The Angband Ladder: Fizz, Dunadan Mage by <ralonso@au1.ibm.com>

  [ToME 2.2.6 Character Dump]

 Name  : Fizz                   Age                 56       STR!     37       
 Sex   : Male                   Height              81       INT:     40       
 Race  : Vampire Dunadan        Weight             212       WIS!     35       
 Class : Mage                   Social Class        31       DEX:     33       
 Body  : Player                                              CON:     33       
 God   : Eru Iluvatar                                        CHR:     35       
                                                                               
 + To Melee Hit          19 Level             42    Max Hit Points       541   
 + To Melee Damage       -1 Experience   5241689    Cur Hit Points       541   
 + To Ranged Hit         40 Max Exp      5241689    Max SP (Mana)        762   
 + To Ranged Damage      11 Exp to Adv.  5580000    Cur SP (Mana)        762   
   AC                45+190 Gold          535022    Piety               2422   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Superb       Blows/Round:  10        
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  10d4-10   
 Stealth     : Legendary[5] Magic Device: Legendary[5] Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have green eyes, wavy auburn              
          hair, and a very dark complexion.                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 55 (2750')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Orc Cave: Level 14 (700')
        Erebor: Level 72 (3600')
        The Old Forest: Level 22 (1100')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 32 (1600')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 55 of Mordor.
 You have defeated 6863 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 55 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4.........3.            
        Add Int   : ...5.14.......3.            
        Add Wis   : ....41........3.            
        Add Dex   : .2............3.            
        Add Con   : ......4.........            
        Add Chr   : ..3.41........3.            
        Mul Mana  : +...............            
        Add Stea. : ...5..4.........            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..3.            
        Add Speed : ...54.4.......3.            
        Add Blows : ..3...........3.            
        Vampiric  : ..............+.            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Und. : .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ................            
        Sust Con  : ........+.+....+            
        Sust Chr  : ........+.......            
        Invisible : ..+..+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .+.....++.+.....            
        Hold Life : ...............+            
        Imm Acid  : ......++*.......            
        Res Elec  : ......+.........            
        Imm Fire  : ....+.*.........            
        Res Cold  : ...+..+........+            
        Res Pois  : ....+..........+            
        Res Fear  : ..+.+..+........            
        Res Lite  : ..........+.....            
        Res Dark  : ........+......+            
        Res Blind : .....+..........            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ........+.......            
        Res Neth  : ...............+            
        Res Nexus : ..+...+.+.......            
        Res Chaos : ...+....+.......            
        Res Disen : ..+.+...........            
        Aura Fire : ......+.........            
        Lite      : ..........+....+            
        See Invis : .......+........            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Activate  : ....+....++.....            
        Blessed   : .+..............            
        Cursed    : ..+.............            
        Fly       : ......+.........            
        TLord.ESP : ......+.........            
        Full ESP  : .+..............            

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        01.000 [0.250]
          . Weaponmastery                        00.700 [0.500]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         30.628 [0.900]
          . Magic-Device                         26.200 [1.200]
          . Spell-power                          25.200 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 01.000 [0.900]
                   . Fire                        46.000 [1.000]
                   . Water                       07.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 05.000 [1.000]
          . Conveyance                           18.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               20.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  11.395 [0.550]
          . Prayer                               42.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Giant brown bat on level 17.
You are fated to find a Dark Blue Potion of Cure Critical Wounds on level 3.
You may find a Scroll titled "ionulk jah" of Detect Invisible on level 1.
You are fated to find a Scroll titled "wahshu sna bul" of Treasure Detection on
level 3.
You are fated to find a Dark Red Mushroom of Poison on level 6.


  [Character Equipment]

a) a Mage Staff of Mana [Ent's Potion] (1d4) (-5,-11)(60%) {@m9,1k!d!s!v}
        It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 60%.  
    You found it in the remains of a Black orc on level 30 of Moria.
d) a Long Bow of Lothlorien (x5) (+14,+11) (+2) {!k!d!s!v}
    It 
    increases your dexterity by 2.  It provides immunity to paralysis.  It
    gives telepathic powers.  It fires missiles with extra might.  It has
    been blessed by the gods.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of an Ancient red dragon on level 50 of Moria.
e) The Emerald Ring of Arast (+3)
{INV,SUS:STR,STR/CHA/ATTSP+3,RES:FEAR/NEX/DIS,}
    
