The Angband Ladder: Kaelinydd, RohanKnight Possessor by <xala@mailbox.hu>
[ToME 2.2.5 Character Dump]
Name : Kaelinydd Age 23 Str: 35 38
Sex : Female Height 65 INT: 22
Race : RohanKnight Weight 78 Wis: 16 20
Class : Possessor Social Class 1 Dex: 40 40
Body : Marilith CON: 33
God : Tulkas Chr! 27 32
+ To Melee Hit 83 Level 37 Max Hit Points 617
+ To Melee Damage 78 Experience 1556890 Cur Hit Points 617
+ To Ranged Hit 71 Max Exp 1556890 Max SP (Mana) 12
+ To Ranged Damage 22 Exp to Adv. 1820000 Cur SP (Mana) 12
AC 113+85 Gold 1176589 Piety 28658
(Miscellaneous Abilities)
Fighting : Legendary[32]Perception : Very Bad Blows/Round: 8
Bows/Throw : Legendary[10]Searching : Bad Shots/Round: 2
Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 8d4+624
Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Serf. You have dark
brown eyes, curly brown hair, and an average complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Barrow-Downs: Level 5 (250')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 13 (650')
The Old Forest: Level 17 (850')
Moria: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Your body is a Marilith.
You are currently in the town of Lothlorien.
You have defeated 6862 enemies.
You saved one princess.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 12th Quelle of the 2890th year of the third age.
You have been adventuring for 26 days.
abcdefghkpqrsuvw|@
Add Str : ........3.........
Add Int : .3................
Add Dex : .333.....4....4...
Add Chr : 1.................
Add Stea. : ..33..............
Add Tun.. : ................6.
Add Speed : .3................
Add Blows : ....21............
Slay Evil : +.................
Slay Troll: .+................
Slay Giant: .+................
Poison Brd: +.................
Cold Brand: +.................
Sust Str : .........+........
Sust Int : ...........+......
Sust Wis : ..................
Sust Dex : .........+........
Sust Con : .........+...+....
Sust Chr : ..................
Invisible : .........+........
Mul life : ..................
Sens Fire : ..................
Reflect : ..................
Free Act : .+......++...++..+
Hold Life : .........+.+......
Res Acid : ..+...........+...
Imm Elec : ..+........*......
Imm Fire : +.+........*.....+
Res Cold : +.+...............
Res Pois : +.................
Res Fear : ........+.........
Res Lite : ..........++.+....
Res Dark : ..................
Res Blind : ..........+.......
Res Conf : ........+........+
Res Sound : ..................
Res Shard : ..........++......
Res Neth : ...........+......
Res Nexus : +.........+.......
Res Chaos : ..................
Res Disen : ...+..............
Aura Fire : .........+........
Levitate : ..+......+....+...
Lite : +...........++....
See Invis : .++...............
Regen : .++.....+.........
Xtra Shots: ...+..............
Activate : +...........+++...
Teleport : ........+.........
Cursed : .+......+.........
Hvy Curse : .........+........
Fly : .......+..........
Skills (points left: 0)
- Combat 16.900 [0.600]
. Weaponmastery 41.800 [0.800]
. Archery 01.000 [0.400]
- Sneakiness 01.000 [0.700]
. Stealth 01.000 [0.700]
. Disarming 01.000 [0.500]
- Magic 01.938 [0.600]
. Magic-Device 20.000 [1.000]
- Spirituality 01.950 [0.500]
. Prayer 12.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 15.080 [1.100]
. Corpse-preservation 25.300 [0.900]
. Possession 41.800 [0.800]
Abilities
* Extra Max Blow(1)
* Spread blows
[Fates]
You are fated to meet a Black harpy on level 1.
You are fated to die on level 1.
You may find a Flask of oil on level 1.
You are fated to find a Scroll of Divination on level 10.
[Character Equipment]
a) The Dagger 'Nimthanc' (E:687020, L:33) (1d4) (+32,+15) (+1)
It
can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It provides light (radius 1) forever. It increases your
charisma by 1. It does extra damage from frost. It poisons your foes
. It fights against evil with holy fury. It provides resistance to
fire, cold, poison and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 15 of Orc Cave.
