[ToME 2.2.6 Character Dump] Name : Fizz Age 56 STR! 37 Sex : Male Height 81 INT: 40 Race : Vampire Dunadan Weight 212 WIS! 35 Class : Mage Social Class 31 DEX: 33 Body : Player CON: 33 God : Eru Iluvatar CHR: 35 + To Melee Hit 19 Level 42 Max Hit Points 541 + To Melee Damage -1 Experience 5241689 Cur Hit Points 541 + To Ranged Hit 40 Max Exp 5241689 Max SP (Mana) 762 + To Ranged Damage 11 Exp to Adv. 5580000 Cur SP (Mana) 762 AC 45+190 Gold 535022 Piety 2422 (Miscellaneous Abilities) Fighting : Excellent Perception : Superb Blows/Round: 10 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 10d4-10 Stealth : Legendary[5] Magic Device: Legendary[5] Infra-Vision: 40 feet Tactic: coward Explor: leisurely (Character Background) You are one of several children of a Yeoman. You are a credit to the family. You have green eyes, wavy auburn hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 55 (2750') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Orc Cave: Level 14 (700') Erebor: Level 72 (3600') The Old Forest: Level 22 (1100') Moria: Level 50 (2500') The Small Water Cave: Level 32 (1600') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently on level 55 of Mordor. You have defeated 6863 enemies. You saved Bree from a dreadful Nazgul. You saved 55 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 26th Quelle of the 2890th year of the third age. You have been adventuring for 40 days. adefkmnopsuxz{|@ Add Str : ..3.4.........3. Add Int : ...5.14.......3. Add Wis : ....41........3. Add Dex : .2............3. Add Con : ......4......... Add Chr : ..3.41........3. Mul Mana : +............... Add Stea. : ...5..4......... Add Sear. : ...........4.... Add Infra : ...........4.... Add Tun.. : ...........4..3. Add Speed : ...54.4.......3. Add Blows : ..3...........3. Vampiric : ..............+. Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Slay Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ..+............. Sust Int : ................ Sust Wis : ........+....... Sust Dex : ................ Sust Con : ........+.+....+ Sust Chr : ........+....... Invisible : ..+..+.......... Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : .+.....++.+..... Hold Life : ...............+ Imm Acid : ......++*....... Res Elec : ......+......... Imm Fire : ....+.*......... Res Cold : ...+..+........+ Res Pois : ....+..........+ Res Fear : ..+.+..+........ Res Lite : ..........+..... Res Dark : ........+......+ Res Blind : .....+.......... Res Conf : ................ Res Sound : ................ Res Shard : ........+....... Res Neth : ...............+ Res Nexus : ..+...+.+....... Res Chaos : ...+....+....... Res Disen : ..+.+........... Aura Fire : ......+......... Lite : ..........+....+ See Invis : .......+........ Regen : ...............+ Xtra Might: .+.............. Activate : ....+....++..... Blessed : .+.............. Cursed : ..+............. Fly : ......+......... TLord.ESP : ......+......... Full ESP : .+.............. Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 01.000 [0.250] . Weaponmastery 00.700 [0.500] . Sneakiness 01.000 [0.900] - Magic 30.628 [0.900] . Magic-Device 26.200 [1.200] . Spell-power 25.200 [0.600] . Sorcery 00.000 [0.300] . Mana 01.000 [0.900] . Fire 46.000 [1.000] . Water 07.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 05.000 [1.000] . Conveyance 18.000 [1.000] . Divination 00.000 [1.000] . Temporal 01.000 [1.000] . Mind 00.000 [1.000] . Nature 20.000 [1.000] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 11.395 [0.550] . Prayer 42.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may meet a Giant brown bat on level 17. You are fated to find a Dark Blue Potion of Cure Critical Wounds on level 3. You may find a Scroll titled "ionulk jah" of Detect Invisible on level 1. You are fated to find a Scroll titled "wahshu sna bul" of Treasure Detection on level 3. You are fated to find a Dark Red Mushroom of Poison on level 6. [Character Equipment] a) a Mage Staff of Mana [Ent's Potion] (1d4) (-5,-11)(60%) {@m9,1k!d!s!v} It can be wielded two-handed. It has a spell stored inside. It increases your mana capacity by 60%. You found it in the remains of a Black orc on level 30 of Moria. d) a Long Bow of Lothlorien (x5) (+14,+11) (+2) {!k!d!s!v} It increases your dexterity by 2. It provides immunity to paralysis. It gives telepathic powers. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient red dragon on level 50 of Moria. e) The Emerald Ring of Arast (+3) {INV,SUS:STR,STR/CHA/ATTSP+3,RES:FEAR/NEX/DIS,} It increases your strength, charisma and attack speed by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) The Ring of Gilotel (+5) {Int/Stlth/Speed+5,Res:Cold/Chaos,!d!s!v} It increases your intelligence, stealth and speed by 5. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {Heal+Cure Black Breath,!d!s!v} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) a Dwarven Lantern of the Magi (+1) {Light+2,Int/Wis/Cha+1,U:MagicMap,Inv,Res:} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!k!d!s!v} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak of Thorongil [1,+10] {Imm:Fear/Paralysis,Res:Acid,Pow:See Inv,!k!d!} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Shield of Deflection of Gungorth [10,+25] It sustains your wisdom, constitution and charisma. