The Angband Ladder: Arni, Half-Troll Warrior by <fletchsnark@hotmail.co.uk>

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             29   STR:     16  +4  +5  +0  18/70
 Race   Half-Troll   Height          99   INT:     12  -4  -2  +0      6
 Class  Warrior      Weight         240   WIS:     13  -2  -2  +0      9
 Title  Swordsman    Social      Pariah   DEX:     17  -4  +2  +0     15
 HP     -1/145       Maximize         Y   CON:     13  +3  +2  +0     18
 SP     0/0                               Chr:     12  -6  -1  +0      5      3


 Level               12   Armor     [5,+14]     Saving Throw         23%
 Cur Exp            995   Fight     (+2,+4)     Stealth              Bad
 Max Exp            995   Melee    (+4,+10)     Fighting          Superb
 Adv Exp           1020   Shoot     (+2,+0)     Shooting       Excellent
 MaxDepth     300' (L6)   Blows      1/turn     Disarming            28%
 Turns           479306   Shots      1/turn     Magic Device        Fair
 Gold               972   Infra       30 ft     Perception       1 in 43
 Burden       100.5 lbs   Speed      Normal     Searching            13%

 Your father was a Stone-Troll Warrior.  You have slime-green eyes,
 mangy sea-weed green hair, and blue scabby skin.



 Acid:............. Confu:.............
 Elec:............. Sound:.............
 Fire:......+...... Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............+ Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Wolf turns to fight!
> The Wolf bites you.
> You miss the Wolf.
> The Wolf bites you.
> The Pseudo-dragon creates a mesmerising illusion.
> You are confused!
> The Wolf misses you.
> You are confused.
> There is a wall in the way!
> The Giant white mouse misses you.
> The Wolf bites you.
> You are confused.
> There is a wall in the way!
> The Wolf bites you.
> You die.

Killed by a Wolf.

  [Character Equipment]

a) a Maul of Slay Demon (4d4) (+2,+6)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 40 against demons, and 20 against normal
     creatures.
b) a Short Bow (x2) (+0,+0)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Lantern (5382 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) a Robe of Resist Fire [2,+5]
     Provides resistance to fire.
     Cannot be harmed by fire.
h) (nothing)
i) (nothing)
j) (nothing)
k) a Set of Leather Gloves [1,+3]
l) a Pair of Leather Boots [2,+5]


  [Character Inventory]

a) 12 Rations of Food
b) 5 Flasks of oil
c) 4 Blue Speckled Potions of Cure Serious Wounds
d) 7 Light Blue Potions of Neutralize Poison
e) 3 Pink Potions of Speed
f) 6 Icky Green Potions of Heroism
g) 5 Orange Speckled Potions of Berserk Strength
h) 8 Scrolls titled "forqui poteas" of Treasure Detection
i) 4 Scrolls titled "abultum sus" of Door/Stair Location
j) 8 Scrolls titled "cum crium reo" of Detect Invisible
k) a Scroll titled "ina anserium" of Satisfy Hunger
l) 2 Scrolls titled "irrum irue" of Word of Recall
m) a Scroll titled "fam ma" of Aggravate Monster
n) a Silver Wand of Light (7 charges)
o) a Spruce Staff of Light (23 charges)
p) a Main Gauche (1d5) (+0,+0)
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 7 against normal creatures.
q) a Shovel (1d2) (+0,+0) (+1)
     +1 tunneling.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 5.5 against normal creatures.
r) 2 Short Bows (x2) (+0,+0)
s) 24 Arrows of Wounding (1d4) (+8,+4)
     Fired from your current missile launcher, this arrow will hit targets
     up to 100 feet away, inflicting an average damage of 13 against
     normal creatures.
     35% chance of breaking upon contact.
t) 28 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 100 feet away, inflicting an average damage of 5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 2 Green Mushrooms of Vigor
     When ingested, it restores all your stats.
     Provides nourishment for about 250 turns under normal conditions.
b) 3 Black Spotted Mushrooms of Clear Mind
     When ingested, it cures confusion and hallucination, removes fear 
     and grants you temporary resistance to confusion.
     Provides nourishment for about 250 turns under normal conditions.
c) 8 Tangerine Potions of Cure Light Wounds
     When ingested, it heals you a small amount (15% of your wounds, mi
     nimum 15HP), heals some cut damage, makes you a little less confus
     ed, and cures blindness.
     Provides nourishment for about 75 turns under normal conditions.
d) 6 Scrolls titled "gra rementro" of Trap Detection
     When read, it detects all traps in the surrounding area.
e) 5 Scrolls titled "grum co rilum" of Light
     When read, it lights up an area and inflicts 2d8 damage on light-s
     ensitive creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.6.2009 17:00

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On 28.6.2009 17:00 fletchsnark@hotmail.co.uk wrote:
First serious Angband character. Didn't work out too well, but I'm not disappointed.

On 28.6.2009 18:47 Pete Mack wrote:
A few hints:
1. Use the points-based stats, and set STR/DEX/CON to 17 each.
2. Use a light weapon you can get 3 or 4 blows with (depending on race)
3. Enchant your weapon with scrolls of +to_dam ASAP
4. Use a longbow, and do the same to it.
5. Carry escapes (Scrolls of Teleport Self, Teleport Level, Staff of Teleport Level, wand of Teleport Other) along with Cure Critical (or Serious) wounds for confusion and blindness
6. Use your escapes.
7. Go down faster. The longer you wait at any one dungeon level, the likelier you will have bad luck.


On 28.6.2009 18:47 Pete Mack wrote:
A few hints:
1. Use the points-based stats, and set STR/DEX/CON to 17 each.
2. Use a light weapon you can get 3 or 4 blows with (depending on race)
3. Enchant your weapon with scrolls of +to_dam ASAP
4. Use a longbow, and do the same to it.
5. Carry escapes (Scrolls of Teleport Self, Teleport Level, Staff of Teleport Level, wand of Teleport Other) along with Cure Critical (or Serious) wounds for confusion and blindness
6. Use your escapes.
7. Go down faster. The longer you wait at any one dungeon level, the likelier you will have bad luck.


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