The Angband Ladder: MrCookingham, Hobglib Alchemist by will_asher
[DaJAngband v1.4.0 Character Dump]
Name MrCookingham Self RB CB EB Best
Sex Male Age 57 STR: 15 +1 -1 +0 15
Race Hobglib Height 71 INT: 16 +2 +2 +0 18/20
Class Alchemist Weight 188 WIS: 9 -2 -1 +0 6
Title Experimenter Status 1 DEX: 15 -1 +0 +0 14
HP -8/97 Score 640 CON: 14 +2 -1 +0 15
SP 0/23 CHR: 14 -3 -1 +0 10
Level 13 Armor [9,+10] Saving Throw 43
Cur Exp 1502 Fight (+1,+4) Fighting 72
Max Exp 1502 Melee (+5,+7) Shooting 52
Adv Exp 1694 Shoot (+1,+0) Throwing 70
MaxDepth L8 (400') Blows 1/turn Disarming 39
Day 3, 20:33:51 Shots 1/turn Magic Device 54
Gold 3355 Stealth 1 Alertness 11
Burden 117.9 lbs Energy 90% Searching 33
You've forgotten who your parents are. You are a hated outcast.
Acid:....+........ Blind:.............
Elec:............. Confu:.............
Fire:............. Sound:.............
Cold:......+...... Shard:.............
Pois:............. Nexus:.............
1/2Po:............+ Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. Charm:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:............. :.............
abcdefghijkl@ abcdefghijkl@
[Last Messages]
> You have 28 charges remaining.
> The novice paladin wakes up.
> You feel less Berserk.
> Target Selected.
> The novice paladin looks confused.
> You have 12 charges remaining.
> The novice paladin hits you.
> *** LOW HITPOINT WARNING! ***
> The novice paladin hits you.
> *** LOW HITPOINT WARNING! ***
> Target Selected.
> You miss the novice paladin.
> The novice paladin points at you and curses.
> *** LOW HITPOINT WARNING! ***
> You die.
[Character Equipment]
a) a maul (1d8) (+4,+3) {@w0}
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 12. Your chance of scoring a
critical hit with this weapon is 1 in 23.
b) a sling (ML2) (+0,+0)
A launcher with an multiplier level (ML) of 2 actually multiplies
damage by x1.75. The range on this launcher is 16 spaces.
Examine ammo to see average damage.
c) (nothing)
d) a Zircon Ring of Slow Digestion
It slows your metabolism.
e) a Smooth Stone Amulet of Resist Acid
It provides resistance to acid. It cannot be harmed by acid.
f) a brass lantern (11:54) {@w4}
It usually provides light of radius 2. It cannot be harmed by
fire.
g) a robe of Resist Cold [2,+3]
It provides resistance to cold. It cannot be harmed by cold.
It was found on the floor on level 3.
h) a cloak [1,+0]
i) (nothing)
j) a hard leather cap [2,+0]
k) a set of leather gloves [1,+2]
l) a pair of hard leather boots [3,+2]
[Character Equipment -- Quiver]
n) 27 bolts (1d5) (+4,+3)
o) 24 iron shots (1d4) (+0,+0) {@f1=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 4.3. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 66.
p) 2 throwing axes (1d5) (+0,+0) {@v1=g}
It is balanced for throwing and can't be used for melee.
This weapon can be thrown for an average damage of 4.2. Your chance
of scoring a critical hit when throwing this weapon is 1 in 43.
q) 5 throwing daggers (1d4) (+0,+0) {@v2=g}
It is balanced for throwing and can't be used for melee.
This weapon can be thrown for an average damage of 3.5. Your chance
of scoring a critical hit when throwing this weapon is 1 in 44.
r) 2 throwing daggers (1d4) (+2,+1) {@v3=g}
It is balanced for throwing and can't be used for melee.
This weapon can be thrown for an average damage of 4.9. Your chance
of scoring a critical hit when throwing this weapon is 1 in 41.
s) 11 iron spikes {@v2}
t) a broken dagger (1d2) (+0,+2) {@v4=g}
It is better for throwing than most melee weapons.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 3.8. This weapon can be
thrown for an average damage of 4.2. Your chance of scoring a
critical hit with this weapon is 1 in 94 (less when thrown).
u) a dagger (1d4) (+0,+0) {@v4=g}
It is better for throwing than most melee weapons.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 2.8. This weapon can be
thrown for an average damage of 3. Your chance of scoring a
critical hit with this weapon is 1 in 79 (less when thrown).
