The Angband Ladder: Skandar Graun, Orc Swordmaster by <artagas@yahoo.co.uk>
[ToME 2.2.7 Character Dump]
Name : Skandar Graun Age 15 STR! 40
Sex : Male Height 66 INT! 27
Race : Orc Barbarian Weight 157 WIS! 26
Class : Swordmaster Social Class 1 DEX: 35
Body : Player CON! 40
God : Tulkas CHR! 17
+ To Melee Hit 113 Level 50 Max Hit Points 1350
+ To Melee Damage 83 Experience 31092341 Cur Hit Points 1350
+ To Ranged Hit 60 Max Exp 31092341 Max SP (Mana) 50
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 16
AC 35+84 Gold 2975100 Piety 198922
(Miscellaneous Abilities)
Fighting : Legendary[92]Perception : Bad Blows/Round: 14
Bows/Throw : Legendary[20]Searching : Fair Shots/Round: 1
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 98d6+1162
Stealth : Bad Magic Device: Heroic Infra-Vision: 60 feet
Tactic: normal
Explor: running
(Character Background)
You are one of several children of a Snaga Slave from the
orc-hold of Mount Gundabad. You have shining black eyes,
bright red hair, and blue ulcerous skin.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 66 (3300')
Angband: Level 104 (5200')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 69 (3450')
The Old Forest: Level 25 (1250')
Moria: Level 39 (1950')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 31 (1550')
Your body is a Player.
You are currently on level 104 of Angband.
You have defeated 25789 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 92 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 50th Quelle of the 2890th year of the third age.
You have been adventuring for 64 days.
adefkmnopsuxz{|@
Add Int : ..3..2..........
Add Wis : .....2..........
Add Dex : ........4.......
Add Con : D..........3....
Add Chr : .....2...5......
Add Stea. : ...........3....
Add Sear. : .............3..
Add Infra : .............3..
Add Tun.. : .............38.
Add Speed : D*.*.......3....
Add Blows : ..3.............
Chaotic : +...............
Vampiric : +...............
Slay Evil : +...............
Slay Demon: +...............
Slay Orc : .............+..
Slay Troll: .............+..
Poison Brd: +...............
Acid Brand: .............+..
Fire Brand: +...............
Sust Str : ........+.+.....
Sust Int : ..........+.....
Sust Wis : .......+..+.....
Sust Dex : ........+.......
Sust Con : ........+.......
Sust Chr : ..........+.....
Invisible : ..+..+..+.......
Mul life : ................
Sens Fire : ................
Reflect : ....+...........
Free Act : ..+.....+.......
Hold Life : .......++.+.....
Res Acid : ..........+.....
Imm Elec : ......*.........
Imm Fire : .+.....**.......
Imm Cold : ..+...*+*.......
Res Pois : ......+.........
Res Fear : ..........+....+
Res Lite : .+..............
Res Dark : ..........+....+
Res Blind : .....+..........
Res Conf : ......+.........
Res Sound : ..........+.....
Res Shard : .......+..+.....
Res Neth : ......+...+.....
Res Nexus : ................
Res Chaos : ......+...+.....
Res Disen : .....++.........
Aura Fire : ........+.......
Aura Elec : ........+.......
Levitate : ........+.......
Lite : +...............
See Invis : .........+......
Digestion : ..+......+......
Regen : .........+......
Activate : .+..............
Drain Exp : ..+.............
Cursed : +.+.............
Hvy Curse : +.+.....++......
Orc.ESP : .............+..
Troll.ESP : .............+..
Demon.ESP : .........+......
Evil.ESP : .........+......
Good.ESP : .........+......
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 06.400 [0.900]
. Stealth 01.300 [0.400]
. Disarming 01.000 [0.900]
- Magic 03.467 [0.400]
. Magic-Device 49.300 [1.150]
. Divination 01.000 [0.300]
- Spirituality 02.760 [0.400]
. Prayer 32.000 [0.500]
- Monster-lore 04.550 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 26.700 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may meet a Novice mindcrafter on level 5.
You may meet a Giant yellow centipede on level 2.
You may meet a Green naga on level 15.
You may find a Potion of Apple Juice on level 4.
