
[Announce] FrogComposband 7.1.salmiak released
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In Frogcomposband, I notice that enemies, especially thieves, don't pick up money from the ground. What's up with that? -
That's (modern) Vanilla. Thieves in FrogComposband drop any stolen objects, but not stolen gold (although thieves do drop extra gold at the same rate as droppers of good and excellent objects).Leave a comment:
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He does not always have an object drop. But he always drops the gold he steals.Leave a comment:
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For compiling on a Mac, try
Code:./configure --with-no-install NCURSES_CONFIG=/usr/bin/ncurses5.4-config
Code:./configure --with-no-install --with-ncurses-prefix=/usr LIBS=-lncurses
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Code:./frogcomposband/src/frogcomposband
(And if you want subwindows--this is covered down near the bottom of the readme--you can enter more parameters, like mine with 3 subwindows is
Code:./frogcomposband/src/frogcomposband -mgcu -- -right 40x25,* -bottom *x7
Last edited by smbhax; January 9, 2022, 15:54.Leave a comment:
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Code:checking for ncursesw5-config... no checking for ncurses - wide char support... no *** The ncursesw5-config script installed by ncursesw could not be found *** If ncursesw was installed in PREFIX, make sure PREFIX/bin is in *** your path, or set the NCURSES_CONFIG environment variable to the *** full path to ncursesw5-config.
Code:-- Frontends -- - Curses No; missing libraries - X11 No; missing libraries - SDL Disabled - Windows Disabled - Test No - Stats No - SDL sound Disabled
Cygwin doesn't have an ncurses 5 package, just 6--so I worked around the ncursesw5-config thing by going into my /cygwin/bin/ directory, copying the ncurses6-config and ncursesw6-config files, and changing "6" to "5" in the names of the copied files. ; ) To my surprise, that hack actually worked, and I was able to compile and run the game.
Angband vanilla has kind of worked around this problem by changing the ncursesw config error to just a warning, so it doesn't disable the Curses front end. But maybe Frog actually uses a wide character set, unlike Vanilla? Although hm no wait Frog seems to look fine on angband.live in Droid Sans Mono, which is not a (very) wide font (alas!), so probably not.
Not sure why Vanilla and Frog haven't updated their config settings to detect ncurses/w 6 as well as 5, though. Ncurses 6 has been out since 2015, and is source-compatible with 5 https://invisible-island.net/ncurses/announce-6.0.html--but if the user only has 6, and the config script is hard-coded to check only for 5's filenames or whatever, then this sort of silly problem will occur.
UPDATE 1/11: backwardsEric has the elegant solution for this curses detection problem in the next page or two of the thread:
For compiling on a Mac, try
Code:./configure --with-no-install NCURSES_CONFIG=/usr/bin/ncurses5.4-config
Code:./configure --with-no-install --with-ncurses-prefix=/usr LIBS=-lncurses
Last edited by smbhax; January 11, 2022, 18:55.Leave a comment:
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Code:jasonroot@Jasons-MacBook-Pro frogcomposband-7.1.salmiak % ./configure checking build system type... x86_64-apple-darwin20.6.0 checking host system type... x86_64-apple-darwin20.6.0 checking target system type... x86_64-apple-darwin20.6.0 checking for tput... /usr/bin/tput configure: touching .deps files Note: You have chosen to compile for installation, with data files in standard locations. For development, you may wish to consider using --with-no-install which will leave the game to run from the directory into which it was extracted and compiled. checking for gcc... gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking whether make sets $(MAKE)... yes checking whether ln -s works... yes checking for a BSD-compatible install... /usr/bin/install -c checking for a thread-safe mkdir -p... ./install-sh -c -d checking for windres... no checking for rm... /bin/rm checking for mv... /bin/mv checking for cp... /bin/cp checking for dirent.h that defines DIR... yes checking for library containing opendir... none required checking how to run the C preprocessor... gcc -E checking for grep that handles long lines and -e... /usr/bin/grep checking for egrep... /usr/bin/grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking fcntl.h usability... yes checking fcntl.h presence... yes checking for fcntl.h... yes checking for stdint.h... (cached) yes checking for stdbool.h that conforms to C99... yes checking for _Bool... yes checking for an ANSI C-conforming const... yes checking return type of signal handlers... void checking for mkdir... yes checking for setresgid... no checking for setegid... yes checking for stat... yes checking for mkstemp... yes checking for usleep... yes checking for fdopen... yes checking if gcc supports -Wno-missing-field-initializers... yes checking if make supports SysV-style inclusion... yes checking for make silent include syntax... gnu checking for ncursesw5-config... no checking for ncurses - wide char support... no *** The ncursesw5-config script installed by ncursesw could not be found *** If ncursesw was installed in