The Angband Ladder: Mighty Rocket Belcher2, Spectre Magic-Eater by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Mighty Rocket Belcher2

 Sex      : Male             Age               106   Str!:  18/205 18/210
 Race     : Spectre          Height             77   INT!:  18/160
 Class    : Magic-Eater      Weight             96   WIS :      14
                             Social Class        1   DEX!:  18/150
                             Align         Chaotic   CON!:  18/***
                                                     CHR!:   18/70

 Right hand      (+81,+68)   Hit point    800/ 800   Fighting   : Legendary[20]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[22]
 Blows/Round           5+0                           SavingThrow: Superb
 AverageDmg/Rnd      390+0   Level              44   Stealth    : Good
                             Experience    5138948
 Shooting        (+58,+18)   Max Exp       5138948   Perception : Excellent
 Multiplier          x2.32   Exp to Adv    5760000   Searching  : Excellent
 Shots/Round          2.50   Gold           502217   Disarming  : Superb
                                                     MagicDevice: Legendary[12]
 AC              [41,+105]   Time    Day 982  5:19
 Speed            (+22+10)   Play time    07:45:42   Infra-Vision: 90 feet


                         (Character Background)
          You were created by a curse.  You have a hairless head,
          feral yellow eyes,  and a deathly gray complexion. An eerie
          green aura surrounds you.


          ...Now, you are exploring level 75 of Mine.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Spectre       Str!: 18/130 -5 -1  2 12 18/210 18/205  .4.....2.33..
 Class : Magic-Eater   INT!: 18/100  4  2 -2  2 18/160         4....2.......
 Level : 44            WIS :     13 -1  1 -1  2     14         4....2.......
 Hits  : 800/800       DEX!:  18/80  2  2  0  3 18/150         .........3...
 Mana  : 0/0           CON!: 18/110  0 -2  1 13 18/***         .44....2.3...
                       CHR!:  18/90 -3  1  0  0  18/70         .....2.2.....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+++..#    Sound : .+...........    Speed     : ....+++....+#
 Elec  : .......++...#    Nether: .....+......*    FreeAction: .+..........+
 Fire  : +.......+...#    Nexus : .........+.+.    SeeInvisi.: +....++.....+
 Cold  : .......++...#    Chaos : .+...........    Hold Life : +.....+.....+
 Poison: .......++...#    Disnch: .......+.....    Warning   : .............
 Light : +............    Fear  : +......+....#    SlowDigest: ............+
 Dark  : .....+.......    Reflct: .............    Regene.   : .............
 Shard : .............    AuFire: .............    Levitation: +...........+
 Blind : ..+....+.....    AuElec: .............    Perm Lite : +...+........
 Conf  : .+........+..    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : +............
 Slay Drag.: +..    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : .....+.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : +............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: ..+..........
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .....+.......
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  12
    Yeek cave       : level   5
    Dragon's lair   : level  60
    Mine            : level  75


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 11
  Lagduf, the Snaga                        (Dungeon level:   6) - level 12
  The Sewer                                (Danger  level:  15) - level 19
  Doom Quest 1                             (Danger  level:  15) - level 20
  Orc Camp                                 (Danger  level:  15) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 32
  Dark Elven Lords Quest                   (Danger  level:  25) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 37

< Failed Quest >
  Nar, the Dwarf                           (Dungeon level:  12) - level 12
  Logrus Master                            (Danger  level:  25) - level 20
  The Vault                                (Danger  level:  30) - level 20


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 36018 enemies including 79 unique monsters in total.

< Unique monsters top 10 >
  The Emperor Quylthulg                    (level  78)
  Biketal of Fire                          (level  73)
  Omarax the Eye Tyrant                    (level  73)
  The Norsa                                (level  70)
  Tiamat, Celestial Dragon of Evil         (level  70)
  Iketa, the Brave                         (level  70)
  Glaaki                                   (level  67)
  Bleys, Master of Manipulation            (level  67)
  Jisisl of Ice                            (level  67)
  The Yamata-no-Orochi                     (level  63)


  [Virtues]

Your alighnment : Chaotic

You are somewhat virtuous in Mysticism.
You are the living embodiment of Knowledge.
You are the living embodiment of Unlife.
You are the polar opposite of Compassion.
You are a bitter enemy of Patience.
You are the polar opposite of Honour.
You are an enemy of Justice.
You are an arch-enemy of Valour.