    It increases your strength, charisma and attack speed by 3.  It makes
    you invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) The Ring of Gilotel (+5) {Int/Stlth/Speed+5,Res:Cold/Chaos,!d!s!v}
    It increases your intelligence, stealth and speed by 5.  It
    provides resistance to cold and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {Heal+Cure Black Breath,!d!s!v}
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) a Dwarven Lantern of the Magi (+1)
{Light+2,Int/Wis/Cha+1,U:MagicMap,Inv,Res:}
    It grants you the power of magic map if
    it is being worn.  It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom and charisma by 1.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!k!d!s!v}
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Thorongil [1,+10] {Imm:Fear/Paralysis,Res:Acid,Pow:See
Inv,!k!d!}
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Shield of Deflection of Gungorth [10,+25]
    It sustains your wisdom, constitution
     and charisma.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to dark, shards, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
s) The Steel Helm 'Lebohaum' [20,+80] {A:Cheerful Song/3t,!d!s!v}
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 54 of
    Mordor.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {A:M Missile
2d6/2t,Res:*Light}
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {Climb/Magic
Map,+}
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {!k!d!s!v}
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
|) The Shovel of Mingrin (+10,+4) (+3 to speed) {+3
str/int/wis/dex/cha/tun/atts}
    It increases your strength, intelligence, 
    wisdom, dexterity, charisma, ability to tunnel, speed and attack speed
     by 3.  It drains life from your foes.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m1@b1,!k!d!s!v}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
b) a Tome of the Eternal Flame {@m2@b2,!k!d!s!v}
c) a Tome of Translocation {@m3@b3,!k!d!s!v}
d) a Tome of the Tree {@m4@b4,!k!d!s!v}
e) a Fireproof Tome of Knowledge {@m5@b5,!k!d!s!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
f) a Fireproof Tome of the Mind {@m6@b6,!k!d!s!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 51 of Mordor.
g) a Fireproof Holy Tome of Eru Iluvatar {@m7@b7,!k!d!s!v}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
h) The Gem of Wisdom {A:Heal 700/250t,!d!s!v}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
i) The Lost Works of Kenault {A:Curing}
    
    It can be activated for curing.  
    You found it in the remains of a Hell knight on level 55 of Mordor.
j) 32 Dark Blue Potions of Cure Critical Wounds {!*}
k) 4 Purple Potions of Healing {!*}
l) 11 Chartreuse Potions of Resistance {!*}
m) 40 Scrolls titled "miturs grehe" of Teleportation {!*}
n) 4 Scrolls titled "snoab a den" of Word of Recall {!*}
o) a Golden Rod of Perception (114/125) {@z1,!k!d!s!v}
p) an Iron Wand of Teleport Away[9|25] (7 charges) {@a2,!k!d!s!v}
q) The Wand of Digging of Thrain (757 charges) {@a1,!k!d!s!v}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
r) The Ring of Power of Ji Indur Dawndeath (+2 to speed) {cursed}
    It increases your stealth, searching and speed by 2.  It
    makes you invisible.  It provides resistance to dark and blindness.  
    It drains experience.  It is heavily cursed.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 51 of Mordor.
s) an Adamantite Ring of Speed (+8)
    
    It increases your speed by 8.  
    You found it in the remains of a Great Wyrm of Perplexity on level 54 of
    Mordor.
t) The Metal Cap of Thengel [3,+12] (+3) {+3 Wis/Cha/Luck,Res:Conf,!d!s!v}
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 51 of Mordor.
v) The Lance of Mirya (2d8) (+6,+8) (+1 to speed)
    
    It must be wielded two-handed.  It increases your dexterity and speed
     by 1.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 51 of Mordor.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3) {@w1,Poison,!k!d!s!v}
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Bree ]

