The Angband Ladder: Sneeg, High-Elf Rogue by Magnate
[Angband 3.1.1 dev Character Dump]
Name Sneeg Self RB CB EB Best
Sex Male Age 114 STR: 17 +1 +2 +2 18/40
Race High-Elf Height 96 INT: 16 +3 +1 +2 18/40
Class Rogue Weight 202 WIS: 13 -1 -2 +4 14
Title Burglar Social Liked DEX: 15 +3 +3 +0 18/30
HP -13/269 Maximize Y CON: 16 +1 +1 +4 18/40
SP 30/40 CHR: 10 +5 -1 +0 14
Level 25 Armor [14,+42] Saving Throw 74%
Cur Exp 29580 Fight (+3,+3) Stealth Superb
Max Exp 30386 Melee (+11,+10) Fighting Heroic
Adv Exp 39375 Shoot (+17,+7) Shooting Superb
MaxDepth 2800' (L56) Blows 3/turn Disarming 89%
Turns 204644 Shots 1/turn Magic Device Superb
Gold 10023 Infra 40 ft Perception 1 in 1
Burden 165.4 lbs Speed Normal Searching 55%
You are one of several children of a Telerin Ranger. You have light
grey eyes, wavy black hair, and a fair complexion.
Acid:+.....+..+... Confu:.............
Elec:.........+... Sound:......+......
Fire:.........+... Shard:.............
Cold:.........+... Nexus:.............
Pois:............. Nethr:.............
Fear:......+...... Chaos:.............
Lite:............+ Disen:.............
Dark:......+...... S.Dig:.............
Blind:............. Feath:.............
PLite:............. Aggrv:.............
Regen:.........+... Stea.:.......+...+.
Telep:............. Sear.:....+........
Invis:............+ Infra:............+
FrAct:..+.......... Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Last Messages]
> The Dread creates a mesmerising illusion.
> You disbelieve the feeble spell.
> You corrode the Dread.
> You miss the Dread.
> The Dread hits you.
> You feel very weak for a moment, but the feeling passes.
> You have 16 Scrolls titled "cer mitex" of Phase Door {@r1} (e).
> You feel very good.
> You have 9 Green Potions of Cure Serious Wounds {@q1} (c).
> You have 15 Scrolls titled "cer mitex" of Phase Door {@r1} (e).
> It stares deep into your eyes!
> You are unaffected!
> It casts a nether bolt.
> You feel your life draining away!
> You die.
Killed by a Dread.
[Character Equipment]
a) a Rapier of Acid (1d6) (+8,+7)
Branded with acid.
Provides resistance to acid.
Cannot be harmed by acid.
Combat info:
3 blows/round.
Average damage/round: 21 vs. creatures not resistant to acid, and
13.8 vs. others.
b) a Long Bow of Power (x3) (+14,+7)
c) a Jasper Ring of Free Action
Prevents paralysis.
d) an Aquamarine Ring of Strength (+2)
+2 strength.
Sustains strength.
e) a Driftwood Amulet of Searching (+4)
+20% to searching.
f) a Lantern (11498 turns)
Cannot be harmed by fire.
Radius 2 light.
g) The Studded Leather Armour of Lunie (-1) [6,+16] (+4)
+4 wisdom, constitution.
Provides resistance to acid, fear, dark, sound.
Cannot be harmed by acid, electricity, fire, cold.
Sustains charisma.
h) a Cloak of Stealth [1,+8] (+1 stealth)
+1 stealth.
i) a Small Metal Shield [4,+0]
j) a Golden Crown of the Magi [0,+8] (+2)
+2 intelligence.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains intelligence.
Speeds regeneration.
k) (nothing)
l) a Pair of Iron Shod Boots of Stealth [3,+8] (+2)
+2 stealth.
