[ToME 2.2.5 Character Dump] Name : Kaelinydd Age 23 Str: 35 38 Sex : Female Height 65 INT: 22 Race : RohanKnight Weight 78 Wis: 16 20 Class : Possessor Social Class 1 Dex: 40 40 Body : Marilith CON: 33 God : Tulkas Chr! 27 32 + To Melee Hit 83 Level 37 Max Hit Points 617 + To Melee Damage 78 Experience 1556890 Cur Hit Points 617 + To Ranged Hit 71 Max Exp 1556890 Max SP (Mana) 12 + To Ranged Damage 22 Exp to Adv. 1820000 Cur SP (Mana) 12 AC 113+85 Gold 1176589 Piety 28658 (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Very Bad Blows/Round: 8 Bows/Throw : Legendary[10]Searching : Bad Shots/Round: 2 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 8d4+624 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have dark brown eyes, curly brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barrow-Downs: Level 5 (250') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 13 (650') The Old Forest: Level 17 (850') Moria: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body is a Marilith. You are currently in the town of Lothlorien. You have defeated 6862 enemies. You saved one princess. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 12th Quelle of the 2890th year of the third age. You have been adventuring for 26 days. abcdefghkpqrsuvw|@ Add Str : ........3......... Add Int : .3................ Add Dex : .333.....4....4... Add Chr : 1................. Add Stea. : ..33.............. Add Tun.. : ................6. Add Speed : .3................ Add Blows : ....21............ Slay Evil : +................. Slay Troll: .+................ Slay Giant: .+................ Poison Brd: +................. Cold Brand: +................. Sust Str : .........+........ Sust Int : ...........+...... Sust Wis : .................. Sust Dex : .........+........ Sust Con : .........+...+.... Sust Chr : .................. Invisible : .........+........ Mul life : .................. Sens Fire : .................. Reflect : .................. Free Act : .+......++...++..+ Hold Life : .........+.+...... Res Acid : ..+...........+... Imm Elec : ..+........*...... Imm Fire : +.+........*.....+ Res Cold : +.+............... Res Pois : +................. Res Fear : ........+......... Res Lite : ..........++.+.... Res Dark : .................. Res Blind : ..........+....... Res Conf : ........+........+ Res Sound : .................. Res Shard : ..........++...... Res Neth : ...........+...... Res Nexus : +.........+....... Res Chaos : .................. Res Disen : ...+.............. Aura Fire : .........+........ Levitate : ..+......+....+... Lite : +...........++.... See Invis : .++............... Regen : .++.....+......... Xtra Shots: ...+.............. Activate : +...........+++... Teleport : ........+......... Cursed : .+......+......... Hvy Curse : .........+........ Fly : .......+.......... Skills (points left: 0) - Combat 16.900 [0.600] . Weaponmastery 41.800 [0.800] . Archery 01.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 01.938 [0.600] . Magic-Device 20.000 [1.000] - Spirituality 01.950 [0.500] . Prayer 12.000 [0.500] . Music 00.000 [0.300] - Monster-lore 15.080 [1.100] . Corpse-preservation 25.300 [0.900] . Possession 41.800 [0.800] Abilities * Extra Max Blow(1) * Spread blows [Fates] You are fated to meet a Black harpy on level 1. You are fated to die on level 1. You may find a Flask of oil on level 1. You are fated to find a Scroll of Divination on level 10. [Character Equipment] a) The Dagger 'Nimthanc' (E:687020, L:33) (1d4) (+32,+15) (+1) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma by 1. It does extra damage from frost. It poisons your foes . It fights against evil with holy fury. It provides resistance to fire, cold, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 20 of Orc Cave. e) a Ring of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. You stole it from the Black Market. f) a Ring of Extra Attacks (+1 attack) {100% off} It increases your attack speed by 1 . You stole it from the Black Market. g) a Ring of Damage (+20) {100% off} You stole it from the Expensive Black Market. h) a Ring of Flying It allows you to fly. You found it lying on the ground on level 38 of Moria. k) The Amulet 'Manar' (+3) {.} It increases your strength by 3. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Old Forest. q) a Dragon Shield [8,+14] {kell} r) The Small Metal Shield of Ivrildil [3,+10] It sustains your intelligence. It provides immunity to electricity and fire. It provides resistance to life draining, light, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. w) a Set of Gauntlets of Slaying (+5,+5) [2,+7] You found it in the remains of a Black orc on level 35 of Moria. |) a Dwarven Pick of Digging (+9,+13) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) Raal's Black Candle {Satisfy Hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 29 of The Sandworm lair. b) Raal's Tormented Spirits {Teleport} It can be activated for teleport (range 100) every 45 turns. You bought it from the Magic shop. c) Heward's Excellent Experimental Earmuffs It can be activated for stun. d) Jor's Compendium of Strange Behaviour {Genocide} It can be activated for genocide every 500 turns. You bought it from the Magic shop. e) a Wooden Rod of Charging of Trap Location (10/10) {@z4} It regenerates its mana faster. You bought it from the Magic shop. f) The Splint Mail of Loeglion (-25,-64) [19,+11](40%) It increases your hit points by 40%. It sustains your intelligence and wisdom. It provides resistance to electricity, poison, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. j) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 40 of Moria. k) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 40 of Moria. m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. q) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. r) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 40 of Moria. w) The Bolt of Cirungion (1d5) (+21,+4) (+3 attacks) It increases your strength and attack speed by 3. It is especially deadly against orcs. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. [Home Inventory - Bree ] a) a Potion of Healing b) 2 Scrolls of *Identify* c) a Scroll of Mass Genocide d) a Rod Tip of Illumination (8 Mana to cast) e) a Rod Tip of Detection (80 Mana to cast) f) a Rod Tip of Trap Location (8 Mana to cast) g) a Staff of Healing[1|26] (5 charges) h) The Ring 'Umbaragor' {cursed} It can be activated for teleportation and destruction of the ring if it is being worn. It makes you invisible. It provides resistance to electricity, confusion , sound and shards. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) a Ring of Confusion Resistance It provides resistance to confusion. You bought it from the Black Market. j) a Player corpse [Home Inventory - Gondolin ] a) a Rod Tip of Detection (80 Mana to cast) b) a Ring of Levitation It allows you to levitate. You bought it from the Magic shop. c) an Indestructible Amulet of Infravision (+3) d) an Ettin corpse [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Mirkwood. b) a Potion of *Healing* c) a Golden Rod of Nothing (125/125) d) a Rod Tip of Drain Life (30 Mana to cast) e) a Wand of Tidal Wave[5|24] (9 charges) f) a Wand of Tidal Wave[2|22] (9 charges) g) a Staff of Summon[4|31] (13 charges) h) The Ring of Linquen (+2) It increases your strength, wisdom, dexterity and constitution by 2. It provides resistance to acid and poison. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. i) an Amulet of Anti-Magic {100% off} It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. j) an Amulet of Telepathy {100% off} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Cloak of Stealth [4,+20] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 32 of Moria. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Pair of Hard Leather Boots of Helrog [3,+17] It sustains your wisdom, dexterity and charisma. It makes you completely fearless. It provides resistance to life draining, acid, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . u) The Awl-Pike of Lothiri (1d8) (+15,+7) (+5) It can be wielded two-handed. It increases your wisdom, dexterity and charisma by 5. It produces chaotic effects. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. w) Climbing Set [Home Inventory - Lothlorien ] a) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You bought it from the Black Market. b) Boccob's Magical Mish-mash {Teleport level} It can be activated for teleport level. You bought it from the Magic shop. c) the Crystal Ball of The Witch-King of Angmar {Curing} It can be activated for curing. You found it lying on the ground on level 38 of Moria. d) 12 Potions of Cure Serious Insanity e) 6 Potions of Cure Critical Insanity f) 2 Potions of Cure Insanity g) 32 Potions of Healing h) a Potion of *Healing* i) 2 Potions of Restore Mana j) 12 Potions of Enlightenment k) a Scroll of Reset Recall {!*} l) 82 Scrolls of Object Detection m) a Scroll of *Destruction* n) a Silver Rod of Nothing (100/100) o) a Rod Tip of Recall (80 Mana to cast) p) a Rod Tip of Trap Location (8 Mana to cast) q) a Wand of Noxious Cloud[5|29] (7 charges) r) a Wand of Noxious Cloud[1|25] (4 charges) s) The Wand of Digging of Thrain (17 charges) t) a Staff of Vision[2|25] (6 charges) u) a Staff of Genocide[1|6] (4 charges) [The Mathom-house Inventory - Bree ] a) The Double Chain Mail of Cuandor (-2 to accuracy) [16,+8] {cursed} It sustains your wisdom and dexterity. It provides immunity to acid. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Moria. b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria.