Rune-based ID still seems to be slightly buggy:
Currently, when you have multiple pieces of equipment with the same unknown rune, learning it on one doesn't update the ID info for the others. So, for instance, if both your weapon and some arrows in your quiver have the rune "feol" and you learn by using the weapon that "feol" = "silver", the arrows will continue to list "feol" as an unknown rune unless you drop them and pick them up again.
Also, when you learn an obvious stat boost by wielding an item, the associated rune fails to change from unknown to identified on the Inspect screen. (EDIT: actually, this doesn't seem to happen all the time: just found a weapon with the Strength affix that ID'd fine on wielding. I initially noticed the issue with a Cap of Beauty, so possibly the problem is to do with 'extra' runes that are added as part of a theme rather than as standard affixes?)
Currently, when you have multiple pieces of equipment with the same unknown rune, learning it on one doesn't update the ID info for the others. So, for instance, if both your weapon and some arrows in your quiver have the rune "feol" and you learn by using the weapon that "feol" = "silver", the arrows will continue to list "feol" as an unknown rune unless you drop them and pick them up again.
Also, when you learn an obvious stat boost by wielding an item, the associated rune fails to change from unknown to identified on the Inspect screen. (EDIT: actually, this doesn't seem to happen all the time: just found a weapon with the Strength affix that ID'd fine on wielding. I initially noticed the issue with a Cap of Beauty, so possibly the problem is to do with 'extra' runes that are added as part of a theme rather than as standard affixes?)
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