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed}
It increases
your intelligence, dexterity and speed by 3. It is especially deadly
against trolls. It is especially deadly against giants. It provides
immunity to paralysis. It allows you to see invisible monsters. It
speeds your regenerative powers. It is cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
c) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your
dexterity and stealth by 3. It provides resistance to acid,
electricity, fire and cold. It allows you to levitate. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of Moria.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your
dexterity and stealth by 3. It provides resistance to disenchantment.
It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Snaga on level 20 of Orc Cave.
e) a Ring of Extra Attacks (+2 attacks) {100% off}
It
increases your attack speed by 2.
You stole it from the Black Market.
f) a Ring of Extra Attacks (+1 attack) {100% off}
It increases your attack speed by 1
.
You stole it from the Black Market.
g) a Ring of Damage (+20) {100% off}
You stole it from the Expensive Black Market.
h) a Ring of Flying
It allows you to fly.
You found it lying on the ground on level 38 of Moria.
k) The Amulet 'Manar' (+3) {.}
It increases
your strength by 3. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to confusion. It speeds
your regenerative powers. It induces random teleportation. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
It
increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It is heavily cursed. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 22 of The Old Forest.
q) a Dragon Shield [8,+14] {kell}
r) The Small Metal Shield of Ivrildil [3,+10]
It
sustains your intelligence. It provides immunity to electricity and
fire. It provides resistance to life draining, light, shards and
nether. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
s) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers
from beyond(sanity drain) 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It decreases your luck by 6. It
identifies all items for you. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it
is being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated
for arrows (150) every 90+d90 turns if it is being worn. It grants you
the power of magic missile if it is being worn. It increases your
dexterity and luck by 4. It provides immunity to paralysis. It
provides resistance to acid. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of Moria.
w) a Set of Gauntlets of Slaying (+5,+5) [2,+7]
You found it in the remains of a Black orc on level 35 of Moria.
|) a Dwarven Pick of Digging (+9,+13) (+6)
It
increases your ability to tunnel by 6. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
[Character Inventory]
a) Raal's Black Candle {Satisfy Hunger}
It can be activated for satisfy
hunger.
You found it lying on the ground on level 29 of The Sandworm lair.
b) Raal's Tormented Spirits {Teleport}
It
can be activated for teleport (range 100) every 45 turns.
You bought it from the Magic shop.
c) Heward's Excellent Experimental Earmuffs
It can be activated for stun.
d) Jor's Compendium of Strange Behaviour {Genocide}
It
can be activated for genocide every 500 turns.
You bought it from the Magic shop.
e) a Wooden Rod of Charging of Trap Location (10/10) {@z4}
It regenerates its mana faster.
You bought it from the Magic shop.
f) The Splint Mail of Loeglion (-25,-64) [19,+11](40%)
It increases your hit points by 40%.
It sustains your intelligence and wisdom. It provides resistance to
electricity, poison, dark and confusion. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 40 of Moria.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your
constitution by 1. It provides resistance to acid, electricity, fire,
cold, confusion, sound and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 40 of Moria.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated
for genocide every 500 turns if it is being worn. It increases your
strength and charisma by 4. It provides resistance to acid,
electricity, fire, cold, dark, nether and disenchantment. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 40 of Moria.
i) The Large Leather Shield of Celegorm [4,+20]
It provides
resistance to acid, electricity, fire, cold, light, dark and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of Moria.
j) The Large Metal Shield of Anarion [5,+20]
It sustains your
strength, intelligence, wisdom, dexterity, constitution and charisma.
It provides resistance to acid, electricity, fire, cold and poison.
It allows you to sense the presence of evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 40 of Moria.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nether. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 40 of Moria.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated
for rays of fear in every direction if it is being worn. It decreases
your intelligence, wisdom and searching by 5. It provides immunity to
cold. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, fire, poison and
disenchantment. It allows you to see invisible monsters. It produces
an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 40 of Moria.
m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be wielded two-handed. It increases your strength,
constitution and ability to tunnel by 3. It does extra damage from
acid and fire. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, light, dark and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 40 of Moria.
