The Angband Ladder: Onaurd, Orc Swordmaster by <paffa_89@hotmail.com>
[ToME 2.3.3 Character Sheet]
Name : Onaurd Age 13 Str! 40 40
Sex : Female Height 66 INT! 30
Race : Orc Barbarian Weight 152 WIS! 33
Class : Swordmaster Social Class 14 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 39
+ To Melee Hit 99 Level 50 Hit Points -148/ 1200
+ To Melee Damage 80 Experience 41762772 Spell Points 70/ 83
+ To Ranged Hit 53 Max Exp 41762772 Sanity 630/ 630
+ To Ranged Damage 16 Exp to Adv. *****
AC 31+129 Gold 6820823 Speed Fast (+38)
(Miscellaneous Abilities)
Fighting : Legendary[70]Perception : Superb Blows/Round: 19
Bows/Throw : Legendary[42]Searching : Heroic Shots/Round: 2
Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 76d5+1520
Stealth : Legendary[7] Magic Device: Bad Infra-Vision: 130 feet
Tactic: coward
Explor: normal
(Character Background)
You are one of several children of an Orc Warrior from the
Grey Mountains. You have pale eyes, no hair at all, and
green leprous skin.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 94 (4700')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 13 (650')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 30 (1500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 32 (1600')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body was a Player.
You have defeated 35349 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 92 princesses.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 7th Hrive of the 2890th year of the third age.
Your adventure lasted 75 days.
Your Attributes:
You are dead, killed by a Great Wyrm of Chaos on level 94 of Angband.
You can switch locations with another being.
You can embolden yourself.
You can cast magic missiles.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.
adefkmnopsuxz{|@
Add Str : .23......3...66.
Add Int : .2..............
Add Wis : .2.......3......
Add Dex : .2.84.....4.....
Add Con : .23.4....3.3....
Add Chr : .23..........6..
Add Stea. : ....4..6...3....
Add Sear. : ..3....6......6.
Add Infra : ....4.........6.
Add Tun.. : ..............6.
Add Speed : *2.8.3...3.3....
Add Blows : ...8............
Chaotic : .............+..
Slay Evil : +...............
Slay Und. : +...............
Slay Orc : ..............+.
Slay Troll: +.............+.
Slay Giant: ..............+.
Slay Drag.: .............++.
Acid Brand: ..............+.
Cold Brand: +...............
Sust Str : ................
Sust Int : ....+...........
Sust Wis : ................
Sust Dex : ...+............
Sust Con : ........+.......
Sust Chr : ....+.+.........
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +........++.....
Hold Life : .....++.........
Imm Acid : ....+.*...+...+.
Imm Elec : ........*+......
Imm Fire : ..*...*..+......
Imm Cold : +...+.*.*+......
Res Pois : ...++...+.......
Res Fear : +..............+
Res Light : +....+..++......
Res Dark : .....+........++
Res Blind : ....+....+......
Res Conf : ....++.+.+......
Res Sound : ....+...++......
Res Shard : ....+...........
Res Neth : ......+.+.......
Res Nexus : ........+.......
Res Chaos : ....++...+......
Res Disen : ..............+.
Lite : ++.......+...+..
See Invis : +.++++...+......
Digestion : +...............
Regen : +...+....+......
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : +.+.++...++...+.
Blessed : +...............
Cursed : ........+.......
Fly : ..+.............
Climb : ..............+.
Orc.ESP : .....+........+.
TLord.ESP : ..+.............
Full ESP : ..........+.....
Corruption list:
Anti-teleportation:
Prevents all teleportations, be it of you or monsters
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 50.000 [0.600]
. Antimagic 50.000 [0.550]
- Sneakiness 13.150 [0.900]
. Stealth 06.900 [0.500]
. Disarming 03.200 [0.900]
- Magic 01.000 [0.300]
. Magic-Device 00.000 [1.150]
. Necromancy 00.000 [0.300]
- Spirituality 00.600 [0.500]
. Prayer 00.000 [0.500]
- Monster-lore 11.000 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 01.300 [0.400]
. Mimicry 01.000 [0.300]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find a Two-Handed Sword on level 5.
You are fated to find a Potion of Speed on level 7.
You may find a Potion of Slowness on level 1.
You may meet a Singing, happy drunk on level 7.
[Character Equipment]
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if
it is being worn. It provides light (radius 1) forever. It increases
your speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
d) The Light Crossbow of Antuoril (x5) (+26,+16) (+2 to speed)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and speed by 2
. It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
e) The Ring of Flare (+3)
It can be activated for dimension
door every 100 turns if it is being worn. It grants you the power of
swap position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater basilisk on level 62 of Mordor.
f) The Ring of Dundir (+8)
It increases your dexterity, speed and attack speed by 8. It sustains
your dexterity. It provides resistance to poison. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Sky Drake on level 73 of Angband.
k) The Amulet 'Ibillome' (+4 to stealth)
It
can be activated for venom breathing every 40+d60 turns if it is being
worn. It increases your dexterity, constitution, stealth and
infravision by 4. It sustains your intelligence and charisma. It
provides resistance to acid, cold, poison, blindness, sound, shards
and chaos. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
n) The Rusty Chain Mail of Miristin (-5 to accuracy) [14,+11]
It sustains your charisma. It provides immunity to acid, fire and
cold. It provides resistance to life draining and nether. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Frost giant Priest on level 35 of Heart
of the Earth.
o) an Elven Cloak of Aman [4,+29] (+6 to stealth)
It increases your stealth, searching and luck by 6. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 70 of Erebor.
p) The Large Metal Shield 'Agalir' [5,+10] {cursed}
It sustains
your constitution. It provides immunity to electricity and cold. It
provides resistance to poison, light, sound, nether and nexus. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 64 of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides immunity
to paralysis. It provides resistance to electricity, fire, cold,
light, blindness, confusion, sound and chaos. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 49 of
Illusory Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns
if it is being worn. It grants you the power of magic missile if it
is being worn. It increases your dexterity and luck by 4. It
provides immunity to paralysis. It provides resistance to acid. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Lesser Balrog on level 48 of Mordor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) The Bolt of Apalirdir (1d5) (+15,+25) (+6)
It provides light (radius 1) forever.
It increases your strength and charisma by 6. It produces chaotic
effects. It is especially deadly against dragons. It is a great bane
of demons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon Priest on level 35 of Moria.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 64 of Erebor.
[Character Inventory]
a) The Diamond Prism of Light
It can be
activated for restore stats and life levels every 200 turns.
