The Angband Ladder: Ethiath, High-Elf Mage by <spitfyr@gmx.net>
[ToME 2.1.2 Character Dump]
Name : Ethiath Age 127 STR: 18/***
Sex : Male Height 93 INT: 18/179
Race : High-Elf Weight 199 WIS: 18/177
Class : Mage Social Class 31 DEX: 18/***
Body : Player CON: 18/***
God : Manwe Sulimo CHR: 18/180
+ To Melee Hit 48 Level 44 Max Hit Points 1010
+ To Melee Damage 41 Experience 5057663 Cur Hit Points -68
+ To Ranged Hit 51 Max Exp 5057663 Max SP (Mana) 513
+ To Ranged Damage 22 Exp to Adv. 5520000 Cur SP (Mana) 488
AC 26+127 Gold 1178870 Piety 53567
(Miscellaneous Abilities)
Fighting : Heroic Perception : Very Good Blows/Round: 5
Bows/Throw : Heroic Searching : Fair Shots/Round: 2
Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 15d5+205
Stealth : Superb Magic Device: Legendary[20]Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
Your mother was of the Avari. You are one of several
children of a Townsman. You are a credit to the family.
You have dark brown eyes, straight black hair, and an
average complexion.
[Miscellaneous information]
Cth monsters: ON
Zlike monsters: ON
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 66 (3300')
Angband: Level 67 (3350')
Barrow-Downs: Level 10 (500')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
The Small Water Cave: Level 34 (1700')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 19th Quelle of the 2890th year of the third age.
It now is 33 days that you are adventuring.
Your Attributes:
You are dead, killed by a Greater titan.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You resist lightning exceptionally well.
You resist fire exceptionally well.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Corruption list:
Skills (points left: 12)
- Combat 01.000 [0.200]
. Weaponmastery 00.700 [0.400]
. Sneakiness 01.000 [0.900]
- Magic 45.019 [0.900]
. Magic-Device 32.200 [1.200]
. Spell-power 03.000 [0.600]
. Sorcery 00.000 [0.400]
. Mana 49.600 [0.900]
. Fire 49.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 01.000 [1.000]
. Divination 39.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 01.000 [0.550]
. Prayer 00.000 [0.500]
- Monster-lore 01.500 [0.500]
. Symbiosis 01.000 [0.500]
. Mimicry 01.000 [0.500]
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 13 princesses.
You have defeated 11973 enemies.
[Fates]
You are fated to die on level 1.
You may meet a Singing, happy drunk on level 1.
You may meet a Spotted mushroom patch on level 1.
You may meet a Bloodletter of Khorne on level 39.
You are fated to meet a Jackal on level 7.
You are fated to find a Potion of Shape of Ent on level 1.
[Character Equipment]
a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity.
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to fire and disenchantment. It allows you
to see invisible monsters. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
d) The Short Bow of Andormen (x2) (+13,+22) (+5)
It provides light (radius 1) forever. It increases your strength,
wisdom, dexterity and constitution by 5. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Master Archer.
e) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it
is being worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides resistance
to poison and dark. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser black reaver on level 53 of
Mordor.
f) The Ring of Power of Ren the Unclean (+1 attack)
It increases your constitution, stealth and attack speed by 1. It
makes you invisible. It provides immunity to paralysis. It provides
resistance to electricity, sound and disenchantment. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 66 of Mordor.
k) The Jewel 'Evenstar' (+3) (charging)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark
and nether. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 61 of Mordor.
m) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom
and charisma by 1. It makes you invisible. It provides resistance
to blindness. It cannot be harmed by fire.
It was given to you as a reward.
n) The Thunderlord Coat of Barnoste (-4,-4) [9,+8](20%)
It increases your hit points by 20%. It provides immunity to cold.
It provides resistance to fire, cold, sound and shards. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level
36 of Heart of the Earth.
o) a Cloak of Mimicry [Demon] of Aman [1,+23] (+3 to stealth)
It increases your stealth by 3. It provides resistance to shards.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Philosophy Teacher on level 60
of Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to sound, nether and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your strength,
dexterity and constitution. It makes you completely fearless. It
provides resistance to acid, cold, dark and nexus. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level
37 of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It allows you to levitate.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
x) a Pair of Soft Leather Boots of Stability [2,+10]
It provides resistance to nexus. It allows you to levitate.
You bought it from the Footwear Shop.
z) a Death mold (2000 hp)
{) 21 Sheaf Arrows of Acid (1d5) (+12,+9)
It does extra damage from acid. It cannot be harmed by acid.
