ring-steal-midas thing for a mil and a half, which I haven't decided if I'm actually going to use or not yet. Till next time.

On 10.6.2007 00:33 sakkaku.kami@gmail.com wrote:
Hit cLvl 75 -- one of those strange moments being reported around the Fury folk of going from something straight to the top. Clvl 52, in my case, off a FF generated demilich. It felt kinda' odd.

Currently running through Angband -- have passed the Crypt already. The Crypt, sadly, was kind of a dissapointment... the only thing that lasted over two rounds of attacks was Kronos (who died on the third), and less than a handful of the level's contents actually managed to attack me -- most didn't even survive the backstab volley that killed them. Never dropped below 1.5k (out of 1.7k) hp...

6th (Odd... wasn't there supposed to only be five? Eh, not complaining.) god quest netted me 20th level divine aim... for the relatively few attacks the ever-crit lasts, my damage output is pretty impressive.

Spent some time in Gondolin's rare jewelry shop steal-scumming for slay rings... still not content, but feeling better about them.

Will probably update the dump later this afternoon... though I feel kind of bad about it surpassing the old-folk on the over-all ladder...

On 10.6.2007 01:57 sakkaku.kami@gmail.com wrote:
Latest update. Currently crusing on down Angband with nary a hitch... worse thing to happen so far was getting a bit innatentive and nailing a swan... I rather dislike swans and their twice cursed (so far) curse. Found Yoda's robe, which is a very impressive replacement for ol' Ben's... found Darth Maul and Anakin's lightsabers on the same level, all from Ds. It was an odd coincidence.

As before, a thousand apologizes to the older folk from other variants/vanilla. I really hope they find some way to 'fix' this...

On 23.6.2007 18:42 sakkaku.kami@gmail.com wrote:
Welp, Morgoth's dead. Whoo. Took three phase balls to kill 'im, though I did have to retreat after getting hit with the Hand of Doom... took me down to about 650 hp from full -- lowest I'd been since I hit 1k hp, heh. Learned from that, though. After he hit me, I mad sure to only attack from out of his line o' sight for the last 2/3rds of his hit points. Phase ball for the win, aye.

Mah first winner in a *band varient... time to head off for the void, fufufu...

On 23.6.2007 18:43 sakkaku.kami@gmail.com wrote:
Welp, Morgoth's dead. Whoo. Took three phase balls to kill 'im, though I did have to retreat after getting hit with the Hand of Doom... took me down to about 650 hp from full -- lowest I'd been since I hit 1k hp, heh. Learned from that, though. After he hit me, I mad sure to only attack from out of his line o' sight for the last 2/3rds of his hit points. Phase ball for the win, aye.

Mah first winner in a *band varient... time to head off for the void, fufufu...

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