The Angband Ladder: Gendannon, Orc Mage by hjklyubn
[ToME 2.3.5 Character Sheet]
Name : Gendannon Age 15 STR: 19
Sex : Male Height 66 INT: 25
Race : Orc Weight 148 WIS: 10
Class : Mage Social Class 32 DEX: 29
Body : Player CON: 29
God : Melkor Bauglir CHR: 20
+ To Melee Hit -32 Level 37 Hit Points 381/ 381
+ To Melee Damage -52 Experience 857274 Spell Points 512/ 512
+ To Ranged Hit 4 Max Exp 857274 Sanity 186/ 190
+ To Ranged Damage 11 Exp to Adv. 980000 Piety 51535
AC 28+94 Gold 434247 Speed Fast (+15)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Bad Blows/Round: 3
Bows/Throw : Bad Searching : Bad Shots/Round: 1
Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 3d4-156
Stealth : Bad Magic Device: Excellent Infra-Vision: 30 feet
Tactic: coward
Explor: running
(Character Background)
You are one of several children of an Orc Warrior from the
orc-hold of Mount Gundabad. You have pale eyes, no hair at
all, and blue leprous skin.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 41 (2050')
Angband: Level 67 (3350')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Illusory Castle: Level 35 (1750')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 16 (800')
Moria: Level 50 (2500')
The Small Water Cave: Level 34 (1700')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in the town of Khazad-dum.
You have defeated 7326 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved a young hobbit from an horrible fate.
You have completed 23 princess quests.
You have completed 23 lost sword quests.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 23rd Quelle of the 2890th year of the third age.
You have been adventuring for 37 days.
adefkmnopsuxz{|@
Add Str : .........3.....+
Add Int : ...............+
Add Wis : ...............+
Add Dex : ...2....43......
Add Con : ...2.....34....+
Add Chr : ...............+
Mul Mana : +...............
Mul SPower: +...............
Add Stea. : ...2............
Add Sear. : .....4..........
Add Tun.. : ..............4.
Add Speed : ..92............
Slay Giant: .+..............
Sust Str : ........++......
Sust Int : ...........+....
Sust Wis : ................
Sust Dex : ........++.+....
Sust Con : ...+....++++....
Sust Chr : ................
Invisible : ........+.......
Mul life : ................
Sens Fire : ................
Reflect : ....+...........
Free Act : ........+.......
Hold Life : ........+.......
Imm Acid : ......*..+.+....
Res Elec : ...+............
Imm Fire : ......*........+
Res Cold : ......+..++.....
Res Pois : ......+.........
Res Fear : .........+......
Res Light : ......+.........
Res Dark : .........+.+...+
Res Blind : ................
Res Conf : ...+..+.........
Res Sound : ......+.........
Res Shard : .......+........
Res Neth : ................
Res Nexus : .........+......
Res Chaos : ................
Res Disen : ......+.........
Aura Fire : ........+.......
Auto Curse: ........+.......
Levitate : ........+.......
Digestion : ...+.....+......
Regen : ..........+.....
Activate : .....+....+.....
Hvy Curse : ........+.......
Skills (points left: 29)
- Combat 01.000 [0.500]
. Weaponmastery 04.900 [0.500]
. Archery -00.500 [0.000]
- Sneakiness 09.100 [0.900]
. Stealth -01.000 [0.400]
. Disarming -00.300 [0.000]
- Magic 42.247 [0.900]
. Magic-Device 15.100 [1.200]
. Spell-power 40.800 [0.600]
. Sorcery 00.000 [0.200]
. Mana 32.500 [0.900]
. Fire 15.300 [0.900]
. Water 00.000 [0.900]
. Air 00.000 [0.900]
. Earth 00.000 [0.900]
. Meta 05.400 [0.900]
. Conveyance 13.500 [0.900]
. Divination 15.300 [0.900]
. Temporal 00.000 [0.900]
. Mind 00.000 [0.900]
. Nature 00.000 [0.900]
. Udun 00.400 [0.400]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 12.100 [0.550]
. Prayer 10.000 [0.500]
. Mindcraft 01.300 [0.400]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Fates]
You may meet a Battle-scarred veteran on level 9.
You may find a Padded Armour on level 1.
You may find a Lembas on level 1.
You may meet a Soldier ant on level 9.
You may find a Slime Mold on level 1.
You may meet a Boil-covered wretch on level 12.
You are fated to meet a Barracuda on level 1.
You may meet an Insect swarm on level 13.
[Character Equipment]
a) a Mage Staff of Wizardry (1d4) (-20,-28)(60%) (+3)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 3. It increases your mana capacity by
60%.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
d) a Small Wooden Boomerang of *Slay Giant* (1d4) (+6,+11) (+1)
e) a Ring of Speed (+9) {100% off}
It increases your speed by 9.
You stole it from the Speed Ring Market.
f) The Ring of Garoldal (+2)
It increases your dexterity, constitution, stealth and speed by 2. It
sustains your constitution. It provides resistance to electricity and
confusion. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
k) an Amulet of Reflection
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Padded Armour of Feind [4,+0]
It provides immunity to acid and fire. It provides resistance to cold
, poison, light, confusion, sound and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
o) a Cloak of Protection [1,+17]
It provides resistance to shards. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It is heavily
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Forest wight in the town of Bree .
