The Angband Ladder: Isildur, RohanKnight Swordmaster by <drizzt3117@aol.com>
[ToME 2.1.1 Character Dump]
Name : Isildur Age 21 STR: 18/***
Sex : Male Height 59 INT: 18/55
Race : RohanKnight LostSoul Weight 79 WIS: 18/***
Class : Swordmaster Social Class 6 DEX: 18/***
Body : Player CON: 18/***
God : Tulkas CHR: 18/***
+ To Melee Hit 106 Level 50 Max Hit Points 1361
+ To Melee Damage 92 Experience 17644305 Cur Hit Points 1361
+ To Ranged Hit 64 Max Exp 17644305 Max SP (Mana) 57
+ To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 57
AC 67+190 Gold 1946812 Piety 63979
(Miscellaneous Abilities)
Fighting : Legendary[85]Perception : Very Good Blows/Round: 11
Bows/Throw : Legendary[22]Searching : Excellent Shots/Round: 2
Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 22d5+1012
Stealth : Bad Magic Device: Superb Infra-Vision: 20 feet
Tactic: normal
Explor: normal
(Character Background)
You are the first child of a Devoted Mercenary. You have
green eyes, straight red hair, and an average complexion.
[Miscellaneous information]
Cth monsters: OFF
Zlike monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 66 (3300')
Angband: Level 83 (4150')
Barrow-Downs: Level 1 (50')
Halls of Mandos: Level 98 (4900')
Illusory Castle: Level 36 (1800')
Maze: Level 32 (1600')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 45 (2250')
The Land Of Rhun: Level 26 (1300')
A lost temple: Level 50 (2500')
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 16th Quelle of the 2890th year of the third age.
It now is 30 days that you are adventuring.
adefkmnopsuxz{|@
Add Str : +.+++.+...+.....
Add Wis : ..+.+...........
Add Dex : ..+.............
Add Con : +..+......+.....
Add Chr : ...++.+.........
Add Sear. : .+.+............
Add Infra : .+..............
Add Tun.. : ..............+.
Add Speed : ..+.++.........+
Slay Evil : +...............
Slay Demon: +...............
Slay Troll: +...............
Slay Drag.: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ...........+....
Sust Chr : .......+...+....
Invisible : ................
Mul life : ................
Imm Acid : ................
Imm Elec : ................
Imm Fire : ...+...+........
Imm Cold : ................
Sens Fire : ................
Reflect : ................
Free Act : +......+..+.....
Hold Life : +....+.....+....
Res Acid : ..+...+.+.......
Res Elec : ......+.+..+....
Res Fire : ....+.+++.......
Res Cold : ......+.+.......
Res Pois : +...+..+...+....
Res Fear : +...+..+.......+
Res Lite : .....+..+..+....
Res Dark : +.+..++++.......
Res Blind : ................
Res Conf : ................
Res Sound : .......+........
Res Shard : ...........+....
Res Neth : ................
Res Nexus : ...........+....
Res Chaos : .....++.+.......
Res Disen : ....+.+.........
Aura Fire : .......+........
Hide Type : .++++++...+.....
Show Mods : ++........+...+.
Insta Art : ...+++..........
Lite : +...............
See Invis : +.++.+.........+
Xtra Shots: .+..............
Ign Acid : ++++++++++++....
Ign Elec : .+++++++++++....
Ign Fire : ++++++++++++....
Ign Cold : .+++++++++++....
Activate : .+.++++..+......
Fly : ...+............
Orc.ESP : .....++.........
Evil.ESP : +...............
TLord.ESP : ...+............
Corruption list:
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [1.150]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 07.200 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 09.100 [0.900]
. Disarming 01.000 [0.900]
- Magic 01.504 [0.300]
. Magic-Device 28.600 [1.150]
- Spirituality 23.800 [0.400]
. Prayer 00.000 [0.500]
- Monster-lore 01.000 [0.500]
. Corpse-preservation 00.800 [0.800]
One of your companion(s) has been killed.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 16 princesses.
You have defeated 11986 enemies.
[Fates]
You are fated to meet an Agent of the black market on level 1.
You may find Padded Armour on level 1.
You may find a Parchment - More Deep Thoughts on level 1.
[Character Equipment]
a) a Long Sword of Gondolin (2d5) (+12,+22) (+2)
It provides light (radius 1) forever. It increases your strength
and constitution by 2. It is especially deadly against dragons. It
is especially deadly against trolls. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides immunity
to paralysis. It makes you completely fearless. It provides resistance
to life draining, poison and dark. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
cannot be harmed by acid. It cannot be harmed by fire.
You bought it from the Black Market.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
e) The Ring of Rhorthlos (+13)
It increases your strength, wisdom, dexterity and speed by 13. It
provides resistance to acid and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Jewelry Shop.
