The Angband Ladder: Lazy Mirv, Spectre Archer by <dzhang@its.caltech.edu>

  [Hengband 1.7.2 Character Dump]

                          Name  : Lazy Mirv

 Sex      : Male             Age               118   STR!:  18/***
 Race     : Spectre          Height             69   INT :  18/180
 Class    : Archer           Weight             95   WIS :  18/146
                             Social Class        3   DEX!:  18/170
                             Align         Chaotic   CON!:  18/***
                                                     CHR!:  18/100

 Right hand       (+6,+51)   Hit point    978/ 995   Fighting   : Legendary[10]
 Left hand        (+5,+41)   SP (Mana)      0/   0   Bows/Throw : Legendary[35]
 Blows/Round           4+4                           SavingThrow: Superb
 AverageDmg/Rnd    360+196   Level              50   Stealth    : Legendary[2]
                             Experience   23851158
 Shooting        (+67,+22)   Max Exp      23851158   Perception : Heroic
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Heroic
 Shots/Round          9.00   Gold           885479   Disarming  : Heroic
                                                     MagicDevice: Superb
 AC              [11,+175]   Time   Day 1461 20:46
 Speed            (+22+10)   Play time    17:51:19   Infra-Vision: 180 feet


                         (Character Background)
          You were created by a Necromancer.  You have matted brown
          hair, eyes like red coals,  and a deathly gray complexion.
          An eerie green aura surrounds you.


          ...Now, you are in Telmora.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Spectre       STR!: 18/100 -5  2 -2 17 18/***         74...2...3234
 Class : Archer        INT : 18/110  4 -1 -2  6 18/180         ..7...3.....4
 Level : 50            WIS :  18/76 -1 -1 -2 11 18/146         ..7..23..3..4
 Hits  : 978/995       DEX!:  18/70  2  2 -2  8 18/170         74..........3
 Mana  : 0/0           CON!: 18/120  0  1 -2 19 18/***         .4.....7.323.
                       CHR!: 18/100 -3  0 -2  5 18/100         .......7....2
         \|}=="*((]]]             \|}=="*((]]]                 \|}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+....#    Sound : .......+.....    Speed     : ..+...+.++.+#
 Elec  : .......*.+..#    Nether: .+.....+....*    FreeAction: ++...+....+.+
 Fire  : *........+..#    Nexus : .......+.....    SeeInvisi.: ++...++.++..+
 Cold  : .+*......+..#    Chaos : .+...+++.+.+.    Hold Life : .+...+++....+
 Poison: .......+....#    Disnch: ..+......+...    Warning   : +............
 Light : ..+......+...    Fear  : ++..........#    SlowDigest: .++.........+
 Dark  : ..+.....+....    Reflct: +............    Regene.   : ++...+...+...
 Shard : +............    AuFire: .......+.....    Levitation: .......+++..+
 Blind : ..+......+...    AuElec: .......+....+    Perm Lite : +........+...
 Conf  : .....+++.+...    AuCold: .......+.....    Cursed    : .............

             \|                 \|}=="*((]]]                   \|}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ++.    Telepathy : +...........+    Add Blows   : .............
 Slay Und. : ++.    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: ++.    ESP Noliv.: .............    Add Infra   : +.......+....
 Slay Drag.: *+.    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : ...+...++....
 Slay Anim.: +..    ESP Demon : .............    Add Search  : +.......+....
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : ++...........
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .+...+.......
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ++.                                 Econom. Mana: ..+..........
 Poison Brd: +..    Sust Str  : ++...........
 Sharpness : ...    Sust Int  : ..+..........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ..+..........    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : +............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .+.....+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....

