The Angband Ladder: Dolwen, Dwarf Paladin by <emcnay@albany.edu>

  [Angband 3.0.9b Character Dump]

 Name   Dolwen                                   Self  RB  CB  EB   Best
 Sex    Female            Age        38   STR! 18/100  +2  +3  +8 18/230
 Race   Dwarf             Height     45   INT! 18/100  -3  -3  +7 18/110
 Class  Paladin           Weight    126   WIS! 18/100  +2  +1  +9 18/220
 Title  ***WINNER***      Status     43   DEX! 18/100  -2  +0  +2 18/100
 HP     1141/1141         Maximize    Y   CON! 18/100  +2  +2 +11 18/250
 SP     103/401                           CHR! 18/100  -3  +2  +4 18/130

 Level           50       Armor   [31,+116]     Saving Throw   Legendary
 Cur Exp   19282336       Fight   (+27,+28)     Stealth             Fair
 Max Exp   19282336       Melee   (+35,+36)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+37,+14)     Shooting          Heroic
 MaxDepth   Lev 100       Blows      7/turn     Disarming         Superb
 Turns       286768       Shots      1/turn     Magic Device      Heroic
 Gold      10283744       Infra       50 ft     Perception          Poor
 Burden   344.6 lbs       Speed          39     Searching           Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:.........+..+
 Elec:............. Confu:......+......
 Fire:.+..+..+..... Sound:........+....
 Cold:.......+..... Shard:.............
 Pois:......+...... Nexus:...........+.
 Fear:+.......+.... Nethr:.............
 Lite:+...++....... Chaos:........+....
 Dark:....++....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:+...+........ Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:++++...+...+.
Invis:+....+....... Blows:+............
FrAct:+.......+.+.. Shots:.............
HLife:....++....... Might:.............


  [Last Messages]

> You have no room for a Short Bow (x2).
> You have no room for a Sabre (1d7).
> You have found 17 gold pieces worth of silver.
> You have no room for a Robe [2].
> You have found 547 gold pieces worth of adamantite.
> You have no room for a Dagger (1d4).
> You have no room for a Great Axe (4d4).
> You have no room for a Pike (2d5).
> You have no room for Bar Chain Mail [18].
> You have 66 Grey Potions of Healing (i).
> You have no room for Augmented Chain Mail [16].
> You have no room for a Shovel (1d2).
> You have no room for a Long Sword (2d5).
> You have no room for 27 Bolts (1d5).
> There is a wall in the way!


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+8,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It usually provides light of radius 4.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Lapis Lazuli Ring of Speed (+8)
   It increases your speed by 8.  
d) a Lapis Lazuli Ring of Speed (+8)
   It increases your speed by 8.  
e) a Bronze Amulet of Devotion (+2)
   It increases your wisdom and charisma by 2.  It provides resistance
   to fire, light, dark, and life draining.  It sustains your wisdom 
   and charisma.  It usually provides light of radius 1.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to 
   acid, fire, and cold.  It activates for restore life levels every
   250 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) (charging)
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot
   be harmed by the elements.  


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) 11 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 9 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 5 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) 66 Grey Potions of Healing
j) 8 Misty Potions of *Healing*
k) a Clotted Red Potion of Life
l) 36 Shimmering Potions of Restore Mana
m) 2 Violet Potions of Restore Life Levels
n) a Scroll titled "edomitus" of Banishment
o) an Aspen Staff of Speed (5 charges)
p) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
q) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
r) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance
   to acid, lightning, dark, and disenchantment.  It sustains your 
   wisdom, dexterity, and charisma.  It usually provides light of
   radius 4.  It activates for starlight (10d8) every 100 turns.  It
   cannot be harmed by the elements.  
t) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, 
   light, blindness, confusion, sound, and chaos.  It usually provides
   light of radius 4.  It speeds your regeneration.  It grants you the
   ability to see invisible things.  It activates for heal (500) every
   250 turns.  It cannot be harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) 30 Seeker Bolts of Frost (4d5) (+10,+13)
   It is branded with frost.  It cannot be harmed by cold.  
w) 19 Seeker Bolts of Flame (4d5) (+12,+9)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 12 Orange Speckled Potions of Speed
b) a Golden Amulet of Trickery (+1)
   It increases your dexterity by 1.  It increases your stealth, 
   searching, infravision, and speed by 1.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
c) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
d) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
g) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
h) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
k) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3)
   It increases your intelligence and dexterity by 3.  It increases
   your stealth and speed by 3.  It makes you fall like a feather.  It
   activates for phase door every 20 turns.  It cannot be harmed by the
   elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to 
   confusion, nether, and chaos.  It sustains your constitution.  It
   grants you immunity to paralysis.  It activates for remove fear and
   cure poison every 5 turns.  It cannot be harmed by the elements.  
m) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides resistance to cold, fear, and light.
   It usually provides light of radius 4.  It is blessed by the gods, 
   slows your metabolism, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for frost ball (100) every 40 turns.  It cannot be harmed
   by the elements.  
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
p) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by
   the elements.  
q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It
   is branded with frost.  It provides resistance to cold and fear.  It 
   is blessed by the gods and slows your metabolism.  It grants you 
   immunity to paralysis.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements.  
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  
   It slays demons, undead, and all evil creatures, and is especially
   deadly against dragons.  It is branded with acid.  It provides
   resistance to acid, lightning, fire, cold, fear, and nexus.  It
   grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
u) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
v) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.3.2010 23:18
Last updated on 23.3.2010 23:18

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1948. on the Ladder (of 19090)
361. on the Angband Ladder (of 6561)
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Comments

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On 23.3.2010 23:18 emcnay@albany.edu wrote:
Tried to see how fast I could push this. I think priest was a good choice: Orb of Draining and then Dispel Evil are *fabulous* pit-clearers, making the search for resources a lot faster; and then Feanor helped...

...so I think that this is about as fast as I can make it sensibly; I could have searched for better kit, but this seemed good enough.

On 23.3.2010 23:18 emcnay@albany.edu wrote:
Tried to see how fast I could push this. I think priest was a good choice: Orb of Draining and then Dispel Evil are *fabulous* pit-clearers, making the search for resources a lot faster; and then Feanor helped...

...so I think that this is about as fast as I can make it sensibly; I could have searched for better kit, but this seemed good enough.

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