  [Magic devices eaten]

[Staffs]
          Teleportation (93)                 Perception (99)              
Remove Curse (30)
              Starlight (43)                      Light (32)             
Enlightenment (69)
      Treasure Location (12)            Object Location (33)              Trap
Location (76)
    Door/Stair Location (31)           Detect Invisible (21)               
Detect Evil (24)
      Cure Light Wounds (62)                     Curing (40)                   
Healing ( 8)
                  Speed (99)                    Probing (12)               
Dispel Evil ( 7)
            Earthquakes (63)              *Destruction* (24)              
Animate Dead (14)
             Mana Storm ( 9)    

[Wands]
         Teleport Other (77)      Trap/Door Destruction (15)               Stone
to Mud (99)
                  Light (15)              Sleep Monster (16)              Scare
Monster ( 7)
             Drain Life (48)             Stinking Cloud (26)              Magic
Missile (53)
             Acid Balls (24)            Lightning Balls (85)                
Fire Balls (20)
             Cold Balls (74)                     Wonder (33)              
Disintegrate (12)
         Dragon's Flame ( 9)               Annihilation ( 5)    

[Rods]
          Trap Location ( 4)        Door/Stair Location ( 1)                
Perception ( 1)
                 Recall (12)               Illumination ( 1)                 
Detection ( 8)
                Probing ( 1)                    Healing ( 2)            
Teleport Other ( 1)
             Drain Life ( 5)                 Acid Balls (10)           
Lightning Balls ( 7)
             Fire Balls ( 5)                 Cold Balls ( 9)               Stone
to Mud ( 2)


  [Character Equipment]

a) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;CfSoCa;Fa}
c) The Sling 'Valorous Charge' (x2) (+12,+18) (+4) {Cn;Bl;XsTe, .}
d) a Ring of Slaying (+7,+13)
e) a Ring of Speed and Light (+8) {Sp;Lu}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
g) The Star of Elendil (+1 to speed) {Sp;SiHl}
h) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoPoBlDiFe}
i) The Cloak 'Colluin' [1,+15] (charging) {AcElFiCoPo, !!}
j) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
k) a Set of Gauntlets of Power (+2,+4) [2,+4] (+3) {St;Cf}
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed) (charging)
{Sp;Nx}


  [Character Inventory]

a) 22 Potions of Heroism {25% off}
b) a Potion of Healing {!k!q}
c) a Potion of Restore Mana {!q!k}
d) 9 Potions of Restore Life Levels {50% off}
e) a Staff (20 charges)
f) a Dragon Helm [8,+15]


  [Home Inventory]

 ( page 1 )
a) 5 Crusade Spellbooks [Curse and Spelling]
b) 7 Books of Kendo [Gorinnosho]
c) 3 Song Books [Harps of Rivendell]
d) 6 Crusade Spellbooks [Exorcism and Dispelling]
e) 5 Daemon Spellbooks [Demonthoughts]
f) a Daemon Spellbook [Hellfire Tome]
g) 10 Craft Spellbooks [Note of Acting Master]
h) 8 Trump Spellbooks [Trumps of Doom]
i) 7 Death Spellbooks [Black Channels]
j) 2 Chaos Spellbooks [Chaos Channels]
k) 5 Nature Spellbooks [Nature's Gifts]
l) 3 Sorcery Spellbooks [Pattern Sorcery]

 ( page 2 )
a) 6 Life Spellbooks [Book of the Unicorn]
b) 42 Mushrooms of Restoring {!E}
c) 4 Potions of Speed {25% off}
d) 99 Potions of Resist Heat {50% off}
e) 51 Potions of Resist Heat {50% off}
f) 99 Potions of Resist Cold
g) 83 Potions of Resist Cold {25% off}
h) 94 Potions of Heroism
i) 99 Potions of Cure Critical Wounds {90% off}
j) 13 Potions of Cure Critical Wounds {90% off}
k) 91 Potions of Healing {!k!q}
l) 12 Potions of *Healing* {!k!q}

