The Angband Ladder: CookinghamJr, Hobglib Alchemist by will_asher
[DaJAngband v1.4.0 Character Dump]
Name CookinghamJr Self RB CB EB Best
Sex Male Age 57 STR: 15 +1 -1 +0 15
Race Hobglib Height 71 INT: 16 +2 +2 +0 18/20
Class Alchemist Weight 188 WIS: 9 -2 -1 +0 6
Title Experimenter Status 1 DEX: 15 -1 +0 +0 14
HP -2/95 Score 582 CON: 14 +2 -1 +0 15
SP 19/22 CHR: 14 -3 -1 +0 10
Level 12 Armor [11,+16] Saving Throw 42
Cur Exp 1093 Fight (+1,+3) Fighting 70
Max Exp 1093 Melee (+2,+7) Shooting 63
Adv Exp 1309 Shoot (+5,+2) Throwing 68
MaxDepth L7 (350') Blows 1/turn Disarming 38
Day 3, 12:10:33 Shots 1/turn Magic Device 53
Gold 1815 Stealth 3 Alertness 26
Burden 130.2 lbs Energy 80% Searching 33
You've forgotten who your parents are. You are a hated outcast.
Acid:............. Blind:.............
Elec:............. Confu:.............
Fire:............. Sound:.............
Cold:............. Shard:.............
Pois:............. Nexus:.............
1/2Po:............+ Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. Charm:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:...........+.
Feath:...+......... Alert:....+........
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:............. :.............
abcdefghijkl@ abcdefghijkl@
[Last Messages]
> The large kobold misses you.
> You miss the large kobold.
> The kobold shaman points at you and curses.
> The large kobold hits you.
> It mumbles.
> It points at you and curses.
> *** LOW HITPOINT WARNING! ***
> You feel better.
> It casts a magic missile.
> The kobold shaman grunts with pain.
> The large kobold hits you.
> *** LOW HITPOINT WARNING! ***
> It points at you and curses.
> *** LOW HITPOINT WARNING! ***
> You die.
[Character Equipment]
a) a walking staff (1d5) (+1,+4) {@w0}
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 9.5. Your chance of scoring
a critical hit with this weapon is 1 in 38.
b) a sling (ML2) (+4,+2)
A launcher with an multiplier level (ML) of 2 actually multiplies
damage by x1.75. The range on this launcher is 16 spaces.
Examine ammo to see average damage.
c) (nothing)
d) a Topaz Ring of Feather Falling
It makes you fall like a feather.
e) a Haematite Amulet of Alertness (+3)
It increases your alertness by 15.
f) a brass lantern (15:53) {@w4}
It usually provides light of radius 2. It cannot be harmed by
fire.
g) soft leather armour [4,+0]
h) a cloak [1,+6]
i) (nothing)
j) a metal cap [3,+0]
k) a set of leather gloves [1,+0]
l) a pair of soft leather boots of Stealth [2,+7] (+2)
It increases your stealth by 2.
It was found on the floor on level 3.
[Character Equipment -- Quiver]
n) 14 iron shots (1d4) (+0,+0) {@f1=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 7.8. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 64.
o) 28 rounded pebbles (1d2) (+0,+0) {@f2=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 6.1. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 75.
p) 24 rounded pebbles (1d2) (+1,+3) {@f3=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 11.3. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 71.
q) 4 throwing daggers (1d4) (+0,+0) {@v1=g}
It is balanced for throwing and can't be used for melee.
This weapon can be thrown for an average damage of 3.5. Your chance
of scoring a critical hit when throwing this weapon is 1 in 43.
r) 3 throwing daggers (1d4) (+3,+4) {@v3=g}
It is balanced for throwing and can't be used for melee.
This weapon can be thrown for an average damage of 9.1. Your chance
of scoring a critical hit when throwing this weapon is 1 in 39.
s) 5 iron spikes {@v0}
t) a broken dagger (1d2) (-2,-2) {@v4}
It is better for throwing than most melee weapons.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 0. This weapon can be thrown
for an average damage of 0. Your chance of scoring a critical hit
with this weapon is 1 in 125 (less when thrown).
