The Angband Ladder: Proawyr, Maia Swordmaster by <veryfoobar-tome@yahoo.com>
[ToME 2.3.1 Character Sheet]
Name : Proawyr Age 15 STR! 40
Sex : Male Height 64 INT! 40
Race : Maia Weight 170 WIS! 40
Class : Swordmaster Social Class 29 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 34
+ To Melee Hit 130 Level 50 Max Hit Points 906
+ To Melee Damage 103 Experience 24706849 Cur Hit Points 902
+ To Ranged Hit 77 Max Exp 24706849 Max SP (Mana) 626
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 523
AC 45+163 Gold 10956760
(Miscellaneous Abilities)
Fighting : Legendary[90]Perception : Bad Blows/Round: 11
Bows/Throw : Legendary[20]Searching : Bad Shots/Round: 1
Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 77d6+1133
Stealth : Bad Magic Device: Heroic Infra-Vision: 40 feet
Tactic: normal
Explor: running
(Character Background)
You are associated with Vana. In the past you dwelt on
earth in the form of various animals.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 108 (5400')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 52 (2600')
The Land Of Rhun: Level 40 (2000')
Your body was a Player.
You have defeated 18774 enemies.
You fell under the evil influence of the One Ring and decided to wear it.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 98 princesses.
You became a new force of darkness and enslaved all free people.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 21st Quelle of the 2890th year of the third age.
Your adventure lasted 35 days.
Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can breath fire.
You can cause mold to grow near you.
You can destroy walls.
You can wreck the world around you.
You can sense what is beyond walls.
You can turn into a Balrog at will.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon drains life from your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Demon Realm:
Provides access to the demon school skill and the use of demonic equipment
You need Demon Spirit, Demon Hide and Demon Breath to activate it
Random teleportation:
Randomly teleports you around
Troll Blood:
Troll blood flows in your veins, granting increased regeneration
It also enables you to feel the presence of other troll beings
But it will make your presence more noticeable and aggravating
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 00.500 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 09.500 [0.900]
. Stealth 03.000 [0.400]
. Disarming 04.200 [0.900]
- Magic 21.860 [0.500]
. Magic-Device 26.150 [1.150]
. Conveyance 01.000 [0.300]
. Demonology 50.000 [1.500]
. Necromancy 01.000 [0.300]
. Thaumaturgy 11.700 [0.500]
- Spirituality 40.900 [0.500]
. Mindcraft 01.000 [0.300]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
. Symbiosis 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed, @m1}
It
provides light (radius 1) forever. It decreases your strength,
constitution, speed and luck by 20. It does extra damage from fire.
It poisons your foes. It produces chaotic effects. It drains life
from your foes. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It is heavily cursed. It can re-curse itself. It can resist
being shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 12 of Mirkwood.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be
activated for fire branding of bolts every 999 turns if it is being
worn. It increases your speed by 10. It provides resistance to fire.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 92 of Angband.
e) The Ring 'Avana' (+10) {Chaos}
It increases your strength, intelligence, constitution and speed by 10
. It provides resistance to dark, shards and chaos. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for
powerful things if it is being worn. It grants you the power of change
the world if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, speed and
spell power by 5. It increases your mana capacity by 100%. It makes
you invisible. It sustains your strength, intelligence, wisdom,
dexterity, constitution and charisma. It provides immunity to acid,
electricity, fire and cold. It provides immunity to paralysis. It
provides resistance to poison, blindness, nether and disenchantment.
It allows you to see invisible monsters. It gives telepathic powers.
It speeds your regenerative powers. It drains mana, life and
experience. It is permanently cursed. It cannot be dropped while
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
It can be activated for heal and cure black breath
every 200 turns if it is being worn. It provides light (radius 3)
forever. It increases your strength, wisdom, charisma and speed by 4.
It makes you completely fearless. It provides resistance to fire,
poison and disenchantment. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
m) The Anchor of Space-Time {!*}
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Acidic cytoplasm on level 39 of Mordor.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 49 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Phase Door] [6,+20] (+2) {@m3}
It can be activated for restore life
levels every 450 turns if it is being worn. It has a spell stored
inside. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed, @m2}
It increases your
dexterity by 4. It makes you invisible. It sustains your strength,
dexterity and constitution. It provides immunity to fire and cold.
