The Angband Ladder: Kediredon, Maia Swordmaster by <acockbur@gmail.com>
[ToME 2.3.5 Character Sheet]
Name : Kediredon Age 17 STR! 40
Sex : Male Height 72 INT! 38
Race : Maia Weight 220 WIS! 40
Class : Swordmaster Social Class 23 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 40
+ To Melee Hit 125 Level 50 Hit Points 1319/ 1319
+ To Melee Damage 104 Experience 23601853 Spell Points 231/ 231
+ To Ranged Hit 75 Max Exp 23601853 Sanity 930/ 930
+ To Ranged Damage 14 Exp to Adv. *****
AC 29+141 Gold 1817080 Speed Fast (+29)
(Miscellaneous Abilities)
Fighting : Legendary[87]Perception : Good Blows/Round: 14
Bows/Throw : Legendary[20]Searching : Very Good Shots/Round: 1
Saving Throw: Superb Disarming : Poor Mel.dmg/Rnd: 42d7+1456
Stealth : Bad Magic Device: Superb Infra-Vision: 100 feet
Tactic: berserker
Explor: running
(Character Background)
You have attached yourself to Tulkas. In the past you
dwelt on earth in the form of a spirit of forest and river.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 109 (5450')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Illusory Castle: Level 52 (2600')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 9730 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved Bree from a dreadful Nazgul.
You have completed 75 princess quests.
You have completed 75 lost sword quests.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 5th Quelle of the 2890th year of the third age.
You have been adventuring for 19 days.
adefkmnopsuxz{|@
Add Str : ...24..........+
Add Int : ...2.1.........+
Add Wis : ...241.........+
Add Dex : ...2......45...+
Add Con : ..*2...........+
Add Chr : ...241.....5...+
Add Stea. : ...2............
Add Sear. : ..*.............
Add Infra : ..*.............
Add Tun.. : ..............6.
Add Speed : 3**24...........
Add Blows : 3...............
Chaotic : +...............
Slay Anim.: +...............
Slay Evil : +............+..
Slay Demon: +...............
Acid Brand: +...............
Fire Brand: +...............
Sust Str : .........+......
Sust Int : ...+............
Sust Wis : ...+..+.+.......
Sust Dex : ......+.........
Sust Con : ...........+....
Sust Chr : ...+..+....+....
Invisible : ................
Mul life : ...............+
Sens Fire : ................
Reflect : ................
Free Act : ..++..+...++....
Hold Life : ...+.....+......
Imm Acid : ..+....+*.+....*
Imm Elec : ......*+*......*
Imm Fire : .+..+.*+*......*
Imm Cold : ...*...++.......
Res Pois : ....+..+.+......
Res Fear : ....+..........+
Res Light : ................
Res Dark : ...............+
Res Blind : ...+.....+......
Res Conf : ......+....+....
Res Sound : ......+.........
Res Shard : .........+......
Res Neth : ..+........+....
Res Nexus : ......+.........
Res Chaos : ......+....+...+
Res Disen : ....+...........
Aura Fire : ...............+
Lite : ...............+
See Invis : ...+............
Digestion : .+........+.....
Regen : ........+......+
Activate : .+.++..+..++....
Drain Exp : ...............+
Aggravate : ...............+
Fly : ...............+
Troll.ESP : ...............+
Good.ESP : .......+........
Full ESP : ...+............
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Demon Realm:
Provides access to the demon school skill and the use of demonic equipment
You need Demon Spirit, Demon Hide and Demon Breath to activate it
Anti-teleportation:
Prevents all teleportations, be it of you or monsters
Troll Blood:
Troll blood flows in your veins, granting increased regeneration
It also enables you to feel the presence of other troll beings
But it will make your presence more noticeable and aggravating
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.000 [0.600]
. Antimagic 50.000 [0.550]
- Sneakiness 03.700 [0.900]
. Stealth 00.400 [0.500]
. Disarming 06.400 [0.900]
- Magic 01.300 [0.400]
. Magic-Device 17.250 [1.150]
. Conveyance 00.000 [0.300]
. Demonology 00.000 [1.500]
. Spirituality 46.600 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Dark Sword of Marad (3d7) (+10,+11) (+3 to speed) {@w0}
It generates an antimagic field. It increases your speed and attack
speed by 3. It does extra damage from acid and fire. It produces
chaotic effects. It strikes at demons with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Fallen angel on level 63 of Erebor.
e) The Ring 'Airiathar' (+10)
It increases your constitution, searching, infravision and speed by 10
. It provides immunity to paralysis. It provides resistance to acid
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 87 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Tarrasque on level 99 of Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Tselakus, the Dreadlord on level 70 of The
Sacred Land Of Mountains.
m) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 1. It cannot be
harmed by fire.
