It was linked in the "new direction for Angband" thread - it's here.
v4 now available
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The earlier Slay Animal instant-ID is a bug though, because that's a non-obvious flag. I've had a quick look and I can't see why it's being IDd, so it's going to take some serious debugging.
EDIT: Got it! It's only happening with +0,+0 items, because they pseudo as "average" and that auto-IDs anything. Fixing now.Last edited by Magnate; October 24, 2011, 23:01."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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It means it adds to +AC, but as a result of magic rather than workmanship. I'm about to rename it to Of Protection and add some descriptive text. I should be ready to post a new version tomorrow (it's getting a bit late for tonight)."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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Just a few notes from scanning stores. Bolts description looks like it has "A short" twice, and ammunition no longer has breakage info, does that mean it does not break anymore? I notice that main gauche has it's AC bonus listed as [3, +0] while parrying weapons simply list it as [+1], does this mean main gauches can be affected by enchant armor scrolls? please? Also as mentioned, and I think magnate mentioned he fixed or was fixing it, affixes of +0 should probably not show up.
"of Resist Cold" is showing up twice in my ego knowledge menu lists. Iron Spikes still have a material in the name
Excited to be trying this stuff out, I like the flavor created by the affixes.Last edited by Jungle_Boy; October 24, 2011, 23:36.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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Playing around in debug mode, clearing each level and looking at loot dropped. (Using the second build from buildbot)
On level 3, a Poltergeist dropped the Elfstone, which was very interesting.
Some affixes do not appear in the title even when fully identified, Golfimbul dropped a Cheap Lucerne Hammer which turned out to be Silver as well, but I needed to inspect the item to figure that out.
Finally, I found a Long Bow of Accuracy on level 21, but it should have been considered a Long Bow of Instant Death, seeing as it was +15, +255 (!).
I also saw some small grammatical problems which came up if an affix appeared twice, the description tried to repeat itself in one case.Comment
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I really like the changes to torches, gives the first part of the game some more threat and feeling, this is also my first game with the reduced stack size and I think I like that change also. I also found a 'Golden' affix that did not show up in the name only in the description, perhaps this is on purpose.
Arrows of Enchantment (+0,+2) and Sharp Arrows of Enchantment (+0,+2) do not stack...I take that back, they stack fine and all become Sharp Arrows of Enchantment, it was the stack size thing that made me think they didn't stack.
I have not noticed the damage problems others have mentioned but that's because I found Nimthanc and the very first levelMy first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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Playing around in debug mode, clearing each level and looking at loot dropped. (Using the second build from buildbot)
On level 3, a Poltergeist dropped the Elfstone, which was very interesting.
Some affixes do not appear in the title even when fully identified, Golfimbul dropped a Cheap Lucerne Hammer which turned out to be Silver as well, but I needed to inspect the item to figure that out.
Finally, I found a Long Bow of Accuracy on level 21, but it should have been considered a Long Bow of Instant Death, seeing as it was +15, +255 (!).
I also saw some small grammatical problems which came up if an affix appeared twice, the description tried to repeat itself in one case.
+to-hit and +to-damage is by far the hardest part to balance. I need to update wiz-stats to better track these things so I can start tracking them.Comment
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yeah, we're still working on these things. Magnate's idea was to somewhat arbitrarily choose the best affix and use that only. If only for the reason that you don't get Sharp Diamond elven broad sword of slay troll, slay orc, and acid. So we obviously need some work on this part.
+to-hit and +to-damage is by far the hardest part to balance. I need to update wiz-stats to better track these things so I can start tracking them.
Yes, each item will only show one prefix and one suffix, even if it has four of each. There's no real way around that, as listing them all in the item name would get clunky. But if you 'I'nspect the item, it shows you all the affixes (that you know).
I'll do the torches description tomorrow, and see if I can fix the bug with Resist Cold showing up twice (that's a new one)."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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yeah, we're still working on these things. Magnate's idea was to somewhat arbitrarily choose the best affix and use that only. If only for the reason that you don't get Sharp Diamond elven broad sword of slay troll, slay orc, and acid. So we obviously need some work on this part.
Cheap Lucerne Hammer (just Cheap) VS
Cheap Lucerne Hammer* (Cheap plus at least one other)
Or maybe better yet, use a pval for the number of affixes:
Sharp Broad Sword of Acid *2* (just a Sharp Broad Sword of Acid) VS
Sharp Broad Sword of Acid *6* (Sharp Diamond elven broad sword of slay troll, slay orc, and acid)
(Though redundant duplicate affixes might pose a problem there - my current shield has the "of Resist Acid" affix twice, for example.)Comment
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Seems like multiple slays should just be "of Slaying"
with multiple Resist Acids- are permanent resistances going to stack now? If not, then there's no reason to generate a shield of resist acid of resist acid. If they are, then I'd suggest "Resist Acid" for x1 and "RESIST acid" (or *Resist* acid ) (x2)Comment
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Found a Rusty Main Gauche, not I'ded on Pickup or wield, though I'd have thought it would be, it also ID'ed as (Magical), should that be poor or cursed?
*edit* Did Inspect it, and found that it had no other qualities.
Also, "Iron" weapons are all Slay Demon? My Iron Sling shots can now whomp Demons! but... that wouldn't be readily apparent, right?
and Iron is known upon pickup.
Also got a scimitar that had of enchantment, Iron, and of enchantment. had a +5 to damage and slays demons. It'll hang in my house a little while.
*Edit Again*
Hobbitish is not ID'ing upon pickup, as I Believe it should.
*And Again*
And now I've had a sword fully ID as of enchantment on it's own- It does show as Average when I squelch it though. (Since it has a +0,+0, I imagine.Last edited by sethos; October 25, 2011, 02:50.You should save my signature. It might be worth something someday.Comment
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Seems like multiple slays should just be "of Slaying"
with multiple Resist Acids- are permanent resistances going to stack now? If not, then there's no reason to generate a shield of resist acid of resist acid. If they are, then I'd suggest "Resist Acid" for x1 and "RESIST acid" (or *Resist* acid ) (x2)
@sethos: I think most of the ID issues you observed were fixed in the version I pushed last night (e8bac87). Grateful for confirmation of any which remain."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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