The Angband Ladder: Etirenydd, DeathMold Sorceror by <acockbur@gmail.com>
[ToME 2.3.6 (ah) Character Sheet]
Name : Etirenydd Age 10 STR! 40
Sex : Neuter Height 10 INT! 38
Race : DeathMold LostSoul Weight 50 WIS! 40
Class : Sorceror Social Class 1 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 24
+ To Melee Hit 48 Level 50 Hit Points 631/ 631
+ To Melee Damage 35 Experience 15194788 Spell Points 1724/ 1724
+ To Ranged Hit 57 Max Exp 15194788 Sanity 930/ 930
+ To Ranged Damage 15 Exp to Adv. ***** Piety 297368
AC 25+201 Gold 786275 Speed Fast (+48)
(Miscellaneous Abilities)
Fighting : Superb Perception : Fair Blows/Round: 4
Bows/Throw : Heroic Searching : Fair Shots/Round: 2
Saving Throw: Legendary[2] Disarming : Good Mel.dmg/Rnd: 4d4+140
Stealth : Superb Magic Device: Bad Infra-Vision: 160 feet
Tactic: coward
Explor: running
(Character Background)
You were born in dragon droppings, created by rotting
flesh. Since then you have given life to one weak-willed
foul offspring.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 103 (5150')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Orc Cave: Level 14 (700')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 22 (1100')
You have done something experimental.
Your body is a Player.
You are currently on level 100 of Angband.
You have defeated 2695 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Arda and became a famed Ruler.
You found none of the relic pieces and failed in your quest.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 20th Quelle of the 2890th year of the third age.
You have been adventuring for 34 days.
adefghmnopuz{|@
Add Str : ..2343...4...6.
Add Int : ..23....2......
Add Wis : ..23....2.....+
Add Dex : .4234..3..4....
Add Con : .42343...4.....
Add Chr : ..23.3..2......
Mul Mana : +.............+
Add Stea. : ..2.....2......
Add Sear. : .....3.......6.
Add Infra : .............6.
Add Tun.. : .............6.
Add Speed : ..234.332......
Slay Orc : .............+.
Slay Troll: .............+.
Slay Giant: .............+.
Slay Drag.: .............+.
Acid Brand: .............+.
Sust Str : ...+...........
Sust Int : ..+............
Sust Wis : ..+............
Sust Dex : ...+...........
Sust Con : ...+...........
Sust Chr : ..+............
Invisible : ........+......
Mul life : ..............+
Sens Fire : ...............
Reflect : ...............
Free Act : ..++.....++....
Hold Life : ..++..+.......+
Imm Acid : .......++*+..+.
Imm Elec : ...*...........
Imm Fire : .....*..+......
Imm Cold : ..*.....+......
Res Pois : ...+.....+.....
Res Fear : ...............
Res Light : ......+........
Res Dark : ......+......+.
Res Blind : ..+............
Res Conf : ......+..+.....
Res Sound : .......+.+.....
Res Shard : .......+.......
Res Neth : .+............+
Res Nexus : ........+.....+
Res Chaos : ......+..+.....
Res Disen : ...+.........+.
Levitate : ...+...........
See Invis : ..++.++.......+
Digestion : ...+...........
Regen : ...+......+....
Xtra Might: .+.............
Xtra Shots: .+.............
Activate : ..+++++.+.+..+.
Fly : .....+.........
Climb : .............+.
Orc.ESP : ......+..+...+.
Evil.ESP : ....+..........
TLord.ESP : .....+.........
Full ESP : ..+............
Skills (points left: 0)
. Archery 02.500 [0.000]
- Sneakiness 01.000 [0.900]
. Stealth 25.000 [0.400]
. Disarming 01.500 [0.000]
- Magic 50.000 [1.000]
. Magic-Device 00.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 00.000 [1.100]
. Runecraft 00.000 [0.900]
. Thaumaturgy 50.000 [0.900]
- Spirituality 46.450 [0.550]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Mana (1d4) (+11,+11)(100%)
It can be wielded two-handed. It can be used to store a spell. It
increases your mana capacity by 100%.
You found it lying in a vault on level 93 of Halls of Mandos.
d) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 93 of Halls of Mandos.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 93 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
g) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 74 of Halls of Mandos.
h) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 54 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 52 of Halls of Mandos.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, sound and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to poison, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 49 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolich on level 69 of Paths of the
Dead.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
[Character Inventory]
a) 2 Fireproof Tomes of Magical Energy {!k}
It cannot be harmed by fire.
You found it lying in a vault on level 97 of Halls of Mandos.
b) a Fireproof Tome of the Eternal Flame {!k}
c) a Fireproof Tome of the Blowing Wind {!k}
d) a Fireproof Tome of the Impenetrable Earth {!k}
e) a Fireproof Tome of the Everrunning Wave {!k}
f) a Fireproof Tome of Translocation {!k}
g) a Fireproof Tome of the Tree {!k}
h) a Fireproof Tome of Knowledge {!k}
i) a Fireproof Tome of the Time {!k}
j) a Fireproof Tome of the Mind {!k}
k) 28 Morphic Oils of Mouse {!k}
l) 3 Potions of Healing {100% off}
m) 10 Potions of *Healing* {!k}
n) a Potion of Life
o) 12 Potions of Restore Mana {!k}
p) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 52 of Halls of Mandos.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Lothlorien ]
a) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
b) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
c) The Robe of Great Luck [-30,-20] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 97 of Halls of Mandos.
d) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
e) a Snakeskin Cloak of Air [1,+14]
f) The Large Metal Shield 'Letilo' [5,+10]
It sustains your intelligence. It provides immunity to acid and
electricity. It provides resistance to life draining, cold, dark and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
g) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 74 of Halls of Mandos.
h) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 88 of Mount Doom.
i) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 88 of Mount Doom.
j) a Mage Staff of Wizardry (1d4) (-9,+6)(80%) (+4)
k) a Mage Staff of Mana (1d4) (+13,+7)(100%)
|
Posted on 31.1.2025 13:24
2706. on the Ladder (of 19313)
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