You may meet a Giant crayfish on level 1.
You may meet a Mangy-looking leper on level 1.
[Character Equipment]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed}
It provides light (radius 1) forever.
It decreases your strength, constitution, speed and luck by 20. It
does extra damage from fire. It poisons your foes. It produces
chaotic effects. It drains life from your foes. It is very sharp and
can make your foes bleed. It strikes at demons with holy wrath. It
fights against evil with holy fury. It is heavily cursed. It can
re-curse itself. It can resist being shattered by morgul beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 28 of Maze.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be
activated for fire branding of bolts every 999 turns if it is being
worn. It increases your speed by 10. It provides resistance to fire
and light. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 85 of Mount Doom.
e) The Ring of Power of Hoarmurath of Dir (+3 attacks)
It increases
your intelligence and attack speed by 3. It makes you invisible. It
provides immunity to paralysis. It provides resistance to cold. It
slows your metabolism. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur.
f) a Ring of Speed (+13)
k) an Amulet of Reflection {25% off}
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic
map if it is being worn. It provides light (radius 2) forever. It
increases your intelligence, wisdom and charisma by 2. It makes you
invisible. It provides resistance to blindness and disenchantment.
It cannot be harmed by fire.
It was given to you as a reward.
n) The Double Ring Mail of Felendor (-2 to accuracy) [15,+8]
It provides immunity to electricity
and cold. It provides resistance to cold, poison, confusion, nether,
chaos and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 33 of Maze.
o) The Cloak of Arthanca [1,+10]
It sustains your
wisdom. It provides immunity to fire. It provides resistance to life
draining, fire, cold and shards. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
It increases your dexterity by 4.
It makes you invisible. It sustains your strength, dexterity and
constitution. It provides immunity to fire and cold. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It produces an
electric sheath. It is heavily cursed. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 36 of Mordor.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons, evil beings and good beings. It slows your
metabolism. It speeds your regenerative powers. It identifies all
items for you. It is heavily cursed. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 66 of Mordor.
u) The Set of Leather Gloves 'Orien' (+9 to accuracy) [1,+15]
It
sustains your strength, intelligence, wisdom and charisma. It makes
you completely fearless. It provides resistance to life draining,
acid, dark, sound, shards, nether and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) a Greater draconic quylthulg (1500 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching,
infravision, ability to tunnel and luck by 3. It does extra damage
from acid. It is especially deadly against orcs. It is especially
deadly against trolls. It allows you to sense the presence of orcs
and trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
|) a Dwarven Pick of Digging (+11,+10) (+8)
[Character Inventory]
a) The Tome of Skandar Graun {@m1!k!d!s}
It cannot be harmed by acid, cold, lightning or fire.
b) Kelek's Practical Joke (charging) {@A9}
It can be
activated for mass genocide every 1000 turns.
You found it in the remains of a Monastic lich on level 64 of Erebor.
c) The Tome of Collected Weird Magic {@A2}
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a White wraith on level 28 of Mirkwood.
d) The Skull of Ancient Wisdom {@A1}
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 26 of Mirkwood.
e) Agannazar's Antique Acorn {@A8}
It can be
activated for genocide every 500 turns.
You found it in the remains of a Dreadlord on level 87 of Angband.
f) Jor's Book of Impossible Occurences {@A0}
It
can be activated for satisfy hunger.
You found it in the remains of a Half-orc on level 15 of Mirkwood.
g) 16 Potions of Speed {!k!s!d}
h) 13 Potions of Healing {!k!s!d}
i) 23 Potions of *Healing* {!k!s!d}
j) 17 Scrolls of Teleportation {!k}
k) 2 Scrolls of *Remove Curse* {!k}
l) 6 Scrolls of *Destruction* {!k}
m) 3 Scrolls of Mass Genocide {!k}
n) a Moonstone Rod of Illumination (75/75) {@z3}
o) a Silver Rod of the Istari of Disarming (200/200) {@z2!k!s!d}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Lesser Balrog on level 59 of Mordor.
p) a Golden Rod of Recall (125/125) {!*}
q) an Adamantite Rod of Quickness of Detection (18/200) {@z0!k!d!s}
r) The Wand of Digging of Thrain (116 charges) {@a1}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
s) The Golden Horn of the Thunderlords (3 charges) {!*}
It was given to you as a reward.