  
  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

   !Angband         : level 127
    Yeek cave       : level   1
    Orc cave        : level  23
   !Dragon's lair   : level  72
    Hell            : level 666
    Heaven          : level 555
   !R'lyeh          : level  96
   !Chameleon cave  : level  45
   !Dark cave       : level  72


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  The Sewer                                (Danger  level:  15) - level 18
  Orc Camp                                 (Danger  level:  15) - level 19
  The Vault                                (Danger  level:  30) - level 19
  The Cloning Pits                         (Danger  level:  45) - level 30
  King Duosi, the Chief of Southerings     (Dungeon level:   6) - level 32
  King Mulu, the Chief of Southerings      (Dungeon level:  12) - level 32
  Gachapin                                 (Dungeon level:  24) - level 32
  Eol, the Dark Elven Smith                (Dungeon level:  38) - level 32
  Nappa the Saiyan                         (Dungeon level:  44) - level 32
  The Old Castle                           (Danger  level:  50) - level 32
  Dworkin Barimen                          (Dungeon level:  50) - level 34
  Hypnos, Lord of Sleep                    (Dungeon level:  56) - level 34
  Vapor Quest                              (Danger  level:  25) - level 35
  Rhan-Tegoth                              (Dungeon level:  62) - level 37
  Wahha-Man the Golden                     (Dungeon level:  76) - level 43
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 47
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 18
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27


 Arena: Champion


  [Defeated Monsters]

You have defeated 42654 enemies including 175 unique monsters in total.

< Unique monsters top 10 >
  a Plain Gold Ring                        (level 110)
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)


  [Virtues]

Your alighnment : Chaotic

You are the polar opposite of Nature.
You are the living embodiment of Temperance.
You are a great champion of Unlife.
You are somewhat virtuous in Valour.
You are the polar opposite of Compassion.
You are virtuous in Justice.
You are the polar opposite of Diligence.
You are the polar opposite of Honour.


  [Mutations]

 You can teleport at will.
 You can emit bright light.
 You can drive yourself into a berserk frenzy.
 You can turn ordinary items to gold.
 You can cause mold to grow near you.
 You can harden yourself to the ravages of the elements.
 Your eyes can fire laser beams.
 You can travel between town and the depths.
 You receive warnings about your foes.
 You occasionally stumble and drop things.
 You are puny (-4 STR).
 You are moronic (-4 INT/WIS).
 Your face is featureless (-1 CHR).
 You have an extra pair of eyes (+15 search).
 Electricity is running through your veins.
 Your skin has turned into scales (-1 CHR, +10 AC).
 You are completely fearless.
 You are telepathic.
 Your joints ache constantly (-3 DEX).
 There is a white aura surrounding you.


  [Character Equipment]

a) The Stick of halfheart (1d77) (+22,+22) [+10] (+7)
{StDxSrIfDg;*Fi;ShFe;RfFaSiRgLuWr|AEFCoPV/XD/*poTPULZ~Tele(StDx plain gold
ring}
b) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
{StDxCn;CoNtCaFe;FaSiHlSdRgBs|Co/*DUL(StCn}
c) The Yumi of irresponsibility (x4) (+22,+22) [+10] (+7)
{SpInWi;*Co;LiDkBlDi;MaSdXmXs(InWi unicorn}
d) a Ring of Extra Shots of Hunter (+3 to stealth)
e) a Ring of Extra Shots
f) The Amulet of Sacred Knights [+10] (+2)
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl dlvl 99 great bile
wyrm !!}
h) The Clothes of idler (+10,+10) [0,+77] (+7)
{CnChSl;*El;AcPoCfSoNtNxCa;HlLv[FEC(CnCh morgoth}
i) an Elven Cloak of the Bat (-9,-13) [4,+6] (+6) {SpSlSrIf;Dk;SiLv}
j) The Golden Crown of Amber [0,+15] (+3)
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)


  [Character Inventory]

a) 32 Potions of Speed {!*}
b) 19 Potions of Healing {!*}
c) 9 Potions of *Healing* {!*}
d) 29 Scrolls of Teleportation {!*}
e) a Scroll of Teleport Level {!*!*}
f) 17 Scrolls of Recharging
g) 5 Rods of Perception {!! !k!d}
h) 3 Rods of Recall (1 charging) {!*!*}
i) 5 Rods of Detection {!!}
j) 4 Rods of Healing (1 charging) {!* !!}
k) a Rod of Restoration (charging) {!* !!}
l) a Rod of Speed (charging) {!* !!}
m) 5 Rods of Teleport Other {!k!d}
n) 6 Rods of Disarming {!k!d}
o) 6 Rods of Stone to Mud {!k!d }
p) a Wand of Slow Monster (9 charges)
q) a Staff of *Destruction* (2 charges) {!*}
r) a Ring of Speed (+13)
s) 99 Arrows (1d4) (+10,+10) (165/1485) {@f1 =g !k}
t) 99 Arrows (1d4) (+10,+10) (165/1485) {@f1 =g !k}
u) 99 Arrows (1d4) (+10,+10) (165/1485) {@f1 =g !k}
v) 99 Seeker Arrows (6d4) (+10,+10) (225/2025) {@f2 =g !k}