 ( page 3 )
a) a Potion of Life {!k!q}
b) 44 Potions of Restore Mana {!q!k}
c) 14 Potions of Restore Life Levels {25% off}
d) 3 Potions of Restore Strength
e) a Potion of Strength {!k}
f) 25 Potions of Enlightenment
g) 5 Potions of Self Knowledge
h) 51 Potions of Resistance {!k!q}
i) a Potion of Curing
j) 24 Scrolls of Phase Door {25% off}
k) 11 Scrolls of Teleportation
l) 8 Scrolls of *Remove Curse*

 ( page 4 )
a) 99 Scrolls of Recharging {50% off}
b) 16 Scrolls of Recharging {50% off}
c) a Scroll of Mundanity
d) a Scroll of Blessing
e) 38 Scrolls of Holy Chant
f) 2 Scrolls of *Destruction* {!r}
g) 4 Scrolls of Genocide {!r}
h) 2 Scrolls of Mass Genocide {!r}
i) a Ring of Acid [+6] {Ac, !s!d!k!!}
j) a Ring of Flames [+8] {!s!d!k!!}
k) a Ring of Ice [+12] {Co, !s!d!k!!}
l) a Ring of Lightning [+12] {El, !s!d!k!!}

 ( page 5 )
a) a Ring of Constitution (+5) {Cn}
b) a Ring of Damage (+21)
c) a Ring of Speed (+7)
d) a Ring of Speed (+5)
e) a Ring of Speed (+4)
f) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
g) a Ring of Confusion Resistance {Cf}
h) a Ring of Warning {Wr~Z}
i) The Amulet of Carlammas (+2)
j) 2 Amulets of Resistance {AcElFiCoPo}
k) an Amulet of Resistance {AcElFiCo}
l) an Amulet of Telepathy {~Tele}

 ( page 6 )
a) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
b) The Torque of Boromir (+0,+8) {Fe(St}
c) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
d) an Amulet of Intelligence (+6) {In, !*!*}
e) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
f) The Pendant of Gogo (+4)
g) The Phial of Galadriel (+1 to searching)
h) Balance Dragon Scale Mail (-2) [40,+18] {ShSoCaDi}
i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxFe}
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCf}
k) The Double Chain Mail 'Oompere' (-2) [16,+20] (+4 to speed) {Sp;SoCa~Tele}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {StDx;AcElFiCoCfSo}

 ( page 7 )
a) Splint Mail of Resistance (-2) [19,+14] {AcElFiCoSo}
b) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
c) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;DmFaSiLv(InWi}
d) Soft Leather Armour of Resistance [4,+17] {AcElFiCoCf}
e) The Cord Armour of Sumo Wrestler [6,+17] (+3 to stealth) {StSl;AcCf;Sd(St}
f) Padded Armour of Elvenkind [5,+9] (+3 to stealth) {Sl;AcElFiCoDi}
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCf}
h) The Cloak of Companion [1,+15] (+4 to infravision) {ChIf;So}
i) The Cloak of Thorongil [1,+10] {Ac;FaSi}
j) an Elven Cloak [4,+6] (+4 to stealth) {SlSr}
k) an Elven Cloak of Stealth [4,+14] (+6 to stealth) {SlSr}
l) a Shadow Cloak [6,+11] {LiDk}

 ( page 8 )
a) The Small Metal Shield 'Firewall' [5,+16] (+3) {InCh;ElFiShBlCf}
b) The Small Metal Shield of Perseus [5,+15] (+2)
c) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkDi}
d) The Large Metal Shield 'One Million Volt' [8,+12] (+4) {InCnCh;ElNx~Nolv}
e) The Large Metal Shield 'Magi's Seeing' [8,+15] (+4) {InDxCh;CoNx}
f) a Knight's Shield of Resistance [10,+11] {AcElFiCoDi}
g) an Iron Crown of Might [0,+5] (+2) {StDxCn;So;Fa(StDxCn}
h) The Metal Cap 'glorrandir' [3,+8] (+4 to stealth) {ChSl;Fi;SiLuWr}
i) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
j) a Set of Gauntlets of Genji (+2,+0) [2,+12] (+2) {Dx}
k) a Set of Gauntlets of Slaying (+7,+7) [2,+4]
l) a Set of Dragon Gloves [4,+13] {Dk}

