The Angband Ladder: Mirelibard, Beorning Possessor by <iopia0@lycos.com>
[ToME 2.2.0 Character Dump]
Name : Mirelibard Age 42 STR: 18/***
Sex : Male Height 146 INT: 18
Race : Beorning Barbarian Weight 274 WIS: 11
Class : Possessor Social Class 100 DEX: 18/110
Body : Ymir, the Ice Giant CON: 18/***
God : Tulkas CHR: 15
+ To Melee Hit 61 Level 39 Max Hit Points 3176
+ To Melee Damage 68 Experience 2004073 Cur Hit Points 3176
+ To Ranged Hit 65 Max Exp 2004073 Max SP (Mana) 8
+ To Ranged Damage 12 Exp to Adv. 2150000 Cur SP (Mana) 8
AC 182+81 Gold 1026099 Piety 37807
(Miscellaneous Abilities)
Fighting : Legendary[25]Perception : Very Bad Blows/Round: 10
Bows/Throw : Legendary[7] Searching : Bad Shots/Round: 1
Saving Throw: Very Bad Disarming : Bad Mel.dmg/Rnd: 10d6+680
Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet
Tactic: berserker
Explor: running
(Character Background)
You are a descendant of Beorn to the 2nd degree. You are
the adopted child of the Royal Blood Line. You are a
credit to the family. You have dark brown eyes, straight
brown hair, and a very fair complexion.
[Miscellaneous information]
Cth monsters: ON
Z-like monsters: ON
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 1 (50')
Heart of the Earth: Level 36 (1800')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 26 (1300')
Your body is Ymir, the Ice Giant.
You are currently in the town of Gondolin.
You have defeated 2141 enemies.
You saved a young hobbit from an horrible fate.
You saved no princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 2nd Quelle of the 2890th year of the third age.
You have been adventuring for 16 days.
adefkmnopsuxz{|@
Add Str : .11.....432...2.
Add Int : ..1..14.......2.
Add Wis : ..1..1........2.
Add Dex : 311......3.5..2.
Add Con : .11...4.432...2.
Add Chr : ..1..1.....5..2.
Add Stea. : ..1...4.........
Add Sear. : ..1.............
Add Tun.. : ..............2.
Add Speed : ......4.........
Add Blows : 3.............2.
Vampiric : ..............+.
Slay Anim.: +...............
Slay Orc : ++..............
Slay Troll: .+..............
Slay Giant: .+..............
Sharpness : +...............
Poison Brd: +...............
Sust Str : .......+.+......
Sust Int : ................
Sust Wis : .......+........
Sust Dex : .........+......
Sust Con : .........+.+....
Sust Chr : ...........+....
Invisible : ................
Mul life : ................
Sens Fire : ...............+
Reflect : ......+.........
Free Act : ++.....++.++....
Hold Life : ................
Imm Acid : ......+**+......
Res Elec : ......+.........
Imm Fire : ......*.........
Res Cold : ......++.+.....+
Res Pois : +.+............+
Res Fear : .+.......+......
Res Lite : .......+........
Res Dark : ..+......+......
Res Blind : ................
Res Conf : ........+..+....
Res Sound : ........+.......
Res Shard : .......+........
Res Neth : .......+...+...+
Res Nexus : ......+..+......
Res Chaos : ........+..+....
Res Disen : ...............+
Aura Fire : ......+.........
See Invis : .++.............
Digestion : .........+......
Activate : ..+........+....
Cursed : ++.+............
Fly : ......+.........
Orc.ESP : ++......+.......
Troll.ESP : .+..............
Giant.ESP : .+..............
TLord.ESP : ......+.........
Full ESP : ....+...........
Skills (points left: 6)
- Combat 20.200 [0.600]
. Weaponmastery 39.400 [0.600]
. Archery 01.000 [0.400]
- Sneakiness 01.000 [0.700]
. Stealth 01.000 [0.700]
. Disarming 01.000 [0.500]
- Magic 00.252 [0.600]
. Magic-Device 07.000 [1.000]
- Spirituality 01.000 [0.500]
. Prayer 02.500 [0.500]
. Music 00.000 [0.300]
- Monster-lore 12.000 [1.100]
. Corpse-preservation 43.300 [0.900]
. Possession 43.400 [0.800]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
[Fates]
You are fated to find a Whip on level 6.
You may find a Set of Leather Gloves on level 1.
[Character Equipment]
a) The Whip 'Lasher' (1d6) (+12,+15) (+3) {cursed}
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
d) a Small Metal Boomerang of Westernesse (3d4) (+16,+12) (+1) {cursed}
It
increases your strength, dexterity and constitution by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It makes you completely fearless. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants. It is cursed. It can resist being shattered by
morgul beings.
