The Angband Ladder: Q, Ghoul Chaos-Warrior by Phoenix21692

  [Z+Angband 0.2.3 Character Dump]

Name     : Q                    Age             18     Str:   11.5   15.2
Sex      : Male                 Height          69     INT:   13.0
Race     : Ghoul                Weight          93     WIS:    9.4
Class    : Chaos-Warrior        Social Class     5     Dex:    9.9   10.4
Magic    : Chaos                                       CON:    9.2
Patron   : Khaine                                      CHR:    3.0

+ Skill          4     Level                30     Max Hit Points     268
% Deadliness   140     Experience       120145     Cur Hit Points     268
+ To AC         69     Max Exp          120145     Max SP (Mana)       83
  Base AC       48     Exp to Adv.      160000     Cur SP (Mana)       83
                       Gold                 15

                         (Miscellaneous Abilities)
Fighting    : Excellent      Perception  : Excellent      Blows/Round : 3+3
Bows/Throw  : Fair           Sensing     : Fair           Shots/Round : 0.50
Saving Throw: Superb         Disarming   : Fair           Avg.Dam./Rnd: 28
Stealth     : Very Good      Magic Device: Superb         Infra-Vision: 70'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    0 (0')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   11.2   0   2   2   15.2   11.5  ............2
Int:   11.0  -1   1   2   13.0         ............2
Wis:    8.4  -1   0   2    9.4         1...3.......2
Dex:   10.4  -1   1   0   10.4    9.9  ..........2.1
Con:   11.2   1   2  -5    9.2         ............2
Chr:   11.0  -5  -2  -1    3.0         ....3.......*

Skill     abcdefghijkl@ 
BonusSP:  ..2.......... 
Stealth:  ...........74 
Search :  .........5..2 
Infra  :  .........5... 
Tunnel :  ............. 
Speed  :  ............3 
Blows  :  1............ 

        abcdefghijkl@
Acid  : .+...........
Elec  : .......+....v
Fire  : ....+...+...v
Cold  : .....+......+
Poison: ............*
Fear  : +...........+
Light : ....+........
Dark  : ....+.......+
Shard : ...+.........
Blind : .........+...
Conf  : ......+......
Sound : .............
Nether: ............+
Nexus : .............
Chaos : ............+
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: ............+
Aura Elec: .......+....+
Aura Cold: .............
No Magic : .............
Free Actn: .............
SeeInvis.: +........+..+
Hold Life: ....+.......+
Telepathy: .............
SlwDigstn: .............
Regen.   : ............+
Levitate : ............+
PermLite : ....++......+
Mutate   : ............+
Patron   : ............+
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: ............+

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : +............
Pr Undead: +............
Pr Demon : +............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: ............+
EvilCurse: .............
                        

 You have defeated 2265 enemies.


  [Top 10 deepest kills]

 5 Crystal drake                        Level 56 (2800')
 6 Ancient white dragon                 Level 55 (2750')
12 Ancient green dragon                 Level 55 (2750')
 3 Mezzodaemon                          Level 54 (2700')
 1 Mature white dragon                  Level 54 (2700')
 6 Mature red dragon                    Level 54 (2700')
 8 Bodak                                Level 53 (2650')
 2 Master rogue                         Level 53 (2650')
 1 Giant headless                       Level 53 (2650')
 1 Bloodletter of Khorne                Level 52 (2600')


  [Mutations]

You can spit acid.
You can breathe fire.
Your gaze is hypnotic (-1 WIS).
You are telekinetic (-1 CON).
You can teleport at will.
You can Mind Blast your enemies (-1 STR).
You can emit hard radiation at will (-1 CON).
You can drain life from a foe like a vampire.
You can smell nearby precious metal.
You can smell nearby monsters.
You can teleport yourself short distances.
You can consume solid rock.
You can switch locations with another being.
You can emit a horrible shriek. (-1 CHR)
You can emit bright light (-2 stealth).
You can drive yourself into a berserk frenzy (-1 WIS).
You can polymorph yourself at will.
You can harden yourself to the ravages of the elements.
You can bring down the dungeon around your ears (-1 WIS).
You can feel the strength of the magics affecting you.
You can cause mass impotence (-1 INT).
Your eyes can fire laser beams (-2 sensing).
You can travel between town and the depths.
You can freeze things with a touch (-1 DEX).
You are subject to berserker fits.
You are teleporting randomly.
You are subject to uncontrollable flatulence.
You have a scorpion tail (poison, 3d7, -3 CHR).
You attract demons.
You are producing magical energy uncontrollably.
You sometimes feed off of the light around you.
You have an elephantine trunk (dam 1d4, -1 CHR).
You attract animals.
You have evil looking tentacles (dam 2d5, +1 DEX, -2 CHR).
You may be mutated, but you're recovering.
You fade in and out of physical reality (-3 CON).
You have a horrible wasting disease.
You attract dragons.
Your mind randomly expands and contracts.
You occasionally stumble into other shadows.
You receive warnings about your foes.
You occasionally feel invincible (-2 WIS).
You are superhumanly strong (+4 STR, -1 INT, -1 WIS).
Your brain is a living computer (+4 INT/WIS).
You are very resilient (+4 CON).
You are extremely fat (+2 CON, -2 speed).
You are very sickly (-4 CON).
Your voice is a silly squeak (-4 CHR).
Your face is featureless (-1 CHR).
You are resistant to magic.
You make a lot of strange noise (-3 stealth).
You have an extra pair of legs (+3 speed, -1 DEX).
Electricity is running through your veins (-1 CON).
Your body is enveloped in flames (-1 DEX).
Your skin is made of steel (-3 DEX, +25 AC).
You have wings (+3 CHR, -1 CON).
You are completely fearless.
You are regenerating.
Your body is very limber (+3 DEX, -1 STR).
There is a black aura surrounding you.
There is a white aura surrounding you.


