[ToME 2.2.7 Character Dump] Name : Skandar Graun Age 15 STR! 40 Sex : Male Height 66 INT! 27 Race : Orc Barbarian Weight 157 WIS! 26 Class : Swordmaster Social Class 1 DEX: 35 Body : Player CON! 40 God : Tulkas CHR! 17 + To Melee Hit 113 Level 50 Max Hit Points 1350 + To Melee Damage 83 Experience 31092341 Cur Hit Points 1350 + To Ranged Hit 60 Max Exp 31092341 Max SP (Mana) 50 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 16 AC 35+84 Gold 2975100 Piety 198922 (Miscellaneous Abilities) Fighting : Legendary[92]Perception : Bad Blows/Round: 14 Bows/Throw : Legendary[20]Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 98d6+1162 Stealth : Bad Magic Device: Heroic Infra-Vision: 60 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Snaga Slave from the orc-hold of Mount Gundabad. You have shining black eyes, bright red hair, and blue ulcerous skin. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 104 (5200') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 69 (3450') The Old Forest: Level 25 (1250') Moria: Level 39 (1950') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') Your body is a Player. You are currently on level 104 of Angband. You have defeated 25789 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 92 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Quelle of the 2890th year of the third age. You have been adventuring for 64 days. adefkmnopsuxz{|@ Add Int : ..3..2.......... Add Wis : .....2.......... Add Dex : ........4....... Add Con : D..........3.... Add Chr : .....2...5...... Add Stea. : ...........3.... Add Sear. : .............3.. Add Infra : .............3.. Add Tun.. : .............38. Add Speed : D*.*.......3.... Add Blows : ..3............. Chaotic : +............... Vampiric : +............... Slay Evil : +............... Slay Demon: +............... Slay Orc : .............+.. Slay Troll: .............+.. Poison Brd: +............... Acid Brand: .............+.. Fire Brand: +............... Sust Str : ........+.+..... Sust Int : ..........+..... Sust Wis : .......+..+..... Sust Dex : ........+....... Sust Con : ........+....... Sust Chr : ..........+..... Invisible : ..+..+..+....... Mul life : ................ Sens Fire : ................ Reflect : ....+........... Free Act : ..+.....+....... Hold Life : .......++.+..... Res Acid : ..........+..... Imm Elec : ......*......... Imm Fire : .+.....**....... Imm Cold : ..+...*+*....... Res Pois : ......+......... Res Fear : ..........+....+ Res Lite : .+.............. Res Dark : ..........+....+ Res Blind : .....+.......... Res Conf : ......+......... Res Sound : ..........+..... Res Shard : .......+..+..... Res Neth : ......+...+..... Res Nexus : ................ Res Chaos : ......+...+..... Res Disen : .....++......... Aura Fire : ........+....... Aura Elec : ........+....... Levitate : ........+....... Lite : +............... See Invis : .........+...... Digestion : ..+......+...... Regen : .........+...... Activate : .+.............. Drain Exp : ..+............. Cursed : +.+............. Hvy Curse : +.+.....++...... Orc.ESP : .............+.. Troll.ESP : .............+.. Demon.ESP : .........+...... Evil.ESP : .........+...... Good.ESP : .........+...... Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 06.400 [0.900] . Stealth 01.300 [0.400] . Disarming 01.000 [0.900] - Magic 03.467 [0.400] . Magic-Device 49.300 [1.150] . Divination 01.000 [0.300] - Spirituality 02.760 [0.400] . Prayer 32.000 [0.500] - Monster-lore 04.550 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 26.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Novice mindcrafter on level 5. You may meet a Giant yellow centipede on level 2. You may meet a Green naga on level 15. You may find a Potion of Apple Juice on level 4. You may meet a Giant crayfish on level 1. You may meet a Mangy-looking leper on level 1. [Character Equipment] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed} It provides light (radius 1) forever. It decreases your strength, constitution, speed and luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Maze. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Mount Doom. e) The Ring of Power of Hoarmurath of Dir (+3 attacks) It increases your intelligence and attack speed by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to cold. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur. f) a Ring of Speed (+13) k) an Amulet of Reflection {25% off} It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and disenchantment. It cannot be harmed by fire. It was given to you as a reward. n) The Double Ring Mail of Felendor (-2 to accuracy) [15,+8] It provides immunity to electricity and cold. It provides resistance to cold, poison, confusion, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Maze. o) The Cloak of Arthanca [1,+10] It sustains your wisdom. It provides immunity to fire. It provides resistance to life draining, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It produces an electric sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 36 of Mordor. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons, evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It identifies all items for you. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 66 of Mordor. u) The Set of Leather Gloves 'Orien' (+9 to accuracy) [1,+15] It sustains your strength, intelligence, wisdom and charisma. It makes you completely fearless. It provides resistance to life draining, acid, dark, sound, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater draconic quylthulg (1500 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. |) a Dwarven Pick of Digging (+11,+10) (+8) [Character Inventory] a) The Tome of Skandar Graun {@m1!k!d!s} It cannot be harmed by acid, cold, lightning or fire. b) Kelek's Practical Joke (charging) {@A9} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Monastic lich on level 64 of Erebor. c) The Tome of Collected Weird Magic {@A2} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a White wraith on level 28 of Mirkwood. d) The Skull of Ancient Wisdom {@A1} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 26 of Mirkwood. e) Agannazar's Antique Acorn {@A8} It can be activated for genocide every 500 turns. You found it in the remains of a Dreadlord on level 87 of Angband. f) Jor's Book of Impossible Occurences {@A0} It can be activated for satisfy hunger. You found it in the remains of a Half-orc on level 15 of Mirkwood. g) 16 Potions of Speed {!k!s!d} h) 13 Potions of Healing {!k!s!d} i) 23 Potions of *Healing* {!k!s!d} j) 17 Scrolls of Teleportation {!k} k) 2 Scrolls of *Remove Curse* {!k} l) 6 Scrolls of *Destruction* {!k} m) 3 Scrolls of Mass Genocide {!k} n) a Moonstone Rod of Illumination (75/75) {@z3} o) a Silver Rod of the Istari of Disarming (200/200) {@z2!k!s!