t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
[Home Inventory - Bree ]
a) a Scroll of Craftsmanship {100% off}
b) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 10 of Orc Cave.
c) The Ring of Tulkas (+4)
It can be
activated for haste self (75+d75 turns) every 150+d150 turns if it is
being worn. It increases your strength, dexterity, constitution and
speed by 4. It allows you to sense the presence of evil beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 99 of Mount Doom.
d) The Phial of Galadriel (+4) {@A2}
It
can be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
e) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
f) Polished Chaos Dragon Scale Mail (-2 to accuracy) [30,+25]
It can be activated for breathe
chaos/disenchant (220) every 60+d90 turns if it is being worn. It
provides resistance to chaos and disenchantment. It allows you to
fly. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity
and speed by 2. It makes you completely fearless. It provides
resistance to acid, electricity, fire, cold, confusion and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 40 of Mordor.
h) The Metal Lamellar Armour of Aerch (-3 to accuracy) [23,+14]
It
provides immunity to acid. It provides immunity to paralysis. It
provides resistance to cold, nexus and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 67 of
Erebor.
i) The Metal Lamellar Armour of Aminir (-3 to accuracy) [23,+10]
It sustains your constitution and charisma. It provides
immunity to fire and cold. It provides immunity to paralysis. It
provides resistance to cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser titan on level 81 of Angband.
j) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 49 of Mordor.
k) The Mithril Chain Mail of Duina (-1 to accuracy) [28,+19]
It
sustains your strength. It provides immunity to electricity and cold.
It makes you completely fearless. It provides resistance to sound,
shards and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
l) The Hard Studded Leather 'Narthaur' (-1 to accuracy) [7,+16]
It provides immunity to fire. It makes you completely fearless. It
provides resistance to fire, poison and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 95 of Angband.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
n) The Thunderlord Coat of Vorth [9,+16]
It provides
immunity to acid and electricity. It makes you completely fearless.
It provides resistance to life draining, fire, cold, confusion and
shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
level 56 of Mordor.
o) The Small Leather Shield 'Elevrind' [2,+10]
It sustains your wisdom. It provides immunity to
acid, electricity and cold. It provides resistance to nether. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Large Leather Shield of Alinuras [4,+10]
It sustains your constitution. It
provides immunity to cold. It provides resistance to life draining
and light. It reflects bolts and arrows. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 56 of Mordor.
q) The Jewel Encrusted Crown 'Melthon' [0,+17]
It sustains your strength and intelligence. It provides resistance to
poison, confusion, chaos and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 99 of Mount
Doom.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is
being worn. It increases your intelligence, wisdom and searching by 2.
It provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
s) The Dragon Helm of Thrain [8,+10]
It sustains your strength. It provides resistance to confusion, nexus
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated for remove fear
and cure poison every 5 turns if it is being worn. It increases your
dexterity and charisma by 5. It sustains your constitution and
charisma. It provides immunity to paralysis. It provides resistance
to confusion, nether and chaos. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
u) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It does extra damage from
frost. It provides resistance to cold and chaos. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 66 of Mordor.
v) The Small Sword 'Sting' (E:8931024, L:48) (1d6) (+28,+11) (+5 to speed)
{.@wo}
It provides light (radius 1) forever. It increases your strength,
dexterity, constitution, charisma, ability to tunnel, speed and attack
speed by 5. It does extra damage from acid, electricity and fire. It
can cause earthquakes. It is especially deadly against orcs. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It makes
you invisible. It provides immunity to paralysis. It provides
resistance to fire, cold, poison, light, blindness and nexus. It
allows you to levitate. It allows you to see invisible monsters. It
allows you to sense the presence of orcs, spiders, undead and good
beings. It slows your metabolism. It produces a fiery sheath. It
has been blessed by the gods. It induces random teleportation. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
w) The Small Sword 'Thranegor' (1d6) (+10,+22) (+3)
It increases your charisma by 3. It
does extra damage from acid. It drains life from your foes. It is
very sharp and can make your foes bleed. It is a great bane of
demons. It strikes at undead with holy wrath. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 36 of Moria.
x) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {@w0}
It
increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Pit Fiend on level 70 of Paths of the
Dead.
