The Angband Ladder: Hufflepuff, Yeek Possessor by <Elliott946@aol.com>
[ToME 2.3.2 Character Sheet]
Name : Hufflepuff Age 14 STR: 18/06
Sex : Male Height 41 INT: 15
Race : Yeek LostSoul Weight 41 WIS: 14
Class : Possessor Social Class 1 DEX: 18/80
Body : Eol, the Dark Elf CON: 18
God : Tulkas CHR: 18/10
+ To Melee Hit 17 Level 37 Hit Points 788/ 788
+ To Melee Damage 20 Experience 418126 Spell Points 18/ 18
+ To Ranged Hit 32 Max Exp 418126 Sanity 190/ 190
+ To Ranged Damage 21 Exp to Adv. 455000 Piety 6397
AC 130+91 Gold 92729 Speed Fast (+37)
(Miscellaneous Abilities)
Fighting : Legendary[7] Perception : Bad Blows/Round: 3
Bows/Throw : Heroic Searching : Bad Shots/Round: 2
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 6d4+60
Stealth : Bad Magic Device: Poor Infra-Vision: 20 feet
Tactic: coward
Explor: running
(Character Background)
You are one of five children of a brown Yeek. You are the
black sheep of the family. You have dark brown eyes,
straight black hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 30 (1500')
Barrow-Downs: Level 10 (500')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
A lost temple: Level 18 (900')
Your body is Eol, the Dark Elf.
You are currently in the town of Gondolin.
You have defeated 1463 enemies.
You saved Bree from a dreadful Nazgul.
You saved 12 princesses.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 52nd Yavie of the 2890th year of the third age.
You have been adventuring for 9 days.
adefkmnopsuxz{|@
Add Str : 2...............
Add Int : ....41........3.
Add Wis : .....1...3....3.
Add Dex : 2.....3...2.....
Add Con : 2.............3+
Add Chr : .....1...3....3.
Add Sear. : ....4...........
Add Tun.. : ..............3.
Add Speed : ...*..3.........
Slay Evil : +...............
Slay Demon: +...............
Slay Troll: +...............
Slay Drag.: +...............
Sust Str : ................
Sust Int : ....+...........
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : .....+..........
Mul life : ................
Sens Fire : ................
Reflect : ...............+
Free Act : +...+..+........
Hold Life : +...............
Res Acid : ......++........
Res Elec : ...............+
Res Fire : ...............+
Res Cold : ...............+
Res Pois : ...............+
Res Fear : +......+........
Res Light : ................
Res Dark : +...............
Res Blind : ....++..........
Res Conf : ....+....+......
Res Sound : ................
Res Shard : .....++.........
Res Neth : ................
Res Nexus : ...........+....
Res Chaos : ................
Res Disen : ......+.........
Levitate : ...........+....
Lite : +...............
See Invis : +......+........
Xtra Shots: .+..............
Evil.ESP : +...............
Full ESP : +...............
Skills (points left: 0)
- Combat 42.400 [0.600]
. Weaponmastery 39.500 [0.600]
. Archery 10.400 [0.500]
- Sneakiness 00.500 [0.700]
. Stealth -04.000 [0.700]
. Disarming 02.000 [0.500]
- Magic 00.588 [0.600]
. Magic-Device 04.500 [1.000]
. Necromancy 01.000 [0.300]
- Spirituality 00.350 [0.500]
. Prayer 06.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 08.920 [1.100]
. Corpse-preservation 22.600 [0.900]
. Possession 39.400 [0.800]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
[Character Equipment]
a) a Cleaver of Gondolin (2d4) (+7,+7) (+2)
It provides light (radius 1) forever.
It increases your strength, dexterity and constitution by 2. It is
especially deadly against dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining and dark
. It allows you to see invisible monsters. It gives telepathic
powers. It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
Cave.
d) a Heavy Crossbow of Extra Shots (x4) (+22,+21)
It fires missiles excessively fast.