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by
3. It provides immunity to fire. It allows you to fly. It allows
you to see invisible monsters. It allows you to sense the presence
of thunderlords. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lesser Balrog on level 61 of Halls
of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns
if it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Spectral Great Bile Wyrm on level
66 of Mordor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, chaos and disenchantment.
It allows you to sense the presence of orcs. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 66
of Mordor.
o) The Cloak of Mimicry [Cold cloud] 'Erion' [1,+14]
It sustains your charisma. It provides immunity to fire. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to fire, poison, dark and sound. It produces a fiery sheath.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cyclops on level 68 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin
.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 71 of Angband.
x) The Pair of Metal Shod Boots of Halin [6,+10]
It sustains your constitution and charisma. It provides resistance
to life draining, electricity, poison, light, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) an Orcish Pick (1d3) (+8,+6) (+2)
[Character Inventory]
a) The Gem of Rage
It can be activated for satisfy hunger.
You found it in the remains of a Black orc Shaman on level 30 of Moria.
b) The Gem of Hate
It can be activated for teleport (range 100) every 45 turns.
You bought it from the Magic shop.
c) the Hand of Vecna (charging)
It can be activated for acquirement.
You found it in the remains of a Nether wraith on level 79 of Angband.
d) Heward's Excellent Experimental Earmuffs
It can be activated for genocide every 500 turns.
You found it in the remains of a Dark elven sorcerer on level 39 of
Mordor.
e) 7 Sprigs of Athelas
f) a Potion of Healing
g) 33 Scrolls of Identify
h) 2 Scrolls of *Identify*
i) a Scroll of *Remove Curse*
j) an Adamantite Rod of Recall (200/200)
k) a Staff of Recovery[5|23] (7 charges)
l) a Staff of Healing[1|20] (9 charges)
m) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It increases
your intelligence, wisdom and charisma by 3. It makes you invisible.
It provides resistance to blindness. It cannot be harmed by fire.
It was given to you as a reward.
n) The Dark Sword 'Mormegil' (E:4274536, L:42) (6d7) (+30,+13) [-20] (+5 to
speed)
It provides light (radius 1) forever. It generates an antimagic field.
It increases your charisma, infravision, speed and attack speed by
5. It does extra damage from fire. It poisons your foes. It drains
life from your foes. It is especially deadly against dragons. It
strikes at undead with holy wrath. It sustains your charisma. It
provides immunity to fire. It makes you completely fearless. It
provides resistance to fire, poison, dark, blindness, chaos and
disenchantment.
It allows you to sense the presence of trolls. It produces a fiery
sheath. It drains mana, life and experience. It aggravates nearby
creatures. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 66
of Mordor.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Ring 'Valir' (+12) (+2)
It increases your intelligence by 2. It sustains your strength,
intelligence
and constitution. It provides immunity to paralysis. It provides
resistance to fire and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Master lich on level 52 of Mordor.
b) The Ring of Hureth (+13,+6) (+3 to speed)
It increases your searching, speed and ability to score critical hits
by 3. It provides resistance to dark and shards. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level
59 of Dol Guldur.
c) 2 Indestructible Rings of Speed (+7)
d) 2 Indestructible Rings of Speed (+4)
e) a Ring of Speed (+9) {75% off}
It increases your speed by 9.
You bought it from the Rare Jewelry Shop.
f) The Ring of Cuindorth (+1 attack)
It increases your searching and attack speed by 1. It sustains your
charisma. It provides resistance to acid, light, dark and shards.
It allows you to fly. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 64 of Dol Guldur.
g) The Amulet of Elpion (+3)
It increases your dexterity, charisma, stealth and infravision by 3.
It provides resistance to fire, cold, dark, confusion, nexus and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level
66 of Mordor.
h) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm in the town of Gondolin
.
i) The Amulet of Tarfin (+1 to stealth)
It increases your strength and stealth by 1. It makes you completely
fearless. It provides resistance to poison and nether. It produces
an anti-magic shell. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Rare Jewelry Shop.
j) Black Dragon Scale Mail of Defense (-2) [30,+22]
It can be activated for breathe acid (130) every 90+d90 turns if it
is being worn. It sustains your charisma. It provides resistance to
acid. It allows you to fly. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Halfling slinger on level 90 of Halls
of Mandos.
k) The Black Dragon Scale Mail of Giondor (-2) [30,+19]
It can be activated for breathe acid (130) every 90+d90 turns if it
is being worn. It provides resistance to acid. It allows you to fly.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 64 of Dol
Guldur.
l) Green Dragon Scale Mail of Defense (-2) [30,+27]
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, blindness, confusion and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 35 of Moria.
n) a Shield of Deflection of Electricity [10,+24]
It provides resistance to electricity. It produces an electric sheath.
It cannot be harmed by acid. It cannot be harmed by electricity.
