The Angband Ladder: Rilaldric, DeathMold Sorceror by <madman67843@yahoo.com>
[ToME 2.2.0(CVS) Character Dump]
Name : Rilaldric Age 20 STR: 18/***
Sex : Male Height 10 INT: 18/210
Race : DeathMold LostSoul Weight 51 WIS: 18/***
Class : Sorceror Social Class 28 DEX: 18/170
Body : Player CON: 18/***
God : Nobody CHR: 18/20
+ To Melee Hit 31 Level 50 Max Death Points 51
+ To Melee Damage 26 Experience 30755417 Cur Death Points -15
+ To Ranged Hit 46 Max Exp 30755417 Max SP (Mana) 1268
+ To Ranged Damage 20 Exp to Adv. ***** Cur SP (Mana) 1268
AC 36+84 Gold 335405
(Miscellaneous Abilities)
Fighting : Superb Perception : Superb Blows/Round: 4
Bows/Throw : Heroic Searching : Superb Shots/Round: 1
Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4+104
Stealth : Legendary[32]Magic Device: Superb Infra-Vision: 160 feet
Tactic: normal
Explor: normal
(Character Background)
You were born in dragon droppings, called to life by Sauron
himself. Since then you have given life to three foul
offspring.
[Miscellaneous information]
Cth monsters: ON
Z-like monsters: ON
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 66 (3300')
Angband: Level 127 (6350')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 50 (2500')
Illusory Castle: Level 52 (2600')
Maze: Level 25 (1250')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 4th Quelle of the 2890th year of the third age.
Your adventure lasted 18 days.
Your Attributes:
You are dead, killed by a Mature red dragon on level 118 of Angband.
You can switch locations with another being.
You can use the foul deathmold magic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of thunderlords.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Corruption list:
Skills (points left: 0)
. Sneakiness 01.000 [0.900]
- Magic 50.000 [1.000]
. Magic-Device 17.000 [1.000]
. Spell-power 50.000 [0.088]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 30.800 [1.100]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.388]
- Spirituality 20.250 [0.550]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved no princesses.
You saved Arda and became a famed King.
You have defeated 10461 enemies.
[Character Equipment]
a) a Mage Staff of Wizardry (1d4) (+5,+11)(100%) (+5)
It can be
wielded two-handed. It can be used to store a spell. It increases
your spell power by 5. It increases your mana capacity by 100%.
You found it lying in a vault on level 98 of Halls of Mandos.
d) The Heavy Crossbow of Yathis (x7) (+18,+20) (+3 to speed)
It
provides light (radius 1) forever. It increases your intelligence,
wisdom, dexterity, constitution and speed by 3. It fires missiles
with extra might. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 97 of Halls of Mandos.
e) The Ring of Flare (+3)
It can be
activated for dimension door every 100 turns if it is being worn. It
grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
f) (nothing)
g) an Indestructible Ring of Speed (+12)
It
increases your speed by 12. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be
activated for greater healing (900) every 200+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
It can be
activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Mouth of Sauron on level 70 of Dol
Guldur.
n) The Pseudo Dragon Scale Mail of Handuina (-2) [30,+26]
It can be activated for breathe light/darkness (200) every
90+d60 turns if it is being worn. It provides immunity to acid,
electricity and cold. It provides immunity to paralysis. It makes
you completely fearless. It provides resistance to light and dark.
It allows you to fly. It reflects bolts and arrows. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
o) The Cloak 'Holcolleth' [1,+6] (+2)
It can be
activated for sleep nearby monsters every 55 turns if it is being
worn. It increases your intelligence, wisdom, stealth and speed by 2.
It provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to confusion, sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 78 of Angband.
u) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is
being worn. It can be used to store a spell. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
It can be
activated for stone to mud every 5 turns if it is being worn. It
increases your strength, searching, infravision and ability to tunnel
by 6. It does extra damage from acid. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
[Character Inventory]
a) a Fireproof Tome of Magical Energy
It cannot
be harmed by fire.
You found it lying in a vault on level 98 of Halls of Mandos.
b) a Tome of the Eternal Flame
It cannot
be harmed by fire.
c) a Tome of the Blowing Wind
It cannot be harmed by electricity.
d) a Tome of the Impenetrable Earth
It cannot be
harmed by acid.
e) a Fireproof Tome of the Everrunning Wave
It cannot be harmed by fire.
You found it lying in a vault on level 98 of Halls of Mandos.
f) a Tome of Translocation
g) a Fireproof Tome of the Tree
It cannot
be harmed by fire.
You found it lying in a vault on level 98 of Halls of Mandos.
h) a Tome of Knowledge {@m2}
i) a Tome of the Time
j) a Fireproof Tome of Meta Spells
It cannot
be harmed by fire.
You found it lying in a vault on level 97 of Halls of Mandos.
k) a Fireproof Tome of the Mind
It cannot
be harmed by fire.
You found it lying in a vault on level 97 of Halls of Mandos.
l) a Book of Beginner Cantrips {@m1}
m) 40 Potions of *Healing*
n) a Mithril Rod of Home Summoning (160/160)
o) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be
activated for healing (800) every 100+d200 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth, speed and luck by 2. It sustains
your intelligence, wisdom and charisma. It provides immunity to cold.
It provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Minas Anor ]
a) 4 Morphic Oils of Mouse
b) 2 Morphic Oils of Eagle
c) 3 Morphic Oils of Spider
d) a Morphic Oil of Wolf
e) The Ring of Barahir (+1)
It can be
activated for dispel small life every 55+d55 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides
resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Tulkas (+4)
It can be
activated for haste self (75+d75 turns) every 150+d150 turns if it is
being worn. It increases your strength, dexterity, constitution and
speed by 4. It allows you to sense the presence of evil beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It
provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
h) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
[Home Inventory - Lothlorien ]
a) The Phial of Galadriel (+4)
It can be activated for
light area (dam 2d15) every 10+d10 turns if it is being worn. It
provides light (radius 3) forever. It increases your searching and
luck by 4. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
|
Posted on 15.1.2003 01:26
916. on the Ladder (of 19309)
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