The Angband Ladder: Miraemar, DeathMold Sorceror by <acockbur@gmail.com>

  [ToME 2.3.8 (ah) Character Sheet]

 Name  : Miraemar               Age                 16       STR!     40       
 Sex   : Female                 Height              10       INT!     38       
 Race  : DeathMold LostSoul     Weight              50       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     24       
                                                                               
 + To Melee Hit           1 Level             50    Hit Points      858/   858 
 + To Melee Damage      -32 Experience  12718676    Spell Points   1351/  1351 
 + To Ranged Hit          6 Max Exp     12718676    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               298817 
   AC                33+181 Gold          514059    Speed           Fast (+57) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Good         Mel.dmg/Rnd:  4d4-128   
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 190 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dirty bilge-water, created by the Mutant            
          Breeders.  Since then you have given life to two foul                
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Paths of the Dead: Level 70 (3500')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        a lost temple: Level 26 (1300')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 2068 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Arda and became a famed Queen.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefghmnopuz{|@             
        Add Str   : ..5323...42..6.             
        Add Int   : ....23..2......             
        Add Wis   : ....23..2.....+             
        Add Dex   : ....23.........             
        Add Con   : ...323...42....             
        Add Chr   : ...323..2......             
        Mul Mana  : ..............+             
        Add Stea. : ..5.2...2......             
        Add Sear. : ...3........36.             
        Add Infra : ............36.             
        Add Tun.. : ............36.             
        Add Speed : .*5.233.2......             
        Slay Orc  : ............++.             
        Slay Troll: ............++.             
        Slay Giant: .............+.             
        Slay Drag.: .............+.             
        Acid Brand: ............++.             
        Sust Str  : ..+..+.........             
        Sust Int  : ....+..+.......             
        Sust Wis  : ....+..+.......             
        Sust Dex  : .....+.........             
        Sust Con  : .....+.........             
        Sust Chr  : ....+..........             
        Invisible : ..+.....+......             
        Mul life  : .......+......+             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ....++...++....             
        Hold Life : ....+++.......+             
        Imm Acid  : ........+*...+.             
        Imm Elec  : .....*.........             
        Imm Fire  : .+.*....+......             
        Imm Cold  : ....*...+......             
        Res Pois  : .....+...+.....             
        Res Fear  : ...............             
        Res Light : ......+........             
        Res Dark  : ......+......+.             
        Res Blind : ....+...+......             
        Res Conf  : ......++.+.....             
        Res Sound : .........+.....             
        Res Shard : .+.....+.......             
        Res Neth  : ..............+             
        Res Nexus : ..............+             
        Res Chaos : ......++.+.....             
        Res Disen : .....+.+.....+.             
        Levitate  : .....+.........             
        See Invis : ..+++++.......+             
        Digestion : .....+.........             
        Regen     : .....+.........             
        Activate  : .+.++++.+....+.             
        Fly       : ...+...........             
        Climb     : .............+.             
        Orc.ESP   : ......+..+..++.             
        Troll.ESP : ............+..             
        TLord.ESP : ...+...........             
        Full ESP  : ....+..........             

Skills (points left: 0)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              25.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         49.660 [1.000]
          . Magic-Device                         00.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 02.000 [0.400]
          . Necromancy                           00.000 [1.100]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          50.000 [0.900]
 - Spirituality                                  44.250 [0.550]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+9,+9)(60%) (+3)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 68 of Angband.
e) The Ring 'Agost' (+5)
    It increases your strength, stealth and speed by 5.  It makes you
    invisible.  It sustains your strength.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Mount Doom.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of Halls of Mandos.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Metal Lamellar Armour 'Orminwe' (-40,-64) [23,+12](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    Halls of Mandos.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) a Fireproof Tome of the Mind
k) a Fireproof Unholy Tome of the Hellflame
l) 33 Morphic Oils of Vapour {!k}
m) 12 Potions of *Healing* {!k}
n) 7 Potions of Life {!k}
o) 11 Potions of Restore Mana {!k}
p) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) 53 Morphic Oils of Vapour {!k}
b) 99 Potions of Water Curing {quest}
c) a Scroll of Rune of Protection
d) a Golden Rod of Simplicity of Nothing (125/125)
e) The Ring of Durin (+2)
f) The Silver Bolt 'Balefire' (6d5) (+20,+15)
g) a Mage Staff of Power (1d4) (+1,+2) (+12)



Posted on 10.9.2025 16:02

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3243. on the Ladder (of 19276)
884. on the ToME Ladder (of 3178)
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On 10.9.2025 16:02 acockbur@gmail.com wrote:
A high level view/inertia Thaumaturgy spell made this character easy at the end.

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