The Angband Ladder: ElenAgain, Kobold Rogue by Yoric
[Angband 3.1.0 beta Character Dump]
Sex Female Age 20 STR: 15 -1 +2 +5 18/30
Race Kobold Height 39 INT: 16 -1 +1 +0 16
Class Rogue Weight 65 WIS: 10 +0 -2 +1 9
Title Burglar Social Unknown DEX: 18 +2 +3 +0 18/50
HP -7/255 Maximize Y CON: 16 +2 +1 +0 18/10
SP 27/28 CHR: 15 -2 -1 +0 12
Level 25 Armor [19,+15] Saving Throw 54%
Cur Exp 20130 Fight (+4,+3) Stealth Superb
Max Exp 20130 Melee (+9,+15) Fighting Superb
Adv Exp 24500 Shoot (+11,+13) Shooting Superb
MaxDepth 1700' (L34) Blows 1/turn Disarming 94%
Turns 974874 Shots 1/turn Magic Device Superb
Gold 37081 Infra 70 ft Perception 1 in 1
Burden 134.2 lbs Speed Normal Searching 62%
You come from a litter of 4 pups. Your father was a warrior, and your
mother was a cook. You have dark brown eyes, a dark brown hide, and
small, sharp teeth.
Acid:........+.... Confu:.............
Elec:......+...... Sound:.............
Fire:............. Shard:.............
Cold:............. Nexus:.............
Pois:............+ Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:...+.........
Blind:............. Feath:...........+.
PLite:.....+....... Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:..+..........
Invis:............. Infra:....+.......+
FrAct:..........+.. Tunn.:+............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Last Messages]
> The Stone giant hits you.
> You corrode the Stone giant.
> The Stone giant hits you.
> The Stone giant misses you.
> You corrode the Stone giant.
> The Stone giant hits you.
> You feel very good.
> You have 3 Copper Speckled Potions of Cure Critical Wounds (f).
> The Stone giant hits you.
> You have 5 charges remaining.
> There is a wall in the way!
> You corrode the Black knight.
> The Black knight misses you.
> The Black knight hits you.
> You die.
Killed by a Black knight.
[Character Equipment]
a) a Pick of Earthquakes (1d3) (+5,+12) (+5)
+5 strength, tunneling.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 21 against acid-vulnerable creatures, and 17
against normal creatures.
Sometimes creates earthquakes on impact.
b) a Short Bow of Power (x2) (+7,+13)
c) a Diamond Ring of Searching (+3)
+3 searching.
d) a Rhodonite Ring of Slow Digestion
Slows your metabolism.
e) an Azure Amulet of Infravision (+2)
+2 infravision.
f) a Lantern of Brightness (4196 turns)
Cannot be harmed by fire.
Radius 3 light.
g) Studded Leather Armour of Resist Lightning (-1) [6,+7]
Provides resistance to lightning.
Cannot be harmed by electricity.
h) a Cloak [1,+0]
i) a Leather Shield of Resist Acid [6,+3]
Provides resistance to acid.
Cannot be harmed by acid.
j) a Hard Leather Cap of Wisdom [2,+2] (+1)
+1 wisdom.
Sustains wisdom.
k) a Set of Gauntlets of Free Action [3,+0]
Prevents paralysis.
l) a Pair of Leather Sandals of Slow Descent [1,+0]
Feather Falling.
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Incantations and Illusions]
c) a Book of Magic Spells [Sorcery and Evocations]
d) 14 Rations of Food
e) 4 Flasks of oil
f) 3 Copper Speckled Potions of Cure Critical Wounds
g) 4 Scrolls titled "tastior pum" of Word of Recall
h) a Scroll titled "veneus" of Deep Descent
i) a Cast Iron Rod of Light
j) a Steel-Plated Wand of Polymorph (12 charges)
k) a Hemlock Staff of Starlight (8 charges)
l) a Bamboo Staff of Teleportation (5 charges)
m) a Mahogany Staff of Identify (6 charges)
n) a Quarterstaff of Westernesse (1d9) (+10,+9) (+2)
+2 strength, dexterity, constitution.
Prevents paralysis.
Grants the ability to see invisible things.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 26 against orcs, 26 against trolls, 26
against giants, and 16 against normal creatures.
o) 88 Arrows (1d4) (+0,+0)
Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 31 against
normal creatures.
35% chance of breaking upon contact.
[Home Inventory]
a) 2 Green Potions of Heroism
When ingested, it restores 10 hit points, removes fear and grants
you resistance to fear and +12 to-hit for 1d25+25 turns.
b) a Yellow Speckled Potion of Infravision
When ingested, it extends your infravision by 50 feet for 4d25+100
turns.
c) 4 Green Speckled Potions of Slime Mold Juice
Provides nourishment for about 500 turns under normal conditions.
d) a Scroll titled "stis audeo" of Magic Mapping
When read, it maps the area around you in a 30-radius circle.
e) a Scroll titled "ta pro modo" of Door/Stair Location
When read, it detects all doors and stairs on the level.
f) an Aluminum-Plated Wand of Stinking Cloud (0 charges)
When aimed, it fires a stinking cloud with damage 12.
g) a Lead-Plated Wand of Confuse Monster (8 charges)
When aimed, it attempts to magically confuse a single monster.
h) 3 Rusty Wands of Light (21 charges)
When aimed, it lights up part of the dungeon in a straight line.
i) 2 Wooden Torches (5000 turns)
Radius 2 light, reduced when running out of fuel. Can refill
another torch, up to 5000 turns of fuel.
j) a Lantern (Everburning)
Cannot be harmed by fire.
Radius 2 light. No fuel required. Can refill another lantern, up
to 15000 turns of fuel.
k) a Lantern of Brightness (7500 turns)
Cannot be harmed by fire.
Radius 3 light. Can refill another lantern, up to 15000 turns of
fuel.
l) a Robe [2,+3]
m) a Cloak [1,-3]
n) a Pair of Leather Boots [2,+6]
o) a Katana of *Slay Dragon* (3d5) (+7,+7) (+2)
+2 constitution.
Provides resistance to fear.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 53 against dragons, and 17 against normal
creatures.
p) 32 Arrows (1d4) (+0,+0)
Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 31 against
normal creatures.
35% chance of breaking upon contact.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : yes (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 12.1.2009 02:38
33. on the Competition No.63 Ladder (of 45)
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