I think this goes back to the basics of obvious "runes" and hidden runes. It was one of the motivations for my proposal of splitting prefixes into make, material and quality. And making them all obvious. So an iron dagger is clearly iron on inspection. It doesn't need an iron rune and it should not have a rune for slay demon, since that is a property of the iron, not a magical enchantment.
This would be different to a weapon of slay demon, which looks like a normal weapon but has a magical slay demon property. This item would have a magical property that would not be known until you learn what the rune means.
This would be different to a weapon of slay demon, which looks like a normal weapon but has a magical slay demon property. This item would have a magical property that would not be known until you learn what the rune means.
There should be a "Slay Demon" affix that slays demons, or there should be an "Iron" affix that slays demons, but there shouldn't be both a "Slay Demon" and an "Iron" affix that do the same thing. That's like having a random ice-cream dispenser that can dispense both "chocolate" flavour and "choc-o-tastic" flavour but will still give you a scoop from the same ice-cream box regardless of which one it picks. One-to-one flavour labelling seems like a much better idea to me personally. Different names for different things, the same name always for the same thing.
Comment