You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to light and blindness. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 34 of Moria.
p) a Dragon Helm [8,+15]
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength, constitution
and stealth by 3. It is especially deadly against orcs. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
provides immunity to paralysis. It provides resistance to acid,
electricity,
fire, cold and blindness. It allows you to levitate. It allows you
to see invisible monsters. It allows you to sense the presence of
non-living things. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 64
of Mordor.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching
by 3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and sound.
It allows you to sense the presence of orcs and dragons. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
t) The Broad Sword 'Linaer' (2d5) (+0,+0)
It provides light (radius 1) forever. It produces chaotic effects.
It is very sharp and make your foes bleed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mummified human on level 30 of Maze.
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to levitate. It allows you to see invisible monsters.
It allows you to sense the presence of orcs and trolls. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level
47 of Mordor.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability
to tunnel and speed by 5. It sustains your dexterity. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in
the town of Gondolin .
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against natural
creatures. It provides resistance to fire. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 60 of Mordor.
x) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
It must be wielded two-handed. It increases your strength and constitution
by 4. It does extra damage from electricity and fire. It is especially
deadly against orcs. It is especially deadly against trolls. It
is especially deadly against natural creatures. It makes you completely
fearless. It provides resistance to electricity, fire and dark. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 60 of Mordor.
[Home Inventory - Gondolin ]
a) 3 Scrolls of Acquirement
b) The Ring of Valaquent (+1)
It increases your strength and intelligence by 1. It makes you invisible.
It sustains your constitution. It provides resistance to poison.
It allows you to fly. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon in the town of
Gondolin .
c) 2 Rings of Speed (+8)
It increases your speed by 8.
You bought it from the Rare Jewelry Shop.
d) 2 Rings of Speed (+7)
e) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it
is being worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides resistance
to poison and dark. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
f) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns
if it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
g) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
h) Elven Blue Dragon Scale Mail (-2) [30,+18] (+2 to stealth)
It can be activated for breathe lightning (100) every 90+d90 turns
if it is being worn. It increases your stealth by 2. It provides
resistance to acid, electricity, fire, cold, poison and blindness.
It allows you to fly. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
i) Gold Dragon Scale Mail of Defense (-2) [30,+30]
j) The Metal Lamellar Armour 'Hantaukar' (-4,-45) [23,+9](20%)
It increases your hit points by 20%. It sustains your intelligence
and wisdom. It provides immunity to electricity and cold. It provides
resistance to acid, poison, sound and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 67
of Dol Guldur.
k) The Leather Scale Mail of Thorengor (-2,-21) [11,+6](40%)
l) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to sound and chaos. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 40 of
Moria.
n) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 39 of Moria.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
p) The Great Axe of Talmantar (4d4) (+22,+21) (+2)
It must be wielded two-handed. It increases your wisdom by 2. It
does extra damage from electricity and fire. It poisons your foes.
It is especially deadly against orcs. It is a great bane of undead.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire lord on level 70 of Angband.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching
by 1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against trolls.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to disenchantment. It allows you
to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is especially
deadly against trolls. It provides immunity to paralysis. It provides
resistance to fire and poison. It allows you to see invisible monsters.
It allows you to sense the presence of dragons. It slows your metabolism.
It speeds your regenerative powers. It drains life. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 70 of Angband.
t) The Guisarme 'Numandaul' (2d5) (+20,+17) (+3 attacks)
It can be wielded two-handed. It increases your attack speed by 3.
It does extra damage from acid. It poisons your foes. It is especially
deadly against dragons. It is especially deadly against giants. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially deadly
against orcs. It is especially deadly against natural creatures.
It provides immunity to paralysis. It provides resistance to poison.
It allows you to sense the presence of orcs. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Forest troll in the town of Bree
.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides resistance
to blindness, sound and nexus. It produces an anti-magic shell. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Lugdush, the Uruk on level 30 of Moria.
[Home Inventory - Lothlorien ]
a) an Indestructible Ring of Speed (+13)
b) an Indestructible Ring of Speed (+8)
c) a Ring of Speed (+5)
d) an Amethyst Ring
e) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark
and nether. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
f) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters.
It gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 78 of Angband.
g) a Dragon Shield [8,+13]
h) The Lochaber Axe of the Dwarves (3d8) (+0,+0) (+10 to searching)
It can be wielded two-handed. It increases your searching, infravision
and ability to tunnel by 10. It is especially deadly against giants.
It fights against evil with holy fury. It makes you completely fearless.
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 79 of Angband.
i) The Executioner's Sword 'Guiachor' (4d5) (+13,+15) (+5)
It must be wielded two-handed. It increases your strength, wisdom
and dexterity by 5. It produces chaotic effects. It is very sharp
and can cut your foes. It is a great bane of dragons. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great crystal drake on level 66 of
Mordor.
j) a Mace of Disruption (*Defender*) (5d8) (+5,+12) [+7] (+4 to stealth)
|
Posted on 31.1.2003 20:51
2235. on the Ladder (of 19313)
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