  [Home Inventory]

 ( page 1 )
a) 45 Mushrooms of Restoring {!*}
b) 99 Potions of Speed {!*}
c) 32 Potions of Speed {!*}
d) 99 Potions of Cure Critical Wounds {25% off}
e) 61 Potions of Cure Critical Wounds {25% off}
f) 76 Potions of Healing {!*}
g) 30 Potions of *Healing* {!*}
h) 8 Potions of Life {!*!*}
i) 8 Potions of Restore Life Levels {25% off}
j) 39 Potions of Resistance {!*}
k) 37 Scrolls of Teleportation {25% off}
l) 55 Scrolls of Teleport Level {!*!*}

 ( page 2 )
a) 9 Scrolls of *Remove Curse*
b) 29 Scrolls of *Destruction* {!*!*}
c) 6 Scrolls of Genocide {!*}
d) 6 Scrolls of Mass Genocide {!*}
e) 2 Rods of Recall {!*!*}
f) 2 Rods of Enlightenment {!!}
g) 4 Rods of Detection {!!}
h) 11 Rods of Teleport Other {!k!d}
i) 13 Rods of Disarming {!k!d}
j) 3 Rods of Stone to Mud {!k!d }
k) a Staff of the Magi (4 charges)
l) 6 Staffs of Speed (6x 8 charges) {!*}

 ( page 3 )
a) 4 Staffs of Speed (4x 7 charges) {!*}
b) a Staff of *Destruction* (3 charges) {!*}
c) 4 Staffs of *Destruction* (4x 1 charge) {!*}
d) 6 Staffs of *Destruction* (6x 0 charges) {!*}
e) a Staff (0 charges)
f) a Ring of Constitution (+6)
g) a Ring of Damage (+19)
h) a Ring of Slaying (+15,+12)
i) a Ring of Slaying (+13,+11)
j) a Ring of Speed (+12)
k) 2 Rings of Speed (+11)
l) The Ring of Tulkas (+4)

 ( page 4 )
a) The Ring of Power (Narya) (+10,+10) (+1)
b) a Ring of Nexus Resistance
c) a Ring of Shard Resistance
d) a Ring of Chaos Resistance
e) a Ring of Lordly Protection [+19]
f) a Ring of Lordly Protection [+18] {PoLiDi;FaHl}
g) a Ring of Extra Attacks (+2 attacks)
h) a Ring of Reinforce Muscle (+4)
i) The Amulet of Carlammas (+2)
j) The Amulet of Ingwe (+3)
k) an Amulet of Anti-Magic
l) an Amulet of Resistance

 ( page 5 )
a) an Amulet of Telepathy {!k!d}
b) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
c) The Torque of Boromir (+0,+8)
d) The Amulet of The Pitch Dark Night [+5] (+4)
e) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
f) The Pendant of Gogo (+4) {InWiDx;SiLu}
g) a Feanorian Lamp of Immortal Eye
h) a Phial {unidentified}
i) The Star of Elendil (+1 to speed)
j) The Stone of Lore
k) The Palantir of Westernesse (+3)
l) The Levitation Stone of Laputa (+2 to speed)

 ( page 6 )
a) The Blue Dragon Scale Mail 'Elemental of Ching-Rong' (-3) [40,+30]
b) Chain Mail of Elvenkind (-2) [14,+18] (+2 to stealth) {Sl;AcElFiCoNx}
c) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoPoShNx}
d) The Double Ring Mail 'Power Matrix' (-2) [15,+14] (+4 to stealth)
{StCnSlSr;AcPo}
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfNt}
f) The Metal Brigandine Armour of the Fairy (-3) [19,+13] (+3)
g) The Metal Brigandine Armour of Illusion (-3) [19,+14] (+4)
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoShCfSo}
i) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
j) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
k) The Robe 'Registor' [2,+13] (+3)
l) Sexy Swimsuit [0,+6]

