[Angband 3.1.0 beta Character Dump] Sex Male Age 29 STR: 16 +4 +5 +0 18/70 Race Half-Troll Height 99 INT: 12 -4 -2 +0 6 Class Warrior Weight 240 WIS: 13 -2 -2 +0 9 Title Swordsman Social Pariah DEX: 17 -4 +2 +0 15 HP -1/145 Maximize Y CON: 13 +3 +2 +0 18 SP 0/0 Chr: 12 -6 -1 +0 5 3 Level 12 Armor [5,+14] Saving Throw 23% Cur Exp 995 Fight (+2,+4) Stealth Bad Max Exp 995 Melee (+4,+10) Fighting Superb Adv Exp 1020 Shoot (+2,+0) Shooting Excellent MaxDepth 300' (L6) Blows 1/turn Disarming 28% Turns 479306 Shots 1/turn Magic Device Fair Gold 972 Infra 30 ft Perception 1 in 43 Burden 100.5 lbs Speed Normal Searching 13% Your father was a Stone-Troll Warrior. You have slime-green eyes, mangy sea-weed green hair, and blue scabby skin. Acid:............. Confu:............. Elec:............. Sound:............. Fire:......+...... Shard:............. Cold:............. Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............+ Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Wolf turns to fight! > The Wolf bites you. > You miss the Wolf. > The Wolf bites you. > The Pseudo-dragon creates a mesmerising illusion. > You are confused! > The Wolf misses you. > You are confused. > There is a wall in the way! > The Giant white mouse misses you. > The Wolf bites you. > You are confused. > There is a wall in the way! > The Wolf bites you. > You die. Killed by a Wolf. [Character Equipment] a) a Maul of Slay Demon (4d4) (+2,+6) With this weapon, you would currently get 1 blow per round, averaging a damage of 40 against demons, and 20 against normal creatures. b) a Short Bow (x2) (+0,+0) c) (nothing) d) (nothing) e) (nothing) f) a Lantern (5382 turns) Cannot be harmed by fire. Radius 2 light. g) a Robe of Resist Fire [2,+5] Provides resistance to fire. Cannot be harmed by fire. h) (nothing) i) (nothing) j) (nothing) k) a Set of Leather Gloves [1,+3] l) a Pair of Leather Boots [2,+5] [Character Inventory] a) 12 Rations of Food b) 5 Flasks of oil c) 4 Blue Speckled Potions of Cure Serious Wounds d) 7 Light Blue Potions of Neutralize Poison e) 3 Pink Potions of Speed f) 6 Icky Green Potions of Heroism g) 5 Orange Speckled Potions of Berserk Strength h) 8 Scrolls titled "forqui poteas" of Treasure Detection i) 4 Scrolls titled "abultum sus" of Door/Stair Location j) 8 Scrolls titled "cum crium reo" of Detect Invisible k) a Scroll titled "ina anserium" of Satisfy Hunger l) 2 Scrolls titled "irrum irue" of Word of Recall m) a Scroll titled "fam ma" of Aggravate Monster n) a Silver Wand of Light (7 charges) o) a Spruce Staff of Light (23 charges) p) a Main Gauche (1d5) (+0,+0) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 7 against normal creatures. q) a Shovel (1d2) (+0,+0) (+1) +1 tunneling. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 5.5 against normal creatures. r) 2 Short Bows (x2) (+0,+0) s) 24 Arrows of Wounding (1d4) (+8,+4) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 13 against normal creatures. 35% chance of breaking upon contact. t) 28 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Green Mushrooms of Vigor When ingested, it restores all your stats. Provides nourishment for about 250 turns under normal conditions. b) 3 Black Spotted Mushrooms of Clear Mind When ingested, it cures confusion and hallucination, removes fear and grants you temporary resistance to confusion. Provides nourishment for about 250 turns under normal conditions. c) 8 Tangerine Potions of Cure Light Wounds When ingested, it heals you a small amount (15% of your wounds, mi nimum 15HP), heals some cut damage, makes you a little less confus ed, and cures blindness. Provides nourishment for about 75 turns under normal conditions. d) 6 Scrolls titled "gra rementro" of Trap Detection When read, it detects all traps in the surrounding area. e) 5 Scrolls titled "grum co rilum" of Light When read, it lights up an area and inflicts 2d8 damage on light-s ensitive creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)