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser Balrog on level 59 of Mordor. p) a Golden Rod of Recall (125/125) {!*} q) an Adamantite Rod of Quickness of Detection (18/200) {@z0!k!d!s} r) The Wand of Digging of Thrain (116 charges) {@a1} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. s) The Golden Horn of the Thunderlords (3 charges) {!*} It was given to you as a reward. t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] [Home Inventory - Bree ] a) a Scroll of Craftsmanship {100% off} b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave. c) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 99 of Mount Doom. d) The Phial of Galadriel (+4) {@A2} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. e) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) Polished Chaos Dragon Scale Mail (-2 to accuracy) [30,+25] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It provides resistance to chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 40 of Mordor. h) The Metal Lamellar Armour of Aerch (-3 to accuracy) [23,+14] It provides immunity to acid. It provides immunity to paralysis. It provides resistance to cold, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 67 of Erebor. i) The Metal Lamellar Armour of Aminir (-3 to accuracy) [23,+10] It sustains your constitution and charisma. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 81 of Angband. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 49 of Mordor. k) The Mithril Chain Mail of Duina (-1 to accuracy) [28,+19] It sustains your strength. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. l) The Hard Studded Leather 'Narthaur' (-1 to accuracy) [7,+16] It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 95 of Angband. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Thunderlord Coat of Vorth [9,+16] It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to life draining, fire, cold, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fangorn the Treebeard, Lord of the Ents on level 56 of Mordor. o) The Small Leather Shield 'Elevrind' [2,+10] It sustains your wisdom. It provides immunity to acid, electricity and cold. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of Alinuras [4,+10] It sustains your constitution. It provides immunity to cold. It provides resistance to life draining and light. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 56 of Mordor. q) The Jewel Encrusted Crown 'Melthon' [0,+17] It sustains your strength and intelligence. It provides resistance to poison, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. s) The Dragon Helm of Thrain [8,+10] It sustains your strength. It provides resistance to confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 66 of Mordor. v) The Small Sword 'Sting' (E:8931024, L:48) (1d6) (+28,+11) (+5 to speed) {.@wo} It provides light (radius 1) forever. It increases your strength, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 5. It does extra damage from acid, electricity and fire. It can cause earthquakes. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light, blindness and nexus. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders, undead and good beings. It slows your metabolism. It produces a fiery sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Small Sword 'Thranegor' (1d6) (+10,+22) (+3) It increases your charisma by 3. It does extra damage from acid. It drains life from your foes. It is very sharp and can make your foes bleed. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 36 of Moria. x) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {@w0} It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 70 of Paths of the Dead. [Home Inventory - Gondolin ] a) a Fireproof War Tome of Tulkas {!k!d!s} It cannot be harmed by fire. You bought it from the Library. b) The Ring of Narien (+3) It increases your dexterity by 3. It makes you invisible. It makes you completely fearless. It provides resistance to acid, electricity, blindness, sound and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 64 of Mordor. c) The Ring of Arien (+12,+8) (+4) It increases your strength and intelligence by 4. It sustains your intelligence and dexterity. It provides immunity to paralysis. It provides resistance to cold, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) a Ring of Speed (+10) e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 60 of Mordor. f) a Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. You bought it from the Rare Jewelry Shop. g) The Ring of Flare (+3) (charging) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 49 of Mordor. h) The Amulet 'Angil' (+4 to searching) It increases your strength, searching and infravision by 4. It makes you completely fearless. It provides resistance to cold, confusion and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 29 of Maze. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. j) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Mordor. k) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. l) an Amulet of Trickery (+4) It increases your dexterity, stealth , infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) Polished Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+28] {!k} It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides resistance to sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Angband. o) The Robe of Hyath [2,+9] It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Mount Doom. q) The Iron Crown of Duinevor [0,+4] It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to electricity, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. r) The Iron Crown 'Unghalcar' [0,+11] It sustains your strength, wisdom and charisma. It provides resistance to life draining, acid, cold, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 64 of Mordor. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Steel Helm of Ithil [6,+8] It provides light (radius 2) forever. It provides resistance to life draining, electricity, shards and nexus. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 63 of Mordor. v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) The Jester's Cap of Insanity (charging) It can be activated for cure hallucination. You found it lying on the ground on level 25 of A lost temple. b) Tenser's Torch of Spontaneous Combustion {@A7} It can be activated for genocide every 500 turns. You found it lying on the ground on level 62 of Dol Guldur. c) a Scroll of Genocide {!k} d) a Moonstone Rod of Trap Location (75/75) {@z0!k} e) a Golden Rod of Enlightenment (116/125) {@z1!k!d!s} f) a Golden Rod of Simplicity of Perception (125/125) {@z4!k!d!s} g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 45 of Mordor. h) The Arkenstone of Thrain (+3) {@A9} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It makes you completely fearless. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. j) The Metal Lamellar Armour of Gwilin (-3 to accuracy) [23,+12] It provides immunity to acid and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light, sound , shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 91 of Angband. k) The Metal Lamellar Armour 'Telemnarn' (-3 to accuracy) [23,+19] It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 63 of Dol Guldur. l) The Robe of Uldalin [2,+14] It sustains your strength and dexterity. It provides immunity to acid and fire. It provides resistance to life draining and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 94 of Angband. m) The Leather Jacket of Menar (-1 to accuracy) [12,+6] It sustains your dexterity. It provides immunity to fire. It provides resistance to poison, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 63 of Mordor. n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 84 of Angband. o) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 49 of Moria. p) The Iron Crown of Maraude [0,+16] It sustains your wisdom. It provides resistance to electricity, poison, sound, nether and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 90 of Angband. q) The Hard Leather Cap of Thranduil [2,+11] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dagger 'Narthanc' (E:578352, L:33) (1d4) (+31,+13) (+4) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma by 4. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It sustains your charisma. It provides resistance to electricity, fire, cold and blindness. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 45 of Mordor. t) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+7,+10) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Scimitar of Ciryatar (2d5) (+14,+23) It provides light (radius 1) forever. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It drains life from your foes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 82 of Angband. v) The Dark Sword 'Brique' (3d7) (+12,+17) (+4 to speed) It generates an antimagic field. It increases your dexterity, constitution and speed by 4. It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 82 of Angband. w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 59 of Mordor. [Home Inventory - Lothlorien ] a) a Parchment titled ``Magic for the Layman'' It can be activated for Destruction. You found it lying on the ground on level 52 of Mordor. b) The Bottomless Bottle (charging) It can be activated for acquirement. You found it in the remains of an Old Sorcerer on level 60 of Mordor. c) 15 Potions of Cure Insanity d) a Potion of Life e) 9 Potions of Restore Life Levels f) a Potion of New Life {!*!*!*} g) 11 Scrolls of Reset Recall {!*} h) a Rod Tip of Teleport Other (60 Mana to cast) i) The Ring 'Pandion' (+2 attacks) {cursed} It can be activated for teleportation and destruction of the ring if it is being worn. It increases your intelligence, constitution, attack speed and ability to score critical hits by 2. It sustains your intelligence. It provides resistance to nexus and chaos. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 94 of Angband. j) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 99 of Mount Doom. l) Polished Green Dragon Scale Mail (-2 to accuracy) [30,+23] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It provides resistance to poison. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. m) Polished Law Dragon Scale Mail (-2 to accuracy) [30,+21] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It provides resistance to sound and shards. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 73 of Angband. n) The Set of Cesti 'Loron' [5,+12] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 73 of Angband. o) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a shallow water area. p) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. r) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 45 of Mordor. s) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 59 of Mordor. t) a Small Metal Boomerang of Aman (3d4) (+8,+11) [+1] (+3) It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Mountain ogre on level 32 of Moria. u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 49 of Mordor. v) Climbing Set [The Mathom-house Inventory - Bree ] a) Agannazar's Altruistic Assassin It can be activated for paralyze. You found it in the remains of a Black orc on level 28 of Maze. b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Imp on level 36 of Maze. c) The Bar Chain Mail 'Thlos' (-44,-56) [18,+8](40%) It increases your hit points by 40%. It sustains your dexterity. It provides immunity to acid, fire and cold. It provides resistance to life draining, electricity, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 56 of Mordor. d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 57 of Mordor. f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 38 of Mordor. g) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bullywug on level 37 of Moria. h) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 77 of Angband. i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.