It was given to you as a reward.
n) The Rhino Hide Armour of Ancarana (-1 to accuracy) [8,+15]
It sustains your wisdom, dexterity and charisma. It provides immunity
to electricity and fire. It provides immunity to paralysis. It
provides resistance to sound, nexus and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 99 of Mount Doom.
o) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Demonshield of Perech [5,+10]
It sustains your wisdom. It provides immunity to acid, electricity
and fire. It provides resistance to cold. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Library.
s) The Dragon Helm of Thrain [8,+10] {@w1}
It sustains your strength. It provides resistance to life draining,
poison, blindness and shards. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 54 of Mordor.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated for remove fear and cure poison every 5 turns if
it is being worn. It increases your dexterity and charisma by 5. It
sustains your constitution and charisma. It provides immunity to
paralysis. It provides resistance to confusion, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 94 of Angband.
z) (nothing)
{) The Silver Bolt of Celos (3d5) (+16,+14) (+5 to speed)
|) a Pick of Digging (+6)
It increases your ability to tunnel by 6. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 13 of Orc Cave.
[Character Inventory]
a) 3 Sprigs of Athelas
b) 23 Potions of Speed {!k}
c) 4 Potions of *Healing* {!k}
d) 5 Potions of Enlightenment {!k}
e) 13 Scrolls of Word of Recall {25% off}
f) 4 Scrolls of *Remove Curse*
g) 17 Scrolls of Satisfy Hunger {!k}
h) 3 Scrolls of *Destruction*
i) a Scroll of Genocide
j) 2 Scrolls of Mass Genocide
k) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 55 of Mordor.
l) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
m) The Augmented Chain Mail 'Nelen' (-2 to accuracy) [16,+16]
n) The Jewel Encrusted Crown of Ithith [0,+15]
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
p) The Iron Helm of Knowledge [6,+20] (-6) {@w1}
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
q) a Sabre of Westernesse (1d7) (+10,+10) (+1) {Nazgul}
It increases your strength, dexterity and constitution by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of orcs, trolls and giants. It can resist being
shattered by morgul beings.
You bought it from the Weaponsmith.
r) The Long Sword of the Dawn (E:823, L:30) (3d5) (+46,+30) (+5 to infravision)
It can be activated for summon the Legion of the Dawn every 500+d500
turns if it is being worn. It increases your charisma and infravision
by 5. It does extra damage from electricity, fire and frost. It is
very sharp and can cut your foes. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It sustains
your charisma. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire, cold, light and
blindness. It allows you to sense the presence of trolls. It slows
your metabolism. It speeds your regenerative powers. It produces a
fiery sheath. It produces an electric sheath. It drains experience.
It induces random teleportation. It can clone monsters. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Dark Sword 'Mormegil' (E:321952, L:37) (6d7) (+29,+19) [-20] (+3 to
speed)
It provides light (radius 1) forever. It generates an antimagic
field. It increases your speed and attack speed by 3. It does extra
damage from electricity, fire and frost. It is especially deadly
against dragons. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
makes you invisible. It provides immunity to fire. It makes you
completely fearless. It provides resistance to electricity, cold,
chaos and disenchantment. It slows your metabolism. It produces a
fiery sheath. It produces an electric sheath. It drains mana, life
and experience. It induces random teleportation. It aggravates
nearby creatures. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 94 of Angband.
t) a Dark Sword (3d7) (+0,+0) {!k}
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
w) a Climbing Set
[Home Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 33 of
Mirkwood.
b) 4 Sprigs of Athelas
c) 45 Potions of Cure Insanity {!k}
d) 72 Potions of Speed {!k}
e) 26 Potions of Healing {!k}
f) 4 Potions of Life {!k}
g) 15 Potions of Enlightenment {!k}
h) a Scroll of Rune of Protection
i) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 55 of Mordor.
j) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 62 of The
Sacred Land Of Mountains.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
l) The Dagger 'Narthanc' (E:73439, L:31) (1d4) (+28,+19)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire and frost. It is especially deadly against dragons.