 ( page 7 )
a) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
b) an Elven Cloak [4,+10] (+4 to stealth)
c) The Elven Cloak 'Holcolleth' [4,+4] (+2)
d) The Fur Cloak 'Electron' [3,+7] (+4 to speed) {SpInIf;El[E}
e) The Fur Cloak 'Refrigerator' [3,+14] {Co;SiLv}
f) a Shadow Cloak [6,+10]
g) The Small Metal Shield 'Tome of Intelligence' (+6,+2) [5,+13] (+4 to stealth)
{InCnSlSr;AcSoFe;Lv(In}
h) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDk}
i) The Large Metal Shield of Anarion [8,+18] {AcElFiCoDk(StInWiDxCnCh}
j) a Dragon Shield [8,+17] {LiSh}
k) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
l) an Iron Crown of Might [0,+2] (+1) {StDxCn;Ca;Fa(StDxCn}

 ( page 8 )
a) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
b) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
c) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlCa~Tele}
d) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
{InWiSr;AcCoPoLiDiFe;FaSiLvTe[M .}
e) The Iron Helm 'Holhenneth' [5,+10] (+2)
f) The Steel Helm of Hammerhand [6,+20] (+3)
g) a Dragon Helm [8,+16] {ElPoCfSoNxDiFe}
h) a Dragon Helm [8,+15] {FiBlCf}
i) The Set of Leather Gloves of Quietness [1,+16] (+2)
j) a Set of Gauntlets of Genji (+2,+0) [2,+10] (+2)
k) a Set of Dragon Gloves [4,+10] {AcElFiBlDi}
l) a Set of Dragon Gloves [4,+10] {AcElPoDkSh}

 ( page 9 )
a) a Set of Dragon Gloves [4,+10] {DiFe}
b) a Set of Dragon Gloves [4,+17] {Di}
c) a Set of Dragon Gloves [4,+15] {Cf}
d) a Set of Dragon Gloves of Slaying (+4,+7) [4,+19]
e) a Set of Dragon Gloves of Slaying (+6,+2) [4,+24] {Cf}
f) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}
g) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
h) The Pair of Metal Shod Boots 'Sign of Brilliance' [6,+13] (+4)
{In;DkCa;FaLu(In}
i) The Pair of Metal Shod Boots of Martin [6,+15] (+4 to stealth)
{Sl;ShDi~Nolv}
j) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks)
k) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
{AtStDxCn;LiSh;FaSiLu/*oL~oTP}
l) The Basillard 'Cycle of Life' (1d8) (+18,+18) (+3)

 ( page 10 )
a) The Broad Sword 'Chainsword' (11d5) (-30,+7) (-2)
b) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
c) The Katana of Anubis (3d4) (+28,+22) [-30] (+4 attacks) {cursed}
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
e) a Diamond Edge (7d5) (+16,+16) (+4) {!*}
f) a Poison Needle (1d1) {average}
g) a Poison Needle (1d1) {average}
h) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
i) The Glaive of Pain (9d6) (+8,+30)
j) The Scythe of Slicing 'Basher' (9d4) (+18,+16) (+4 to infravision)
k) The Ball-and-Chain 'Bloodrain' (2d4) (+19,+19) [+5] (+2 to speed)
l) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3)

 ( page 11 )
a) The Wizardstaff 'firmereth' (1d2) (+19,+17) (+2 to infravision)
b) The Wizardstaff of Gandalf (3d2) (+10,+13) (+4)
c) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
d) 8 Long Bows (x3) (+10,+10)
e) a Long Bow of Accuracy (x3) (+16,+13)
f) The Long Bow 'Weapon of Mass Destruction' (x4) (+22,+20) (+3)
{StDxCn;Fi;RgXm(Cn}
g) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
h) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
i) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed)
j) The Heavy Crossbow 'Angel's Love Song' (x4) (+10,+20) (+3)
k) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed)
l) 76 Arrows (1d4) (+9,+11) (170/1530) {@f1 =g !k}

