[DaJAngband v1.4.0 Character Dump] Name MrCookingham Self RB CB EB Best Sex Male Age 57 Str: 15 +1 -1 +0 15 14 Race Hobglib Height 71 INT: 16 +2 +2 +0 18/20 Class Alchemist Weight 188 WIS: 9 -2 -1 +0 6 Title Experimenter Status 1 Dex: 15 -1 +0 +0 14 13 HP -5/107 Score 784 CON: 14 +2 -1 +0 15 SP 5/27 Chr: 14 -3 -1 +0 10 8 Level 15 Armor [10,+15] Saving Throw 46 Cur Exp 2679 Fight (-4,-1) Fighting 61 Max Exp 2679 Melee (+1,+5) Shooting 44 Adv Exp 2772 Shoot (-3,+1) Throwing 59 MaxDepth L13 (650') Blows 1/turn Disarming 41 Day 2, 2:14:22 Shots 1/turn Magic Device 57 Gold 5888 Stealth 1 Alertness 9 Burden 91.7 lbs Energy 200% Searching 33 You've forgotten who your parents are. You are a hated outcast. Acid:....+........ Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...+......... Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:............+ Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. abcdefghijkl@ abcdefghijkl@ [Last Messages] > The goblin hits you. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You feel yourself moving faster! > You have no more Oily Yellow Potions of Speed {@q7} (d). > It throws a piece of junk from the floor. > *** LOW HITPOINT WARNING! *** > You have been stunned. > The goblin hits you. > *** LOW HITPOINT WARNING! *** > The goblin hits you. > *** LOW HITPOINT WARNING! *** > You feel yourself speed up. > The goblin hits you. > You die. [Character Equipment] a) a pike (2d5) (+5,+6) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 11.6. Your chance of scoring a critical hit with this weapon is 1 in 21. b) a long bow (ML3) (+1,+1) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625. The range on this launcher is 20 spaces. Examine ammo to see average damage. c) a Chrysoberyl Ring of Protection [+10] d) a Topaz Ring of Feather Falling It makes you fall like a feather. e) a Smooth Stone Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. f) a brass lantern (3:28) It usually provides light of radius 2. It cannot be harmed by fire. g) a robe [2,+1] h) a cloak [1,+1] i) a small leather shield [2,+1] j) a metal cap [3,+1] k) a set of leather gloves [1,+0] l) a pair of leather sandals [1,-1] [Character Inventory] a) a Book of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k} b) a Book of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k} It cannot be harmed by acid. c) 2 Orange Potions of Resist Acid and Electricity d) a Chartreuse Potion of Resist Heat e) 5 Mauve Potions of Cure Serious Wounds {@q2} f) an Ochre Potion of Restore Mana g) 2 Scrolls titled "crius pro ma" of Word of Recall {@r3 !*} h) a Scroll titled "proqui ecuro" of *Identify* i) 3 Scrolls titled "cus lentu sa" of Object and Treasure Detection j) a Scroll titled "ortor letsito" of Trap/Door Destruction k) 2 Tin Rods of Trap Location {@z3} l) a Mandrake Root Wand of Teleport Other (3 charges) m) 2 Golem Clay Wands of Stinking Cloud (22 charges) n) 2 Gnarled Staffs of Light (1d5) (+0,+0) (8 charges) {@u2} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 0.5. Your chance of scoring a critical hit with this weapon is 1 in 64. o) a Maple Staff of Door/Stair Location (1d5) (+0,+0) (6 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 0.5. Your chance of scoring a critical hit with this weapon is 1 in 60. p) a Cottonwood Staff of Detect Invisible (1d5) (+0,+0) (10 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 0.5. Your chance of scoring a critical hit with this weapon is 1 in 60. q) a Willow Staff of Sleep Monsters (1d5) (-3,-4) (7 charges) {cursed} It is cursed. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 0. Your chance of scoring a critical hit with this weapon is 1 in 73. r) a short sword (1d7) (+3,+4) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 7. Your chance of scoring a critical hit with this weapon is 1 in 42. s) 7 arrows (1d4) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 9.1. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 89. [Home Inventory] a) a filthy rag [1,+4] b) a dagger (1d4) (+5,+1) It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 0. This weapon can be thrown for an average damage of 4.2. Your chance of scoring a critical hit with this weapon is 1 in 63 (less when thrown). c) a long dagger (1d5) (+1,+4) It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 4. This weapon can be thrown for an average damage of 8.4. Your chance of scoring a critical hit with this weapon is 1 in 69 (less when thrown). d) a sling (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. e) 29 iron shots (1d4) (+0,+0) MrCookingham the Hobglib Alchemist Began the quest to kill Morgoth on 04/26/2012 at 11:14 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 02:00:56 | 100 | 3 | Killed Wolf, Farmer Maggot's dog | 1, 02:54:25 | 100 | 4 | Killed Grip, Farmer Maggot's dog | 1, 02:57:55 | 100 | 5 | Reached level 5 | 1, 07:52:06 | 200 | 7 | Killed Fang, Farmer Maggot's dog | 1, 12:11:26 | 350 | 10 | Reached level 10 | 1, 15:16:58 | 350 | 11 | Killed Mughash the Kobold Lord | 1, 22:42:47 | 650 | 14 | Killed Ulfast, Son of Ulfang | 1, 22:42:47 | 650 | 15 | Reached level 15 ============================================================ | 2, 02:14:22 | 650 | 15 | Killed by a goblin. | 2, 02:14:22 | 650 | 15 | Killed on 05/10/2012 at 12:45 AM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Know complete monster race info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)