It strikes at demons with holy wrath. It makes you invisible. It
provides resistance to fire, cold and shards. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a War troll on level 48 of Mordor.
m) The Broad Sword 'Aranruth' (3d5) (+13,+4) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dreadmaster on level 56 of Mordor.
n) The Broad Sword of Bauglu (2d5) (+7,+8) (+3)
It increases your constitution by 3. It does extra damage from frost.
It produces chaotic effects. It is very sharp and can cut your foes.
It is a great bane of demons. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Long Sword 'Uriach' (2d5) (+10,+9) (+2 attacks)
It increases your strength and attack speed by 2. It does extra
damage from acid. It produces chaotic effects. It drains life from
your foes. It is especially deadly against trolls. It is especially
deadly against giants. It strikes at demons with holy wrath. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 55 of Mordor.
[Home Inventory - Gondolin ]
a) The Ring of Tircal (+2)
It increases your dexterity by 2. It sustains your strength. It
provides resistance to electricity, fire, dark, sound and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 63 of Mordor.
b) a Ring of Damage (+18) {100% off}
You stole it from the Expensive Black Market.
c) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Carcharoth, the Jaws of Thirst on level 94
of Mount Doom.
d) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gelugon on level 63 of Mordor.
e) an Indestructible Amulet of Weaponmastery (+2,+3) [+3] (+2)
It increases your strength and constitution by 2. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
f) The Paper Armour of Argon [4,+11]
It sustains your dexterity. It provides immunity to fire and cold.
It provides immunity to paralysis. It provides resistance to nether,
nexus and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Young gold dragon on level 27 of Mirkwood.
g) The Soft Studded Leather 'Manelen' [5,+11]
It sustains your strength, wisdom and dexterity. It provides immunity
to fire. It provides resistance to life draining, acid, cold and
shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
h) a Metal Cap of Seeing [3,+8] (+3 to searching)
i) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon in the town of
Gondolin .
j) The Main Gauche of Maguir (1d5) (+11,+10) (+3 attacks)
It provides light (radius 1) forever. It increases your attack speed
by 3. It does extra damage from electricity. It poisons your foes.
It is especially deadly against giants. It strikes at undead with
holy wrath. It is especially deadly against natural creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Light Crossbow 'Gliarwe' (x5) (+6,+16) (+2)
It increases your intelligence, dexterity and charisma by 2. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 34 of Mordor.
n) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
[Home Inventory - Lothlorien ]
a) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
b) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
c) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwing on level 53 of Mordor.
d) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Sorcerer on level 35 of Mordor.
e) The Anchor of Space-Time
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It makes you completely
fearless. It provides resistance to acid, electricity, fire, cold,
shards and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Mature blue dragon on level 40 of Mordor.
g) The Bar Chain Mail of Arcalach (-2 to accuracy) [18,+9]
It sustains your constitution. It provides immunity to electricity
and fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to cold, dark, nether and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 66 of Dol
Guldur.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, chaos and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 89 of
Angband.
k) The Adamantite Plate Mail of Rathereb (-4 to accuracy) [40,+12]
It sustains your strength. It provides immunity to fire and cold. It
provides resistance to sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 81 of Angband.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
n) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hardened warrior on level 61 of Dol
Guldur.
o) The Thunderlord Coat of Vallarien [9,+12]
It sustains your strength and wisdom. It provides resistance to
electricity, fire, cold, shards, nexus and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 90 of Angband.
p) an Entish Bark of Air [1,+17]
q) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, chaos and disenchantment. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 99 of Mount Doom.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Archon on level 91 of Mount Doom.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 99 of Mount Doom.
v) The Bastard Sword 'Aldol' (3d4) (+12,+18) (+1 attack)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your intelligence, wisdom, dexterity and attack speed by
1. It does extra damage from frost. It is a great bane of dragons.
It is especially deadly against giants. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 99 of Mount
Doom.
w) The Dark Sword of Emnos (3d7) (+5,+4) (+1) {!k}
It generates an antimagic field. It increases your charisma by 1. It
does extra damage from fire. It is very sharp and can cut your foes.
It is very sharp and can make your foes bleed. It is especially
deadly against giants. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
|
Posted on 11.10.2009 00:31
1456. on the Ladder (of 19309)
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