 ( page 12 )
a) 99 Arrows (1d4) (+10,+10) (165/1485) {@f1 =g !k}
b) 99 Arrows (1d4) (+10,+10) (165/1485) {@f1 =g !k}
c) 99 Arrows (1d4) (+10,+10) (165/1485) {@f1 =g !k}
d) 99 Arrows (1d4) (+10,+10) (165/1485)
e) 99 Arrows (1d4) (+10,+10) (165/1485)
f) 99 Arrows (1d4) (+10,+10) (165/1485)
g) 83 Arrows (1d4) (+10,+10) (165/1485) {@f1 =g !k}
h) 16 Arrows of Holy Might (1d4) (+10,+10) (165/1485) {@f3 =g !k}
i) 6 Arrows of Holy Might (2d4) (+10,+10) (177/1593) {@f3 =g !k}
j) 99 Arrows of Hurt Evil (1d4) (+10,+10) (165/1485) {@f3 =g !k}
k) 11 Arrows of Hurt Evil (1d4) (+10,+10) (165/1485) {@f3 =g !k}
l) 8 Arrows of Hurt Evil (1d4) (+11,+10) (165/1485) {@f3 =g !k}

 ( page 13 )
a) 5 Arrows of Holy Might (1d4) (+12,+10) (165/1485) {@f3 =g !k}
b) 10 Arrows of Holy Might (1d4) (+10,+13) (180/1620) {99% off}
c) 10 Arrows of Holy Might (1d4) (+14,+10) (165/1485) {99% off}
d) 10 Arrows of Holy Might (1d4) (+10,+14) (184/1656) {@f3 =g !k}
e) 99 Seeker Arrows (6d4) (+10,+10) (225/2025) {@f2 =g !k}
f) 99 Seeker Arrows (6d4) (+10,+10) (225/2025) {@f2 =g !k}
g) 99 Seeker Arrows (6d4) (+10,+10) (225/2025) {@f2 =g !k}
h) 99 Seeker Arrows (6d4) (+10,+10) (225/2025) {@f2 =g !k}
i) 99 Seeker Arrows (6d4) (+10,+10) (225/2025) {@f2 =g !k}
j) 99 Seeker Arrows (6d4) (+10,+10) (225/2025) {@f2 =g !k}
k) 88 Seeker Arrows (6d4) (+10,+10) (225/2025) {@f2 =g !k}
l) 47 Seeker Arrows of Wounding (6d4) (+10,+10) (225/2025) {@f2 =g !k}

 ( page 14 )
a) 70 Seeker Arrows of Frost (6d4) (+10,+10) (225/2025) {@f2 =g !k}
b) 99 Seeker Arrows of Hurt Animal (6d4) (+10,+10) (225/2025) {@f2 =g !k}
c) 20 Seeker Arrows of Flame (6d4) (+10,+10) (225/2025) {@f2 =g !k}
d) 14 Seeker Arrows of Hurt Dragon (6d4) (+10,+10) (225/2025) {@f2 =g !k}
e) 41 Seeker Arrows of Shocking (6d4) (+10,+10) (225/2025) {@f2 =g !k}
f) 5 Seeker Arrows of Hurt Animal (6d4) (+10,+10) (225/2025) {@f2 =g !k}
g) 36 Seeker Arrows of Backbiting (6d4) (+10,+10) (225/2025) {@f2 =g !k}
h) 27 Seeker Arrows of Flame (6d4) (+10,+11) (230/2070) {@f2 =g !k}
i) 37 Seeker Arrows of Wounding (6d4) (+10,+11) (230/2070) {@f2 =g !k}
j) 6 Seeker Arrows of Holy Might (6d4) (+11,+10) (225/2025) {@f3 =g !k}
k) 16 Seeker Arrows of Shocking (6d4) (+11,+10) (225/2025) {@f2 =g !k}
l) 9 Seeker Arrows of Hurt Animal (6d4) (+10,+11) (230/2070) {@f2 =g !k}