You found it in the remains of a Death knight on level 37 of Mordor.
|) a Gnomish Shovel of Digging (1d2) (+12,+13) (+7)
It increases your ability to tunnel by 7. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
[Character Inventory]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) a Fireproof Tome of Magical Energy {@b3@m3}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
c) a Tome of the Eternal Flame {@b4@m4}
It cannot be harmed by fire.
d) 3 Fireproof Books of Beginner Cantrips {@m1@b1}
It cannot be harmed by fire.
e) a Fireproof Spellbook of Vision
It cannot be harmed by fire.
You bought it from the Book Store.
f) a Spellbook of Identify {@m2@b2}
g) Benetar's Portable Plague {Heal 700 / 250}
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Blubbering icky thing on level 22
of Orc Cave.
h) A parchment titled ''Famous Last Words'' {Genocide / 500}
It can be activated for genocide every 500 turns.
You found it lying in a vault on level 40 of The Land Of Rhun.
i) 6 Potions of Speed
j) 10 Potions of Healing
k) 6 Potions of Curing
l) 14 Scrolls of Phase Door
m) 8 Scrolls of Teleportation
n) 6 Scrolls of *Identify*
o) 5 Scrolls of Satisfy Hunger
p) an Iron Rod of Door/Stair Location (50/50) {@z5}
q) a Silver Rod of Simplicity of Recall (100/100) {@z9}
r) a Golden Rod of Disarming (125/125) {@z7}
s) a Rod Tip of Cold Balls (55 Mana to cast)
t) The Wand of Digging of Thrain (16 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level
22 of Orc Cave.
u) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
v) The Long Bow of Bard (x5) (+17,+19) (+2)
w) (nothing)
[Home Inventory - Bree ]
a) a Demonhorn of Seeing [2,+14] (+5 to searching)
It provides light (radius 2) forever. It increases your searching
by 5. It provides resistance to blindness. It allows you to see
invisible monsters.
You found it in the remains of a Dark elven warlock on level 65 of
Mordor.
b) a Tome of Translocation
c) Mordenkainen's Mysterious Mind-Masher {Cure Insanity}
It can be activated for cure insanity.
You found it in the remains of a Black orc on level 35 of Moria.
d) 6 Sprigs of Athelas
e) a Potion of Cure Insanity
f) 10 Potions of Speed
g) a Potion of Life
h) a Scroll of Reset Recall
i) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can cast spells for a lesser mana cost.
It can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
j) a Wand of Essence of Speed[1|21] (6 charges)
k) a Ring of Nether Resistance
It provides resistance to life draining and nether.
You bought it from the Black Market.
l) The Amulet of Baragoth (+3 to stealth)
It increases your strength and stealth by 3. It sustains your strength.
It makes you completely fearless. It provides resistance to dark,
confusion, sound and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Master thief on level 65 of Mordor.
m) an Amulet of Resistance
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Harowen the Black Hand on level 52
of Mordor.
n) an Amulet of the Serpents [+3] (+3) {25% off}
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 3. It provides resistance
to poison.
You bought it from the Black Market.
o) The Ring Mail of Teldi (-2) [12,+12]
It provides immunity to fire. It provides resistance to shards, nether
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 60 of Mordor.
p) The Mithril Plate Mail of Helen (-3) [35,+6]
It sustains your dexterity. It provides immunity to acid and cold.
It provides resistance to light. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Fallen angel on level 62 of Mordor.
r) a Pair of Hard Leather Boots of Levitation [3,+10]
It provides resistance to chaos. It allows you to levitate.
You bought it from the Footwear Shop.
s) The Horn of Helm (+2)
It can be activated for sound ball (300) every 400 turns if it is
being worn. It increases your strength and constitution by 2. It
provides immunity to cold. It makes you completely fearless. It
provides resistance to nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 63 of Mordor.
[Home Inventory - Gondolin ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma
by 5. It allows you to see invisible monsters. It allows you to
sense the presence of demons. It slows your metabolism. It speeds
your regenerative powers. It can re-curse itself. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 48 of Mordor.
b) 2 Potions of *Healing*
c) a Potion of Life
d) 3 Potions of Restore Mana
e) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 60 of Mordor.
f) a Staff of Healing[3|25] (4 charges)
g) a Staff of Mana[11|22] (4 charges)
h) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if
it is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Sangahyando of Umbar on level 41 of
Moria.
i) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Mim, Betrayer of Turin on level 40
of Moria.
j) The Metal Lamellar Armour 'Andadh' (-18,-16) [23,+10](40%)
It increases your hit points by 40%. It sustains your dexterity.