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. s) The Steel Helm 'Lebohaum' [20,+80] {A:Cheerful Song/3t,!d!s!v} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. u) The Set of Leather Gloves 'Cammithrim' [1,+10] {A:M Missile 2d6/2t,Res:*Light} It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {Climb/Magic Map,+} It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {!k!d!s!v} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. |) The Shovel of Mingrin (+10,+4) (+3 to speed) {+3 str/int/wis/dex/cha/tun/atts} It increases your strength, intelligence, wisdom, dexterity, charisma, ability to tunnel, speed and attack speed by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m1@b1,!k!d!s!v} It cannot be harmed by fire. You bought it from the Library. b) a Tome of the Eternal Flame {@m2@b2,!k!d!s!v} c) a Tome of Translocation {@m3@b3,!k!d!s!v} d) a Tome of the Tree {@m4@b4,!k!d!s!v} e) a Fireproof Tome of Knowledge {@m5@b5,!k!d!s!v} It cannot be harmed by fire. You bought it from the Library. f) a Fireproof Tome of the Mind {@m6@b6,!k!d!s!v} It cannot be harmed by fire. You found it in the remains of a Demilich on level 51 of Mordor. g) a Fireproof Holy Tome of Eru Iluvatar {@m7@b7,!k!d!s!v} It cannot be harmed by fire. You bought it from the Library. h) The Gem of Wisdom {A:Heal 700/250t,!d!s!v} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Half-orc Shaman on level 35 of Moria. i) The Lost Works of Kenault {A:Curing} It can be activated for curing. You found it in the remains of a Hell knight on level 55 of Mordor. j) 32 Dark Blue Potions of Cure Critical Wounds {!*} k) 4 Purple Potions of Healing {!*} l) 11 Chartreuse Potions of Resistance {!*} m) 40 Scrolls titled "miturs grehe" of Teleportation {!*} n) 4 Scrolls titled "snoab a den" of Word of Recall {!*} o) a Golden Rod of Perception (114/125) {@z1,!k!d!s!v} p) an Iron Wand of Teleport Away[9|25] (7 charges) {@a2,!k!d!s!v} q) The Wand of Digging of Thrain (757 charges) {@a1,!k!d!s!v} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. r) The Ring of Power of Ji Indur Dawndeath (+2 to speed) {cursed} It increases your stealth, searching and speed by 2. It makes you invisible. It provides resistance to dark and blindness. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 51 of Mordor. s) an Adamantite Ring of Speed (+8) It increases your speed by 8. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. t) The Metal Cap of Thengel [3,+12] (+3) {+3 Wis/Cha/Luck,Res:Conf,!d!s!v} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon in the town of Gondolin . u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 51 of Mordor. v) The Lance of Mirya (2d8) (+6,+8) (+1 to speed) It must be wielded two-handed. It increases your dexterity and speed by 1. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 51 of Mordor. w) The Whip 'Lasher' (1d6) (+12,+15) (+3) {@w1,Poison,!k!d!s!v} It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Bree ] a) 2 Fireproof Books of Beginner Cantrips {@m5,!k!d!s!v} It cannot be harmed by fire. You bought it from the Book Store. b) a Spellbook of Recharge {@m7,Recharge,!k!d!s!v} c) Tenser's Mechanical Magician {A:Lose Exp,!A!k!d!s!v} It can be activated for experience loss. You found it lying on the ground on level 32 of Cirith Ungol. d) 5 Sprigs of Athelas e) 8 Light Green Potions of Cure Serious Insanity {!*} f) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your strength, charisma and searching by 4. It makes you invisible. It sustains your strength and intelligence. It provides resistance to confusion and chaos. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Ring of Flare (+3) {!d!s!v} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 69 of Erebor. h) The Flint Stone Amulet 'Earwe' (+3 to stealth) {Res:Cold/Blind/Conf/Shards/Ne} It increases your stealth by 3. It sustains your strength and constitution. It provides resistance to cold, blindness, confusion, shards and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. i) The Phial of Galadriel (+4) {+4 Luck,!k!d!s!v} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Phial of Undeath (-5) {!*} k) The Robe 'Nintaras' [2,+14] {Immun:Elec/Cold,Res:Cold/Poison/Light/Shards,Sus} It sustains your strength. It provides immunity to electricity and cold. It provides resistance to cold, poison, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 69 of Erebor. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Res:Acid/Poison/Shar} It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Large Metal Shield of Anarion [5,+20] {Sus:All,Res:Blind,!d!s!v} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 40 of Mordor. n) The Set of Gauntlets 'Paurnimmen' [Fireflash] [2,+15] (+4) {!d!s!v} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to confusion , nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 63 of Erebor. p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {Bane:Dragons,Cursed,+5Con,!d} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Battle Axe of Dalfal (2d8) (+14,+10) (+4) It can be wielded two-handed. It increases your intelligence, dexterity and constitution by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 47 of Mordor. r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed, !d!s!} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 44 of Mordor. s) The Great Hammer 'Valith' (4d6) (+9,-3) (+3) {!d!s!v} It increases your constitution by 3. It does extra damage from fire. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) a Mage Staff of Power (1d4) (-16,-15) (+10) {SpellP+10,!k!d!s!v} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. It was given to you as a reward. u) The Mage Staff of Falindor [Recharge] (1d4) (+10,+12) (+0) {@m8,Fly,Spell+0,!} It can be wielded two-handed. It has a spell stored inside. It decreases your spell power by 0. It sustains your intelligence. It allows you to fly. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Mirkwood. v) a Mage Staff (1d4) (+5,+5) {!k!d!s!v} w) a Mage Staff of Spell (1d4) (+13,+9) {A:Rune-Life Ray 3/15t,Gravity Sphere 43} It can be wielded two-handed. It can be activated for runespell(Life, Ray, 3) every 15 turns and runespell(Gravity, Sphere, 43) every 215 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Mage Staff of Spell (1d4) (+8,+5) {!k!d!s!v} It can be wielded two-handed. It can be activated for runespell(Protection, Armageddon, 36) every 180 turns and runespell(Holding, Sphere, 35) every 175 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Banyan Staff of Recovery[2|13] (9 charges) b) a Fireproof Ironwood Staff of Vision[1|17] (6 charges) It cannot be harmed by fire. You found it in the remains of a Death quasit in the town of Gondolin . c) a Feanorian Lamp of the Shadows {Light+3,Inv,Res:Dark,!k!d!s!v} It provides light (radius 3) forever. It makes you invisible. It provides resistance to dark. It cannot be harmed by fire. You bought it from the Mining Supply store. d) The Hard Leather Cap of Thranduil [2,+10] (+2) {+2 int/wis,Res:Blind/Chaos,ES} It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Home Inventory - Lothlorien ] a) a Tome of the Everrunning Wave {@m3,!k!d!s!v} b) a Book of Teleportation {@m9,!k!d!s!v} c) Bumganir's Bag of Magic Toys {A:Acquirement,!d!s!v} It can be activated for acquirement. You found it in the remains of an Old Sorcerer on level 46 of Mordor. d) Agannazar's Altruistic Assassin {A:Light Absorb,!d!s!v} It can be activated for light absorption. You found it in the remains of a Master rogue on level 14 of Mirkwood. e) 99 Potions of Water Curing {quest,!*} f) 6 Scrolls of Object Detection {!*} g) The Crumpled Scroll of Mass Resurrection {!*!*} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. h) a Lead-Plated Wand of Fireflash[8|20] (10 charges) i) a Chromium Wand of Firewall[2|7] of Plenty (16 charges) {@a4,!k!d!s!v} You found it lying on the ground on level 22 of The Sandworm lair. j) a Zircon Ring of Aggravate Monster {!k!d!s!v} It aggravates nearby creatures. It can re-curse itself. You found it lying on the ground on level 6 of Barrow-Downs. k) an Indestructible Adamantite Ring of Speed (+8) {!k!d!s!v} It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Cirith Ungol. l) a Ring of Speed (+9) {!k!d!s!v} It increases your speed by 9. You stole it from the Speed Ring Market. m) The Jewel 'Evenstar' (+3) {Restore:Life/Stats/750t,!d!s!v} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 62 of Erebor. n) The Stone of Lore {Light +1,A:Perilous Identify/1t,!d!s!v} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+20] {!k!d!s!v} It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It provides resistance to electricity. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 60 of Erebor. p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) {STR/STLTH/IN} It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) a Fur Cloak of the Magi (-5,-4) [3,+7] (+3) {+3 Int/Stealth/Speed,Sus:Int,Res} It can be used to store a spell. It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. It was given to you as a reward. r) The Large Leather Shield of Celegorm [4,+20] {!d!s!v} It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {!d!s!v} It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Erebor. t) The Flamberge of Anrufin (3d7) (+13,+1) (-5) {cursed} It must be wielded two-handed. It decreases your intelligence and wisdom by 5. It produces chaotic effects. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. u) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 60 of Erebor. v) The Mage Staff 'Suluri' [Remove Curses] (1d4) (-8,+0) (+4) {@w1,RES:CONF,see } It can be wielded two-handed. It has a spell stored inside. It increases your intelligence and spell power by 4. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Mirkwood. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Adunaphel the Quiet (+5) It increases your constitution by 5. It makes you invisible. It sustains your constitution. It provides resistance to fire and cold. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of The Sacred Land Of Mountains. b) The Full Plate Armour 'Esgalfal' (+2 to accuracy) [25,+4] {cursed} It sustains your dexterity. It makes you completely fearless. It provides resistance to life draining. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed, Put this in Mathom Ho} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 32 of The Helcaraxe.