  [Character Equipment]

a) a Morning Star (Holy Avenger) (2d6) (+6,+40%) [+1] (+1 attack)
   It increases your wisdom by +1.  It provides 1 extra blows per turn.  It
   is especially deadly against demons, the undead and evil monsters.  It
   provides resistance to fear.  It allows you to see invisible monsters.  It
   has been blessed by the gods.  It provides protection from evil monsters,
   the undead and demons.  It was granted to you by your Chaos Patron.  
b) a Heavy Crossbow of Extra Might (x6) (+9,+40%)
   It provides resistance to acid.  It fires missiles with extra might.  You
   bought it in a Advanced Fletcher in Mezum Town.  
c) a Ring of Wizardry (+2)
   It increases your maximum sp by 2 per level.  It was granted to you by
   your Chaos Patron.  
d) a Ring of Shard Resistance {cursed}
   It provides resistance to shards.  It was dropped by a Chaos drake in the
   wilderness.  
e) an Amulet of Devotion (+3)
   It increases your wisdom and charisma by +3.  It sustains your wisdom and
   charisma.  It provides resistance to fire, bright light, magical darkness
   and life draining.  It provides permanent light.  It was dropped by a
   Mature red dragon in the wilderness.  
f) a Wooden Torch of Warmth (empty)
   It provides resistance to cold.  It provides permanent light.  You bought
   it in a Dungeon Supplies Store in Nazgnad Town.  
g) a Bronze Dragon Scale Mail (-2) [30,+8]
   It can be activated for breathe confusion (400) every 50-100 turns if it
   is being worn.  It provides resistance to confusion.  It cannot be harmed
   by the elements.  You bought it in a Advanced Heavy Armoury in Feail
   Watch.  
h) a Fur Cloak of Electricity [3,+7]
   It provides resistance to electricity.  It produces an electric sheath. 
   It cannot be harmed by acid or electricity.  It was granted to you by your
   Chaos Patron.  
i) a Shield of Resist Fire [6,+6]
   It provides resistance to fire.  It cannot be harmed by fire.  You bought
   it in a Shieldsman in Mezum Town.  
j) a Jingasa of Seeing [4,+6] (+5)
   It increases your perception by +5.  It increases your infravision by 50
   feet.  It provides resistance to blindness.  It allows you to see
   invisible monsters.  It was granted to you by your Chaos Patron.  
k) a Set of Gauntlets of Agility [2,+8] (+2)
   It increases your dexterity by +2.  You bought it in a Armoury in Feail
   Watch.  
l) a Pair of Hard Leather Boots of Stealth [3,+8] (+7)
   It increases your stealth by +7.  You bought it in a Armoury in Kibthar
   View.  


  [Character Inventory]

a) a Chaos Spellbook [Sign of Chaos]
b) a Potion of Speed
c) 11 Potions of Resist Heat
d) 10 Potions of Resist Cold
e) a Potion of Restore Intelligence
f) a Potion of Curing
g) 2 Potions of ESP
h) 6 Scrolls of Teleportation
i) 6 Scrolls of Satisfy Hunger
j) 8 Scrolls of Monster Confusion
k) a Wand of Slow Monster (1 charge)
l) a Steel Wand {tried}
m) a Staff of Light (23 charges)
n) a Staff of Cure Medium Wounds (8 charges)


  [Home Inventory - Kibthar View]

a) a Staff of Trap Location (7 charges)
b) a Ring of Blindness Resistance
   It provides resistance to blindness.  It was dropped by Smeagol in the
   wilderness.  
c) a Brass Lantern (with 77 turns of light)
   It cannot be harmed by fire.  It was dropped by a Snaga in the wilderness. 


