[ToME 2.3.8 (ah) Character Sheet] Name : Miraemar Age 16 STR! 40 Sex : Female Height 10 INT! 38 Race : DeathMold LostSoul Weight 50 WIS! 40 Class : Sorceror Social Class 1 DEX! 34 Body : Player CON! 40 God : Eru Iluvatar CHR! 24 + To Melee Hit 1 Level 50 Hit Points 858/ 858 + To Melee Damage -32 Experience 12718676 Spell Points 1351/ 1351 + To Ranged Hit 6 Max Exp 12718676 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 298817 AC 33+181 Gold 514059 Speed Fast (+57) (Miscellaneous Abilities) Fighting : Bad Perception : Very Good Blows/Round: 4 Bows/Throw : Bad Searching : Excellent Shots/Round: 1 Saving Throw: Legendary[2] Disarming : Good Mel.dmg/Rnd: 4d4-128 Stealth : Heroic Magic Device: Bad Infra-Vision: 190 feet Tactic: coward Explor: running (Character Background) You were born in dirty bilge-water, created by the Mutant Breeders. Since then you have given life to two foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Paths of the Dead: Level 70 (3500') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') a lost temple: Level 26 (1300') You have done something experimental. Your body is a Player. You are currently on level 101 of Angband. You have defeated 2068 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Arda and became a famed Queen. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Quelle of the 2890th year of the third age. You have been adventuring for 35 days. adefghmnopuz{|@ Add Str : ..5323...42..6. Add Int : ....23..2...... Add Wis : ....23..2.....+ Add Dex : ....23......... Add Con : ...323...42.... Add Chr : ...323..2...... Mul Mana : ..............+ Add Stea. : ..5.2...2...... Add Sear. : ...3........36. Add Infra : ............36. Add Tun.. : ............36. Add Speed : .*5.233.2...... Slay Orc : ............++. Slay Troll: ............++. Slay Giant: .............+. Slay Drag.: .............+. Acid Brand: ............++. Sust Str : ..+..+......... Sust Int : ....+..+....... Sust Wis : ....+..+....... Sust Dex : .....+......... Sust Con : .....+......... Sust Chr : ....+.......... Invisible : ..+.....+...... Mul life : .......+......+ Sens Fire : ............... Reflect : ............... Free Act : ....++...++.... Hold Life : ....+++.......+ Imm Acid : ........+*...+. Imm Elec : .....*......... Imm Fire : .+.*....+...... Imm Cold : ....*...+...... Res Pois : .....+...+..... Res Fear : ............... Res Light : ......+........ Res Dark : ......+......+. Res Blind : ....+...+...... Res Conf : ......++.+..... Res Sound : .........+..... Res Shard : .+.....+....... Res Neth : ..............+ Res Nexus : ..............+ Res Chaos : ......++.+..... Res Disen : .....+.+.....+. Levitate : .....+......... See Invis : ..+++++.......+ Digestion : .....+......... Regen : .....+......... Activate : .+.++++.+....+. Fly : ...+........... Climb : .............+. Orc.ESP : ......+..+..++. Troll.ESP : ............+.. TLord.ESP : ...+........... Full ESP : ....+.......... Skills (points left: 0) . Archery 02.500 [0.000] - Sneakiness 01.000 [0.900] . Stealth 25.000 [0.400] . Disarming 01.500 [0.000] - Magic 49.660 [1.000] . Magic-Device 00.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 02.000 [0.400] . Necromancy 00.000 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 50.000 [0.900] - Spirituality 44.250 [0.550] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+9,+9)(60%) (+3) d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. e) The Ring 'Agost' (+5) It increases your strength, stealth and speed by 5. It makes you invisible. It sustains your strength. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of Halls of Mandos. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) The Metal Lamellar Armour 'Orminwe' (-40,-64) [23,+12](40%) It increases your hit points by 40%. It sustains your intelligence and wisdom. It provides resistance to shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 68 of Halls of Mandos. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Halls of Mandos. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Magical Energy b) a Fireproof Tome of the Eternal Flame c) a Fireproof Tome of the Blowing Wind d) a Fireproof Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) a Fireproof Tome of Translocation g) a Fireproof Tome of the Tree h) a Fireproof Tome of Knowledge i) a Fireproof Tome of the Time j) a Fireproof Tome of the Mind k) a Fireproof Unholy Tome of the Hellflame l) 33 Morphic Oils of Vapour {!k} m) 12 Potions of *Healing* {!k} n) 7 Potions of Life {!k} o) 11 Potions of Restore Mana {!k} p) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) 53 Morphic Oils of Vapour {!k} b) 99 Potions of Water Curing {quest} c) a Scroll of Rune of Protection d) a Golden Rod of Simplicity of Nothing (125/125) e) The Ring of Durin (+2) f) The Silver Bolt 'Balefire' (6d5) (+20,+15) g) a Mage Staff of Power (1d4) (+1,+2) (+12)