a) 2 Fireproof Books of Beginner Cantrips {@m5,!k!d!s!v}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Spellbook of Recharge {@m7,Recharge,!k!d!s!v}
c) Tenser's Mechanical Magician {A:Lose Exp,!A!k!d!s!v}
    It can be activated for experience
    loss.  
    You found it lying on the ground on level 32 of Cirith Ungol.
d) 5 Sprigs of Athelas
e) 8 Light Green Potions of Cure Serious Insanity {!*}
f) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It 
    increases your strength, charisma and searching by 4.  It makes you
    invisible.  It sustains your strength and intelligence.  It provides
    resistance to confusion and chaos.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Flare (+3) {!d!s!v}
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 69 of
    Erebor.
h) The Flint Stone Amulet 'Earwe' (+3 to stealth)
{Res:Cold/Blind/Conf/Shards/Ne}
    It increases your stealth by 3.  It sustains your strength and 
    constitution.  It provides resistance to cold, blindness, confusion, 
    shards and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
i) The Phial of Galadriel (+4) {+4 Luck,!k!d!s!v}
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Phial of Undeath (-5) {!*}
k) The Robe 'Nintaras' [2,+14]
{Immun:Elec/Cold,Res:Cold/Poison/Light/Shards,Sus}
    It sustains your strength.  It provides
    immunity to electricity and cold.  It provides resistance to cold, 
    poison, light and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 69 of Erebor.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
{Res:Acid/Poison/Shar}
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
m) The Large Metal Shield of Anarion [5,+20] {Sus:All,Res:Blind,!d!s!v}
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and blindness.
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 40 of Mordor.
n) The Set of Gauntlets 'Paurnimmen' [Fireflash] [2,+15] (+4) {!d!s!v}
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to confusion
    , nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 63 of Erebor.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
{Bane:Dragons,Cursed,+5Con,!d}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Battle Axe of Dalfal (2d8) (+14,+10) (+4)
    It can be wielded two-handed.  It 
    increases your intelligence, dexterity and constitution by 4.  It does
    extra damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 47 of Mordor.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed,
!d!s!}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 44 of Mordor.
s) The Great Hammer 'Valith' (4d6) (+9,-3) (+3) {!d!s!v}
    It 
    increases your constitution by 3.  It does extra damage from fire.  It
    drains life from your foes.  It is especially deadly against orcs.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) a Mage Staff of Power (1d4) (-16,-15) (+10) {SpellP+10,!k!d!s!v}
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    It was given to you as a reward.
u) The Mage Staff of Falindor [Recharge] (1d4) (+10,+12) (+0)
{@m8,Fly,Spell+0,!}
    It can be wielded two-handed.  It has
    a spell stored inside.  It decreases your spell power by 0.  It
    sustains your intelligence.  It allows you to fly.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 32 of Mirkwood.
v) a Mage Staff (1d4) (+5,+5) {!k!d!s!v}
w) a Mage Staff of Spell (1d4) (+13,+9) {A:Rune-Life Ray 3/15t,Gravity Sphere
43}
    It can be
    wielded two-handed.  It can be activated for runespell(Life, Ray, 3)
    every 15 turns and runespell(Gravity, Sphere, 43) every 215 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Mage Staff of Spell (1d4) (+8,+5) {!k!d!s!v}
    It can be wielded two-handed.  It can
    be activated for runespell(Protection, Armageddon, 36) every 180 turns
     and runespell(Holding, Sphere, 35) every 175 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) a Banyan Staff of Recovery[2|13] (9 charges)
b) a Fireproof Ironwood Staff of Vision[1|17] (6 charges)
    It
    cannot be harmed by fire.  
    You found it in the remains of a Death quasit in the town of Gondolin .
c) a Feanorian Lamp of the Shadows {Light+3,Inv,Res:Dark,!k!d!s!v}
    
    It provides light (radius 3) forever.  It makes you invisible.  It
    provides resistance to dark.  It cannot be harmed by fire.  
    You bought it from the Mining Supply store.
d) The Hard Leather Cap of Thranduil [2,+10] (+2) {+2
int/wis,Res:Blind/Chaos,ES}
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    chaos.  It allows you to sense the presence of orcs, trolls and evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Home Inventory - Lothlorien ]

a) a Tome of the Everrunning Wave {@m3,!k!d!s!v}
b) a Book of Teleportation {@m9,!k!d!s!v}
c) Bumganir's Bag of Magic Toys {A:Acquirement,!d!s!v}
    It
    can be activated for acquirement.  
    You found it in the remains of an Old Sorcerer on level 46 of Mordor.
d) Agannazar's Altruistic Assassin {A:Light Absorb,!d!s!v}
    
    It can be activated for light absorption.  
    You found it in the remains of a Master rogue on level 14 of Mirkwood.
e) 99 Potions of Water Curing {quest,!*}
f) 6 Scrolls of Object Detection {!*}
g) The Crumpled Scroll of Mass Resurrection {!*!*}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
h) a Lead-Plated Wand of Fireflash[8|20] (10 charges)
i) a Chromium Wand of Firewall[2|7] of Plenty (16 charges) {@a4,!k!d!s!v}
    