PREFIX, make sure PREFIX/bin is in *** your path, or set the NCURSES_CONFIG environment variable to the *** full path to ncursesw5-config. checking for mvwaddnwstr... no checking for use_default_colors... no checking for can_change_color... no checking for X... no configure: creating ./config.status config.status: creating mk/buildsys.mk config.status: creating mk/extra.mk config.status: creating mk/sinclude.mk config.status: creating src/autoconf.h config.status: src/autoconf.h is unchanged Configuration: Install path: /usr/local binary path: /usr/local/games config path: /usr/local/etc/frogcomposband/ lib path: /usr/local/share/frogcomposband/ doc path: /usr/local/share/doc/frogcomposband/ var path: (not used) (with private save and score files in ~/.angband/FrogComposband/) -- Frontends -- - Curses No; missing libraries - X11 No; missing libraries - SDL Disabled - Windows Disabled - Test No - Stats No - SDL sound Disabled jasonroot@Jasons-MacBook-Pro frogcomposband-7.1.salmiak % frogcomposband zsh: command not found: frogcomposband jasonroot@Jasons-MacBook-Pro frogcomposband-7.1.salmiak %
Code:jasonroot@Jasons-MacBook-Pro frogcomposband-7.1.salmiak % ./configure --with-no-install checking build system type... x86_64-apple-darwin20.6.0 checking host system type... x86_64-apple-darwin20.6.0 checking target system type... x86_64-apple-darwin20.6.0 checking for tput... /usr/bin/tput configure: touching .deps files checking for gcc... gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking whether make sets $(MAKE)... yes checking whether ln -s works... yes checking for a BSD-compatible install... /usr/bin/install -c checking for a thread-safe mkdir -p... ./install-sh -c -d checking for windres... no checking for rm... /bin/rm checking for mv... /bin/mv checking for cp... /bin/cp checking for dirent.h that defines DIR... yes checking for library containing opendir... none required checking how to run the C preprocessor... gcc -E checking for grep that handles long lines and -e... /usr/bin/grep checking for egrep... /usr/bin/grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking fcntl.h usability... yes checking fcntl.h presence... yes checking for fcntl.h... yes checking for stdint.h... (cached) yes checking for stdbool.h that conforms to C99... yes checking for _Bool... yes checking for an ANSI C-conforming const... yes checking return type of signal handlers... void checking for mkdir... yes checking for setresgid... no checking for setegid... yes checking for stat... yes checking for mkstemp... yes checking for usleep... yes checking for fdopen... yes checking if gcc supports -Wno-missing-field-initializers... yes checking if make supports SysV-style inclusion... yes checking for make silent include syntax... gnu checking for ncursesw5-config... no checking for ncurses - wide char support... no *** The ncursesw5-config script installed by ncursesw could not be found *** If ncursesw was installed in PREFIX, make sure PREFIX/bin is in *** your path, or set the NCURSES_CONFIG environment variable to the *** full path to ncursesw5-config. checking for mvwaddnwstr... no checking for use_default_colors... no checking for can_change_color... no checking for X... no configure: creating ./config.status config.status: creating mk/buildsys.mk config.status: creating mk/extra.mk config.status: creating mk/sinclude.mk config.status: creating src/autoconf.h Configuration: Install path: (not used) binary path: .. config path: /Users/jasonroot/documents/frogcomposband-7.1.salmiak/lib/ lib path: /Users/jasonroot/documents/frogcomposband-7.1.salmiak/lib/ doc path: /Users/jasonroot/documents/frogcomposband-7.1.salmiak/doc/ var path: /Users/jasonroot/documents/frogcomposband-7.1.salmiak/lib/ -- Frontends -- - Curses No; missing libraries - X11 No; missing libraries - SDL Disabled - Windows Disabled - Test No - Stats No - SDL sound Disabled jasonroot@Jasons-MacBook-Pro frogcomposband-7.1.salmiak %
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Screwing around in terminal now. Hopefully I'll figure out compiling without wrecking my computer >.<
Anyone know how to compile this for MacOS? I read the readme.txt but copying and pasting the commands gives a lot of "command not found" messages. I think I did download 20gb of dev tools when it prompted me to, but still not able to compile. *** several command and permissions later *** I did manage to get it to install (lots of lines of code went flying down the screen). But when I type frogcomposband nothing happens and I don't see a new folder or new files after the make install.I enter /src directory and type frogcomposband but says command not found. I double click on frogcomposband from the finder window in the /src folder and this happens:
Code:Last login: Sat Jan 8 11:23:55 on ttys001 jasonroot@Jasons-MacBook-Pro ~ % /Users/jasonroot/Documents/frogcomposband-7.1.salmiak/src/frogcomposband ; exit; /Users/jasonroot/Documents/frogcomposband-7.1.salmiak/src/frogcomposband: Cannot create '/usr/local/var/games/frogcomposband/user' Saving session... ...copying shared history... ...saving history...truncating history files... ...completed. [Process completed]
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Oh speaking of which, what type of special bonus for slings do Rogue get (saw that from the manual)?