You found it lying on the ground on level 97 of Halls of Mandos.
e) a Ring of Slaying (+12,+9)
f) an Indestructible Ring of Speed (+11)
k) an Amulet of the Magi [Divine Aim] (+4,+4) (+4 to searching)
It has
a spell stored inside. It increases your intelligence and searching
by 4. It sustains your intelligence. It provides immunity to
paralysis. It provides resistance to blindness and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 97 of Halls of Mandos.
m) a Dwarven Lantern of the Magi (+1)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 1. It makes you invisible. It provides resistance to
blindness and shards. It cannot be harmed by fire.
It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It provides resistance to acid, shards and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak of Thorongil [1,+10]
It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
p) a Shield of Deflection [10,+13]
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your
wisdom, charisma and luck by 3. It provides resistance to confusion.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smeagol on level 10 of Orc Cave.
u) a Set of Gauntlets of Agility [2,+5] (+2)
It
increases your dexterity by 2.
You bought it from the Armoury.
x) a Pair of Hard Leather Boots of Stability [3,+7] {100% off}
It provides resistance to nexus. It
allows you to levitate.
You stole it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) The Orcish Pick 'Belenen' (+3)
It increases your intelligence,
wisdom, constitution, charisma and ability to tunnel by 3. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
[Character Inventory]
a) 10 Rations of Food
b) 4 Potions of Heroism
c) 20 Potions of Cure Critical Wounds
d) 2 Potions of *Healing*
e) 9 Scrolls of Teleportation
f) 2 Scrolls of Word of Recall
g) 4 Scrolls of Holy Chant
h) a Scroll of *Destruction*
i) a Copper Rod of Trap Location (20/20)
j) The Wand of Digging of Thrain (94 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
k) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for powerful things if it is being worn.
It grants you the power of change the world if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, speed and spell power by 5. It increases your mana
capacity by 100%. It makes you invisible. It sustains your strength,
intelligence, wisdom, dexterity, constitution and charisma. It
provides immunity to acid, electricity, fire and cold. It provides
immunity to paralysis. It provides resistance to poison, blindness,
nether and disenchantment. It allows you to see invisible monsters.
It gives telepathic powers. It speeds your regenerative powers. It
drains mana, life and experience. It is permanently cursed. It
cannot be dropped while cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
l) 18 Bolts of Slay Evil (1d5) (+11,+9)
It fights against evil with
holy fury.
You found it lying on the ground on level 65 of Halls of Mandos.
m) 8 Bolts (1d5) (+7,+4)
n) 21 Bolts (1d5) (+5,+4)
o) 17 Bolts (1d5) (+1,+4)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 6 Sprigs of Athelas
b) 4 Potions of Speed
c) a Potion of *Healing*
d) a Potion of Enlightenment
e) a Potion of Resistance
f) 20 Scrolls of Satisfy Hunger
g) a Staff of Mana[4|28] (5 charges)
h) The Ring of Power of Uvatha the Horseman (+2)
It
increases your intelligence by 2. It makes you invisible. It
provides resistance to electricity, cold, light and nether. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Urimros [+16]
It can be activated for ball of fire and resist fire every 50+d50 turns
if it is being worn. It provides immunity to paralysis. It provides
resistance to fire, shards and nexus. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 73 of Halls of Mandos.
j) a Ring of Nexus Resistance
k) an Amulet of Brilliance (+5)
l) an Amulet of Anti-Teleportation
m) a Cloak of Mist of Protection [1,+11]
n) a Golden Crown of Seeing [0,+14] (+3 to searching)
It
increases your searching by 3. It provides resistance to blindness.
It allows you to see invisible monsters. It cannot be harmed by acid.
You found it lying on the ground on level 73 of Halls of Mandos.
o) The Set of Gauntlets 'Paurhach' [2,+15]
It can
be activated for fire bolt (9d8) every 8+d8 turns if it is being worn.
It can be used to store a spell. It provides resistance to fire. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 11 of Orc Cave.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be
wielded two-handed. It can be activated for detect orcs every 10 turns
if it is being worn. It increases your dexterity and searching by 4.
It is especially deadly against orcs. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 73 of Halls of Mandos.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It
provides light (radius 1) forever. It increases your searching by 1.