It provides immunity to paralysis. It provides resistance to life
draining. It allows you to levitate. It produces a fiery sheath. It
produces an electric sheath. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 15 of Mirkwood.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
It provides
light (radius 2) forever. It decreases your charisma by 5. It allows
you to see invisible monsters. It allows you to sense the presence of
demons, evil beings and good beings. It slows your metabolism. It
speeds your regenerative powers. It identifies all items for you. It
is heavily cursed. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 22 of Mirkwood.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases
your strength and constitution by 2. It provides immunity to
paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Barrow wight on level 46 of The Sacred
Land Of Mountains.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+11] (+4) {!*}
It grants you the power of magic map if it is being
worn. It increases your searching, infravision and ability to tunnel
by 4. It allows you to climb mountains. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
z) a Silent watcher (551 hp)
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
It increases your ability to score
critical hits by 5. It is very sharp and can cut your foes. It is
very sharp and can make your foes bleed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 93 of
Angband.
|) a Magical Orcish Pick (+2) {!*}
It grants you the power of stone to mud if it is being worn.
It increases your ability to tunnel by 2.
You found it in the remains of a Banshee on level 48 of Mordor.
[Character Inventory]
a) The Devil's Pentagram {teleport}
It can
be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Hell knight on level 85 of Angband.
b) Tenser's Alteration Manual (charging) {mass genocide}
It
can be activated for mass genocide every 1000 turns.
You found it in the remains of a Ghoul on level 23 of Mirkwood.
c) Benetar's Portable Plague {genocide}
It can
be activated for genocide every 500 turns.
You found it lying on the ground on level 20 of Mirkwood.
d) Raal's Tormented Spirits {curing}
It can be
activated for curing every 110 turns.
You found it in the remains of a Master mystic on level 57 of Mordor.
e) The Eye of Vecna {genocide}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 76 of Angband.
f) The Immortal Skull of Benetar (charging) {mass genocide}
It can be
activated for mass genocide every 1000 turns.
You found it in the remains of a Barbazu on level 89 of Angband.
g) Agannazar's Altruistic Assassin {sanity}
It can
be activated for cure insanity every 200 turns.
You found it in the remains of a Patriarch on level 40 of The Land Of Rhun.
h) 13 Rations of Food
i) 9 Potions of Healing
j) a Potion of Life
k) 10 Potions of Curing
l) 7 Scrolls of *Identify*
m) a Silver Rod of the Istari of Healing (94/200) {!*}
n) a Golden Rod of Recall (125/125) {!*}
o) a Golden Rod of the Istari of Detection (118/250) {@z2}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Fire Phantom on level 26 of Mirkwood.
p) a Mithril Rod of Disarming (160/160) {!k!v!d @z4}
q) an Adamantite Rod of Simplicity of Home Summoning (200/200) {!*}
You found it in the remains of Saruman of Many Colours on level 54 of
Mordor.
r) an Adamantite Rod of Restoration (200/200) {!*}
s) an Adamantite Rod of Cheapness of Speed (71/200) {!*}
It can cast spells for a lesser mana cost.
You found it in the remains of a Lesser black reaver on level 70 of
Angband.
t) The Arkenstone of Thrain (+3) {!*}
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 58 of
Mordor.
u) The Palantir of Orthanc (+2) {!*}
It can be activated for clairvoyance every 100+d100 turns if it
is being worn. It provides light (radius 2) forever. It increases
your intelligence, wisdom, searching and infravision by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Saruman of Many Colours on level 54 of
Mordor.
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
[Home Inventory - Bree ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 23 of Mirkwood.
b) a Wand of Essence of Speed[1|24] of Plenty (10 charges)
c) The Ring of Flare (+3) {!*}
It can be
activated for dimension door every 100 turns if it is being worn. It
grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwing on level 61 of Mordor.
d) a Ring of Invisibility {!*}
e) a Set of Leather Gloves of Agility [1,+2] (+5)
f) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It
can be activated for ball of cold (100) every 300 turns if it is being
worn. It provides light (radius 1) forever. It increases your speed
by 10. It does extra damage from frost. It is especially deadly
against trolls. It is a great bane of demons. It strikes at undead
with holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 48 of
The Sacred Land Of Mountains.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
h) The Drum of the Druedain (+4 to stealth)
It can be activated for detection every
99 turns if it is being worn. It increases your stealth, searching and
infravision by 4. It provides resistance to poison and dark. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Mirkwood.
[Home Inventory - Gondolin ]
a) The Ring of Angwin (+11,+10) (+3 to speed)
It increases
your wisdom and speed by 3. It sustains your intelligence. It makes
you completely fearless. It provides resistance to fire. It allows
you to fly. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 48 of The
Sacred Land Of Mountains.
b) The Amulet of Carlammas (+2)
c) The Amulet 'Ulind' [+6] (+3)
It can be activated for venom breathing every
40+d60 turns if it is being worn. It increases your strength,
dexterity and constitution by 3. It sustains your constitution. It
provides immunity to paralysis. It provides resistance to acid,
poison and dark. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 46 of Mordor.
d) The Amulet of Mogrech [+1] (+4 to stealth) {100% off}
It can be
activated for venom breathing every 40+d60 turns if it is being worn.
