The Angband Ladder: MrCookingham, Hobglib Alchemist by buzzkill
[DaJAngband v1.4.0 Character Dump]
Name MrCookingham Self RB CB EB Best
Sex Male Age 57 Str: 15 +1 -1 +0 15 14
Race Hobglib Height 71 INT: 16 +2 +2 +0 18/20
Class Alchemist Weight 188 WIS: 9 -2 -1 +0 6
Title Experimenter Status 1 Dex: 15 -1 +0 +0 14 13
HP -5/107 Score 784 CON: 14 +2 -1 +0 15
SP 5/27 Chr: 14 -3 -1 +0 10 8
Level 15 Armor [10,+15] Saving Throw 46
Cur Exp 2679 Fight (-4,-1) Fighting 61
Max Exp 2679 Melee (+1,+5) Shooting 44
Adv Exp 2772 Shoot (-3,+1) Throwing 59
MaxDepth L13 (650') Blows 1/turn Disarming 41
Day 2, 2:14:22 Shots 1/turn Magic Device 57
Gold 5888 Stealth 1 Alertness 9
Burden 91.7 lbs Energy 200% Searching 33
You've forgotten who your parents are. You are a hated outcast.
Acid:....+........ Blind:.............
Elec:............. Confu:.............
Fire:............. Sound:.............
Cold:............. Shard:.............
Pois:............. Nexus:.............
1/2Po:............+ Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. Charm:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...+......... Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:............+
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:............. :.............
abcdefghijkl@ abcdefghijkl@
[Last Messages]
> The goblin hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel yourself moving faster!
> You have no more Oily Yellow Potions of Speed {@q7} (d).
> It throws a piece of junk from the floor.
> *** LOW HITPOINT WARNING! ***
> You have been stunned.
> The goblin hits you.
> *** LOW HITPOINT WARNING! ***
> The goblin hits you.
> *** LOW HITPOINT WARNING! ***
> You feel yourself speed up.
> The goblin hits you.
> You die.
[Character Equipment]
a) a pike (2d5) (+5,+6)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 11.6. Your chance of scoring
a critical hit with this weapon is 1 in 21.
b) a long bow (ML3) (+1,+1)
A launcher with an multiplier level (ML) of 3 actually multiplies
damage by x2.625. The range on this launcher is 20 spaces.
Examine ammo to see average damage.
c) a Chrysoberyl Ring of Protection [+10]
d) a Topaz Ring of Feather Falling
It makes you fall like a feather.
e) a Smooth Stone Amulet of Resist Acid
It provides resistance to acid. It cannot be harmed by acid.
f) a brass lantern (3:28)
It usually provides light of radius 2. It cannot be harmed by
fire.
g) a robe [2,+1]
h) a cloak [1,+1]
i) a small leather shield [2,+1]
j) a metal cap [3,+1]
k) a set of leather gloves [1,+0]
l) a pair of leather sandals [1,-1]
[Character Inventory]
a) a Book of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k}
b) a Book of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k}
It cannot be harmed by acid.
c) 2 Orange Potions of Resist Acid and Electricity
d) a Chartreuse Potion of Resist Heat
e) 5 Mauve Potions of Cure Serious Wounds {@q2}
f) an Ochre Potion of Restore Mana
g) 2 Scrolls titled "crius pro ma" of Word of Recall {@r3 !*}
h) a Scroll titled "proqui ecuro" of *Identify*
i) 3 Scrolls titled "cus lentu sa" of Object and Treasure Detection
j) a Scroll titled "ortor letsito" of Trap/Door Destruction
k) 2 Tin Rods of Trap Location {@z3}
l) a Mandrake Root Wand of Teleport Other (3 charges)
m) 2 Golem Clay Wands of Stinking Cloud (22 charges)
n) 2 Gnarled Staffs of Light (1d5) (+0,+0) (8 charges) {@u2}
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 0.5. Your chance of scoring
a critical hit with this weapon is 1 in 64.
o) a Maple Staff of Door/Stair Location (1d5) (+0,+0) (6 charges)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 0.5. Your chance of scoring
a critical hit with this weapon is 1 in 60.
p) a Cottonwood Staff of Detect Invisible (1d5) (+0,+0) (10 charges)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 0.5. Your chance of scoring
a critical hit with this weapon is 1 in 60.
q) a Willow Staff of Sleep Monsters (1d5) (-3,-4) (7 charges) {cursed}
It is cursed.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 0. Your chance of scoring a
critical hit with this weapon is 1 in 73.
r) a short sword (1d7) (+3,+4)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 7. Your chance of scoring a
critical hit with this weapon is 1 in 42.
s) 7 arrows (1d4) (+0,+0)
Fired from your current missile launcher, this missile will inflict
an average damage of 9.1. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 89.
[Home Inventory]
a) a filthy rag [1,+4]
b) a dagger (1d4) (+5,+1)
It is better for throwing than most melee weapons.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 0. This weapon can be thrown
for an average damage of 4.2. Your chance of scoring a critical hit
with this weapon is 1 in 63 (less when thrown).
c) a long dagger (1d5) (+1,+4)
It is better for throwing than most melee weapons.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 4. This weapon can be thrown
for an average damage of 8.4. Your chance of scoring a critical hit
with this weapon is 1 in 69 (less when thrown).
d) a sling (ML2) (+0,+0)
A launcher with an multiplier level (ML) of 2 actually multiplies
damage by x1.75. The range on this launcher is 16 spaces.
Examine ammo to see average damage.
e) 29 iron shots (1d4) (+0,+0)
MrCookingham the Hobglib Alchemist
Began the quest to kill Morgoth on 04/26/2012 at 11:14 PM
============================================================
CHAR.
| DAY, TIME | DEPTH |LEVEL| EVENT
============================================================
| 1, 02:00:56 | 100 | 3 | Killed Wolf, Farmer Maggot's dog
| 1, 02:54:25 | 100 | 4 | Killed Grip, Farmer Maggot's dog
| 1, 02:57:55 | 100 | 5 | Reached level 5
| 1, 07:52:06 | 200 | 7 | Killed Fang, Farmer Maggot's dog
| 1, 12:11:26 | 350 | 10 | Reached level 10
| 1, 15:16:58 | 350 | 11 | Killed Mughash the Kobold Lord
| 1, 22:42:47 | 650 | 14 | Killed Ulfast, Son of Ulfang
| 1, 22:42:47 | 650 | 15 | Reached level 15
============================================================
| 2, 02:14:22 | 650 | 15 | Killed by a goblin.
| 2, 02:14:22 | 650 | 15 | Killed on 05/10/2012 at 12:45 AM.
============================================================
============================================================
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels : no (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : yes (adult_no_stairs)
Adult: Enable selling to shops : no (adult_cansell)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Know complete monster race info : no (score_know)
Score: Everything is already IDed : no (score_noid)
Score: Allow player to avoid death : no (score_live)
|
Posted on 4.5.2012 04:09
5. on the Competition No.121 Ladder (of 8)
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