You found it in the remains of a Vampire lord on level 67 of Paths of the
Dead.
b) Tenser's Top-Heavy Teaspoon
It can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Hill orc Rogue on level 31 of Moria.
c) 35 Potions of Speed
d) 16 Potions of Healing
e) 14 Potions of Enlightenment
f) 9 Scrolls of Teleportation
g) 6 Scrolls of Word of Recall
h) 28 Scrolls of Identify
i) 4 Scrolls of *Identify*
j) a Scroll of Genocide
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Black knight on level 30 of Mirkwood.
l) The Dark Sword 'Mormegil' (E:223506, L:45) (6d7) (+41,+23) [-20] (+4 to
speed)
It provides light (radius 1) forever. It generates an antimagic
field. It increases your speed and attack speed by 4. It does extra
damage from electricity, fire and frost. It is especially deadly
against dragons. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
makes you invisible. It provides immunity to fire. It makes you
completely fearless. It provides resistance to electricity, cold,
chaos and disenchantment. It slows your metabolism. It produces a
fiery sheath. It produces an electric sheath. It drains mana, life
and experience. It induces random teleportation. It aggravates
nearby creatures. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
Land Of Mountains.
m) The Dark Sword 'Turim' (3d7) (+0,+0) (+5)
It generates an antimagic field. It increases your
strength, wisdom and dexterity by 5. It produces chaotic effects. It
is very sharp and can make your foes bleed. It is a great bane of
dragons. It is especially deadly against giants. It strikes at
demons with holy wrath. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
n) 17 Bolts of Lightning (1d5) (+14,+14)
o) 25 Bolts of Venom (1d5) (+13,+13)
It poisons your foes.
You found it in the remains of a Great Wyrm of Chaos on level 64 of Erebor.
p) 29 Bolts of Flame (1d5) (+13,+18)
q) 24 Bolts of Frost (1d5) (+13,+14)
It does extra damage from frost. It cannot be harmed by cold.
You found it in the remains of a Great Wyrm of Perplexity on level 92 of
Angband.
r) 30 Seeker Bolts of Slay Evil (4d5) (+14,+13)
s) 26 Seeker Bolts of Slay Undead (4d5) (+12,+10)
t) 25 Seeker Bolts of Acid (4d5) (+7,+13) {90% off}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It
decreases your luck by 20. It does extra damage from fire. It
poisons your foes. It produces chaotic effects. It is very sharp and
can make your foes bleed. It strikes at demons with holy wrath. It
fights against evil with holy fury. It can re-curse itself. It can
resist being shattered by morgul beings. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 12 of Orc Cave.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases
your dexterity by 4. It makes you invisible. It sustains your
strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoulking on level 51 of Paths of the
Dead.
c) 4 Sprigs of Athelas
d) 15 Potions of Enlightenment
e) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns
if it is being worn. It increases your intelligence, wisdom, charisma
, searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Archlich on level 67 of Paths of the
Dead.
f) The Stone of Lore
It can be activated for perilous identify every turn if it is
being worn. It provides light (radius 1) forever. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated
for destroy doors and traps every 10 turns if it is being worn. It
increases your intelligence, wisdom and constitution by 3. It
provides resistance to acid, poison, confusion and shards. It cannot
be harmed by acid, cold, lightning or fire.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your
intelligence, constitution, stealth and speed by 4. It provides
immunity to fire. It provides resistance to acid, electricity, cold
and nexus. It allows you to fly. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
i) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
j) The Small Metal Shield of Nimroth [3,+11]
It makes you
completely fearless. It provides resistance to electricity, shards
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 17 of Orc Cave.
k) The Large Metal Shield of Anarion [5,+20]
It sustains
your strength, intelligence, wisdom, dexterity, constitution and
charisma. It provides resistance to acid, electricity, fire, cold and
chaos. It allows you to sense the presence of evil beings. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 42 of
Illusory Castle.
l) a Golden Crown of Might [0,+11] (+3)
It increases your strength, dexterity and constitution
by 3. It sustains your strength, dexterity and constitution. It
provides immunity to paralysis. It provides resistance to
disenchantment. It cannot be harmed by acid.
You found it lying on the ground on level 30 of The Sandworm lair.
m) The Iron Helm of Knowledge [6,+20] (-6)
It
can be activated for whispers from beyond(sanity drain) 100+d200 turns
if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
n) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
o) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
p) a Dragon Helm of Water Breathing [8,+17]
It provides resistance to poison, dark
and shards. It allows you to breathe underwater. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 72 of Angband.
q) The Dagger 'Sinos' (1d4) (+21,+24)
It does extra damage from electricity. It poisons your foes. It
produces chaotic effects. It drains life from your foes. It is a
great bane of undead. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Sky Drake on level 73 of Angband.
r) The Rapier of Thing (1d6) (+2,+6) (+1 attack)
It
increases your intelligence, constitution, charisma and attack speed
by 1. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
s) The Dark Sword of Gollingin (3d7) (+13,+15) (+1 attack)
It provides light (radius 1) forever. It generates an
antimagic field. It increases your attack speed by 1. It does extra
damage from acid and frost. It poisons your foes. It is especially
deadly against dragons. It is especially deadly against trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 60 of The Sacred
Land Of Mountains.
t) The Bolt 'Aromennil' (1d5) (+8,+10) (+3)
It increases your charisma by 3. It does extra
damage from frost. It drains life from your foes. It is a great bane
of demons. It fights against evil with holy fury. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
u) The Bolt of Telendent (1d5) (+15,+12) (+5)
It increases your dexterity by 5. It does extra damage from frost.
It is a great bane of dragons. It is especially deadly against orcs.
It is a great bane of undead. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
[Home Inventory - Gondolin ]
a) a Potion of New Life {100% off}
b) The Golden Horn of the Thunderlords (4 charges) {100% off}
c) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Necklace 'Nauglamir' (+3)
It provides light
(radius 3) forever. It increases your strength, dexterity,
constitution, infravision and speed by 3. It provides immunity to
paralysis. It makes you completely fearless. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 64 of Erebor.
e) The Jewel 'Evenstar' (+3)
It can be
activated for restore stats and life levels every 750 turns if it is
being worn. It provides light (radius 1) forever. It increases your
constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
f) The Palantir of Orthanc (+2)
It can be activated for clairvoyance
every 100+d100 turns if it is being worn. It provides light (radius 2)
forever. It increases your intelligence, wisdom, searching and
infravision by 2. It provides resistance to blindness. It allows you
to see invisible monsters. It gives telepathic powers. It drains
mana. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 59 of
Mordor.
g) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
h) The Ring Mail 'Numardon' (-2 to accuracy) [12,+5] {cursed}
It provides immunity to fire. It provides resistance to acid and
disenchantment. It prevents teleportation. It aggravates nearby
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young bronze dragon on level 58 of Mordor.
i) The Bar Chain Mail 'Ascar' (-2 to accuracy) [18,+10]
It sustains your strength, wisdom and charisma. It provides
resistance to acid, fire, poison and confusion. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 57 of Mordor.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It
increases your stealth and searching by 4. It provides resistance to
acid, electricity, fire, cold and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 58 of Mordor.
k) The Stone and Hide Armour of Gurhon (-1 to accuracy) [15,+7]
It provides immunity to acid and cold. It provides resistance to
electricity, poison and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and confusion. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 64 of Erebor.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Sky Drake on level 64 of Erebor.
n) The Dagger 'Narthanc' (E:765815, L:47) (1d4) (+45,+27) (+2 to speed)
It
can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It provides light (radius 1) forever. It increases your wisdom
and speed by 2. It does extra damage from fire. It strikes at
undead with holy wrath. It provides resistance to fire, dark,
blindness and sound. It allows you to levitate. It speeds your
regenerative powers. It produces a fiery sheath. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser kraken on level 55 of Paths of the
Dead.
o) The Dagger 'Nimthanc' (E:3416, L:21) (1d4) (+25,+12)
It can be activated for frost bolt (6d8) every 7+d7 turns if it
is being worn. It does extra damage from frost. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
makes you invisible. It makes you completely fearless. It provides
resistance to electricity and cold. It slows your metabolism. It
produces an electric sheath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ancalagon the Black on level 64 of Erebor.
p) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It provides immunity to fire. It
makes you completely fearless. It allows you to sense the presence of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of Moria.
q) The Katana of Teldor (3d4) (+12,+2) (+2)
It can be wielded
two-handed. It provides light (radius 1) forever. It increases your
dexterity by 2. It does extra damage from fire. It produces chaotic
effects. It is especially deadly against trolls. It fights against
evil with holy fury. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 58 of Mordor.
r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
It
must be wielded two-handed. It increases your strength, charisma and
infravision by 4. It does extra damage from fire. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to fire and chaos. It allows you to see invisible monsters. It gives
telepathic powers. It drains mana. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in the town of Bree .
s) The Two-Handed Sword of Valch (3d6) (+5,+15) (+1 to speed)
It must be wielded two-handed. It provides light (radius 1) forever.