  [Home Inventory - Dagsarn]

a) a Rod of Door/Stair Location


  [Home Inventory - Gwaithfea Town]

a) a Rod of Detection
b) a Morning Star of Westernesse (2d6) (+12,+80%) (+1)
   It increases your strength, dexterity and constitution by +1.  It is
   especially deadly against orcs, trolls and giants.  It provides immunity
   to paralysis.  It allows you to see invisible monsters.  It provides
   protection from orcs, trolls and giants.  It was granted to you by your
   Chaos Patron.  
c) a Light Crossbow of Lothlorien (x5) (+1,+75%) (+3)
   It increases your dexterity and stealth by +3.  It provides immunity to
   paralysis.  Its shots are not hindered by trees.  It fires missiles with
   extra might.  You bought it in a Advanced Weapon Smiths in Delrom Town.  


  [Home Inventory - Neliaur]

a) 13 Scrolls of Identify
b) a Ring of Flight (+1)
   It allows you to levitate.  It was dropped by a Young black dragon in the
   wilderness.  


  [Home Inventory - Daehyar Town]

a) a Ring of Damage (+80%)
b) a Ring of Sound Resistance {25% off}
   It provides resistance to sound.  You bought it in a Copper Jeweler in
   Nazgfel.  
c) a Ring of Resist Fire and Cold [+4]
   It provides resistance to fire and cold.  It cannot be harmed by fire or
   cold.  You bought it in a Jeweler in Kemental Watch.  
d) 2 Amulets of Protection from Demons
   It provides resistance to fear.  It provides protection from demons.  They
   were dropped by a Crystal drake in the wilderness.  


  [Home Inventory - Breththon]

a) a Ring of Fear Resistance
   It provides resistance to fear.  It was dropped by a Forest troll in the
   wilderness.  
b) a Set of Gauntlets of Free Action [2,+4]
   It provides immunity to paralysis.  It was dropped by a Forest troll in
   the wilderness.  
c) a Light Crossbow of Buckland (x5) (+5,+35%) (+2)
   It increases your dexterity by +2.  It provides 1 extra shots per turn. 
   It fires missiles with extra might.  It cannot be harmed by acid or fire. 
   It was granted to you by your Chaos Patron.  


  [Home Inventory - Mezum Town]

a) 2 Potions of Restore Intelligence
b) a Potion of Restore Constitution
c) a Rod of Trap Location
d) a Rod of Light
e) a Wand of Stone to Mud (7 charges)
f) a Ring of Sustain Youth
   It sustains your dexterity and constitution.  You bought it in a Jeweler
   in Kibthar View.  
g) a Ring of Accuracy (+13)
h) a Ring of Fear Resistance
   It provides resistance to fear.  You bought it in a Jeweler in Nazgfel.  
i) an Amulet of Sustenance
j) a Chain Mail (Dwarven) (-2) [14,+17] (+2)
   It increases your strength and constitution by +2.  It increases your
   infravision by 20 feet.  It provides immunity to paralysis.  It cannot be
   harmed by acid or fire.  It was dropped by a Chaos drake in the
   wilderness.  


  [Quests]

====Active quests==== 

Defeat the troll camp north-west of Delrom Town.  

Defeat the orc camp west of Delrom Town.  

Defeat the orc camp north-west of Zirnazg Town.  

Defeat the troll camp north-east of Neliaur.  

Defeat the troll camp south of Neliaur.  

Defeat the troll camp south-east of Lhacham Town.  

Defeat the giant camp north-west of Nazgfel.  

Defeat the troll camp north-east of Neliaur.  

Defeat the dragon camp west of Lhacham Town.  

Defeat the orc camp north-east of Neliaur.  

Defeat the troll camp west of Lhacham Town.  

Defeat the giant camp south-east of Dagsarn.  

Defeat the troll camp south-east of Mezum Town.  

Defeat the troll camp south of Nazgnad Town.  

Defeat the orc camp north-west of Delrom Town.  

From a Castle in Menhoth Town (Danger level 1):
   We have heard that a group of kobolds have been lurking in the area north of
Breththon.  Discover their den and kill them all.  

From a Castle in Dagsarn (Danger level 7):
   Robin Hood, the Outlaw has been seen in the area north of Dagsarn.  Track him
to his home and exterminate him.  

From a Castle in Gwaithfea Town (Danger level 7):
   A Rotting corpse has been hiding in the area north-east of Nazgfel.  Track it
to its lair and kill it.  

From a Keep in Kemental Watch (Danger level 9):
   Several cats have been spreading evil in the area south-west of Nazgfel. 
Discover their hideout and destroy them all.  