    You found it lying on the ground on level 22 of The Sandworm lair.
j) a Zircon Ring of Aggravate Monster {!k!d!s!v}
    It
    aggravates nearby creatures.  It can re-curse itself.  
    You found it lying on the ground on level 6 of Barrow-Downs.
k) an Indestructible Adamantite Ring of Speed (+8) {!k!d!s!v}
    It 
    increases your speed by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 45 of Cirith Ungol.
l) a Ring of Speed (+9) {!k!d!s!v}
    It 
    increases your speed by 9.  
    You stole it from the Speed Ring Market.
m) The Jewel 'Evenstar' (+3) {Restore:Life/Stats/750t,!d!s!v}
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Erebor.
n) The Stone of Lore {Light +1,A:Perilous Identify/1t,!d!s!v}
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+20] {!k!d!s!v}
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It
    provides resistance to electricity.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 60 of
    Erebor.
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
{STR/STLTH/IN}
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) a Fur Cloak of the Magi (-5,-4) [3,+7] (+3) {+3
Int/Stealth/Speed,Sus:Int,Res}
    It can be used to store a spell.  It increases your 
    intelligence, stealth and speed by 3.  It sustains your intelligence.  
    It provides immunity to paralysis.  It cannot be harmed by acid.  
    It was given to you as a reward.
r) The Large Leather Shield of Celegorm [4,+20] {!d!s!v}
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {!d!s!v}
    It provides light (radius 1) forever.  It 
    increases your searching by 3.  It does extra damage from frost.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It provides resistance 
    to cold and dark.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 62 of Erebor.
t) The Flamberge of Anrufin (3d7) (+13,+1) (-5) {cursed}
    
    It must be wielded two-handed.  It decreases your intelligence and 
    wisdom by 5.  It produces chaotic effects.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
u) The Mace 'Taratol' (3d4) (+12,+12)
    It can be
    wielded two-handed.  It can be activated for speed (dur 20+d20) every
    250 turns if it is being worn. It does extra damage from electricity.  
    It is a great bane of dragons.  It provides immunity to electricity.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
v) The Mage Staff 'Suluri' [Remove Curses] (1d4) (-8,+0) (+4) {@w1,RES:CONF,see
}
    It
    can be wielded two-handed.  It has a spell stored inside.  It 
    increases your intelligence and spell power by 4.  It sustains your 
    wisdom.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Adunaphel the Quiet (+5)
    It increases 
    your constitution by 5.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to fire and cold.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of The
    Sacred Land Of Mountains.
b) The Full Plate Armour 'Esgalfal' (+2 to accuracy) [25,+4] {cursed}
    It sustains your dexterity.  It makes you
    completely fearless.  It provides resistance to life draining.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed, Put this in Mathom
Ho}
    It can be activated for rays of fear in every direction if
    it is being worn. It decreases your intelligence, wisdom and searching
     by 5.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It drains life.
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ghoul on level 32 of The Helcaraxe.



Posted on 1.4.2004 18:11

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On 1.4.2004 18:11 ralonso@au1.ibm.com wrote:
First non-melee character I've tried and he's proven to be alot of fun and very effective so far. I've played 20-30 characters (Swordies, Monks, Unbelievers mainly) but was either getting bored or killed around lvl 25-30. Fizz doesn't seem to have any problems with summoners or maybe I've just been lucky... I've had several Princess Quests for Q's of most flavours and in the past with melee characters these have been a real pain - not so now....

At lvl 32 decided to take a bit of punt and had a go at EOL - Ended up in a very large area and thought oh oh - he's going to summon me to death... He summoned once for the grand result of -----Drum Roll------ one Death Quasit - It was hilarious.

I got 'Lasher' as the Princess reward on LVL 1 of Barrow Downs and there were a couple of occasions early on where I did melee with it to take on situations that were beyond my meagre magic skills at the start... I haven't used it in a long while now so I am thinking of leaving it at home.

One question I do have is about Trone. I killed him and he dropped 7 artifacts + 2 excellent items...... One of these was the armor - is it usual for him to drop so much good stuff?

Happy to take suggestions with regards to what I should be doing now..... I did receive my 4th God Quest at CHLVL 37 so now that I am CHLVL 42 I'm thinking about doing that. I'd like to well and truly lose my CHLVL virginity and who knows maybe even take it into the end zone. Talk about mixing metaphors......

Dorothy said it best. "I don't think we're in Kansas anymore"

On 3.6.2004 16:50 rlaurie@sce.co.za wrote:
I have started up a similar character than yours, and I am interested to know...

Is it tough to support your spells with that much spell power? (My char is still low level, and has int of 18) HP is higher than SP at the moment, (Ent)



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