It increases your strength, dexterity, stealth and infravision by 4.
It sustains your strength. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to poison,
light and dark. It allows you to levitate. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Jewelry Shop.
e) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Enchantress on level 52 of The Sacred
Land Of Mountains.
f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+1 to stealth)
It can be activated for breathe lightning (100)
every 90+d90 turns if it is being worn. It increases your stealth by 1
. It provides resistance to acid, electricity, fire, cold and nether.
It allows you to fly. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
g) a Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+22]
h) The Augmented Chain Mail of Belbereth (-2 to accuracy) [16,+17]
It sustains your intelligence. It
provides immunity to acid and fire. It provides resistance to fire,
sound, chaos and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy
doors and traps every 10 turns if it is being worn. It increases your
intelligence, wisdom and constitution by 3. It provides resistance to
acid, poison, light and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient blue dragon on level 46 of
Mordor.
j) The Double Chain Mail of Gilmo (-2 to accuracy) [16,+7]
It sustains your constitution. It provides immunity to acid.
It provides resistance to acid, electricity, light and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
k) The Splint Mail 'Falagor' (-2 to accuracy) [19,+11]
It sustains your constitution. It provides immunity to acid. It
provides resistance to nether, nexus and chaos. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Young black dragon on level 46 of Mordor.
l) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Seraph on level 46 of The Sacred Land Of
Mountains.
m) The Rhino Hide Armour of Halinn (-1 to accuracy) [8,+11]
It sustains your wisdom and constitution. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to shards and nether. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
n) The Thunderlord Coat of Egori [9,+8]
It sustains your charisma. It
provides immunity to acid and electricity. It makes you completely
fearless. It provides resistance to fire, cold, dark and shards. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) an Elven Cloak of Immolation [4,+18] (+4 to stealth)
It increases your stealth, searching
and luck by 4. It provides resistance to fire. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 70 of Angband.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and sound. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 46 of
The Sacred Land Of Mountains.
q) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and
luck by 3. It provides resistance to confusion. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 23 of Mirkwood.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
s) The Steel Helm 'Lebohaum' [20,+80]
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases
your strength, dexterity and constitution by 4. It does extra damage
from frost. It is especially deadly against dragons. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining, cold,
nether and chaos. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient multi-hued dragon on level 49 of
The Sacred Land Of Mountains.
u) The Broad Sword of Nulmed (2d5) (+19,+33) (+2 attacks)
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and
speed by 2. It is very sharp and can cut your foes. It is very sharp
and can make your foes bleed. It fights against evil with holy fury.
It provides immunity to paralysis. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon in the town of
Gondolin .
w) The Sling of Valiondir (x2) (+20,+15) (+2) {100% off}
It provides light (radius 1) forever. It increases your
strength, dexterity, constitution and charisma by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and
speed by 3. It poisons your foes. It strikes at undead with holy
wrath. It fights against evil with holy fury. It provides immunity
to paralysis. It provides resistance to acid, electricity, fire, cold
and sound. It speeds your regenerative powers. It prevents
teleportation. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Minas Anor ]
a) Balrilbon's Bag of Wondrous Tricks (charging) {restore}
It can be activated for restore stats
and life levels every 200 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
b) 4 Scrolls of *Identify*
c) a Moonstone Rod of Capacity of Trap Location (150/150) {@z1}
It can
hold more mana.
You bought it from the Expensive Black Market.
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
It was given to you as a reward.
e) The Ring of Barahir (+1)
It can be activated for dispel small
life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 58 of
Mordor.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
g) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300
turns if it is being worn. It increases your intelligence, wisdom,
charisma, searching and infravision by 3. It provides immunity to
paralysis. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Archlich on level 65 of Mordor.
h) The Jewel 'Evenstar' (+3)
It
can be activated for restore stats and life levels every 750 turns if
it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in a plain of grass.
i) The Phial of Galadriel (+4) {!*}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Boldor, King of the Yeeks on level 32 of
Mirkwood.
j) a Polished Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+30]
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is
being worn. It increases your strength and charisma by 4. It provides
resistance to acid, electricity, fire, cold, dark, nexus and
disenchantment. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Jabberwock on level 63 of Mordor.
l) The Hard Leather Armour of Himring [6,+15]
It
can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It provides resistance to poison,
nether and chaos. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
m) The Rhino Hide Armour of Arnion (-1 to accuracy) [8,+8]
It provides immunity to electricity
and fire. It makes you completely fearless. It provides resistance
to acid, electricity, dark and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 58 of
Mordor.