It increases your intelligence and speed by 1. It does extra damage
from acid. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It
must be wielded two-handed. It poisons your foes. It is very sharp
and can cut your foes. It is very sharp and can make your foes bleed.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Master lich on level 64 of Erebor.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It
does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts
every 999 turns if it is being worn. It provides light (radius 1)
forever. It increases your speed by 10. It provides resistance to
fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death quasit on level 57 of Mordor.
w) The Bolt of Valinda (1d5) (+9,+5) (+2)
It
increases your constitution and charisma by 2. It does extra damage
from fire. It produces chaotic effects. It is especially deadly
against giants. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 68 of Paths of the
Dead.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Minas Anor ]
a) 12 Potions of *Healing*
b) 7 Potions of Life
c) 4 Scrolls of Mass Genocide
d) The Amulet of Carlammas (+2)
It can be activated for protection
from evil (dur level*3 + d25) every 225+d225 turns if it is being
worn. It increases your constitution by 2. It provides resistance to
fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 51 of Mordor.
e) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, blindness, confusion and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 39 of
Mordor.
g) The Soft Leather Armour of the Sandworm [30,+8] (+5 to stealth)
It increases your strength, stealth, infravision and ability to
tunnel by 5. It provides resistance to acid, electricity, fire and
poison. It allows you to sense the presence of animals. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
h) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold,
light, dark and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Snaga Archer on level 42 of Mordor.
i) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 42 of Mordor.
j) a Pair of Metal Shod Boots of Speed [6,+14] (+8)
It
increases your speed by 8.
You bought it from the Rare Footwear Shop.
k) The Broken Sword 'Glimo' (1d2) (+20,+11) (+1)
It increases your wisdom and
constitution by 1. It does extra damage from acid and electricity.
It drains life from your foes. It is very sharp and can make your
foes bleed. It is a great bane of dragons. It is especially deadly
against orcs. It strikes at undead with holy wrath. It cannot be
harmed by acid, cold, lightning or fire.
l) The Dagger 'Dethanc' (E:361, L:14) (1d4) (+15,+11)
It can be activated for
lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
extra damage from electricity. It fights against evil with holy fury.
It provides resistance to electricity and nexus. It produces an
electric sheath. It induces random teleportation. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 58 of The Sacred Land
Of Mountains.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3.
It is especially deadly against trolls. It is especially deadly
against giants. It provides immunity to paralysis. It provides
resistance to nexus. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra
damage from frost. It is especially deadly against natural creatures.
It provides resistance to cold and light. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
o) The Sabre of Baron (1d7) (+9,+12) (+4)
It increases your strength and
charisma by 4. It drains life from your foes. It is very sharp and
can make your foes bleed. It is especially deadly against dragons.
It is especially deadly against giants. It is a great bane of demons.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 12 of Orc Cave.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases
your strength, dexterity and constitution by 4. It does extra damage
from frost. It is especially deadly against dragons. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining, cold,
nether and chaos. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient white dragon on level 51 of
Paths of the Dead.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases
your searching by 3. It does extra damage from frost. It is
especially deadly against dragons. It is especially deadly against
orcs. It fights against evil with holy fury. It provides resistance
to cold and dark. It allows you to sense the presence of orcs and
dragons. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
r) The Scimitar of Earan (2d5) (+3,+18) (+6)
It increases your strength and
dexterity by 6. It is very sharp and can cut your foes. It is very
sharp and can make your foes bleed. It is especially deadly against
dragons. It is especially deadly against giants. It is a great bane
of undead. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 69 of Paths of the Dead.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 67 of Dol Guldur.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to life draining, fire and poison. It allows
you to sense the presence of dragons. It slows your metabolism. It
speeds your regenerative powers. It drains life. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 48 of Mordor.
u) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every 20+d20 turns if it
is being worn. It increases your strength and constitution by 2. It
provides resistance to electricity, light, dark and blindness. It
fires missiles with extra might. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 68 of Paths of the Dead.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Lothlorien ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever.
It decreases your charisma by 5. It allows you to see invisible
monsters. It allows you to sense the presence of demons. It slows
your metabolism. It speeds your regenerative powers. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 60 of Dol Guldur.
b) 99 Potions of Water Curing {quest}
c) a Potion of Invulnerability {100% off}
d) a Scroll of Craftsmanship
e) The Crumpled Scroll of Mass Resurrection
f) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits)
It increases
your dexterity, constitution and ability to score critical hits by 2.
It makes you invisible. It sustains your strength and intelligence.
It provides immunity to paralysis. It provides resistance to cold and
poison. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol
Guldur.
g) The Amulet 'Earnama' (+6)
It increases your strength, wisdom, constitution, stealth and
searching by 6. It makes you completely fearless. It provides
resistance to light. It slows your metabolism. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Mature black dragon on level 31 of
Mirkwood.
h) an Indestructible Amulet of Anti-Magic
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 67 of
Erebor.
j) The Amulet of Laquen (+4)
It can be used to store a spell. It increases your
intelligence, wisdom, dexterity and constitution by 4. It sustains
your strength and constitution. It provides resistance to cold, nexus
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 16 of The Old Forest.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It
increases your strength and charisma by 2. It provides resistance to
acid, electricity, fire, cold, shards, nether and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 27 of Mirkwood.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be
activated for genocide every 500 turns if it is being worn. It
increases your strength and charisma by 4. It provides resistance to
acid, electricity, fire, cold, dark, nether and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 72 of
Erebor.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, sound and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated
for sleep nearby monsters every 55 turns if it is being worn. It
increases your intelligence, wisdom, stealth and speed by 2. It
provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
o) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging
every 70 turns if it is being worn. It provides light (radius 1)
forever. It increases your dexterity and charisma by 3. It provides
immunity to paralysis. It provides resistance to acid, fire and cold.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Cloak 'Andorgil' [1,+15]
It sustains your wisdom and dexterity.
It provides immunity to acid. It provides resistance to fire and
chaos. It produces a fiery sheath. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
q) The Shield of Deflection of Searetin [10,+27]
It sustains your wisdom and charisma.