[Home Inventory - Gondolin ]
a) a Fireproof War Tome of Tulkas {!k!d!s}
It cannot be harmed by fire.
You bought it from the Library.
b) The Ring of Narien (+3)
It increases your dexterity by 3. It
makes you invisible. It makes you completely fearless. It provides
resistance to acid, electricity, blindness, sound and nether. It
allows you to levitate. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Black pudding on level 64 of Mordor.
c) The Ring of Arien (+12,+8) (+4)
It increases your strength and intelligence by 4. It sustains your
intelligence and dexterity. It provides immunity to paralysis. It
provides resistance to cold, poison, confusion and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
d) a Ring of Speed (+10)
e) The Ring of Barahir (+1)
It can be activated for dispel
small life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 60 of Mordor.
f) a Ring of Extra Attacks (+3 attacks)
It increases your attack speed by 3.
You bought it from the Rare Jewelry Shop.
g) The Ring of Flare (+3) (charging)
It can be activated for
dimension door every 100 turns if it is being worn. It grants you the
power of swap position if it is being worn. It increases your
strength, constitution, charisma and searching by 3. It provides
immunity to fire. It allows you to fly. It allows you to see
invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 49 of Mordor.
h) The Amulet 'Angil' (+4 to searching)
It
increases your strength, searching and infravision by 4. It makes you
completely fearless. It provides resistance to cold, confusion and
chaos. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 29 of
Maze.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
It can be activated for heal and cure black breath every 200 turns
if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 62 of Mordor.
j) The Jewel 'Evenstar' (+3) (charging)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 64 of Mordor.
k) an Amulet of Telepathy
It gives
telepathic powers. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Magic shop.
l) an Amulet of Trickery (+4)
It increases your dexterity, stealth
, infravision and speed by 4. It sustains your dexterity. It
provides resistance to poison and nexus.
You bought it from the Rare Jewelry Shop.
m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star
ball (150) every 1000 turns if it is being worn. It provides light
(radius 1) forever. It provides immunity to electricity. It provides
immunity to paralysis. It provides resistance to fire, cold, poison,
light and dark. It allows you to see invisible monsters. It allows
you to sense the presence of dragons. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) Polished Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+28] {!k}
It can be activated
for breathe sound (130) every 90+d90 turns if it is being worn. It
sustains your intelligence. It provides resistance to sound. It
allows you to fly. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 70 of
Angband.
o) The Robe of Hyath [2,+9]
It provides immunity to fire. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to electricity, fire and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient multi-hued dragon on level 99 of
Mount Doom.
q) The Iron Crown of Duinevor [0,+4]
It sustains your wisdom and charisma. It provides immunity
to paralysis. It provides resistance to electricity, sound and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
r) The Iron Crown 'Unghalcar' [0,+11]
It sustains your strength, wisdom and charisma. It provides
resistance to life draining, acid, cold, confusion and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Akhorahil the Blind on level 64 of Mordor.
t) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Steel Helm of Ithil [6,+8]
It provides light (radius 2) forever. It provides resistance
to life draining, electricity, shards and nexus. It allows you to
breathe underwater. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated
for arrows (150) every 90+d90 turns if it is being worn. It grants you
the power of magic missile if it is being worn. It increases your
dexterity and luck by 4. It provides immunity to paralysis. It
provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
x) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire
(72) every 400 turns if it is being worn. It provides light (radius 1)
forever. It increases your strength, dexterity and luck by 4. It
does extra damage from fire. It is especially deadly against orcs.
It is especially deadly against trolls. It fights against evil with
holy fury. It sustains your dexterity. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to fire and disenchantment. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
[Home Inventory - Minas Anor ]
a) The Jester's Cap of Insanity (charging)
It can be activated for cure hallucination.
You found it lying on the ground on level 25 of A lost temple.
b) Tenser's Torch of Spontaneous Combustion {@A7}
It can
be activated for genocide every 500 turns.