It provides immunity to electricity. It provides resistance to fire,
sound and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient gold dragon on level 52
of Illusory Castle.
k) an Elven Cloak of Stealth [4,+12] (+6 to stealth)
l) Eol, the Dark Elf's corpse
m) The Player corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Artsi, the Champion of Chaos on level
62 of Mordor.
n) a Mage Staff of Mana (1d4) (-5,+10)(60%) {25% off}
It can be wielded two-handed. It can be used to store a spell. It
increases your mana capacity by 60%.
You bought it from the Black Market.
[Home Inventory - Minas Anor ]
a) a Potion of Restore Mana
b) a Ring of Flames [+17]
It can be activated for ball of fire and resist fire if it is being
worn. It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Black Market.
c) The Ring of Beramar (+2)
It increases your charisma by 2. It sustains your wisdom and dexterity.
It provides resistance to electricity, light, sound, nether and chaos.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 47 of Mordor.
d) an Amulet of Trickery (+2)
It increases your dexterity, stealth, infravision and speed by 2.
It sustains your dexterity. It provides resistance to poison and nexus.
You found it in the remains of an Ancient multi-hued dragon on level
42 of Mordor.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death knight on level 37 of Mordor.
f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and stealth
by 4. It makes you completely fearless. It provides resistance to
life draining, acid, electricity, fire, cold, poison and dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolisk on level 47 of Mordor.
g) The Hard Studded Leather 'Boron' (-1) [7,+4]
It provides immunity to electricity. It provides resistance to life
draining and cold. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ulfang the Black on level 40 of The
Land Of Rhun.
h) a Large Leather Shield of Preservation (-7,-1) [4,+11]
It sustains your strength, dexterity and constitution. It provides
resistance to life draining, sound and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice warrior on level 30 of Maze.
i) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides resistance to acid, electricity, fire, cold
and disenchantment. It allows you to sense the presence of evil beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 47 of Mordor.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to dark and blindness. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level
42 of Mordor.
l) an Iron Helm of Water Breathing [5,+8]
It allows you to breath underwater. It cannot be harmed by acid.
You found it in the remains of a Dracolisk on level 47 of Mordor.
m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons.
It strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your strength
and constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining, cold,
nether and chaos. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
n) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of The Land Of Rhun.
[Home Inventory - Lothlorien ]
a) a Tome of Knowledge {@b5@m5}
b) 3 Sprigs of Athelas
c) 8 Potions of Cure Insanity
d) 2 Potions of Restore Mana
e) a Potion of Restore Life Levels
f) 4 Fireproof Scrolls of Reset Recall
It cannot be harmed by fire.
You bought it from the Black Market.
g) a Silver Rod of the Istari of Nothing (200/200)
h) a Silver Rod of the Istari of Nothing (200/200)
i) a Staff of Probability Travel[2|18] of Plenty (6 charges)
j) The Ring of Power of Uvatha the Horseman (+5)
It increases your dexterity by 5. It makes you invisible. It sustains
your intelligence. It provides resistance to cold, light and confusion.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of
Bree .
k) a Ring of Ice [+17] {25% off}
It can be activated for ball of cold and resist cold if it is being
worn. It provides resistance to cold. It cannot be harmed by cold.
You bought it from the Black Market.
l) The Ring of Gilinaron (+5)
It increases your wisdom and dexterity by 5. It sustains your wisdom.
It provides resistance to acid, cold and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
m) The Ring of Morith (+5,+10) (+1 to infravision)
It increases your charisma and infravision by 1. It sustains your
intelligence. It provides immunity to paralysis. It provides resistance
to poison and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 44 of Moria.
n) The Amulet of Obelbeon (+3)
It increases your intelligence, wisdom, charisma, stealth, searching
and infravision by 3. It provides resistance to poison and dark.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34
of The Small Water Cave.
o) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 40 of The Helcaraxe.
p) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
It increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and confusion.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance
to acid, confusion and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
r) The Cloak of Mimicry [Kobold] of Nedair [1,+5]
It provides immunity to acid. It provides immunity to paralysis.
It provides resistance to cold and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level
50 of Cirith Ungol.
s) a Small Metal Shield of Reflection [3,+13]
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 63
of Mordor.
t) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and blindness. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 32 of The Small Water Cave.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is especially
deadly against trolls. It is especially deadly against giants. It
provides immunity to paralysis. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[The Mathom-house Inventory - Bree ]
a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
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Posted on 22.3.2003 11:54
7380. on the Ladder (of 19313)
Comments |