 ( page 15 )
a) 20 Seeker Arrows of Wounding (6d4) (+11,+10) (225/2025) {@f2 =g !k}
b) 28 Seeker Arrows of Hurt Evil (6d4) (+12,+10) (225/2025) {@f2 =g !k}
c) 8 Seeker Arrows of Hurt Evil (6d4) (+10,+12) (235/2115) {@f2 =g !k}
d) 10 Seeker Arrows of Wounding (6d4) (+12,+10) (225/2025) {99% off}
e) 8 Seeker Arrows of Wounding (6d4) (+10,+12) (235/2115) {@f2 =g !k}
f) 6 Seeker Arrows of Hurt Animal (6d4) (+14,+10) (225/2025) {@f2 =g !k}
g) 10 Seeker Arrows of Slaying (7d4) (+18,+10) (237/2133) {@f2 =g !k}
h) 9 Seeker Arrows of Slaying (7d4) (+18,+12) (247/2223) {@f2 =g !k}
i) 5 Seeker Arrows of Slaying (7d4) (+16,+17) (271/2439) {@f2 =g !k}
j) The Black Arrow of Bard (8d4) (+30,+19) (292/2628)


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 16.4.2010 04:08
Last updated on 25.4.2010 11:13

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On 16.4.2010 04:08 dzhang@its.caltech.edu wrote:
Just finished the mutation scumming. Nothing unacceptably bad, so I won't be visiting Zul.

The good: Telepathy, Harden to Elements, Extra Legs, Extra Limber

The bad: Puny, Stumble and Drop things, Strange Noise.

On 16.4.2010 16:13 chris wrote:
Ouch ... -9 Str from Race/Class/Personality/Mutation. That's going to be hard to overcome!

On 16.4.2010 19:31 dzhang@its.caltech.edu wrote:
Nah... I overcame a -9 INT from race/class/personality/mutation with Lazy Destroyer, and INT's more important for a Magic-Eater than STR for an archer, so I don't think this will be much of a problem.

On the other hand, I got kinda bored with this character, and started playing around with Lazy Yeek Tourists again...

On 24.4.2010 09:06 dzhang@its.caltech.edu wrote:
[Dlvl 62] [Clvl 39] 6:02

Typical, really. Brand drops his crossbow only for Archers.

On 24.4.2010 12:52 dzhang@its.caltech.edu wrote:
Killed a few hundred orcs for their skeletons, and made myself 7 stacks of Seeker Arrows. Only about 50 arrows of slay evil though. Currently shooting for about 440 damage per round with regular arrows, 620 damage per round with seeker arrows.

On 24.4.2010 12:53 dzhang@its.caltech.edu wrote:
Hm... I'll carry the =oExtraShots as a swap. With it, I'm getting >800 damage per round with Seeker Arrows!

On 24.4.2010 12:55 dzhang@its.caltech.edu wrote:
(Above was Dlvl 66] [Clvl 40] 7:45)

On 24.4.2010 14:46 dzhang@its.caltech.edu wrote:
[Dlvl 76] [Clvl 45] 9:23

Well, I did some more mutations, hoping to gain the all-important Berserk Self. I finally got it after some time, but lost Extra Legs and Limber Muscles, and picked up Aching Joints. The only unexpected nice thing was White Aura, but as previously discussed, I'm not convinced at all that it helps.

On 24.4.2010 17:18 kingvictory2003 wrote:
Do you use Berserk primarily for the +damage or heal? Just curious..since I play hybrids mostly, I don't like the big hit in saving throw and inability to cast spells, but I could see the damage for a pure physical damage character being sweet.

Nice bow btw, great stats and bonuses!

On 24.4.2010 18:18 dzhang@its.caltech.edu wrote:
[Dlvl 93] [Clvl 50] 11:45

OK, perfect timing. Dinged lvl 50 just as I ran out of my 7 stacks of seeker arrows (that's 670 seeker arrows fried by various chaos / mana breathers!). I'll have to go back to the Orc Camp to hunt skeletons for a bit.

Arrow damage with +10/+10 Seeker arrows is over 1000 per round!

On 24.4.2010 18:21 dzhang@its.caltech.edu wrote:
Victor: Berserk is for healing. Without Berserk, I'd go through !oCCW like they were grains of rice. Especially since HP regen is gimped when you have lots of Mutations. My -oHealing had been a huge help, but even with 3, I didn't have enough to go through the tougher fights.