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5.
It sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Law on level 88 of Angband.
o) The Small Leather Shield of Gorme [2,+11]
p) The Large Leather Shield of Golore [4,+11]
It sustains your wisdom. It provides immunity to electricity. It
makes you completely fearless. It provides resistance to fire,
confusion, shards, nether and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 58 of Mordor.
q) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Thunder on level 58 of
Mordor.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2.
It is especially deadly against dragons. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It provides resistance to nexus, chaos and disenchantment.
It allows you to see invisible monsters. It gives telepathic powers.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 58 of Mordor.
t) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded
two-handed. It increases your dexterity, ability to tunnel and speed
by 5. It sustains your dexterity. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Algroth on level 66 of Mordor.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It
generates an antimagic field. It increases your speed and attack speed
by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow
(10d10) every 20+d20 turns if it is being worn. It increases your
strength and constitution by 2. It provides resistance to electricity
, light, dark and blindness. It fires missiles with extra might. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 58 of
Mordor.
[Home Inventory - Lothlorien ]
a) 6 Sprigs of Athelas
b) The Wand of Digging of Thrain (20 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
c) The Ring of Power 'Narya' (+6,+6) (+1)
d) The Amulet of Milluth (+1 to stealth)
It increases your wisdom and stealth by 1. It provides
resistance to dark, sound and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 26 of Mirkwood.
e) a Polished Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+23]
It can be
activated for breathe chaos/disenchant (220) every 60+d90 turns if it
is being worn. It sustains your strength. It provides resistance to
chaos and disenchantment. It allows you to fly. It reflects bolts
and arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 83 of
Angband.
f) The Ring Mail of Valadhred (-2 to accuracy) [12,+6]
It sustains your wisdom. It provides immunity to acid and
fire. It provides resistance to life draining, fire and cold. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 21 of Mirkwood.
g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
(charging
It can be
activated for heal 1000 hit points every 888 turns if it is being
worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It
provides resistance to acid, blindness and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Elven Cloak of Thelob [4,+10] (+2 to stealth)
It increases your
stealth, searching and luck by 2. It provides immunity to electricity
. It provides resistance to fire, dark, shards, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 40 of Mordor.
j) a Fur Cloak of Air [3,+2]
It allows you
to breathe without air.
It was given to you as a reward.
k) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to sound, nexus and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Beorn, the Shape-Changer on level 30 of
Mirkwood.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear in every direction if it
is being worn. It decreases your intelligence, wisdom and searching by
5. It provides immunity to cold. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to acid,
fire, poison and disenchantment. It allows you to see invisible
monsters. It produces an anti-magic shell. It drains life. It
induces random teleportation. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Mirkwood.
m) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you
the power of berserk if it is being worn. It increases your strength,
dexterity and constitution by 3. It sustains your strength, dexterity
and constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your
intelligence, dexterity and speed by 3. It is especially deadly
against trolls. It is especially deadly against giants. It provides
immunity to paralysis. It provides resistance to confusion. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your
attack speed by 2. It is especially deadly against natural creatures.
It provides resistance to disenchantment. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
q) The Short Sword of Beriatar (1d7) (+6,+6) (+1)
It provides light (radius 1) forever.
It increases your constitution by 1. It does extra damage from fire.
It is a great bane of dragons. It strikes at demons with holy wrath.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice ranger on level 13 of Mirkwood.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Large kobold on level 22 of Mirkwood.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc Captain on level 23 of Mirkwood.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth
by 2. It is especially deadly against orcs. It is especially deadly
against trolls. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of orcs and
trolls. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Long Bow 'Brand' (x5) (+3,+19) (+2 to speed)
It increases your intelligence and
speed by 2. It fires missiles with extra might. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 46 of The
Sacred Land Of Mountains.
[The Mathom-house Inventory - Bree ]
a) The Ring of Power of Uvatha the Horseman (+3 to stealth)
It increases your stealth and searching by 3.
It makes you invisible. It sustains your wisdom. It provides
resistance to poison, nether and nexus. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Lureth (+0)
It decreases your intelligence by 0. It sustains your dexterity and
charisma. It provides resistance to cold, sound, shards and nether.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
c) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is
being worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Eldrak in the town of Gondolin .
|
Posted on 29.7.2005 02:09
1355. on the Ladder (of 19313)
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