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light
(radius 1) forever. It increases your searching by 3. It does extra
damage from frost. It is especially deadly against dragons. It is
especially deadly against orcs. It fights against evil with holy
fury. It provides resistance to cold and dark. It allows you to
sense the presence of orcs and dragons. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of Moria.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated
for sing a cheerful song every 3 turns if it is being worn. It
increases your luck by 3. It makes you completely fearless. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of Moria.
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded
two-handed. It poisons your foes. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It strikes at undead with holy wrath. It
fights against evil with holy fury. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of Moria.
q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded
two-handed. It increases your intelligence by 2. It does extra
damage from fire and frost. It is especially deadly against trolls.
It is especially deadly against giants. It strikes at demons with
holy wrath. It sustains your intelligence. It provides resistance to
fire and cold. It allows you to sense the presence of giants. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 40 of Moria.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded
two-handed. It increases your charisma by 3. It does extra damage
from fire. It is especially deadly against giants. It strikes at
undead with holy wrath. It provides resistance to fire and sound. It
allows you to levitate. It allows you to see invisible monsters. It
allows you to sense the presence of giants. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 40 of Moria.
s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded
two-handed. It increases your searching, infravision and ability to
tunnel by 10. It is especially deadly against giants. It fights
against evil with holy fury. It makes you completely fearless. It
provides resistance to acid, electricity, fire and cold. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of Moria.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated
for fire ball (300) every 200+d200 turns if it is being worn. It
decreases your charisma by 4. It does extra damage from fire. It
provides immunity to fire. It is cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of Moria.
u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light
(radius 1) forever. It decreases your intelligence, dexterity and
infravision by 2. It does extra damage from fire. It is very sharp
and can cut your foes. It is very sharp and can make your foes bleed.
It strikes at demons with holy wrath. It is especially deadly against
natural creatures. It provides resistance to fire and light. It
allows you to sense the presence of spiders and demons. It speeds
your regenerative powers. It drains life. It aggravates nearby
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 40 of Moria.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated
for identify spell every 10 turns if it is being worn. It can be used
to store a spell. It increases your intelligence and wisdom by 4. It
fights against evil with holy fury. It provides resistance to light.
It allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Law on level 40 of Moria.
w) The Bolt of Cirungion (1d5) (+21,+4) (+3 attacks)
It increases your strength and attack speed by 3. It is especially
deadly against orcs. It is a great bane of undead. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 40 of Moria.
[Home Inventory - Bree ]
a) a Potion of Healing
b) 2 Scrolls of *Identify*
c) a Scroll of Mass Genocide
d) a Rod Tip of Illumination (8 Mana to cast)
e) a Rod Tip of Detection (80 Mana to cast)
f) a Rod Tip of Trap Location (8 Mana to cast)
g) a Staff of Healing[1|26] (5 charges)
h) The Ring 'Umbaragor' {cursed}
It can be activated
for teleportation and destruction of the ring if it is being worn. It
makes you invisible. It provides resistance to electricity, confusion
, sound and shards. It induces random teleportation. It is cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
i) a Ring of Confusion Resistance
It
provides resistance to confusion.
You bought it from the Black Market.
j) a Player corpse
[Home Inventory - Gondolin ]
a) a Rod Tip of Detection (80 Mana to cast)
b) a Ring of Levitation
It allows you to levitate.