It provides resistance to life draining, acid, nexus and
disenchantment. It reflects bolts and arrows. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary
ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases
your intelligence, dexterity, charisma, searching and spell power by 3
. It provides resistance to acid, fire, shards and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 82 of Angband.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nether, nexus, chaos and disenchantment. It
allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 66 of Dol
Guldur.
t) The Flamberge of Ostalen (3d7) (+1,+7) (+2)
It must be wielded two-handed. It increases your strength and
dexterity by 2. It does extra damage from fire. It produces chaotic
effects. It is very sharp and can make your foes bleed. It is
especially deadly against giants. It is a great bane of demons. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young white dragon on level 60 of Erebor.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 63 of Dol Guldur.
v) The Silver Bolt 'Balefire' (6d5) (+20,+15)
It provides light (radius 1) forever. It does extra damage from fire.
It is a great bane of demons. It is a great bane of undead. It
allows you to sense the presence of demons and undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 60 of Dol Guldur.
w) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vrock on level 83 of Angband.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
It
strikes at demons with holy wrath. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Khazad-dum ]
a) The Set of Cesti of Marth [5,+13]
It sustains your dexterity. It makes
you completely fearless. It provides resistance to acid, light, dark,
nether and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Spear of Taled (1d6) (+9,+1) (+4)
It
increases your strength and constitution by 4. It drains life from
your foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
[The Mathom-house Inventory - Bree ]
a) The Tome of Onaurd
It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) The Deck of Wild Magic
It can be activated for something
weird every 5 turns.
You found it in the remains of a Half-orc on level 35 of Moria.
c) The Gem of Fire
It can
be activated for cuts.
You found it in the remains of a Grand master mystic on level 58 of Mordor.
d) The Gem of Hate
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
e) The Gem of Ghosts
It can be
activated for gain corruption every 10 turns.
You found it in the remains of a Dread on level 62 of Mordor.
f) Kelek's Practical Joke
It can be
activated for death.
You found it in the remains of a Marilith on level 50 of Paths of the Dead.
g) Valdarbon's Automatic Alchemist
It can be activated for blindness.
You found it in the remains of a Hill orc on level 35 of Moria.
h) Lloth's Ceremonial Dagger
It can
be activated for cuts.
You found it in the remains of a Dark elven warlock on level 42 of
Illusory Castle.
i) The Tome of Elven Household Magic
It can be activated for restore stats and life levels
every 200 turns.
You found it in the remains of a Dark elven warlock on level 42 of
Illusory Castle.
j) Balrilbon's Bag of Wondrous Tricks
It can be activated for cure cuts every 100 turns.
You found it in the remains of a Master mindcrafter on level 42 of
Illusory Castle.
k) The Skull of Ancient Wisdom
It can be activated for curing every 110 turns.
You found it lying on the ground on level 43 of Illusory Castle.
l) The Crystal Ball of Godly Sights
It can
be activated for cure poison every 100 turns.
You found it in the remains of a Master lich on level 48 of Moria.
m) a Parchment titled ``Household Magic''
It
can be activated for create hunger.
You found it lying on the ground on level 1 of Barrow-Downs.
n) The Eye of Vecna
It can be
activated for Ruination.
You found it in the remains of a Dark elven warlock on level 44 of
Illusory Castle.
o) The Immortal Skull of Benetar
It can be activated for darkness.
You found it lying on the ground on level 39 of Moria.
p) Heward's Excellent Experimental Earmuffs
It can be
activated for paralyze.
You found it lying on the ground on level 30 of The Sandworm lair.
q) Bigby's Big Book of Brutality
It
can be activated for darkness.
You found it lying on the ground on level 4 of Barrow-Downs.
r) The Toenail of Vecna
It can be
activated for cure serious wounds every 75 turns.
You found it in the remains of a Hill orc Shaman on level 35 of Moria.
s) The Great Rod Tip of Home Summoning (75 Mana to cast)
It cannot be harmed by acid, cold, lightning or fire.
t) The Wand of Digging of Thrain (16 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
u) The Ring of Power of Ji Indur Dawndeath (+2 to speed)
It increases your strength, wisdom and speed by 2. It makes
you invisible. It sustains your constitution. It provides resistance
to light and sound. It allows you to fly. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of
the Dead.
v) The Ring of Power of Hoarmurath of Dir (+1 to speed)
It increases your strength, intelligence, dexterity, speed
and ability to score critical hits by 1. It makes you invisible. It
sustains your intelligence. It provides resistance to cold and nether
. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
w) The Ring of Power of Akhorahil the Blind (+3 to stealth)
It increases your strength, dexterity and stealth by 3. It makes you
invisible. It provides resistance to cold and disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 58 of The
Sacred Land Of Mountains.
x) The Ring of Power of Dwar, Dog Lord of Waw (+3)
It increases your wisdom by 3. It makes you
invisible. It sustains your intelligence and dexterity. It provides
resistance to cold, chaos and disenchantment. It allows you to see
invisible monsters. It slows your metabolism. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Paths
of the Dead.
a) The Ring of Power of Ji Indur Dawndeath (+2 to stealth)
It increases your dexterity and stealth by 2. It makes
you invisible. It provides immunity to paralysis. It provides
resistance to dark. It allows you to fly. It allows you to see
invisible monsters. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 83 of Angband.
b) The Ring of Power of Ren the Unclean (+1% of critical hits)
It increases your infravision and ability to score critical hits by 1.
It makes you invisible. It provides resistance to poison, sound and
nether. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 50 of The Sacred
Land Of Mountains.
c) The Ring of Power of Adunaphel the Quiet (+1 to searching)
It increases your dexterity, constitution and
searching by 1. It makes you invisible. It sustains your
constitution. It provides resistance to light, blindness and
confusion. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 77 of Angband.
d) The Ring of Power of Adunaphel the Quiet (+1)
It increases your wisdom and dexterity by 1. It makes you invisible.
It sustains your dexterity. It allows you to fly. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 57 of Mordor.
e) The Ring of Power of Ren the Unclean (+2)
It increases your constitution by 2. It makes you invisible. It
sustains your wisdom. It provides resistance to light, sound and
chaos. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 62 of Dol Guldur.
f) The Ring of Power of Uvatha the Horseman (+2 to searching)
It increases your searching by 2. It makes you invisible. It
sustains your intelligence, wisdom and charisma. It makes you
completely fearless. It provides resistance to fire, confusion,
nether and chaos. It allows you to see invisible monsters. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Ji Indur Dawndeath (+4 to infravision)
It increases your infravision by 4. It makes you invisible. It
provides resistance to sound, shards, chaos and disenchantment. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 54 of Paths of
the Dead.
h) The Ring of Power of Ren the Unclean (+1)
It increases your intelligence by 1. It makes you invisible.
It sustains your wisdom. It provides resistance to electricity, light
, blindness, shards and nether. It allows you to levitate. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 61 of Paths of the
Dead.
i) The Ring of Power of Ren the Unclean
It makes you invisible. It sustains your dexterity and
constitution. It provides resistance to poison, light, sound and
nexus. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 52 of Paths of the
Dead.
j) The Ring of Power of Adunaphel the Quiet
It makes you invisible. It makes you completely fearless. It
provides resistance to light and blindness. It allows you to fly. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 64 of Erebor.
k) The Ring of Delfaur (+3 to infravision)
It increases your dexterity and infravision by 3. It sustains your
wisdom. It provides immunity to paralysis. It provides resistance to
blindness, confusion, shards, nexus and disenchantment. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 40 of Moria.
l) The Ring of Falannath (+2 to infravision)
It increases your strength, wisdom, dexterity and infravision by 2.