You found it lying on the ground on level 62 of Dol Guldur.
c) a Scroll of Genocide {!k}
d) a Moonstone Rod of Trap Location (75/75) {@z0!k}
e) a Golden Rod of Enlightenment (116/125) {@z1!k!d!s}
f) a Golden Rod of Simplicity of Perception (125/125) {@z4!k!d!s}
g) The Star of Elendil (+1)
It can be
activated for light (dam 2d15) & map area every 50+d50 turns if it is
being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolich on level 45 of Mordor.
h) The Arkenstone of Thrain (+3) {@A9}
It
can be activated for detection every 30+d30 turns if it is being worn.
It provides light (radius 3) forever. It increases your speed and
luck by 3. It provides resistance to life draining, light, dark and
chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It makes you completely fearless. It provides resistance to
acid, poison and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 49 of Moria.
j) The Metal Lamellar Armour of Gwilin (-3 to accuracy) [23,+12]
It provides
immunity to acid and fire. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to light, sound
, shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gelugon on level 91 of Angband.
k) The Metal Lamellar Armour 'Telemnarn' (-3 to accuracy) [23,+19]
It
provides immunity to acid. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid,
electricity, fire, poison and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Archon on level 63 of Dol Guldur.
l) The Robe of Uldalin [2,+14]
It
sustains your strength and dexterity. It provides immunity to acid
and fire. It provides resistance to life draining and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 94 of
Angband.
m) The Leather Jacket of Menar (-1 to accuracy) [12,+6]
It sustains your dexterity. It provides immunity to fire. It
provides resistance to poison, confusion, nether and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 63 of Mordor.
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 84 of Angband.
o) The Small Metal Shield of Thorin [3,+25] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to sound, nexus and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 49 of Moria.
p) The Iron Crown of Maraude [0,+16]
It
sustains your wisdom. It provides resistance to electricity, poison,
sound, nether and disenchantment. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 90 of
Angband.
q) The Hard Leather Cap of Thranduil [2,+11] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to poison and blindness. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map
if it is being worn. It increases your searching, infravision and
ability to tunnel by 4. It allows you to climb mountains. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Dagger 'Narthanc' (E:578352, L:33) (1d4) (+31,+13) (+4)
It can be activated for fire bolt
(9d8) every 8+d8 turns if it is being worn. It provides light (radius
1) forever. It increases your charisma by 4. It does extra damage
from electricity, fire and frost. It is especially deadly against
dragons. It sustains your charisma. It provides resistance to
electricity, fire, cold and blindness. It produces an electric
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 45 of Mordor.
t) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+7,+10)
It
can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity and shards. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
u) The Scimitar of Ciryatar (2d5) (+14,+23)
It provides light (radius 1) forever.
It does extra damage from electricity. It poisons your foes. It
produces chaotic effects. It drains life from your foes. It fights
against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 82 of Angband.
v) The Dark Sword 'Brique' (3d7) (+12,+17) (+4 to speed)
It generates an antimagic field. It increases your dexterity,
constitution and speed by 4. It does extra damage from fire. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is a great bane of demons. It
strikes at undead with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 82 of Angband.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every 20+d20 turns if it
is being worn. It increases your strength and constitution by 2. It
provides resistance to electricity, light, dark and blindness. It
fires missiles with extra might. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
x) The Horn of Helm (+2)
It can be activated for sound ball (300) every 300
turns if it is being worn. It increases your strength and constitution
by 2. It provides immunity to cold. It makes you completely
fearless. It provides resistance to nether. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 59 of Mordor.
[Home Inventory - Lothlorien ]
a) a Parchment titled ``Magic for the Layman''
It can be
activated for Destruction.
You found it lying on the ground on level 52 of Mordor.
b) The Bottomless Bottle (charging)
It can be
activated for acquirement.
You found it in the remains of an Old Sorcerer on level 60 of Mordor.
c) 15 Potions of Cure Insanity
d) a Potion of Life
e) 9 Potions of Restore Life Levels
f) a Potion of New Life {!*!*!*}
g) 11 Scrolls of Reset Recall {!*}
h) a Rod Tip of Teleport Other (60 Mana to cast)
i) The Ring 'Pandion' (+2 attacks) {cursed}
It can be activated for teleportation and destruction of the ring if
it is being worn. It increases your intelligence, constitution, attack
speed and ability to score critical hits by 2. It sustains your
intelligence. It provides resistance to nexus and chaos. It induces
random teleportation. It is cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 94 of
Angband.
