Splitting from the previous thread on Magnate's request.
(Regarding "false positives" from object detection) Yeah, turns out they were squelched items. I should have thought of that myself. However, the leaked knowledge here is so hard to abuse (if you hide detected-but-unseen squelched items) I can't imagine anyone attempting to exploit it. So I'll side with hiding them.
The problem with affix-based squelching as currently implemented is that the "quality" affixes (those that modify to-AC/hit/dam) can't be seen until the item is identified. You can inspect an item, decide that it has no useful abilities, and then ditch it, but it's a manual process. Still better than the old days, mind you, but I feel like the character ought to be able to recognize quality work after awhile -- and certainly, the materials items are made out of should be obvious. I know fizzix was arguing this point earlier.
Anyway, things are still going mostly pretty decently; my character's pretty powerful at this point except for two things: lack of damage and lack of CON. I'm at +25 base speed (two Rings of Speed +6/+9 and Boots of Speed +10), have all important resists covered, etc. -- but my CON's at 18/170 because I'm only getting +3 from my equipment, and my damage is at a whopping 207/round, which I would normally consider to be downright pathetic for this point.
This has a number of ramifications. Monsters that I ordinarily don't worry about fighting are more dangerous -- gravity hounds, nightmares, etc. This is because I used to be able to kill them before they had time to really get their offense started, but now they get to stick around for at least a few turns, and that can put the hurt on. Similarly, groups of Mumakil (and, earlier, trolls and giant pits) could do some serious damage to me since I wasn't offing them in one round apiece. Experience drain was also a huge issue for awhile until I found a shield of Preservation; you may still gain "core" experience when drained, but only at 10% normal rates, and that will really slow down your leveling. Finally, I'm outright refusing to fight most uniques I see, especially the angels, because there's no way I have the resources necessary to chip them down.
I am starting to feel like enough is enough, though. I'm at 3850', I've found all of three artifacts, only one of which had more than 2 attributes, and it's still extremely rare to find a weapon that has more than +10 to-damage. So I've hit a bit of a slump, in other words.
(Regarding "false positives" from object detection) Yeah, turns out they were squelched items. I should have thought of that myself. However, the leaked knowledge here is so hard to abuse (if you hide detected-but-unseen squelched items) I can't imagine anyone attempting to exploit it. So I'll side with hiding them.
The problem with affix-based squelching as currently implemented is that the "quality" affixes (those that modify to-AC/hit/dam) can't be seen until the item is identified. You can inspect an item, decide that it has no useful abilities, and then ditch it, but it's a manual process. Still better than the old days, mind you, but I feel like the character ought to be able to recognize quality work after awhile -- and certainly, the materials items are made out of should be obvious. I know fizzix was arguing this point earlier.
Anyway, things are still going mostly pretty decently; my character's pretty powerful at this point except for two things: lack of damage and lack of CON. I'm at +25 base speed (two Rings of Speed +6/+9 and Boots of Speed +10), have all important resists covered, etc. -- but my CON's at 18/170 because I'm only getting +3 from my equipment, and my damage is at a whopping 207/round, which I would normally consider to be downright pathetic for this point.
This has a number of ramifications. Monsters that I ordinarily don't worry about fighting are more dangerous -- gravity hounds, nightmares, etc. This is because I used to be able to kill them before they had time to really get their offense started, but now they get to stick around for at least a few turns, and that can put the hurt on. Similarly, groups of Mumakil (and, earlier, trolls and giant pits) could do some serious damage to me since I wasn't offing them in one round apiece. Experience drain was also a huge issue for awhile until I found a shield of Preservation; you may still gain "core" experience when drained, but only at 10% normal rates, and that will really slow down your leveling. Finally, I'm outright refusing to fight most uniques I see, especially the angels, because there's no way I have the resources necessary to chip them down.
I am starting to feel like enough is enough, though. I'm at 3850', I've found all of three artifacts, only one of which had more than 2 attributes, and it's still extremely rare to find a weapon that has more than +10 to-damage. So I've hit a bit of a slump, in other words.
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