[Angband 3.1.0 beta Character Dump] Sex Female Age 20 STR: 15 -1 +2 +5 18/30 Race Kobold Height 39 INT: 16 -1 +1 +0 16 Class Rogue Weight 65 WIS: 10 +0 -2 +1 9 Title Burglar Social Unknown DEX: 18 +2 +3 +0 18/50 HP -7/255 Maximize Y CON: 16 +2 +1 +0 18/10 SP 27/28 CHR: 15 -2 -1 +0 12 Level 25 Armor [19,+15] Saving Throw 54% Cur Exp 20130 Fight (+4,+3) Stealth Superb Max Exp 20130 Melee (+9,+15) Fighting Superb Adv Exp 24500 Shoot (+11,+13) Shooting Superb MaxDepth 1700' (L34) Blows 1/turn Disarming 94% Turns 974874 Shots 1/turn Magic Device Superb Gold 37081 Infra 70 ft Perception 1 in 1 Burden 134.2 lbs Speed Normal Searching 62% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:........+.... Confu:............. Elec:......+...... Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:...+......... Blind:............. Feath:...........+. PLite:.....+....... Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:..+.......... Invis:............. Infra:....+.......+ FrAct:..........+.. Tunn.:+............ HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Stone giant hits you. > You corrode the Stone giant. > The Stone giant hits you. > The Stone giant misses you. > You corrode the Stone giant. > The Stone giant hits you. > You feel very good. > You have 3 Copper Speckled Potions of Cure Critical Wounds (f). > The Stone giant hits you. > You have 5 charges remaining. > There is a wall in the way! > You corrode the Black knight. > The Black knight misses you. > The Black knight hits you. > You die. Killed by a Black knight. [Character Equipment] a) a Pick of Earthquakes (1d3) (+5,+12) (+5) +5 strength, tunneling. With this weapon, you would currently get 1 blow per round, averaging a damage of 21 against acid-vulnerable creatures, and 17 against normal creatures. Sometimes creates earthquakes on impact. b) a Short Bow of Power (x2) (+7,+13) c) a Diamond Ring of Searching (+3) +3 searching. d) a Rhodonite Ring of Slow Digestion Slows your metabolism. e) an Azure Amulet of Infravision (+2) +2 infravision. f) a Lantern of Brightness (4196 turns) Cannot be harmed by fire. Radius 3 light. g) Studded Leather Armour of Resist Lightning (-1) [6,+7] Provides resistance to lightning. Cannot be harmed by electricity. h) a Cloak [1,+0] i) a Leather Shield of Resist Acid [6,+3] Provides resistance to acid. Cannot be harmed by acid. j) a Hard Leather Cap of Wisdom [2,+2] (+1) +1 wisdom. Sustains wisdom. k) a Set of Gauntlets of Free Action [3,+0] Prevents paralysis. l) a Pair of Leather Sandals of Slow Descent [1,+0] Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Incantations and Illusions] c) a Book of Magic Spells [Sorcery and Evocations] d) 14 Rations of Food e) 4 Flasks of oil f) 3 Copper Speckled Potions of Cure Critical Wounds g) 4 Scrolls titled "tastior pum" of Word of Recall h) a Scroll titled "veneus" of Deep Descent i) a Cast Iron Rod of Light j) a Steel-Plated Wand of Polymorph (12 charges) k) a Hemlock Staff of Starlight (8 charges) l) a Bamboo Staff of Teleportation (5 charges) m) a Mahogany Staff of Identify (6 charges) n) a Quarterstaff of Westernesse (1d9) (+10,+9) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 26 against orcs, 26 against trolls, 26 against giants, and 16 against normal creatures. o) 88 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 31 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Green Potions of Heroism When ingested, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. b) a Yellow Speckled Potion of Infravision When ingested, it extends your infravision by 50 feet for 4d25+100 turns. c) 4 Green Speckled Potions of Slime Mold Juice Provides nourishment for about 500 turns under normal conditions. d) a Scroll titled "stis audeo" of Magic Mapping When read, it maps the area around you in a 30-radius circle. e) a Scroll titled "ta pro modo" of Door/Stair Location When read, it detects all doors and stairs on the level. f) an Aluminum-Plated Wand of Stinking Cloud (0 charges) When aimed, it fires a stinking cloud with damage 12. g) a Lead-Plated Wand of Confuse Monster (8 charges) When aimed, it attempts to magically confuse a single monster. h) 3 Rusty Wands of Light (21 charges) When aimed, it lights up part of the dungeon in a straight line. i) 2 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. Can refill another torch, up to 5000 turns of fuel. j) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. Can refill another lantern, up to 15000 turns of fuel. k) a Lantern of Brightness (7500 turns) Cannot be harmed by fire. Radius 3 light. Can refill another lantern, up to 15000 turns of fuel. l) a Robe [2,+3] m) a Cloak [1,-3] n) a Pair of Leather Boots [2,+6] o) a Katana of *Slay Dragon* (3d5) (+7,+7) (+2) +2 constitution. Provides resistance to fear. With this weapon, you would currently get 1 blow per round, averaging a damage of 53 against dragons, and 17 against normal creatures. p) 32 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 31 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)