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn.
It provides light (radius 1) forever. It can be used to store a
spell. It increases your intelligence, wisdom and luck by 2. It
increases your mana capacity by 40%. It sustains your intelligence
and wisdom. It provides resistance to life draining. It allows you
to breathe underwater. It allows you to sense the presence of evil
beings and good beings. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
k) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100
turns if it is being worn. It provides light (radius 2) forever. It
increases your intelligence, wisdom, searching and infravision by 2.
It provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 99 of Mount Doom.
l) Polished Green Dragon Scale Mail (-2 to accuracy) [30,+23]
It can be activated for breathe poison gas (150) every 90+d90 turns if
it is being worn. It provides resistance to poison. It allows you to
fly. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Armoury.
m) Polished Law Dragon Scale Mail (-2 to accuracy) [30,+21]
It can be activated for breathe
sound/shards (230) every 60+d90 turns if it is being worn. It provides
resistance to sound and shards. It allows you to fly. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Law on level 73 of Angband.
n) The Set of Cesti 'Loron' [5,+12]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to poison, confusion, chaos and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 73 of Angband.
o) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
It can be activated for mass genocide every 1000 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 2. It does extra damage from frost. It
is especially deadly against orcs. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to cold. It provides immunity to
paralysis. It allows you to see invisible monsters. It allows you to
sense the presence of non-living things. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in a shallow water area.
p) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
It can be activated for summon the Legion of the Dawn every 500+d500
turns if it is being worn. It increases your charisma and infravision
by 3. It does extra damage from fire. It is very sharp and can cut
your foes. It is especially deadly against dragons. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It sustains your charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining, fire, light and blindness. It
speeds your regenerative powers. It can clone monsters. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and
frost. It poisons your foes. It produces chaotic effects. It is
very sharp and can cut your foes. It is a great bane of dragons. It
is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides immunity to paralysis.
It provides resistance to acid, electricity, fire, cold and chaos. It
allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
r) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It
provides immunity to paralysis. It allows you to sense the presence
of dragons. It fires missiles with extra might. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 45 of Mordor.
s) The Seeker Arrow of Bard (8d4) (+20,+15)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It is a great bane of dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 59 of Mordor.
t) a Small Metal Boomerang of Aman (3d4) (+8,+11) [+1] (+3)
It
increases your wisdom by 3. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It sustains your dexterity. It makes you completely fearless.
It allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It has been blessed by the gods.
You found it in the remains of a Mountain ogre on level 32 of Moria.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser titan on level 49 of Mordor.
v) Climbing Set
[The Mathom-house Inventory - Bree ]
a) Agannazar's Altruistic Assassin
It
can be activated for paralyze.
You found it in the remains of a Black orc on level 28 of Maze.
b) The Phial of Undeath (-5) {cursed}
It can
be activated for ruination every 10+d10 turns if it is being worn. It
provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Imp on level 36 of Maze.
c) The Bar Chain Mail 'Thlos' (-44,-56) [18,+8](40%)
It increases
your hit points by 40%. It sustains your dexterity. It provides
immunity to acid, fire and cold. It provides resistance to life
draining, electricity, poison and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 56 of Mordor.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you the power of panic hit
if it is being worn. It increases your intelligence, dexterity,
charisma, stealth, searching and speed by 3. It provides immunity to
paralysis. It provides resistance to light and dark. It allows you
to levitate. It allows you to sense the presence of good beings and
unique beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 57 of Mordor.
f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It
generates an antimagic field. It increases your speed and attack speed
by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll Priest on level 38 of Mordor.
g) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your intelligence, wisdom, searching, infravision,
ability to tunnel and speed by 4. It does extra damage from fire. It
is especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to life draining, fire
and light. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Bullywug on level 37 of Moria.
h) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
It can
be wielded two-handed. It drains mana. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 77 of Angband.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
|
Posted on 27.6.2004 22:46
906. on the Ladder (of 19313)
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