It does extra damage from fire. It is especially deadly against orcs.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to fire and light. It allows you
to sense the presence of orcs. It slows your metabolism. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
r) The Pike of Orinost (2d5) (+14,+1) (+1)
It can be wielded two-handed. It increases your intelligence
and dexterity by 1. It does extra damage from acid and fire. It
strikes at demons with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
s) an Orcish Pick (+2)
t) a Short Bow of Extra Might (x5) (+17,+26)
It provides resistance to nether. It fires missiles with extra
might.
You found it lying on the ground on level 98 of Halls of Mandos.
u) 79 Arrows (1d4) (+7,+7)
v) 20 Arrows (1d4) (+6,+6)
[Home Inventory - Gondolin ]
a) 2 Potions of Healing
b) a Potion of Resistance
c) a Fireproof Scroll of Artifact Creation {100% off}
It
cannot be harmed by fire.
You stole it from the Black Market.
d) a Silver Rod of Capacity of Nothing (200/200)
e) a Ring of Light and Darkness Resistance
f) a Ring of Confusion Resistance
g) 2 Rings of Shard Resistance
h) a Cloak of Stealth [1,+5] (+1 to stealth)
i) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and
frost. It poisons your foes. It produces chaotic effects. It is
very sharp and can cut your foes. It is a great bane of dragons. It
is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides immunity to paralysis.
It provides resistance to acid, electricity, fire, cold and chaos. It
allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
j) a Dark Sword of Nothingness (3d7) (-38,-90)
It generates an antimagic field. It can't
attack. It can re-curse itself.
You found it lying on the ground on level 31 of Halls of Mandos.
k) a Heavy Lance of the Thunderlords (4d8) (+15,+21) (+2 to searching)
It
must be wielded two-handed. It can be activated for teleport (range
100) every 45 turns if it is being worn. It increases your searching
by 2. It does extra damage from electricity. It is a great bane of
dragons. It fights against evil with holy fury. It provides immunity
to paralysis. It provides resistance to shards and nexus. It allows
you to fly. It allows you to sense the presence of dragons. It slows
your metabolism. It speeds your regenerative powers. It induces
random teleportation.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
l) Tom the Stone Troll's corpse
[Home Inventory - Lothlorien ]
a) 99 Potions of Water Curing {quest}
b) 5 Potions of Speed
c) 3 Potions of Resist Heat
d) 3 Potions of Healing
e) a Potion of *Healing*
f) a Potion of Restore Mana
g) a Potion of Enlightenment
h) a Rod Tip of Door/Stair Location (10 Mana to cast)
i) a Ring of Free Action
j) a Ring of Confusion Resistance
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It
provides resistance to acid, electricity, fire, cold and dark. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Leather Scale Mail of Naramabil (-1 to accuracy) [11,+1]
It sustains your wisdom, dexterity and
charisma. It provides immunity to acid. It provides immunity to
paralysis. It provides resistance to disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
m) an Elven Leather Scale Mail (-1 to accuracy) [11,+20] (+1 to stealth)
It increases your stealth by 1. It provides
resistance to acid, electricity, fire, cold, poison and nether. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 97 of Halls of Mandos.
n) a Large Metal Shield of Electricity [5,+4]
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can
be activated for magic missile (2d6) every 2 turns if it is being
worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
p) The Dagger 'Nimthanc' (E:32910, L:25) (1d4) (+32,+17)
It can be activated
for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides
light (radius 1) forever. It does extra damage from fire and frost.
It strikes at undead with holy wrath. It provides resistance to acid,
fire and cold. It produces a fiery sheath. It cannot be harmed by
acid, cold, lightning or fire.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can
be activated for confuse monster every 15 turns if it is being worn.
It provides light (radius 1) forever. It increases your stealth by 2.
It does extra damage from fire. It fights against evil with holy
fury. It provides resistance to fire and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone giant on level 29 of Mirkwood.
s) 8 Sheaf Arrows (1d5) (+7,+7)
t) 99 Arrows (1d4) (+6,+6)
u) 39 Arrows (1d4) (+6,+6)
v) 5 Arrows (1d4) (+6,+6)
w) a Mind flayer corpse
x) an Elder aranea skeleton
[The Mathom-house Inventory - Bree ]
a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
|
Posted on 9.2.2006 23:46
9418. on the Ladder (of 19313)
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