[DaJAngband v1.4.0 Character Dump] Name CookinghamJr Self RB CB EB Best Sex Male Age 57 STR: 15 +1 -1 +0 15 Race Hobglib Height 71 INT: 16 +2 +2 +0 18/20 Class Alchemist Weight 188 WIS: 9 -2 -1 +0 6 Title Experimenter Status 1 DEX: 15 -1 +0 +0 14 HP -2/95 Score 582 CON: 14 +2 -1 +0 15 SP 19/22 CHR: 14 -3 -1 +0 10 Level 12 Armor [11,+16] Saving Throw 42 Cur Exp 1093 Fight (+1,+3) Fighting 70 Max Exp 1093 Melee (+2,+7) Shooting 63 Adv Exp 1309 Shoot (+5,+2) Throwing 68 MaxDepth L7 (350') Blows 1/turn Disarming 38 Day 3, 12:10:33 Shots 1/turn Magic Device 53 Gold 1815 Stealth 3 Alertness 26 Burden 130.2 lbs Energy 80% Searching 33 You've forgotten who your parents are. You are a hated outcast. Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...........+. Feath:...+......... Alert:....+........ PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. abcdefghijkl@ abcdefghijkl@ [Last Messages] > The large kobold misses you. > You miss the large kobold. > The kobold shaman points at you and curses. > The large kobold hits you. > It mumbles. > It points at you and curses. > *** LOW HITPOINT WARNING! *** > You feel better. > It casts a magic missile. > The kobold shaman grunts with pain. > The large kobold hits you. > *** LOW HITPOINT WARNING! *** > It points at you and curses. > *** LOW HITPOINT WARNING! *** > You die. [Character Equipment] a) a walking staff (1d5) (+1,+4) {@w0} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 9.5. Your chance of scoring a critical hit with this weapon is 1 in 38. b) a sling (ML2) (+4,+2) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. c) (nothing) d) a Topaz Ring of Feather Falling It makes you fall like a feather. e) a Haematite Amulet of Alertness (+3) It increases your alertness by 15. f) a brass lantern (15:53) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) soft leather armour [4,+0] h) a cloak [1,+6] i) (nothing) j) a metal cap [3,+0] k) a set of leather gloves [1,+0] l) a pair of soft leather boots of Stealth [2,+7] (+2) It increases your stealth by 2. It was found on the floor on level 3. [Character Equipment -- Quiver] n) 14 iron shots (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 7.8. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 64. o) 28 rounded pebbles (1d2) (+0,+0) {@f2=g} Fired from your current missile launcher, this missile will inflict an average damage of 6.1. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 75. p) 24 rounded pebbles (1d2) (+1,+3) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 11.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 71. q) 4 throwing daggers (1d4) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 3.5. Your chance of scoring a critical hit when throwing this weapon is 1 in 43. r) 3 throwing daggers (1d4) (+3,+4) {@v3=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 9.1. Your chance of scoring a critical hit when throwing this weapon is 1 in 39. s) 5 iron spikes {@v0} t) a broken dagger (1d2) (-2,-2) {@v4} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 0. This weapon can be thrown for an average damage of 0. Your chance of scoring a critical hit with this weapon is 1 in 125 (less when thrown). [Character Inventory] a) a Book of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k} b) a Book of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k} It cannot be harmed by acid. c) a Book of Alchemy [Chemical Detections & Tools] {@p3@b3@G3 !k} d) 6 rations of food e) 7 flasks of oil {@v6} It is branded with fire. f) 2 Oily Yellow Potions of Speed {@q7} g) a Viscous Pink Potion of Resist Cold h) 3 Dark Blue Potions of Heroism {@q4} i) 10 Mauve Potions of Cure Serious Wounds {@q2} j) a Grey Potion of Cure Critical Wounds {@q1} k) an Ochre Potion of Restore Mana l) 8 Scrolls titled "catio queo me" of Phase Door {@r1} m) 2 Scrolls titled "sa praetis" of Teleport Level {@r7 !*} n) 5 Scrolls titled "crius pro ma" of Word of Recall {@r3 !*} o) 15 Scrolls titled "labo dirmovis" of Identify {@r2} p) 4 Scrolls titled "cus lentu sa" of Object and Treasure Detection q) a Scroll titled "appro obdo" of Detect Invisible r) a Druj Bone Wand of Heal Monster (9 charges) s) a Roc Talon Wand of Wonder (6 charges) It cannot be harmed by the elements. t) a spear (1d6) (+2,+4) It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 10. This weapon can be thrown for an average damage of 9. Your chance of scoring a critical hit with this weapon is 1 in 47 (less when thrown). u) a shovel (1d2) (+0,+0) (+1) {@w0} It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 4.1 (add +0.7 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 45. v) a shovel (1d2) (+1,+1) (+1) It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 5.1 (add +0.7 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 43. [Home Inventory] a) a Viscous Pink Potion of Resist Cold b) a Roc Talon Wand of Wonder (6 charges) It cannot be harmed by the elements. c) 4 wooden torches (7:30) It usually provides light of radius 2, though this is reduced when running of out fuel. d) a cloak [1,+5] e) a hard leather cap [2,+0] f) a pair of leather sandals [1,+4] g) a pair of hard leather boots [3,+0] h) a gladius (1d6) (+0,+0) It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 7.5. This weapon can be thrown for an average damage of 4.2. Your chance of scoring a critical hit with this weapon is 1 in 45 (less when thrown). i) 13 rounded pebbles (1d2) (+0,+0) {@f2=g} Fired from your current missile launcher, this missile will inflict an average damage of 6.1. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 75. j) 41 iron spikes {@v2} MrCookingham the Hobglib Alchemist Began the quest to kill Morgoth on 04/26/2012 at 11:14 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 07:53:24 | 2 | 4 | Killed Grip, Farmer Maggot's dog | 1, 09:38:36 | 2 | 5 | Reached level 5 | 1, 17:13:43 | 1 | 6 | Killed Ted Sandyman, the Miller | 1, 20:57:50 | 2 | 7 | Killed Fang, Farmer Maggot's dog | 2, 15:01:25 | 5 | 10 | Reached level 10 ============================================================ | 3, 12:10:33 | 7 | 12 | Killed by a kobold shaman. | 3, 12:10:33 | 7 | 12 | Killed on 05/15/2012 at 09:56 PM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Know complete monster race info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)