You bought it from the Magic shop.
c) an Indestructible Amulet of Infravision (+3)
d) an Ettin corpse
[Home Inventory - Minas Anor ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1)
forever. It decreases your luck by 20. It does extra damage from
fire. It poisons your foes. It produces chaotic effects. It is very
sharp and can make your foes bleed. It strikes at demons with holy
wrath. It fights against evil with holy fury. It can re-curse
itself. It can resist being shattered by morgul beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 14 of Mirkwood.
b) a Potion of *Healing*
c) a Golden Rod of Nothing (125/125)
d) a Rod Tip of Drain Life (30 Mana to cast)
e) a Wand of Tidal Wave[5|24] (9 charges)
f) a Wand of Tidal Wave[2|22] (9 charges)
g) a Staff of Summon[4|31] (13 charges)
h) The Ring of Linquen (+2)
It increases
your strength, wisdom, dexterity and constitution by 2. It provides
resistance to acid and poison. It allows you to levitate. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
i) an Amulet of Anti-Magic {100% off}
It
produces an anti-magic shell. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Black Market.
j) an Amulet of Telepathy {100% off}
It gives telepathic powers. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
k) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map
if it is being worn. It provides light (radius 2) forever. It
increases your intelligence, wisdom and charisma by 2. It cannot be
harmed by fire.
It was given to you as a reward.
l) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Sandworm lair.
m) The Stone of Lore
It
can be activated for perilous identify every turn if it is being worn.
It provides light (radius 1) forever. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your
dexterity and speed by 3. It provides resistance to acid, shards and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) an Elven Cloak of Stealth [4,+20] (+5 to stealth)
It increases your
stealth, searching and luck by 5. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection
every 55+d55 turns if it is being worn. It increases your intelligence
, wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Elite uruk on level 32 of Moria.
q) The Steel Helm of Hammerhand [6,+20] (+3)
It
grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
s) The Pair of Hard Leather Boots of Helrog [3,+17]
It
sustains your wisdom, dexterity and charisma. It makes you completely
fearless. It provides resistance to life draining, acid, nether and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Footwear Shop.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength,
constitution and speed by 2. It does extra damage from electricity.
It is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to electricity, light and dark. It allows you to
see invisible monsters. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Awl-Pike of Lothiri (1d8) (+15,+7) (+5)
It can be wielded two-handed. It increases your wisdom, dexterity and
charisma by 5. It produces chaotic effects. It is especially deadly
against orcs. It strikes at demons with holy wrath. It is a great
bane of undead. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
It can be wielded two-handed. It can be activated for
destruction every 200+d200 turns if it is being worn. It increases
your strength, infravision and ability to tunnel by 5. It does extra
damage from electricity. It poisons your foes. It is a great bane of
dragons. It is especially deadly against natural creatures. It
provides resistance to blindness, sound and nexus. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
w) Climbing Set
[Home Inventory - Lothlorien ]
a) a Fireproof War Tome of Tulkas
It
cannot be harmed by fire.
You bought it from the Black Market.
b) Boccob's Magical Mish-mash {Teleport level}
It can be activated for teleport
level.
You bought it from the Magic shop.
c) the Crystal Ball of The Witch-King of Angmar {Curing}
It can be activated for curing.
You found it lying on the ground on level 38 of Moria.
d) 12 Potions of Cure Serious Insanity
e) 6 Potions of Cure Critical Insanity
f) 2 Potions of Cure Insanity
g) 32 Potions of Healing
h) a Potion of *Healing*
i) 2 Potions of Restore Mana
j) 12 Potions of Enlightenment
k) a Scroll of Reset Recall {!*}
l) 82 Scrolls of Object Detection
m) a Scroll of *Destruction*
n) a Silver Rod of Nothing (100/100)
o) a Rod Tip of Recall (80 Mana to cast)
p) a Rod Tip of Trap Location (8 Mana to cast)
q) a Wand of Noxious Cloud[5|29] (7 charges)
r) a Wand of Noxious Cloud[1|25] (4 charges)
s) The Wand of Digging of Thrain (17 charges)
t) a Staff of Vision[2|25] (6 charges)
u) a Staff of Genocide[1|6] (4 charges)
[The Mathom-house Inventory - Bree ]
a) The Double Chain Mail of Cuandor (-2 to accuracy) [16,+8] {cursed}
It sustains your
wisdom and dexterity. It provides immunity to acid. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 50 of Moria.
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It
can be wielded two-handed. It increases your constitution by 5. It
is a great bane of dragons. It is especially deadly against trolls.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to disenchantment. It allows you
to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
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Posted on 13.1.2004 23:50
9157. on the Ladder (of 19304)
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