I'm enjoying playing v4, it seems much tougher than V and while I may not like the change I think it is probably for the good, just means I run through characters even faster than before. I did find a couple small issues and had some thoughts on affix naming.
I learned a staff of slow monsters by slowing an invisible unknown monster. This bug was mentioned before and I thought it was fixed perhaps it's shown up again. Unfortunately I don't remember what version of v4 it was since it's on my other computer.
This is a very small issue but See Invisible still had a ? in the 'C'haracter scren for my new weapon even though I fought invisible monsters so the item obviously did not grant see invisible.
I got the "It glows!" message upon wielding an item that I already knew had the 'golden' affix.
I've noticed a couple items whose names are too long to fit in the equipment screen.
I've found it is possible to deduce that an item has another more valuable affix because the known affix does not show up in the name.
My suggestion on naming is this: any affix whose effects can be seen in the 'i'nventory screen should not be in the name. It could still be shown in the 'I'nspect screen though. This includes, number of die, number of sides, to-hit and to-dam modifiers, weight modifiers, and AC and light radius modifiers as well as stats. All this info is easily visible already and when you have it in the name you can end up with things like a Tough Cloak of Protection [1,-1] after a couple rounds with an acid hound. This looks bad and gives a disconnect between what the item name implies and actual properties. I think if something is going to be in the name it should be something that cannot be removed and it should be significant. a dagger that is (+0,+1) does not qualify as 'Sharp' in my book, it's just a dagger that has one less knick in the blade. If you want to have these modifiers still in the name make them only apply to boni of at least +5, that would also help reduce the number of names you need to come up with.
Another possible suggestion that could help with naming and too long names is to make the name only one affix rather than a prefix and a suffix. If you have affixes of equal power call it a dagger of slays or armor of resists.
I learned a staff of slow monsters by slowing an invisible unknown monster. This bug was mentioned before and I thought it was fixed perhaps it's shown up again. Unfortunately I don't remember what version of v4 it was since it's on my other computer.
This is a very small issue but See Invisible still had a ? in the 'C'haracter scren for my new weapon even though I fought invisible monsters so the item obviously did not grant see invisible.
I got the "It glows!" message upon wielding an item that I already knew had the 'golden' affix.
I've noticed a couple items whose names are too long to fit in the equipment screen.
I've found it is possible to deduce that an item has another more valuable affix because the known affix does not show up in the name.
My suggestion on naming is this: any affix whose effects can be seen in the 'i'nventory screen should not be in the name. It could still be shown in the 'I'nspect screen though. This includes, number of die, number of sides, to-hit and to-dam modifiers, weight modifiers, and AC and light radius modifiers as well as stats. All this info is easily visible already and when you have it in the name you can end up with things like a Tough Cloak of Protection [1,-1] after a couple rounds with an acid hound. This looks bad and gives a disconnect between what the item name implies and actual properties. I think if something is going to be in the name it should be something that cannot be removed and it should be significant. a dagger that is (+0,+1) does not qualify as 'Sharp' in my book, it's just a dagger that has one less knick in the blade. If you want to have these modifiers still in the name make them only apply to boni of at least +5, that would also help reduce the number of names you need to come up with.
Another possible suggestion that could help with naming and too long names is to make the name only one affix rather than a prefix and a suffix. If you have affixes of equal power call it a dagger of slays or armor of resists.
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