[Angband 3.1.1 dev Character Dump] Name Sneeg Self RB CB EB Best Sex Male Age 114 STR: 17 +1 +2 +2 18/40 Race High-Elf Height 96 INT: 16 +3 +1 +2 18/40 Class Rogue Weight 202 WIS: 13 -1 -2 +4 14 Title Burglar Social Liked DEX: 15 +3 +3 +0 18/30 HP -13/269 Maximize Y CON: 16 +1 +1 +4 18/40 SP 30/40 CHR: 10 +5 -1 +0 14 Level 25 Armor [14,+42] Saving Throw 74% Cur Exp 29580 Fight (+3,+3) Stealth Superb Max Exp 30386 Melee (+11,+10) Fighting Heroic Adv Exp 39375 Shoot (+17,+7) Shooting Superb MaxDepth 2800' (L56) Blows 3/turn Disarming 89% Turns 204644 Shots 1/turn Magic Device Superb Gold 10023 Infra 40 ft Perception 1 in 1 Burden 165.4 lbs Speed Normal Searching 55% You are one of several children of a Telerin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. Acid:+.....+..+... Confu:............. Elec:.........+... Sound:......+...... Fire:.........+... Shard:............. Cold:.........+... Nexus:............. Pois:............. Nethr:............. Fear:......+...... Chaos:............. Lite:............+ Disen:............. Dark:......+...... S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:.........+... Stea.:.......+...+. Telep:............. Sear.:....+........ Invis:............+ Infra:............+ FrAct:..+.......... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Dread creates a mesmerising illusion. > You disbelieve the feeble spell. > You corrode the Dread. > You miss the Dread. > The Dread hits you. > You feel very weak for a moment, but the feeling passes. > You have 16 Scrolls titled "cer mitex" of Phase Door {@r1} (e). > You feel very good. > You have 9 Green Potions of Cure Serious Wounds {@q1} (c). > You have 15 Scrolls titled "cer mitex" of Phase Door {@r1} (e). > It stares deep into your eyes! > You are unaffected! > It casts a nether bolt. > You feel your life draining away! > You die. Killed by a Dread. [Character Equipment] a) a Rapier of Acid (1d6) (+8,+7) Branded with acid. Provides resistance to acid. Cannot be harmed by acid. Combat info: 3 blows/round. Average damage/round: 21 vs. creatures not resistant to acid, and 13.8 vs. others. b) a Long Bow of Power (x3) (+14,+7) c) a Jasper Ring of Free Action Prevents paralysis. d) an Aquamarine Ring of Strength (+2) +2 strength. Sustains strength. e) a Driftwood Amulet of Searching (+4) +20% to searching. f) a Lantern (11498 turns) Cannot be harmed by fire. Radius 2 light. g) The Studded Leather Armour of Lunie (-1) [6,+16] (+4) +4 wisdom, constitution. Provides resistance to acid, fear, dark, sound. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. h) a Cloak of Stealth [1,+8] (+1 stealth) +1 stealth. i) a Small Metal Shield [4,+0] j) a Golden Crown of the Magi [0,+8] (+2) +2 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Speeds regeneration. k) (nothing) l) a Pair of Iron Shod Boots of Stealth [3,+8] (+2) +2 stealth. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) a Furry Mushroom of Clear Mind c) 9 Green Potions of Cure Serious Wounds {@q1} d) 4 Red Potions of Berserk Strength {@q2} e) 15 Scrolls titled "cer mitex" of Phase Door {@r1} f) 7 Scrolls titled "isin diasto" of Magic Mapping g) 5 Scrolls titled "nis mitus dil" of Identify {@r2} h) 6 Scrolls titled "des bo inequer" of Holy Chant {@r3} i) 4 Titanium Rods of Light {@z1} j) a Bronze Rod of Recall {!z!d!k!v} Cannot be harmed by electricity. k) a Hemlock Staff of Teleportation (7 charges) {!u!d!k!v} l) 2 Golden Staves of Identify (24 charges) {@u1} m) a Maple Staff of Cure Light Wounds (9 charges) n) a Robe of Resist Acid [2,+6] Provides resistance to acid. Cannot be harmed by acid. o) a Cutlass of Slay Evil (1d8) (+13,+9) Slays evil creatures. Combat info: 2 blows/round. Average damage/round: 22 vs. evil creatures, and 17.2 vs. others. p) a Battle Axe of Frost (2d8) (+8,+8) Branded with frost. Provides resistance to cold. Cannot be harmed by cold. Combat info: 1 blow/round. Average damage/round: 40.5 vs. creatures not resistant to cold, and 21.3 vs. others. q) a Flail of Slay Giant (2d6) (+6,+9) Slays giants. Combat info: 1 blow/round. Average damage/round: 34.9 vs. giants, and 20 vs. others. r) a Quarterstaff of Slay Undead (1d9) (+10,+10) Slays undead. Combat info: 1 blow/round. Average damage/round: 29.6 vs. undead, and 19 vs. others. s) 9 Arrows (1d4) (+4,+6) {@f1} Combat info: Hits targets up to 120 feet away. Average damage/round: 46.9. 35% chance of breaking upon contact. t) 68 Arrows (1d4) (+0,+0) {@f0} Combat info: Hits targets up to 120 feet away. Average damage/round: 28.7. 35% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v} b) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v} c) 4 Clear Potions of Cure Critical Wounds d) a Misty Potion of Healing {!q!d!k!v} e) a Violet Speckled Potion of Restore Intelligence f) a Vermilion Potion of Restore Wisdom g) a Pink Speckled Potion of Restore Dexterity h) a Green Speckled Potion of Restore Life Levels i) 53 Orange Potions of Heroism {@q2} j) 25 Scrolls titled "cer mitex" of Phase Door {@r1} k) a Scroll titled "hel scurius" of Remove Curse l) 8 Scrolls titled "pio ex frumet" of Satisfy Hunger m) 15 Scrolls titled "nis mitus dil" of Identify {@r2} n) 6 Scrolls titled "taus situro" of Recharging o) a Scroll titled "an po lego ad" of *Destruction* {!r!d!k!v} p) a Hemlock Staff of Teleportation (1 charge) {!u!d!k!v} q) a Golden Staff of Identify (5 charges) {@u1} r) a Quartz Ring of Ice [+14] Branded with frost. Provides resistance to cold. Cannot be harmed by cold. When activated, it grants cold resistance for d20+20 turns and cre ates a cold ball of damage 75. Takes 51 to 100 turns to recharge. s) a Jet Ring of Damage (+0,+7) t) a Tortoise Shell Ring of Protection [+10] {squelch} u) a Ruby Amulet of Charisma (+4) {squelch} +4 charisma. Sustains charisma. v) a Long Bow (x3) (+9,+8) w) 10 Mithril Arrows (3d4) (+3,+4) Cannot be harmed by acid, fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 56. 35% chance of breaking upon contact. x) 21 Iron Shots of Flame (1d4) (+7,+5) Branded with flames. Cannot be harmed by fire. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)