It provides resistance to fire, blindness and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 15 of The Old Forest.
m) The Ring of Dunde (+1% of critical hits)
It
increases your charisma and ability to score critical hits by 1. It
sustains your wisdom and charisma. It provides immunity to paralysis.
It provides resistance to disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 40 of Illusory Castle.
n) The Ring 'Carsil' (+2 to searching)
It
increases your searching and infravision by 2. It sustains your
intelligence and wisdom. It provides resistance to dark, blindness,
confusion, shards and chaos. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 67 of Paths of the Dead.
o) The Ring of Paladi (+2 attacks)
It
increases your intelligence, infravision and attack speed by 2. It
sustains your constitution. It provides immunity to paralysis. It
provides resistance to light, blindness, nether and chaos. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 47 of The Sacred Land Of
Mountains.
p) The Ring of Arnen (+2 to stealth)
It increases your stealth and searching by 2. It sustains
your dexterity. It provides resistance to electricity, cold, poison,
dark and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 48 of Moria.
q) The Ring of Artaldor [+13] (+4)
It
increases your dexterity by 4. It sustains your wisdom. It provides
resistance to electricity, poison and shards. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 50 of Illusory Castle.
r) The Ring of Brain (+5% of critical hits)
It
increases your strength, wisdom, constitution, searching and ability
to score critical hits by 5. It provides immunity to paralysis. It
provides resistance to nether and nexus. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-orc on level 36 of Moria.
s) The Ring of Elenth (+2 to stealth)
It
increases your strength, constitution and stealth by 2. It makes you
invisible. It sustains your charisma. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid and cold. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 53 of Paths of the Dead.
t) The Ring 'Armegant' (+3)
It
increases your strength, wisdom and charisma by 3. It provides
resistance to shards and disenchantment. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Young multi-hued dragon on level 51 of
Mordor.
u) The Ring of Hilorin (+2)
It increases your dexterity and searching by 2. It makes you
invisible. It provides resistance to acid and nexus. It allows you
to fly. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young black dragon on level 49 of
Illusory Castle.
v) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55
turns if it is being worn. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma, stealth and searching by 1.
It provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Saruman of Many Colours on level 59 of
Mordor.
w) The Ring 'Sorin' (+2% of critical hits)
It increases your intelligence, charisma and ability to score
critical hits by 2. It sustains your wisdom. It makes you completely
fearless. It provides resistance to life draining, acid, light,
nether and nexus. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 63 of Erebor.
x) The Ring 'Darth'
It sustains your constitution. It provides resistance to shards,
nether and chaos. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Grand master thief on level 45 of Mordor.
a) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
b) The Amulet of Tungromen [-2] (-4)
It decreases your strength, intelligence, wisdom,
dexterity, constitution and charisma by 4. It makes you completely
fearless. It provides resistance to poison and disenchantment. It
allows you to levitate. It cannot be dropped while cursed. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 51 of Paths of the Dead.
c) The Amulet 'Pelleren' (+3)
It
increases your wisdom, charisma, stealth and infravision by 3. It
sustains your wisdom. It makes you completely fearless. It provides
resistance to cold. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
d) The Amulet 'Camar'
It provides resistance to acid, electricity, fire, cold,
poison, light and chaos. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 92 of Angband.
e) The Amulet 'Barim' [+5] (+3)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity and charisma by 3. It
sustains your intelligence and wisdom. It provides resistance to fire
, poison, light and nexus. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 83 of
Angband.
f) The Amulet of Dirir (+2)
It increases your dexterity and charisma by 2. It sustains
your constitution. It provides resistance to acid, electricity,
poison, blindness, sound and disenchantment. It gives telepathic
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 89 of
Angband.
g) The Amulet of Cirion (+4)
It increases your intelligence and dexterity by 4. It
sustains your intelligence and dexterity. It provides resistance to
electricity, poison, blindness and nether. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient red dragon on level 92 of
Angband.
h) The Feanorian Lamp of Angor
It provides light (radius 5) forever. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 28 of Maze.
i) The Star of Elendil (+1)
It can be
activated for light (dam 2d15) & map area every 50+d50 turns if it is
being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
j) The Phial of Undeath (-5) {cursed}
It can be activated for ruination
every 10+d10 turns if it is being worn. It provides light (radius 5)
forever. It decreases your strength, intelligence, wisdom, dexterity,
constitution, charisma and luck by 5. It allows you to breathe
without air. It allows you to sense the presence of undead. It is
cursed. It carries an ancient Morgothian curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 20 of The Old Forest.
k) The Rusty Chain Mail of Barmengin (-7,-33) [14,+3](40%)
It
increases your hit points by 40%. It sustains your strength, wisdom,
dexterity and constitution. It provides immunity to fire. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining, cold, poison, dark, sound,
shards and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient multi-hued dragon on level 45 of
The Sacred Land Of Mountains.
l) The Metal Scale Mail of Nurin (-2 to accuracy) [13,+13]
It provides immunity to fire. It
provides resistance to life draining, electricity and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
m) The Chain Mail of Felion (+1 to accuracy) [14,+7] {cursed}
It sustains your dexterity. It provides resistance to life draining
and shards. It is heavily cursed. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 70 of Angband.
n) The Bar Chain Mail of Quenen (-2 to accuracy) [18,+11]
It sustains your wisdom and dexterity. It makes you completely
fearless. It provides resistance to life draining, cold, sound and
shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 67 of The
Sacred Land Of Mountains.
o) The Bar Chain Mail of Ithlor (-2 to accuracy) [18,+15]
It sustains your constitution and charisma.
It provides resistance to fire, poison, nether and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 70 of Angband.
p) The Metal Brigandine Armour of Celrodorm (-3 to accuracy) [19,+13]
It
sustains your dexterity and charisma. It provides immunity to acid.
It makes you completely fearless. It provides resistance to confusion
, sound and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ren the Unclean on level 52 of Paths of the
Dead.
q) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to
acid, electricity, fire, cold, confusion, sound and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Paths
of the Dead.
r) The Full Plate Armour 'Errim' (-3 to accuracy) [25,+9]
It provides resistance to acid, electricity, fire,
confusion, sound and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Algroth on level 84 of Angband.
s) The Filthy Rag 'Belithrin' [1,+6]
It
sustains your intelligence. It provides immunity to electricity and
cold. It provides resistance to acid, light, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young red dragon on level 43 of Moria.
t) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
u) The Robe of Laqueth (-11,-63) [2,+10](40%)
It increases your hit points by 40%. It
sustains your charisma. It provides immunity to electricity and cold.
It provides immunity to paralysis. It provides resistance to
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level 63 of
Paths of the Dead.
v) The Robe of Valcaras [2,+11]
It sustains your constitution. It provides immunity
to electricity. It makes you completely fearless. It provides
resistance to acid, shards and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 76 of Angband.
w) The Robe 'Ascargos' [2,+11]
It sustains your strength. It provides resistance to life draining,
light, sound, nether and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 57 of Mordor.
x) The Soft Studded Leather of Lornor [5,+10]
It sustains your strength and intelligence. It provides immunity to
acid and cold. It provides resistance to light, dark and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 32 of The Land Of Rhun.
a) The Hard Leather Armour of Himring [6,+15]
It
can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It provides resistance to poison,
nether and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
b) The Hard Studded Leather of Halain (-1 to accuracy) [7,+4] {cursed}
It sustains your wisdom. It provides resistance to sound and chaos.
