[DaJAngband v1.4.0 Character Dump] Name MrCookingham Self RB CB EB Best Sex Male Age 57 STR: 15 +1 -1 +0 15 Race Hobglib Height 71 INT: 16 +2 +2 +0 18/20 Class Alchemist Weight 188 WIS: 9 -2 -1 +0 6 Title Experimenter Status 1 DEX: 15 -1 +0 +0 14 HP -8/97 Score 640 CON: 14 +2 -1 +0 15 SP 0/23 CHR: 14 -3 -1 +0 10 Level 13 Armor [9,+10] Saving Throw 43 Cur Exp 1502 Fight (+1,+4) Fighting 72 Max Exp 1502 Melee (+5,+7) Shooting 52 Adv Exp 1694 Shoot (+1,+0) Throwing 70 MaxDepth L8 (400') Blows 1/turn Disarming 39 Day 3, 20:33:51 Shots 1/turn Magic Device 54 Gold 3355 Stealth 1 Alertness 11 Burden 117.9 lbs Energy 90% Searching 33 You've forgotten who your parents are. You are a hated outcast. Acid:....+........ Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:......+...... Shard:............. Pois:............. Nexus:............. 1/2Po:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:............. Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. abcdefghijkl@ abcdefghijkl@ [Last Messages] > You have 28 charges remaining. > The novice paladin wakes up. > You feel less Berserk. > Target Selected. > The novice paladin looks confused. > You have 12 charges remaining. > The novice paladin hits you. > *** LOW HITPOINT WARNING! *** > The novice paladin hits you. > *** LOW HITPOINT WARNING! *** > Target Selected. > You miss the novice paladin. > The novice paladin points at you and curses. > *** LOW HITPOINT WARNING! *** > You die. [Character Equipment] a) a maul (1d8) (+4,+3) {@w0} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 12. Your chance of scoring a critical hit with this weapon is 1 in 23. b) a sling (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. c) (nothing) d) a Zircon Ring of Slow Digestion It slows your metabolism. e) a Smooth Stone Amulet of Resist Acid It provides resistance to acid. It cannot be harmed by acid. f) a brass lantern (11:54) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) a robe of Resist Cold [2,+3] It provides resistance to cold. It cannot be harmed by cold. It was found on the floor on level 3. h) a cloak [1,+0] i) (nothing) j) a hard leather cap [2,+0] k) a set of leather gloves [1,+2] l) a pair of hard leather boots [3,+2] [Character Equipment -- Quiver] n) 27 bolts (1d5) (+4,+3) o) 24 iron shots (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 4.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 66. p) 2 throwing axes (1d5) (+0,+0) {@v1=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 4.2. Your chance of scoring a critical hit when throwing this weapon is 1 in 43. q) 5 throwing daggers (1d4) (+0,+0) {@v2=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 3.5. Your chance of scoring a critical hit when throwing this weapon is 1 in 44. r) 2 throwing daggers (1d4) (+2,+1) {@v3=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 4.9. Your chance of scoring a critical hit when throwing this weapon is 1 in 41. s) 11 iron spikes {@v2} t) a broken dagger (1d2) (+0,+2) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 3.8. This weapon can be thrown for an average damage of 4.2. Your chance of scoring a critical hit with this weapon is 1 in 94 (less when thrown). u) a dagger (1d4) (+0,+0) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 2.8. This weapon can be thrown for an average damage of 3. Your chance of scoring a critical hit with this weapon is 1 in 79 (less when thrown). [Character Inventory] a) a Book of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k} b) a Book of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k} It cannot be harmed by acid. c) 6 rations of food d) 5 flasks of oil {@v6} It is branded with fire. e) an Oily Yellow Potion of Speed {@q7} f) 2 Dark Blue Potions of Heroism {@q4} g) 4 Mauve Potions of Cure Serious Wounds {@q2} h) 4 Scrolls titled "catio queo me" of Phase Door {@r1} i) 2 Scrolls titled "ungra aut vus" of Teleportation {@r9 !*} j) 5 Scrolls titled "crius pro ma" of Word of Recall {@r3 !*} k) 11 Scrolls titled "labo dirmovis" of Identify {@r2} l) 2 Scrolls titled "itudicum des" of Blessing m) a Druj Bone Wand of Heal Monster (7 charges) n) a Wyrm Fang Wand of Light (8 charges) o) 2 Zhelung Scale Wands of Sleep Monster (28 charges) p) a Cockatrice Beak Wand of Confuse Monster (12 charges) q) a Golem Clay Wand of Stinking Cloud (4 charges) r) a Roc Talon Wand of Wonder (10 charges) It cannot be harmed by the elements. s) a walking staff (1d5) (+3,+3) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 8.5. Your chance of scoring a critical hit with this weapon is 1 in 37. t) a shovel (1d2) (+0,+0) (+1) {@w0} It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 4.1 (add +0.7 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 45. [Home Inventory] a) a Dark Blue Potion of Heroism {@q4} b) an Ochre Potion of Restore Mana c) a Scroll titled "ho mo per quae" of Summon Monster d) a Druj Bone Wand of Heal Monster (10 charges) e) 2 Roc Talon Wands of Wonder (29 charges) It cannot be harmed by the elements. f) 5 wooden torches (7:30) It usually provides light of radius 2, though this is reduced when running of out fuel. g) a robe [2,+0] h) soft studded leather [5,+0] i) a set of leather gloves [1,+0] j) a pair of leather sandals [1,+4] k) a rapier (1d5) (+4,+4) [1,+0] With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 9.2. Your chance of scoring a critical hit with this weapon is 1 in 43. l) a cutlass (1d7) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 8.5. Your chance of scoring a critical hit with this weapon is 1 in 30. m) a sling (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 16 spaces. Examine ammo to see average damage. n) a short bow (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75. The range on this launcher is 17 spaces. Examine ammo to see average damage. o) a bolt (1d5) (+0,+0) p) 10 iron spikes MrCookingham the Hobglib Alchemist Began the quest to kill Morgoth on 04/26/2012 at 11:14 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 07:13:44 | 2 | 3 | Killed Fang, Farmer Maggot's dog | 1, 09:03:41 | 3 | 5 | Reached level 5 | 1, 11:18:07 | 2 | 6 | Killed Grip, Farmer Maggot's dog | 1, 18:41:38 | 2 | 7 | Killed Wolf, Farmer Maggot's dog | 2, 03:53:07 | Town | 9 | Killed Harry Goatleaf | 2, 19:08:56 | 4 | 10 | Reached level 10 | 2, 23:07:51 | 5 | 10 | Killed Ted Sandyman, the Miller ============================================================ | 3, 20:33:51 | 8 | 13 | Killed by a novice paladin. | 3, 20:33:51 | 8 | 13 | Killed on 05/06/2012 at 04:09 PM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Know complete monster race info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)