 ( page 9 )
a) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}
b) The Pair of Hard Leather Boots of Hyper Nature [3,+14] (+4 to infravision)
{CnIf;BlNx;Rg}
c) The Rapier 'Weekend Warrior' (2d6) (+20,+17) (+3 to stealth) {StSl;Co/XD}
d) The Basillard 'S&M' (1d8) (+19,+20) (+2) {WiCh;Bs/XD}
e) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks) {At;Di;SiSdRg/Z}
f) The Wakizashi of Musashi (2d4) (+28,+17) (+3) {Dx(Dx}
g) a Tulwar of Force (2d4) (+4,+5) (+2)
h) a Long Sword of Slaying (4d6) (+5,+8)
i) The Long Sword of the Dawn (3d5) (+20,+20) (+3 to infravision)
{ChIf;FiLiBlSoFe;FaRgLu|FS/*DUL(Ch}
j) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4) {St;FaLvLu|S/XP/D}
k) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Si|PS/*pDoTPL}
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/p}

 ( page 10 )
a) a Broad Spear (Pattern Weapon) (1d9) (+11,+13) (+2) {StCn;PoFe;FaSi/*UL}
b) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
{StInWiDxCnCh;*Co;FaSiBs|Co/*oL}
c) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
{SrIfDg;AcElFiCoFe/*P}
d) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
e) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
f) a Wizardstaff (Pattern Weapon) (1d2) (+12,+9) (+1) {StCn;Dk;DmFaSiHl/*UL}
g) a Pick (1d3) (+0,+0) (+1) {Dg}
h) The Mattock 'Burning Hammer' (1d8) (+11,+19) [+12] (+3) {Dg;FiDi;RgLu|F/L}
i) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Sp;BlCfFe;LuXm}
j) The Long Bow 'Demonbane' (x3) (+14,+17) (+2 to infravision)
{WiIfDg;LiNtNx;XsBs}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 16.4.2010 20:57
Last updated on 17.4.2010 05:13

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7241. on the Ladder (of 19090)
297. on the Hengband Ladder (of 698)
230. for this player (

Comments

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On 16.4.2010 20:57 chris wrote:
[CL11:Town] 00:51
This is a tough start. I can melee for 2 pts of damage (not counting my accuracy), so that hardly seems worthwhile. So, I'm going for the pure spellcaster start. *Lots* of digging ... nearly an hours worth. Finally, the BM stocked some Cold Balls when I had the gold (It stocked -DrainLife early on, but it was gone by the time I dug out enough gold). Charge up to 9 in town, and then I risk ?Recharging to get up to 12. If that failed, I probably would have suicided in frustration! 44% fail rate for 58 damage. But hopefully, it is enough to do the early 2 quests and get some real gold. Or at least now I can hang at DL20 and get some experience ...

On 16.4.2010 21:32 chris wrote:
[CL14:DL12] 01:17
OK, Nar the Dwarf resisted all my spells except magic missile, and I was hardly going to kill him with that. I barely ... and I mean just barely, handled The Borshin. Also, levelling up does not seem to decrease spell fail rates ... only increasing intelligence? So I'm stuck with 38% fail on my Cold Balls for the foreseeable future.

To make up for this, I walked over to Telmora for the Sewer quest, and picked up a _Speed in the BM. ?Recharge 7 -> 12. Nice, and its 38% fail rate doesn't bother me as much as the Cold Balls since I can hang out in the walls until it works.

On 16.4.2010 22:06 chris wrote:
[CL20:DQI] 01:44
OK, now I feel like I could take Nar. Too bad I already failed the quest. 2 attacks for 50 damage is better than anything else I've got, especially when you count in my perma-haste.

So, Tower? I might be able to make some progress now, but I might also die. It'll mean failing the Vault too ...

On 16.4.2010 22:58 dzhang@its.caltech.edu wrote:
You're not going to try the Vault? I'd get my !oHealing from the DE lord from the Arena and try the Sting dive. With Superb stealth and endless haste, you should have a decent chance. Maybe also scum BM for a !oResistance, if you want to be more certain.

On 16.4.2010 22:59 chris wrote:
[CL31:Tower] 02:33
So far, I've blown up Rockets (on 6), Dragon's Frost (on 5) and Drain Life. The Rockets really really hurt, as I doubt I will see another one for a long time.