It induces random teleportation. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill giant on level 30 of Moria.
c) The Rhino Hide Armour of Gelos (-1 to accuracy) [8,+3]
It
sustains your constitution. It provides immunity to cold. It
provides resistance to acid, light, dark, confusion and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master rogue on level 57 of Mordor.
d) The Padded Armour of Elmoth [4,+12]
It
sustains your dexterity. It makes you completely fearless. It
provides resistance to life draining, poison, dark and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
e) The Stone and Hide Armour of Oberdaern (-45,-59) [15,+9](20%)
It increases your hit points by 20%. It sustains your wisdom. It
makes you completely fearless. It provides resistance to life draining
, electricity, dark and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient green dragon on level 46 of
Moria.
f) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5.
It sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
g) a Cloak of the Bat (-3,-2) [1,+20] (+3)
It increases your stealth, infravision and speed by 3. It provides
resistance to dark. It allows you to fly. It allows you to see
invisible monsters.
You found it lying on the ground on level 51 of The Sacred Land Of
Mountains.
h) The Cloak of Mist of Peluma [1,+13]
It sustains your intelligence and constitution. It provides
resistance to fire, light and nether. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 64 of Mordor.
i) The Small Metal Shield 'Urianath' [3,+10]
It sustains
your constitution. It provides resistance to dark, shards and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dread on level 56 of Paths of the Dead.
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Scrag Priest on level 62 of Dol Guldur.
k) The Large Metal Shield of Amorthel [5,+14]
It sustains your intelligence, wisdom and dexterity. It provides
resistance to acid, electricity, shards and disenchantment. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 89 of Angband.
l) The Dragon Shield 'Cirieng' [8,+24]
It sustains your strength. It makes you completely fearless. It
provides resistance to dark, confusion, sound and nether. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 89 of
Angband.
m) The Iron Crown of Nilith [0,+13]
It sustains your constitution and charisma. It makes you
completely fearless. It provides resistance to electricity, light,
sound, nether and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Nightwalker on level 76 of Angband.
n) The Iron Crown of Athir [0,+7]
It
sustains your wisdom and dexterity. It provides immunity to
paralysis. It provides resistance to acid and dark. It cannot be
harmed by acid, cold, lightning or fire.
o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It decreases your strength,
dexterity and constitution by 5. It provides immunity to paralysis.
It allows you to see invisible monsters. It gives telepathic powers.
It is cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
p) The Golden Crown 'Dimothol' [0,+13] {cursed}
It makes you completely fearless. It provides resistance to acid,
dark and nether. It induces random teleportation. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 64 of Erebor.
q) The Metal Cap of Nelthil [3,+11]
It provides light (radius 5) forever. It sustains your strength and
intelligence. It provides resistance to cold. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snaga Shaman on level 80 of Angband.
r) The Metal Cap of Valina [3,+9]
It provides light (radius 2) forever. It sustains your wisdom. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 69 of The
Sacred Land Of Mountains.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every
55+d55 turns if it is being worn. It increases your intelligence,
wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Steel Helm 'Edhel' [6,+6]
It provides light
(radius 3) forever. It provides immunity to paralysis. It provides
resistance to acid, nether, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 69 of Paths of the Dead.
u) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 79 of Angband.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level 64 of
The Sacred Land Of Mountains.
w) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8)
every 8+d8 turns if it is being worn. It can be used to store a spell.
It provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-troll on level 34 of Maze.
x) The Set of Gauntlets 'Paurnen' [2,+15]
It can
be activated for acid bolt (5d8) every 5+d5 turns if it is being worn.
It can be used to store a spell. It provides resistance to acid. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
a) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
It decreases your strength and dexterity by 3. It provides immunity
to fire and cold. It provides immunity to paralysis. It provides
resistance to poison, nether and disenchantment. It drains mana. It
induces random teleportation. It aggravates nearby creatures. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 58 of The Sacred Land Of
Mountains.
b) The Set of Cesti of Lomir [5,+4]
It sustains your dexterity and charisma. It makes you
completely fearless. It provides resistance to life draining, light
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Akhorahil the Blind on level 58 of The
Sacred Land Of Mountains.
c) The Set of Cesti 'Oionweth' (+9 to accuracy) [5,+8]
It makes you completely fearless. It
provides resistance to acid, dark, sound, shards and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 66 of Mordor.
d) The Set of Cesti of Silloki [5,+12]
It sustains your intelligence. It makes you completely fearless. It
provides resistance to cold, confusion and nexus. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 84 of
Angband.
e) The Set of Cesti 'Hathith' [5,+14] {cursed}
It sustains your strength. It provides resistance to acid and
shards. It drains experience. It induces random teleportation. It
aggravates nearby creatures. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Law on level 64 of Erebor.
f) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be activated for vampiric drain (3*100) every 250 turns if it
is being worn. It increases your dexterity and stealth by 4. It
drains life from your foes. It is a great bane of undead. It
provides resistance to dark. It allows you to see invisible monsters.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
g) The Cleaver of Elende (2d4) (+3,+3) (+1)
It increases your wisdom and charisma
by 1. It produces chaotic effects. It is especially deadly against
dragons. It is especially deadly against trolls. It is a great bane
of demons. It strikes at undead with holy wrath. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 58 of Mordor.
h) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does extra
damage from frost. It sustains your dexterity. It provides immunity
to cold. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
j) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded
two-handed. It increases your constitution by 3. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It fights against evil with holy
fury. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord on level 52 of The
Sacred Land Of Mountains.
k) The Great Axe of Natantil (4d4) (+33,+14) (+1)
It must be wielded two-handed. It increases
your strength and dexterity by 1. It does extra damage from fire. It
produces chaotic effects. It is especially deadly against dragons.
It strikes at undead with holy wrath. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Spectral Novice priest on level 60 of Dol
Guldur.
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it
is being worn. It increases your dexterity, speed and attack speed by
2. It does extra damage from frost. It poisons your foes. It
provides resistance to cold. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 69 of Paths of the Dead.
m) The Dagger 'Gladolion' (1d4) (+12,+14) (+1 to speed)
It increases your constitution and speed by 1. It does extra damage
from acid and electricity. It is very sharp and can make your foes
bleed. It is especially deadly against orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 67 of The
Sacred Land Of Mountains.
n) The Dagger of Rilia (2d4) (+5,+6)
It can be activated for stinking cloud (12),
rad. 3, every 4+d4 turns if it is being worn. It poisons your foes.
It is especially deadly against orcs. It provides resistance to
poison and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
o) The Main Gauche 'Urien' (1d5) (+3,+12) (+1 attack)
It increases your wisdom and attack
speed by 1. It poisons your foes. It strikes at undead with holy
wrath. It has been blessed by the gods. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Novice ranger on level 76 of Angband.
