Alternately your default level of craftsmanship has imperfect balance, a slippery grip, etc. which results in the weapon being harder to use than a well-crafted one. That might not affect how hard you can strike but it could easily affect how easily you can hit your target.
More thoughts on v4
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and the flip side means that an otherwise decent "Mixed bag" item, ex: broken sword of (Insert awesome affixes here) would become permanently nerfed, you can no longer "Enchant" it up to being as good as a non-broken sword.
I started this reply thinking that this was a bad thing...
but a "broken" sword SHOULD never be as good as a "mastercraft" sword.
I like it.You should save my signature. It might be worth something someday.Comment
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However, we have something of an advantage in that to-hit values impart very little information to the end-user, where to-dam plusses clearly do. I think if this route is taken, we should strongly consider not displaying to-hit information on the main line and relegating it to the inspect screen.Comment
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One could argue that some items in LOTR, such as Bilbo's coat of mail, were not strictly magical -- that they instead gave extra bonuses because of the manner and method of their construction and the material of which they were made. While Sting had an obvious enchantment, as did the various named magical swords such as Glamdring, I don't think your average dwarf-crafted platemail carried an enchantment in the way that we're used to thinking about such things.Comment
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Item suffixes are interesting, one thing I noticed in the descriptions is what they can't be harmed by are sort of double posted, you have for instance:
it hates fire, acid, lightning etc...
and then again you have : It cannot be harmed by acid,fire, lightning,
it's sort of double described in the description.Comment
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Item suffixes are interesting, one thing I noticed in the descriptions is what they can't be harmed by are sort of double posted, you have for instance:
it hates fire, acid, lightning etc...
and then again you have : It cannot be harmed by acid,fire, lightning,
it's sort of double described in the description.Comment
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But what you're seeing is the runes, and both runes are still there. It's just that one of them is overridden by the other."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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I think that overridden runes should be hidden too, so that you only see the best one an item has out of Immunity/Resists/Ignores/Hates. It's redundant information and the rune list already ends up epic enough on artefacts that have a ton of different properties.Comment
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"Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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But does it even make sense for hates-fire to be a rune if it's a property of the material of the item? I don't see a rune on my wooden table that gives it the property of being usable to heat the room when my gas runs out.takkaria whispers something about options. -more-Comment
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