Thoroughly dejected, I sold out on Disintegrate, and managed to eat 12 charges. It took 5 ?Recharging to get that far! I'm not sure I believe in the 80%+ probabilities ... between this guy and my last, its more like 40-50% for me, though I admit my sample size is small.

On 16.4.2010 23:05 chris wrote:
@Dave: Sting is nice, but it will be hard to make this guy effective with melee. My Fearless Barbarian was under 50% accuracy with Sting versus AC175, and needed Heroism and 'zerk to be effective. With no detection other than evil, I was worried about a pack of nexus hounds or something. In retrospect, Sting is better than any weapon I've seen so far in the BM, so I probably made a mistake.

I'm still scumming, though ...

On 17.4.2010 00:08 chris wrote:
_Mana Storm: Went 5->6->7->7->8->9. 5 ?Recharging and only gained 4 charges. Decided not to push my luck.

-Drain Life: Destroyed on 6 or 7. I guess Drain Life isn't too powerful, though.

On 17.4.2010 00:10 chris wrote:
_Healing: Blew up on 6.

On 17.4.2010 00:21 chris wrote:
-Dragon's Breath: Blew up on 6. So, I'm 1 for my last 5, and maybe 3 out of 10 overall. Most things are blowing up early too, usually on the first or second attempt.

On 17.4.2010 01:11 chris wrote:
[CL34:DL60] 04:12
Clearly, I am not reading scrolls of recharging correctly ... Or maybe I am not properly depressing the 'r' key. At any rate, after blowing up 4 top tier magic eater items (Healing, Rockets, Dragon's Breath, Dragon's Frost) and as well as some other important items (_Destruction and 2 -Drain Life) while only succeeding on 1 Disintegrate, 2 _Destruction and 1 Drain Life, I decided I better just stop town scumming and make do with what I have. Without the Disintegrate, I would be hopeless ... I also picked up 6 -DrainLife in a stack, and just ate them without even bothering to attempt any boost. My luck has been that bad.

So, I better just kill dragons for a bit and see what happens.

On 17.4.2010 01:13 chris wrote:
Oh, I forgot I also managed Mana Storm up to 9 charges. Technically, that doesn't count since I gave up before attempting to reach 10. From now on, I think I am stopping on 8 ...

On 17.4.2010 01:42 chris wrote:
[CL35:DL60] 04:38
Much better luck! First, I picked up Colluin off some wyrm or other. Then, I scored a GCV with booty you see here, including, among other things:
*FEANOR*
Shiva's Boots
Bando Musha
Eonwe
Destiny
Boromir
Faramir

Now, I *can* melee :D

On 17.4.2010 01:46 chris wrote:
And yes, I toasted the Emperor Q with a measly wizardstaff! I took a pass on Richard Wong, Nyarlothotep, and a Great Wyrm of Space Time, though. I'm a coward at heart!

On 17.4.2010 04:00 chris wrote:
[CL41:DL74] 06:43
Bah! Magic Eaters can't fight. With Stormbringer and the Harness, I was 44% accurate vs. AC175. Switching to two handed wielding (and no aggravation) and I finally exceed 60% accuracy. But hardly any hitpoints! Can a Magic Eater win with about 800hp in the end game?

No new magic items ... but that is to be expected. Well, I did get a _Healing in a vault on DL60 a nearly 2 hours ago, but I don't think I've posted since then. And 2 ?Recharging brought me to 8 charges, which I happily consumed. Given my track record, I think I am very lucky!

I'm hoping to find some rockets now that I am at rockets depth, but it could take a while. My best bet is for someone to drop the Jewel so I can recall scum for goodies. That's bound to happen sooner or later :)

On 17.4.2010 05:13 chris wrote:
[CL44:DL75] 07:45
A few more high level wand blow ups ... continuing my 1 in 3 success rate (a full 55% below expected results). Well, what can you do. I did pick up Thorin, which is nice. Giving up 2 handed wielding means giving up (+22, +7) attack bonuses, so I compensated by going back to the Harness, even if it means aggravation. I'm even killing Sky Drakes now, but it takes 5 healing to do so.

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Patient Plain Jane, L42 Spectre High-Mage
322nd in Hengband (1.7.2) by chris (13%)

Nimble Gobbler, L49 Android Magic-Eater
247th in Hengband (1.7.0) by <chris> (12%)



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