You found it lying in a vault on level 27 of The Sandworm lair.
e) The Ring of Barahir (+1)
It can
be activated for dispel small life every 55+d55 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides
resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
f) a Ring of Slaying (+10,+9) {cursed}
It is
cursed.
You bought it from the Jewelry Shop.
k) an Indestructible Amulet of Telepathy {cursed}
m) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic
map if it is being worn. It provides light (radius 2) forever. It
increases your intelligence, wisdom and charisma by 1. It cannot be
harmed by fire.
It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence,
constitution, stealth and speed by 4. It provides immunity to fire.
It provides resistance to acid, electricity, cold and nexus. It
allows you to fly. It allows you to sense the presence of
thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Feathers Cloak of Nirdain [1,+4]
It sustains your strength and wisdom. It
provides immunity to acid. It provides immunity to paralysis. It
provides resistance to cold, light, shards and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to confusion, sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Robin Hood, the Outlaw on level 49 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can
be activated for remove fear and cure poison every 5 turns if it is
being worn. It increases your dexterity and charisma by 5. It
sustains your constitution and charisma. It provides immunity to
paralysis. It provides resistance to confusion, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) The Dwarven Pick of Feldal (1d4) (+7,+14) (+2 attacks)
It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, ability to tunnel and attack speed by 2. It drains life
from your foes. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 28 of The Sandworm lair.
[Character Inventory]
a) 4 Fireproof War Tomes of Tulkas
b) 28 Rations of Food
c) 7 Potions of Cure Critical Wounds
d) 4 Potions of Healing
e) 31 Scrolls of Teleportation
f) 10 Scrolls of Remove Curse
g) 8 Scrolls of Holy Chant
h) a Mithril Rod of the Istari of Recall (320/320)
i) a Mithril Rod of the Istari of Detection (320/320)
j) The Ring of Durin (+2)
It
grants you the power of midas touch if it is being worn. It increases
your strength, constitution and charisma by 2. It sustains your
strength, constitution and charisma. It provides resistance to life
draining, acid, cold, dark, nether and chaos. It allows you to sense
the presence of evil beings. It drains experience. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
k) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels
every 750 turns if it is being worn. It provides light (radius 1)
forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) Paper Armour [4]
m) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from
beyond(sanity drain) 100+d200 turns if it is being worn. It provides
light (radius 1) forever. It decreases your luck by 6. It identifies
all items for you. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
n) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
It increases your strength, constitution and attack speed by 2.
It produces chaotic effects. It drains life from your foes. It
provides immunity to paralysis. It provides resistance to life
draining, confusion, nether, nexus and chaos. It prevents
teleportation. It aggravates nearby creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Stormbringer on level 50 of Moria.
o) a Spectral Dark Sword (3d7) (+7,+9)
It can be activated for wraith-form every 50+d50 turns if it is being
worn. It generates an antimagic field. It strikes at undead with holy
wrath. It provides resistance to life draining. It allows you to see
invisible monsters. It drains life.
You found it lying in a vault on level 26 of The Sandworm lair.
p) a Light Crossbow (x3)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Potion of Restore Mana
b) a Ring of Lordly Protection [+23]
It
provides immunity to paralysis. It provides resistance to life
draining, poison, blindness, confusion, shards, nether, nexus and
disenchantment.
You bought it from the Rare Jewelry Shop.
c) an Amulet of Anti-Magic
d) an Indestructible Amulet of Resistance
e) The Phial of Galadriel (+4)
It can be activated for light
area (dam 2d15) every 10+d10 turns if it is being worn. It provides
light (radius 3) forever. It increases your searching and luck by 4.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 28 of The Sandworm lair.
f) The Phial of Undeath (-5)
g) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 28 of The Sandworm lair.
h) The Cloak of Anthilwil [1,+7] (+2 to stealth)
It
increases your stealth by 2. It provides resistance to life draining,
electricity, cold, light, nexus and chaos. It produces an electric
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 23 of The Sandworm lair.
i) a Feathers Cloak of Air [1,+9]
It
allows you to breathe without air.
You found it lying in a vault on level 27 of The Sandworm lair.
j) The Golden Crown of Seandor [0,+11]
It
provides resistance to life draining, acid, electricity, light, dark,
sound and disenchantment. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
k) The Golden Crown of Umaronwe [0,+8]
It
sustains your dexterity. It makes you completely fearless. It
provides resistance to life draining, cold, sound, nether and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
It
increases your intelligence and wisdom by 2. It provides resistance
to blindness and disenchantment. It allows you to sense the presence
of orcs, trolls and evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
It can
be wielded two-handed. It increases your constitution by 5. It is a
great bane of dragons. It is especially deadly against trolls. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides resistance to disenchantment. It allows you to
sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
n) a Glaive of Extra Attacks (2d6) (+6,+11) (+2 attacks)
o) The Short Bow of Amrod (x4) (+12,+15) (+2)
It
increases your strength and constitution by 2. It provides resistance
to electricity, fire and cold. It speeds your regenerative powers.
It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
p) The Minotaur of the Labyrinth's corpse
q) Fafner the Dragon's corpse
r) Neil, the Sorceror's corpse
s) a Mage Staff of Wizardry (1d4) (+7,-24)(80%) (+4)
[Home Inventory - Gondolin ]
a) 2 Rod Tips of Perception (20 Mana to cast)
b) a Ring of Free Action
c) a Ring of Nexus Resistance
d) The Stone of Lore
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid, shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
f) The Leather Scale Mail of Dilgaldi (-1) [11,+0]
It sustains your
wisdom and charisma. It provides immunity to acid and electricity.
It provides resistance to life draining, fire, cold, shards and nether
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
g) a Small Metal Shield of Reflection [3,+12]
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50
turns if it is being worn. It increases your strength and constitution
by 2. It sustains your strength and constitution. It makes you
completely fearless. It provides resistance to poison and blindness.
It aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 72 of Erebor.
i) The Large Leather Shield of Celegorm [4,+20]
It provides
resistance to acid, electricity, fire, cold, poison, light and dark.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 72 of Erebor.
j) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and disenchantment. It allows you to sense
the presence of evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
l) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana
. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 28 of The Sandworm lair.
m) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a
great bane of dragons. It provides immunity to fire. It makes you
completely fearless. It allows you to sense the presence of dragons.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 43 of Moria.
n) a Vampiric Small Sword (1d6) (+7,+5)(-40%)
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It
increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
p) a Dark Sword (3d7) (+3,+6)
q) a Cyclops corpse
[Home Inventory - Minas Anor ]
a) a Golden Crown of Telepathy [0,+10]
b) The Golden Crown of Serumal [0,+13]
It
sustains your constitution. It provides resistance to life draining,
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 23 of The Sandworm lair.
[Home Inventory - Lothlorien ]
a) a Potion of Invulnerability
b) a Mithril Rod of the Istari of Enlightenment (320/320)
c) a Mithril Rod of the Istari of Nothing (320/320)
d) a Mithril Rod of the Istari of Nothing (320/320)
e) 2 Amulets of Reflection
f) The Metal Scale Mail 'Telie' (-2) [13,+12]
It
sustains your dexterity and constitution. It provides immunity to
acid. It provides resistance to life draining, acid, light and nether
. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 10 of Orc Cave.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases
your strength, stealth, infravision and ability to tunnel by 5. It
provides resistance to acid, electricity, fire and poison. It allows
you to sense the presence of animals. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45
turns if it is being worn. It increases your stealth and speed by 3.
It provides resistance to acid and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
j) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can
be activated for rays of fear in every direction if it is being worn.
It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
l) The Set of Leather Gloves 'Cammithrim' [1,+9]
It can
be activated for magic missile (2d6) every 2 turns if it is being
worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your
dexterity, stealth and searching by 4. It does extra damage from acid
. It poisons your foes. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It sustains your dexterity. It provides immunity to paralysis.
It provides resistance to dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It
increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
sound. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an
antimagic field. It increases your speed and attack speed by 2. It
does extra damage from fire. It is especially deadly against dragons.
It provides immunity to fire. It makes you completely fearless. It
provides resistance to fire, chaos and disenchantment. It drains mana
, life and experience. It aggravates nearby creatures. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
p) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can
be activated for identify spell every 10 turns if it is being worn. It
can be used to store a spell. It increases your intelligence and
wisdom by 4. It fights against evil with holy fury. It provides
resistance to light. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It
increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 30 of The Sandworm lair.
r) The Heavy Crossbow of Girimlath (x5) (+13,+20) (+1)
It
provides light (radius 1) forever. It increases your strength by 1.
It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
s) The Sheaf Arrow of Alairyon (1d5) (+19,+11)
It does
extra damage from fire. It is a great bane of demons. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does
extra damage from acid, electricity, fire and frost. It poisons your
foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
It
strikes at demons with holy wrath. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
v) Itangast the Fire Drake's corpse
w) Eol, the Dark Elf's corpse
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Posted on 23.6.2003 21:24
8715. on the Ladder (of 19313)
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