[Character Inventory]
a) a Book of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k}
b) a Book of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k}
It cannot be harmed by acid.
c) a Book of Alchemy [Chemical Detections & Tools] {@p3@b3@G3 !k}
d) 6 rations of food
e) 7 flasks of oil {@v6}
It is branded with fire.
f) 2 Oily Yellow Potions of Speed {@q7}
g) a Viscous Pink Potion of Resist Cold
h) 3 Dark Blue Potions of Heroism {@q4}
i) 10 Mauve Potions of Cure Serious Wounds {@q2}
j) a Grey Potion of Cure Critical Wounds {@q1}
k) an Ochre Potion of Restore Mana
l) 8 Scrolls titled "catio queo me" of Phase Door {@r1}
m) 2 Scrolls titled "sa praetis" of Teleport Level {@r7 !*}
n) 5 Scrolls titled "crius pro ma" of Word of Recall {@r3 !*}
o) 15 Scrolls titled "labo dirmovis" of Identify {@r2}
p) 4 Scrolls titled "cus lentu sa" of Object and Treasure Detection
q) a Scroll titled "appro obdo" of Detect Invisible
r) a Druj Bone Wand of Heal Monster (9 charges)
s) a Roc Talon Wand of Wonder (6 charges)
It cannot be harmed by the elements.
t) a spear (1d6) (+2,+4)
It is better for throwing than most melee weapons.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 10. This weapon can be
thrown for an average damage of 9. Your chance of scoring a
critical hit with this weapon is 1 in 47 (less when thrown).
u) a shovel (1d2) (+0,+0) (+1) {@w0}
It increases your tunneling by 1.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 4.1 (add +0.7 damage against
creatures vulnerable to rock remover). Your chance of scoring a
critical hit with this weapon is 1 in 45.
v) a shovel (1d2) (+1,+1) (+1)
It increases your tunneling by 1.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 5.1 (add +0.7 damage against
creatures vulnerable to rock remover). Your chance of scoring a
critical hit with this weapon is 1 in 43.
[Home Inventory]
a) a Viscous Pink Potion of Resist Cold
b) a Roc Talon Wand of Wonder (6 charges)
It cannot be harmed by the elements.
c) 4 wooden torches (7:30)
It usually provides light of radius 2, though this is reduced when
running of out fuel.
d) a cloak [1,+5]
e) a hard leather cap [2,+0]
f) a pair of leather sandals [1,+4]
g) a pair of hard leather boots [3,+0]
h) a gladius (1d6) (+0,+0)
It is better for throwing than most melee weapons.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 7.5. This weapon can be
thrown for an average damage of 4.2. Your chance of scoring a
critical hit with this weapon is 1 in 45 (less when thrown).
i) 13 rounded pebbles (1d2) (+0,+0) {@f2=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 6.1. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 75.
j) 41 iron spikes {@v2}
MrCookingham the Hobglib Alchemist
Began the quest to kill Morgoth on 04/26/2012 at 11:14 PM
============================================================
CHAR.
| DAY, TIME | DEPTH |LEVEL| EVENT
============================================================
| 1, 07:53:24 | 2 | 4 | Killed Grip, Farmer Maggot's dog
| 1, 09:38:36 | 2 | 5 | Reached level 5
| 1, 17:13:43 | 1 | 6 | Killed Ted Sandyman, the Miller
| 1, 20:57:50 | 2 | 7 | Killed Fang, Farmer Maggot's dog
| 2, 15:01:25 | 5 | 10 | Reached level 10
============================================================
| 3, 12:10:33 | 7 | 12 | Killed by a kobold shaman.
| 3, 12:10:33 | 7 | 12 | Killed on 05/15/2012 at 09:56 PM.
============================================================
============================================================
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels : no (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : yes (adult_no_stairs)
Adult: Enable selling to shops : no (adult_cansell)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Know complete monster race info : no (score_know)
Score: Everything is already IDed : no (score_noid)
Score: Allow player to avoid death : no (score_live)
|
Posted on 16.5.2012 02:36
8. on the Competition No.121 Ladder (of 8)
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