What bonus/penalty do Shadow-Fairies get in light/darkness?
Also do slings and ranged weapons get a penalty when fired at range 1?Leave a comment:
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Thanks I see, that's weird…
)
Oh speaking of which, what type of special bonus for slings do Rogue get (saw that from the manual)?
What bonus/penalty do Shadow-Fairies get in light/darkness? Because until now I kept casting Illumination/having a brass lantern, without visible penalties?
Also do slings and ranged weapons get a penalty when fired at range 1?Leave a comment:
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Screwing around in terminal now. Hopefully I'll figure out compiling without wrecking my computer >.<
Anyone know how to compile this for MacOS? I read the readme.txt but copying and pasting the commands gives a lot of "command not found" messages. I think I did download 20gb of dev tools when it prompted me to, but still not able to compile. *** several command and permissions later *** I did manage to get it to install (lots of lines of code went flying down the screen). But when I type frogcomposband nothing happens and I don't see a new folder or new files after the make install.I enter /src directory and type frogcomposband but says command not found. I double click on frogcomposband from the finder window in the /src folder and this happens:
Code:Last login: Sat Jan 8 11:23:55 on ttys001 jasonroot@Jasons-MacBook-Pro ~ % /Users/jasonroot/Documents/frogcomposband-7.1.salmiak/src/frogcomposband ; exit; /Users/jasonroot/Documents/frogcomposband-7.1.salmiak/src/frogcomposband: Cannot create '/usr/local/var/games/frogcomposband/user' Saving session... ...copying shared history... ...saving history...truncating history files... ...completed. [Process completed]
Last edited by Grotug; January 8, 2022, 16:30.Leave a comment:
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Smeagol has the DROP_90 flag, which for uniques means dropping 1 object. (For non-uniques it means they have a 90% chance of dropping the object, which is still listed as 1 object in monster recall.)
Smeagol also has the ONLY_ITEM flag, which means the object is guaranteed to not be gold. (Smeagol does drop gold, but that's because of a different mechanic.)
This was a very quick look, but from what I saw he should always drop an object. Did you steal an object from him, or was he a pet of yours at some point?Leave a comment:
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Just slain Smeagol and the Recall says that he drops 1 exceptional object but I only saw a lot of gold on the floor… Are those drops chance not 100%, even though it's an unique'? (but if so, why did I get the information in the recall?)
It was in a cramped corridor, so is it possible that the gold took the place of the exceptional object and wiped it out of the floor?Leave a comment:
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I have a small "bug" with subwindows: when loading my save, text is slightly cropped. Resizing the window fixes it, but the problem reappears when saving and reloading. Not sure if I badly configured something?Leave a comment:
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Argh, I agree that's a very valid point. Templates and vaults wouldn't make sense in that case, buuut maybe interactable elements (like switches, pillars, fountains of random effects… like mutations! ,treasure in diverse type of bushes, roaming npcs providing services, in-dungeon shops, basically all of TGGW's unpredictable and exciting interactables) could be a pretext for adding some of Unangband's work around exploration variety, dynamic room descriptions…
Super good to see that, even though your variant is probably the largest I've seen, you care about adding content that is meaningful and engaging (your class/race/monster selection and differenciation along with its precise and flavorful explicative text in help files is the best I've seen in any roguelike). So, thrilled to see what you'll come up with next… and impatient to die to a iconic unique as a randomly choosen Frankenstein character again(They are not exclusive to FrogComposband, they're inherited from its ancestors.)
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