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) a Furry Mushroom of Clear Mind
c) 9 Green Potions of Cure Serious Wounds {@q1}
d) 4 Red Potions of Berserk Strength {@q2}
e) 15 Scrolls titled "cer mitex" of Phase Door {@r1}
f) 7 Scrolls titled "isin diasto" of Magic Mapping
g) 5 Scrolls titled "nis mitus dil" of Identify {@r2}
h) 6 Scrolls titled "des bo inequer" of Holy Chant {@r3}
i) 4 Titanium Rods of Light {@z1}
j) a Bronze Rod of Recall {!z!d!k!v}
Cannot be harmed by electricity.
k) a Hemlock Staff of Teleportation (7 charges) {!u!d!k!v}
l) 2 Golden Staves of Identify (24 charges) {@u1}
m) a Maple Staff of Cure Light Wounds (9 charges)
n) a Robe of Resist Acid [2,+6]
Provides resistance to acid.
Cannot be harmed by acid.
o) a Cutlass of Slay Evil (1d8) (+13,+9)
Slays evil creatures.
Combat info:
2 blows/round.
Average damage/round: 22 vs. evil creatures, and 17.2 vs. others.
p) a Battle Axe of Frost (2d8) (+8,+8)
Branded with frost.
Provides resistance to cold.
Cannot be harmed by cold.
Combat info:
1 blow/round.
Average damage/round: 40.5 vs. creatures not resistant to cold,
and 21.3 vs. others.
q) a Flail of Slay Giant (2d6) (+6,+9)
Slays giants.
Combat info:
1 blow/round.
Average damage/round: 34.9 vs. giants, and 20 vs. others.
r) a Quarterstaff of Slay Undead (1d9) (+10,+10)
Slays undead.
Combat info:
1 blow/round.
Average damage/round: 29.6 vs. undead, and 19 vs. others.
s) 9 Arrows (1d4) (+4,+6) {@f1}
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 46.9.
35% chance of breaking upon contact.
t) 68 Arrows (1d4) (+0,+0) {@f0}
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 28.7.
35% chance of breaking upon contact.
[Home Inventory]
a) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
b) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
c) 4 Clear Potions of Cure Critical Wounds
d) a Misty Potion of Healing {!q!d!k!v}
e) a Violet Speckled Potion of Restore Intelligence
f) a Vermilion Potion of Restore Wisdom
g) a Pink Speckled Potion of Restore Dexterity
h) a Green Speckled Potion of Restore Life Levels
i) 53 Orange Potions of Heroism {@q2}
j) 25 Scrolls titled "cer mitex" of Phase Door {@r1}
k) a Scroll titled "hel scurius" of Remove Curse
l) 8 Scrolls titled "pio ex frumet" of Satisfy Hunger
m) 15 Scrolls titled "nis mitus dil" of Identify {@r2}
n) 6 Scrolls titled "taus situro" of Recharging
o) a Scroll titled "an po lego ad" of *Destruction* {!r!d!k!v}
p) a Hemlock Staff of Teleportation (1 charge) {!u!d!k!v}
q) a Golden Staff of Identify (5 charges) {@u1}
r) a Quartz Ring of Ice [+14]
Branded with frost.
Provides resistance to cold.
Cannot be harmed by cold.
When activated, it grants cold resistance for d20+20 turns and cre
ates a cold ball of damage 75.
Takes 51 to 100 turns to recharge.
s) a Jet Ring of Damage (+0,+7)
t) a Tortoise Shell Ring of Protection [+10] {squelch}
u) a Ruby Amulet of Charisma (+4) {squelch}
+4 charisma.
Sustains charisma.
v) a Long Bow (x3) (+9,+8)
w) 10 Mithril Arrows (3d4) (+3,+4)
Cannot be harmed by acid, fire.
Combat info:
Hits targets up to 120 feet away.
Average damage/round: 56.
35% chance of breaking upon contact.
x) 21 Iron Shots of Flame (1d4) (+7,+5)
Branded with flames.
Cannot be harmed by fire.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : yes (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : yes (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 13.5.2009 23:19
15005. on the Ladder (of 19331)
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