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Gauntlets 'Paurnimmen' [Reveal Ways] [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It has a spell stored inside. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
x) The Pair of Soft Leather Boots of Duing [2,+7]
It sustains your intelligence, dexterity and constitution. It
provides resistance to acid and dark. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+4)
[Character Inventory]
a) a Fireproof Tome of Magical Energy
It cannot be harmed by fire.
You bought it from the Library.
b) a Tome of the Eternal Flame
c) 4 Books of Beginner Cantrips
d) 3 Books of Teleportation
e) 2 Spellbooks of Identify
f) 5 Rations of Food
g) a Potion of Speed
h) 5 Potions of Cure Critical Wounds
i) 3 Potions of Healing
j) 2 Potions of Restore Mana
k) 10 Scrolls of Teleportation
l) 3 Scrolls of Teleport Level
m) 2 Scrolls of Reset Recall
n) an Iron Rod of Disarming (50/50)
o) a Golden Rod of Recall (125/125)
p) a Rod Tip of Recall (80 Mana to cast)
q) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Amulet of Silin (+2)
It increases your intelligence and wisdom by 2. It sustains your
strength. It provides resistance to confusion and shards. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
s) a Sling of Buckland (x4) (+13,+12) (+2)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Gem of Ice (charging) {mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 4 of Barrow-Downs.
b) 3 Flasks of oil
c) 3 Potions of Cure Light Insanity
d) a Potion of Cure Critical Insanity
e) a Potion of Invisibility {average}
f) 4 Potions of Cure Light Wounds
g) a Potion of Healing
h) 2 Potions of Curing
i) a Potion of Invulnerability {literally incorrect terminology}
j) 4 Scrolls of Identify
k) 2 Scrolls of Magic Mapping
l) a Wand of Fireflash[2|16] (6 charges)
m) a Ring of Aggravate Monster {ring of something, was cursed}
n) an Everburning Torch
o) The Dagger 'Nimthanc' (E:348, L:11) (1d4) (+13,+12) {rtele}
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to electricity and cold. It produces an electric sheath. It induces
random teleportation. It cannot be harmed by acid, cold, lightning or
fire.
p) an Acidic Broad Sword of Westernesse (2d5) (+6,+8) (+1) {smeagol?}
q) a Mage Staff (1d4) (+3,+4)
[Home Inventory - Gondolin ]
a) a Tome of the Time
b) an Iron Rod of Nothing (50/50)
c) a Moonstone Rod of Nothing (75/75)
d) a Wand of Essence of Speed[1|11] (6 charges)
e) a Staff of Healing[2|25] (4 charges)
f) a Staff of Healing[3|21] (4 charges)
g) The Ring 'Essaeron' (+5) {use this somehow}
It increases your strength, dexterity, charisma, searching and speed
by 5. It provides resistance to acid, fire, poison and chaos. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
h) a Ring of Speed (+7)
i) a Ring of Flying
j) The Amulet of Beluingor (+7)
It increases your wisdom, charisma and searching by 7. It sustains
your strength, intelligence and dexterity. It provides resistance to
fire and nexus. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature multi-hued dragon in the town of
Gondolin .
k) an Amulet of Anti-Teleportation
l) The Stone of Lore {bad}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
It increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
n) The Large Leather Shield of Celegorm [4,+20]
It makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, light and dark. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
o) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be wielded two-handed. It increases your strength,
constitution and ability to tunnel by 3. It does extra damage from
acid and fire. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, light, dark and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
[Home Inventory - Lothlorien ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 19 of A lost temple.
b) a Spellbook of Recharge
c) Tenser's Mechanical Magician {gain corruption}
It can be activated for gain corruption every 10 turns.
You found it lying on the ground on level 17 of A lost temple.
d) a Parchment titled ``Tenser's Last Words'' {destruction}
It can be activated for Destruction every 100 turns.
You found it lying on the ground on level 29 of Mirkwood.
e) Tenser's Top-Heavy Teaspoon {genocide}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 12 of Mirkwood.
f) 8 Potions of Speed
g) 5 Potions of Healing
h) 3 Potions of Restore Mana
i) a Potion of Enlightenment
j) a Potion of Resistance
k) 6 Potions of Curing
l) 3 Scrolls of Reset Recall
m) a Wand of Teleport Away[3|25] (7 charges)
n) a Wand of Essence of Speed[1|12] (5 charges)
o) The Ring of Fuinar (+1)
It increases your wisdom by 1. It sustains your strength and
constitution. It provides immunity to paralysis. It provides
resistance to electricity, sound and shards. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 31 of
Mirkwood.
p) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
It increases your attack speed by 2. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Black Market.
q) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+22] (+1 to stealth)
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It increases your stealth by 1. It provides
resistance to acid, electricity, fire, cold and poison. It allows you
to fly. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
u) The Leather Scale Mail of Rimargond (-1 to accuracy) [11,+11]
It sustains your strength and intelligence. It provides immunity to
fire. It provides resistance to poison and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
v) an Elven Thunderlord Coat of Resistance [9,+15] (+3 to stealth)
w) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[The Mathom-house Inventory - Bree ]
a) The Hard Leather Armour of Lomirdher (+40,+63) [6,+3](-60%) {cursed}
It decreases your hit points by 60%. It sustains your intelligence.
It provides immunity to acid. It drains experience. It induces
random teleportation. It is heavily cursed. It carries an ancient
foul curse. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|
Posted on 8.6.2014 08:08
9336. on the Ladder (of 19305)
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