[Character Inventory]
a) a Book of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k}
b) a Book of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k}
It cannot be harmed by acid.
c) 6 rations of food
d) 5 flasks of oil {@v6}
It is branded with fire.
e) an Oily Yellow Potion of Speed {@q7}
f) 2 Dark Blue Potions of Heroism {@q4}
g) 4 Mauve Potions of Cure Serious Wounds {@q2}
h) 4 Scrolls titled "catio queo me" of Phase Door {@r1}
i) 2 Scrolls titled "ungra aut vus" of Teleportation {@r9 !*}
j) 5 Scrolls titled "crius pro ma" of Word of Recall {@r3 !*}
k) 11 Scrolls titled "labo dirmovis" of Identify {@r2}
l) 2 Scrolls titled "itudicum des" of Blessing
m) a Druj Bone Wand of Heal Monster (7 charges)
n) a Wyrm Fang Wand of Light (8 charges)
o) 2 Zhelung Scale Wands of Sleep Monster (28 charges)
p) a Cockatrice Beak Wand of Confuse Monster (12 charges)
q) a Golem Clay Wand of Stinking Cloud (4 charges)
r) a Roc Talon Wand of Wonder (10 charges)
It cannot be harmed by the elements.
s) a walking staff (1d5) (+3,+3)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 8.5. Your chance of scoring
a critical hit with this weapon is 1 in 37.
t) a shovel (1d2) (+0,+0) (+1) {@w0}
It increases your tunneling by 1.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 4.1 (add +0.7 damage against
creatures vulnerable to rock remover). Your chance of scoring a
critical hit with this weapon is 1 in 45.
[Home Inventory]
a) a Dark Blue Potion of Heroism {@q4}
b) an Ochre Potion of Restore Mana
c) a Scroll titled "ho mo per quae" of Summon Monster
d) a Druj Bone Wand of Heal Monster (10 charges)
e) 2 Roc Talon Wands of Wonder (29 charges)
It cannot be harmed by the elements.
f) 5 wooden torches (7:30)
It usually provides light of radius 2, though this is reduced when
running of out fuel.
g) a robe [2,+0]
h) soft studded leather [5,+0]
i) a set of leather gloves [1,+0]
j) a pair of leather sandals [1,+4]
k) a rapier (1d5) (+4,+4) [1,+0]
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 9.2. Your chance of scoring
a critical hit with this weapon is 1 in 43.
l) a cutlass (1d7) (+0,+0)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 8.5. Your chance of scoring
a critical hit with this weapon is 1 in 30.
m) a sling (ML2) (+0,+0)
A launcher with an multiplier level (ML) of 2 actually multiplies
damage by x1.75. The range on this launcher is 16 spaces.
Examine ammo to see average damage.
n) a short bow (ML2) (+0,+0)
A launcher with an multiplier level (ML) of 2 actually multiplies
damage by x1.75. The range on this launcher is 17 spaces.
Examine ammo to see average damage.
o) a bolt (1d5) (+0,+0)
p) 10 iron spikes
MrCookingham the Hobglib Alchemist
Began the quest to kill Morgoth on 04/26/2012 at 11:14 PM
============================================================
CHAR.
| DAY, TIME | DEPTH |LEVEL| EVENT
============================================================
| 1, 07:13:44 | 2 | 3 | Killed Fang, Farmer Maggot's dog
| 1, 09:03:41 | 3 | 5 | Reached level 5
| 1, 11:18:07 | 2 | 6 | Killed Grip, Farmer Maggot's dog
| 1, 18:41:38 | 2 | 7 | Killed Wolf, Farmer Maggot's dog
| 2, 03:53:07 | Town | 9 | Killed Harry Goatleaf
| 2, 19:08:56 | 4 | 10 | Reached level 10
| 2, 23:07:51 | 5 | 10 | Killed Ted Sandyman, the Miller
============================================================
| 3, 20:33:51 | 8 | 13 | Killed by a novice paladin.
| 3, 20:33:51 | 8 | 13 | Killed on 05/06/2012 at 04:09 PM.
============================================================
============================================================
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels : no (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : yes (adult_no_stairs)
Adult: Enable selling to shops : no (adult_cansell)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Know complete monster race info : no (score_know)
Score: Everything is already IDed : no (score_noid)
Score: Allow player to avoid death : no (score_live)
|
Posted on 3.5.2012 21:52
7. on the Competition No.121 Ladder (of 8)
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