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature black dragon on level 88 of
Angband.
q) The Short Sword 'Arthon' (1d7) (+14,+10) (+2)
It increases your strength and wisdom by 2. It poisons your
foes. It produces chaotic effects. It is especially deadly against
trolls. It strikes at undead with holy wrath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 84 of
Angband.
r) The Short Sword of Gloki (1d7) (+4,+9) {cursed}
It poisons your foes. It produces chaotic effects. It drains
life from your foes. It induces random teleportation. It aggravates
nearby creatures. It fills you with the Black Breath. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
s) an Acidic Broad Sword of Westernesse (2d5) (+14,+15) (+1)
It increases your strength, dexterity and constitution by 1. It does
extra damage from acid. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
acid. It allows you to see invisible monsters. It allows you to
sense the presence of orcs, trolls and giants. It can resist being
shattered by morgul beings. It cannot be harmed by acid.
You found it lying on the ground on level 55 of Paths of the Dead.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It
provides light (radius 1) forever. It increases your searching by 1.
It does extra damage from fire. It is especially deadly against orcs.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to fire and light. It allows you
to sense the presence of orcs. It slows your metabolism. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It increases your luck by 3. It makes you
completely fearless. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 24 of The Sandworm lair.
v) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can
be wielded two-handed. It increases your dexterity, ability to tunnel
and speed by 5. It sustains your dexterity. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Crystal drake on level 65 of Mordor.
w) The Katana 'Anengwe' (3d4) (+5,+13) (+2)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your intelligence and constitution by 2. It poisons your
foes. It is a great bane of dragons. It is especially deadly against
giants. It is a great bane of demons. It is a great bane of undead.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
x) The Katana of Loteldor (3d4) (+13,+22) (+2)
It can be wielded two-handed. It
increases your wisdom by 2. It is very sharp and can cut your foes.
It is very sharp and can make your foes bleed. It is especially
deadly against dragons. It is a great bane of demons. It fights
against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 64 of Erebor.
a) The Claymore of Eldarog (2d8) (+13,+8) (+1 attack)
It can be wielded
two-handed. It increases your wisdom and attack speed by 1. It does
extra damage from frost. It is very sharp and can make your foes
bleed. It is a great bane of dragons. It is especially deadly
against trolls. It is a great bane of demons. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level 70 of
The Sacred Land Of Mountains.
b) The Two-Handed Sword of Umnorinon (3d6) (+13,+24) (+1 attack)
It must be wielded two-handed. It
increases your attack speed by 1. It does extra damage from
electricity and frost. It is very sharp and can make your foes bleed.
It is especially deadly against trolls. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Greater Balrog on level 72 of Angband.
c) The Two-Handed Sword 'Galach' (3d6) (+11,+11) (+3)
It must be wielded two-handed. It increases your wisdom and
constitution by 3. It does extra damage from frost. It produces
chaotic effects. It is very sharp and can cut your foes. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 51 of
Illusory Castle.
d) The Zweihander of Falmed (4d6) (+7,+21) (+1 to speed)
It must be wielded two-handed. It increases your
intelligence, dexterity and speed by 1. It does extra damage from
acid. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 74 of Angband.
e) The Dark Sword of Earch (3d7) (+7,+14) (+3 attacks)
It
provides light (radius 1) forever. It generates an antimagic field.
It increases your constitution and attack speed by 3. It does extra
damage from fire. It is especially deadly against dragons. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
f) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your intelligence, wisdom, searching, infravision,
ability to tunnel and speed by 4. It does extra damage from fire. It
is especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to life draining, fire
and light. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient red dragon on level 64 of Erebor.
g) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 64 of Erebor.
h) The Fauchard of Barerith (1d10) (-7,-5) (+5 to speed)
It can be wielded
two-handed. It increases your wisdom and speed by 5. It produces
chaotic effects. It is a great bane of demons. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
i) The Pike of Tirith (2d5) (+15,+16) (+4)
It can be wielded two-handed. It increases your intelligence and
dexterity by 4. It does extra damage from frost. It produces chaotic
effects. It is especially deadly against trolls. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Shadow drake on level 36 of Maze.
j) The Glaive of Emnon (2d6) (+16,+14) (+4 to speed)
It
can be wielded two-handed. It increases your intelligence and speed
by 4. It does extra damage from acid. It strikes at demons with
holy wrath. It is a great bane of undead. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 83 of
Angband.
k) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3
. It does extra damage from fire. It is especially deadly against
giants. It strikes at undead with holy wrath. It provides resistance
to fire and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient dragon turtle on level 57 of
Paths of the Dead.
l) The Halberd of Turon (3d5) (-6,-6) (-2)
It can be wielded two-handed. It decreases your
strength and constitution by 2. It fights against evil with holy
fury. It induces random teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
m) The Scythe of Barnur (5d3) (+14,+4) (+3)
It can be wielded two-handed. It increases your strength
, constitution and charisma by 3. It does extra damage from
electricity and frost. It poisons your foes. It produces chaotic
effects. It drains life from your foes. It is very sharp and can cut
your foes. It is very sharp and can make your foes bleed. It is
especially deadly against dragons. It is especially deadly against
trolls. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level 72 of
Angband.
n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of
recall every 200 turns if it is being worn. It increases your
dexterity and charisma by 3. It does extra damage from fire and frost
. It provides immunity to paralysis. It provides resistance to fire,
cold and light. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 60 of Erebor.
o) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be wielded two-handed. It increases your strength, dexterity
and speed by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient multi-hued dragon on level 51 of
The Sacred Land Of Mountains.
p) The Lance of Arondar (2d8) (+7,+5) (+1 to speed)
It must be wielded two-handed. It
increases your dexterity, constitution, speed and attack speed by 1.
It is especially deadly against orcs. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Polyphemus, the Blind Cyclops on level 70
of Dol Guldur.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your
strength, constitution and stealth by 3. It is especially deadly
against orcs. It is especially deadly against trolls. It strikes at
demons with holy wrath. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire, cold and blindness.
It allows you to levitate. It allows you to see invisible monsters.
It allows you to sense the presence of non-living things. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Fire giant on level 36 of Moria.
r) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It
increases your attack speed by 2. It is a great bane of dragons. It
provides resistance to acid, electricity, fire, cold and poison. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 82 of Angband.
s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3
. It poisons your foes. It is very sharp and can cut your foes. It
is especially deadly against orcs. It is especially deadly against
natural creatures. It provides immunity to paralysis. It provides
resistance to poison. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Atlas, the Titan on level 76 of Angband.
u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
It can be activated for detection, probing and identify true every
1000 turns if it is being worn. It can be used to store a spell. It
increases your intelligence, wisdom, charisma and searching by 4. It
does extra damage from fire. It is especially deadly against orcs.
It is especially deadly against trolls. It fights against evil with
holy fury. It provides resistance to life draining, fire and nether.
It allows you to see invisible monsters. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your
intelligence by 3. It does extra damage from fire. It is especially
deadly against natural creatures. It provides resistance to fire. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 62 of Erebor.
w) The Quarterstaff of Cutur (1d9) (+26,+12) (+4)
It can be wielded two-handed. It increases your constitution by 4.