From a Castle in Nazgnad Town (Danger level 10):
   Find the relic 'Narthanc', which is hidden in a sewer, north-west of Mezum
Town.  

From a Warriors' Guild in Gwaithfea Town (Danger level 13):
   Kill 2 Baby blue dragons.  You have killed 0.

From a Keep in Breththon (Danger level 14):
   Clear 2 levels of a certain mine south-west of Menhoth Town.  

From a Keep in Neliaur (Danger level 25):
   Many mysterious things have been killing people in the area south-west of
Neliaur.  Discover their hideout and slay them all.  

====Completed/failed quests==== 

From a Courier in Breththon (Danger level 0):
   Carry a message to Aargh'nt Lightfingered in The Happy Serpent.  (Delivered)

====Finished quests==== 

Defeat the giant camp north of Nazgnad Town.  (Finished)
Defeat the orc camp north-east of Nazgnad Town.  (Finished)
Defeat the troll camp south of Mezum Town.  (Finished)
Defeat the troll camp south-east of Mezum Town.  (Finished)
Defeat the orc camp south-west of Mezum Town.  (Finished)
Carry a message to Voirin Psathiggua in Lhacham Town.  (Finished)
Carry a message to Histor the Herbmaster in Feail Watch.  (Finished)


  [Message Log (last 50 messages)]

You hit the Arch-vile with your tail.
The Arch-vile flinches.
You hit the Arch-vile with your trunk.
You hit the Arch-vile with your tentacles.
The Lemure misses you.
The Arch-vile is repelled.
The Arch-vile claws you.
The Arch-vile gets zapped!
The Arch-vile misses you.
The Arch-vile is repelled.
The Lemure misses you.
The Lemure is destroyed.
The Arch-vile gasps.
The Arch-vile flees in terror!
The Arch-vile is destroyed.
The Mezzodaemon hisses in pain.
The Mezzodaemon misses you. <2x>
You strike the Mezzodaemon.
You miss the Mezzodaemon. <3x>
You hit the Mezzodaemon with your trunk.
You miss the Mezzodaemon.
The Mezzodaemon flees in terror!
The Mezzodaemon is destroyed.
Welcome to level 30.
You can learn 4 more spells.
Khaine rewards you with a mutation!
You feel normal.
You feel different...
You feel normal.
You are getting hungry.
You are full!
In your pack: 6 Scrolls of Satisfy Hunger (i).
The Giant brown bat misses you.
BRRAAAP! Oops.
The Giant brown bat dies.
You hit the Metallic blue centipede. <2x>
You have slain the Metallic blue centipede.
You feel utterly terrified!
You have attracted a demon!
The Tengu misses you.
The Tengu blinks away.
It blinks away.
The Tengu blinks away. <3x>
The Tengu commands you to return.
The Tengu tries to cast a spell, but fails.
The Tengu blinks away.
The Tengu commands you to return. <2x>
The Tengu misses you.
You hit the Tengu. <3x>
You have destroyed the Tengu.



Posted on 6.9.2008 12:24
Last updated on 9.10.2008 22:36

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12082. on the Ladder (of 18953)
60. on the Z+Angband Ladder (of 120)
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Comments

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On 6.9.2008 12:24 Phoenix21692 wrote:
I'm having some Chaos Warrior fun at its finest in the wilderness, Z+Angband-style!

On 7.9.2008 08:24 Phoenix21692 wrote:
My stats got completely messed up after having abused the Polymorph Self ability so many times. I guess it's time to move on... :)

On 8.9.2008 06:57 Phoenix21692 wrote:
Now, that's more like it, except for the Wisdom... :)

On 8.9.2008 15:05 Mangojuice wrote:
Wow, that's a lot of mutations. What race were you originally?

On 8.9.2008 20:24 Phoenix21692 wrote:
I started with a male Beastman Chaos-Warrior originally...But, I did not really use the Polymorph Self ability until about char level 23-25. And when I did, I tried to use it to get better stats and the race I would like to use. Of course, that didn't really happen (most of the time). Eventually, I was able to get more manageable stats via Polymorph Self. And I chose the Ghoul race, as it has Poison Immunity, Nether Resistance, and some other nice things. I also would like to see if this one can stand a chance against Strygalldwir in the wilderness. I have beaten him before in Zangband 2.7.5pre1 with a Ghoul Warrior. And I would like to do that again in Z+Angband.

On 11.9.2008 05:24 Mangojuice wrote:
Hm. I notice you are both an albino (-4 CON) and resilient (+4 CON). Those should probably not be both possible at the same time... will change that.

On 9.10.2008 22:36 Phoenix21692 wrote:
Just upgraded to version 0.23b and moved up to player level 30.

On 7.12.2008 18:30 EricCamp wrote:
Chaos Warriors are alot of fun. Keep it up!

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