I can promise you that the randart code hasn't changed since 3.1.2, except for small tweaks and bugfixes. There's nothing that stops randarts being as powerful as they've ever been, except that +3 shots/blows are now disallowed.
Agreed - I was messing with this on the train this morning too. I've added a random check that lifts the affix level for normal drops (randint(500) < 3 * depth), which means that by the late game half of normal drops will have access to uber affixes (along with most good drops and all great drops).
I then changed the number of affixes to be dependent on the affix level rather than explicitly tied to the original good/great bools. This means that normal drops which pass the random checks will effectively get elevated to the number of affixes of good or great drops. This is quite a small change but could have quite a significant effect on the quality of drops. Once I've implemented myshkin's idea of adding hit/dam bonuses on certain magical suffices (like Of Disruption), I'm going to run some new stats.
How many would you expect to see? Think back to 3.0.6, and try to forget the deluge of egos from 3.1.0 onwards. Back in 3.0.x I would frequently go whole games to ~3000' without seeing any of those.
Pls could you post or send me your save file? I'll look into this - it's quite urgent.
Hmmm. I think this is because they have EASY_KNOW (they're the only artifacts that do). This means that you learn them from afar, rather than on pickup like other artifacts. So they're preserved because you haven't picked them up, yet still known. This should be a simple matter of removing EASY_KNOW, but I don't know if that will have other consequences. I'll try it and see. It will mean that they drop as simply "Book of High Magic/Prayer" and you won't know which it is until you pick it up.
* It sounds like we may need a supercharge mechanic for affixes. Being limited to 6 affixes unless the item gets guaranteed-good is pretty limiting.
I then changed the number of affixes to be dependent on the affix level rather than explicitly tied to the original good/great bools. This means that normal drops which pass the random checks will effectively get elevated to the number of affixes of good or great drops. This is quite a small change but could have quite a significant effect on the quality of drops. Once I've implemented myshkin's idea of adding hit/dam bonuses on certain magical suffices (like Of Disruption), I'm going to run some new stats.
Oh, and regarding themes: I hardly ever see the more complicated ones (Holy Avenger, Gondolin, etc.). I've seen, I think, 1 HA, 1 Defender, and 2 Gondolins all game.
* Unfound-but-lost artifacts: Gwildais, Earniont, Elegrin, Mataldand, Sindi, Kelth, Natar, Iluin, Daire, Careglin. All weapons, generation chance ranging from 20 to 99, power rating from 177 to 401. I can't say anything more about them because the artifact spoiler is broken.
Kaypy: you're right, I didn't bother actually picking the books up. So maybe that's why they got re-generated.
Comment