It does extra damage from frost. It drains life from your foes. It
can cause earthquakes. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Master lich on level 64 of Erebor.
x) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It
can be activated for identify spell every 10 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and wisdom by 4. It fights against evil with holy fury. It provides
resistance to light. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
a) The Mace of Oldil (2d4) (+14,-2) (+1 to speed)
It can be wielded two-handed. It increases your strength,
constitution, charisma and speed by 1. It does extra damage from fire
. It is especially deadly against giants. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Angel on level 36 of Moria.
b) The Mace 'Taratol' (3d4) (+12,+12)
It can be
wielded two-handed. It can be activated for speed (dur 20+d20) every
250 turns if it is being worn. It does extra damage from electricity.
It is a great bane of dragons. It provides immunity to electricity.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 58 of The Sacred Land
Of Mountains.
c) The Ball-and-Chain 'Gaegil' (2d4) (+17,+6) (+4 to speed)
It can be wielded two-handed. It provides light (radius
1) forever. It increases your strength, intelligence, wisdom,
constitution and speed by 4. It poisons your foes. It strikes at
demons with holy wrath. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
d) The Ball-and-Chain 'Umarad' (2d4) (+20,+7) (+2 to speed)
It can be wielded two-handed. It increases your constitution and
speed by 2. It does extra damage from acid, electricity and frost.
It poisons your foes. It is especially deadly against dragons. It is
especially deadly against trolls. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient white dragon on level 67 of The
Sacred Land Of Mountains.
e) The Ball-and-Chain of Halion (2d4) (+26,+8) (+3)
It can be wielded two-handed. It provides
light (radius 1) forever. It increases your wisdom by 3. It does
extra damage from electricity. It poisons your foes. It drains life
from your foes. It is especially deadly against giants. It strikes
at demons with holy wrath. It is a great bane of undead. It fights
against evil with holy fury. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 89 of
Angband.
f) The Lucerne Hammer 'Ossar' (2d5) (+28,+9)
It can be wielded two-handed. It drains life from your foes.
It is especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 89 of
Angband.
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse
monster every 15 turns if it is being worn. It provides light (radius
1) forever. It increases your stealth by 2. It does extra damage
from fire. It fights against evil with holy fury. It provides
resistance to fire and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
h) The Flail of Eladren (2d6) (+16,+15)
It can be wielded two-handed. It produces
chaotic effects. It is especially deadly against dragons. It is
especially deadly against giants. It is especially deadly against
natural creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
i) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Skeleton Half-troll on level 57 of Mordor.
j) The Two-Handed Flail 'Hyarod' (3d6) (+16,+1) (+4)
It must be wielded two-handed. It increases your dexterity by 4. It
does extra damage from frost. It poisons your foes. It produces
chaotic effects. It is especially deadly against trolls. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
k) The Mace of Disruption 'Neltar' (5d8) (+18,+9) (+4 to speed)
It must be wielded two-handed. It provides light (radius 1) forever.
It increases your dexterity and speed by 4. It does extra damage from
electricity and fire. It produces chaotic effects. It can cause
earthquakes. It is a great bane of dragons. It strikes at undead
with holy wrath. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Sky Drake on level 73 of Angband.
l) The Sling of the Thain (x6) (+15,+15) (+4)
It
increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 72 of Erebor.
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be
activated for terrify every 10+d50 turns if it is being worn. It
increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
n) The Short Bow 'Aniellu' (x3) (+9,+11) (+1 to speed)
It provides light (radius 1) forever.
It increases your strength, intelligence, wisdom, dexterity, charisma
and speed by 1. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Master lich in the town of Minas Anor .
o) The Short Bow of Inglir (x2) (+14,+15) (+1 to speed)
It provides light (radius 1) forever. It increases your strength,
wisdom, dexterity, constitution, charisma and speed by 1. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 90 of Angband.
p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Law drake on level 43 of Moria.
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It
increases your dexterity and stealth by 3. It provides resistance to
disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 62 of Dol Guldur.
r) The Long Bow of Finquen (x-1) (+8,+9) (-4) {cursed}
It
provides light (radius 1) forever. It decreases your wisdom by 4. It
prevents teleportation. It fires missiles with extra might. It fires
missiles excessively fast. It aggravates nearby creatures. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cyclops on level 72 of Erebor.
s) The Heavy Crossbow of Gorondir (x4) (+9,+17) (+1 to speed)
It
provides light (radius 1) forever. It increases your intelligence,
wisdom, dexterity, constitution, charisma and speed by 1. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Arrow 'Barevriar' (1d4) (+19,+19)
It does extra damage from electricity and frost. It poisons your foes
. It is a great bane of dragons. It is a great bane of demons. It
is especially deadly against natural creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
u) The Arrow of Estarwen (1d4) (+6,+18)
It does extra damage from fire. It is especially deadly against orcs.
It is especially deadly against trolls. It is especially deadly
against giants. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 58 of Mordor.
v) The Sheaf Arrow of Argollale (1d5) (+4,+4) {cursed}
It does extra damage from electricity. It is especially deadly
against giants. It strikes at undead with holy wrath. It drains
experience. It aggravates nearby creatures. It fills you with the
Black Breath. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolich on level 67 of Paths of the
Dead.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 15 of Orc Cave.
x) The Iron Shot of Rhundurth (1d4) (+23,+6)
It does extra
damage from electricity and frost. It is especially deadly against
trolls. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 58 of The
Sacred Land Of Mountains.
a) The Iron Shot of Celch (1d4) (+11,+22)
It does extra damage from acid and fire. It
is especially deadly against trolls. It strikes at demons with holy
wrath. It is a great bane of undead. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Barbazu on level 58 of The Sacred Land Of
Mountains.
b) The Iron Shot of Valarahir (1d4) (+11,+7)
It is a great bane of dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of demons. It
is especially deadly against natural creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Vampire lord on level 55 of Paths of the
Dead.
c) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides
resistance to acid, electricity, fire and cold. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Novice mindcrafter on level 59 of Mordor.
d) The Metal Boomerang of Belion (4d5) (+18,+14)
It does extra damage from electricity and fire. It is a great bane of
dragons. It is especially deadly against orcs. It is especially
deadly against giants. It is a great bane of demons. It is a great
bane of undead. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Angband.
e) The Metal Boomerang of Barim (4d5) (+4,+13) {cursed}
It does extra damage from electricity. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 36 of Moria.
f) The Harp of Daeron (+1 to speed)
It increases
your wisdom, charisma, stealth, speed and luck by 1. It provides
resistance to acid, electricity, fire, cold and sound. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Angband.
g) The Parchment - Monstrous Compendium 6 of Ilori {cursed}
It drains
experience. It induces random teleportation. It is heavily cursed.
It cannot be harmed by acid, cold, lightning or fire.
h) The Mage Staff 'Natal' (1d4) (+11,+15) [+5]
It can be
wielded two-handed. It provides light (radius 1) forever. It can be
used to store a spell. It sustains your intelligence. It provides
immunity to paralysis. It provides resistance to confusion. It
allows you to fly. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 62 of Dol Guldur.
i) The Mage Staff 'Tinas' (1d4) (+9,+0) [+2](60%) (+3)
It
can be wielded two-handed. It provides light (radius 1) forever. It
can be used to store a spell. It increases your intelligence by 3.
It increases your mana capacity by 60%. It sustains your intelligence
and wisdom. It provides immunity to paralysis. It provides
resistance to confusion. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser black reaver on level 90 of
Angband.
|
Posted on 5.1.2006 17:54
552. on the Ladder (of 19313)
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