On 24.4.2010 19:31 dzhang@its.caltech.edu wrote:
[Dlvl 93] [Clvl 50] 12:45

Made about 8 stacks of Seeker Arrows through 1 hour of orc farming. Will try to conserve this time and use Seeker Arrows only against tough monsters.

Also made a dozen stacks of +10/+10 normal arrows. That costed something like 400k gold. Eek! Almost backrupt.

On 24.4.2010 19:38 Djabanete wrote:
If only Heng had a quiver, I'd feel much more inclined to play shooter classes :(

It's nice to see this guy doing so well!

On 24.4.2010 20:34 chris wrote:
Actually, Brand's xbow is pretty nice for an archer ... Infinite stacks of flaming seeker bolts can be quite deadly. My xbow archer was shooting:

l) 99 Seeker Bolts of Flame (6d5) (+10,+10) (288/864) {|F, @f2=g}

Fire brand is 1.7x slay, I think. So if it worked, then damage was actually (490/1469), which is pretty darn nice :)

On 24.4.2010 21:36 dzhang@its.caltech.edu wrote:
Oh man, so much for conserving Seeker Arrows. Fighting Sauron, Nyarlothep, etc. quickly took me down from 8 stacks to 2. One encounter with Unicorn so far; took him down to 7 stars, but didn't have ?oGenocide with me, and I couldn't pull the Unicorn away from its GWoPower summons.

Maybe Morgoth should go first?

On 24.4.2010 21:41 dzhang@its.caltech.edu wrote:
What end-game monsters don't resist fire? GWoSpaceTime, Spectral Wyrm, Sky Drake, Great Unclean Ones, Black Reavers, Archlich.

Hm, Chris, you may have a point there.

On 24.4.2010 22:21 dzhang@its.caltech.edu wrote:
Mirv has gotten his ultimate weapon! 1500+ damage per round!

On 24.4.2010 22:47 chris wrote:
Sweet ... I must say I totally missed that you were playing lazy. Then of course, arrows are the way to go.

Here is a partial list of uniques damaged by fire, drawn mostly from the 70's. I stopped on Yig ...

Vlad Dracula, Prince of Darkness
Glaaki
Fiona the Sorceress
Tselakus, the Dreadlord
Julian, Master of Arden Forest
Rhan-Tegoth
Caine, the Conspirator
Null the Living Void
Vecna, the Emperor Lich
Omarax the Eye Tyrant
Tsathoggua, the Sleeper of N'kai
Ungoliant, the Unlight
Atlach-Nacha, the Spider God
Y'golonac
Eric the Usurper
Yig, Father of Serpents

If you get Brand early, then it can be quite useful. Of course, you will ultimately want to shoot with a x5 extra might xbow.

On 25.4.2010 06:33 dzhang@its.caltech.edu wrote:
Serpent was a pushover. Slightly over 300 arrows used, never had to quaff any healing, never got below 500 HP.

On 25.4.2010 08:57 dzhang@its.caltech.edu wrote:
Clothes of Idler + =oExtraShots of the Hunter (+3) = Legendary [30] Stealth!

Now, if only I can get another +12 to both STR and DEX...

On 25.4.2010 10:48 dzhang@its.caltech.edu wrote:
Lazy set is complete! Morgoth was also extremely easy; no resources used. Last was the Plain Gold Ring, which took forever to find. I decided I wasn't going to be cheap with this fight, so I stood in a wall and traded blows with the Ring. Quaffed 6 !o*Healing*, 8 !oHealing, and all 40 of my Seeker Arrows of Hurt Evil got fried by mana storms. But fortunately I had another 2 stacks of normal seeker arrows, and managed to kill the ring with about 150 seeker arrows left on my person.

Dual wielded Sting and Grayswandir for that battle for the extra STR. Now, even with the Stick, STR is still at only 18/190... I'd really like to cover the last 3 points of STR somehow, with a non-ring slot. There aren't any amulets that give +5 STR, are there?

Feanor would also be appreciated... that would allow me to put on a second =oExtraShots for a whopping 9 shots per round (and almost 2000 damage per round).

On 25.4.2010 11:14 dzhang@its.caltech.edu wrote:
Thror... not quite what I was thinking, but it'll work.

2025 damage per round with Seeker Arrows!

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